Additional Rules for Automania

By: Dennis B. B. Taylor

Welcome to the World of Automania!

Hey there! Now that you’ve gotten the hang of the game, let’s talk about some additional rules that can make your Automania experience even more exciting. We call them the Automania Additional Rules!

But before we dive in, let’s start by determining the player order. We’ll do this by starting with the last player and working our way back.

Once the player order is set, it’s time to unleash the power of the B-sides! Each player will choose a factory board and place it in front of themselves, but this time, with the B-side facing up. And let me tell you, these factory boards come with some pretty cool special powers!

The Sumato Factory Board

Here we have the Sumato factory board. It’s all about being cheap and classy, my friend. Before the game begins, make sure to grab the oval marker with the green City car. This marker acts as an extra city car tile, giving you an advantage right from the start.

Now, the way your assembly lines are organized is a little different compared to the other players. See, the lower-left machine in your factory is reserved exclusively for your city cars, not your super cars. This means you can equip your city cars with some top-notch gear and boost their performance. Pretty sweet, right?

The Elon Factory Board

Get ready for a wild ride: When the game starts, grab the yellow electrical car marker. Whenever you make a car, you can swap it for this special tile. If you do, the car you make will gain an extra popularity point. Just like any other car, the electrical car tile can be put on ships and sold to markets.


We only want the best: Once during each sales phase, when you sell one of your cars, you can place it on a sales space where another player’s car is already placed.

This is called “copying.” To copy a car, the two cars have to be the same type. For example, you can only copy a family car with another family car. You can’t copy your own cars or the special electric car that Elon has.


Working in an open plan office: You’ll have enough space to bring in up to 6 managers, but the trade-off is that you’ll need to pay more for the fancy tiles.

The Struggle with Tiles

Manager Tiles

(They go in the office spaces)


I am a research manager, and my job is to make the cars we produce more popular. It’s an important task because the more popular our cars are, the more successful our company becomes.


Did you know that every marketing manager can help you sell an additional car during the sales process? It’s true! They have a unique ability to attract potential buyers and persuade them to make a purchase.


As a general manager, you’ll earn an additional Autobuck for each worker you assign to the Sponsor space. This means that the more workers you place in this space, the more Autobucks you’ll receive.

Think of the Sponsor space as a special area where you can showcase your workers and attract sponsors. By placing workers here, you’re essentially saying, “Hey sponsors, look at the talented workers I have on my team!” And the more sponsors you attract, the more Autobucks you’ll earn.

But here’s the catch – while placing workers in the Sponsor space can bring in more Autobucks, it also means you’ll have fewer workers available to perform other tasks. It’s a trade-off you need to consider carefully.

So, as a general manager, it’s up to you to decide how many workers to allocate to the Sponsor space. You have to find the right balance between attracting sponsors and having enough workers for other essential operations.

Remember, each worker you place in the Sponsor space will result in 1 extra Autobuck. So, if you want to maximize your earnings, you’ll need to carefully strategize and allocate your workers accordingly.

Now that you know the importance of the Sponsor space, it’s time to make informed decisions and start earning those Autobucks!


When I become a staff manager, I need to promptly take the indicated number of neutral workers from the supply.

Remember: Manager tiles in the B-stack have different combinations of these effects.

Cost: The first time I use certain office spaces, I must pay an additional fee.

Keep in mind: I can have multiple managers of the same type in different offices.

Replacement: I can only replace a manager tile with another manager tile of the same type (both tiles must show the same portrait). I don’t have to pay any office fees when replacing a tile. The replaced tile will be discarded and put back in the game box.


Hey there! Let me explain something interesting to you about the workforce in a business.

Note: If you replace a single-worker Staff manager with a double-worker Staff manager, you only take 1 new worker.

Machine Tiles

(placed on assembly line spaces)


So, here’s the deal. Machine tiles are kinda like magic. They have this crazy power to boost the popularity of a car, but only if they match a demand tile in a market. It’s like a puzzle, you know? Gotta find the perfect fit.


When I get a new car, it becomes more popular by two points!

Instead of swapping out the car type, I can replace any machine tile with my new one.

Putting a Personal Touch

(This goes right above the car type)

When I talk about increasing the popularity of a car, I’m referring to the score that it receives. Every car can have a maximum of three styling tiles attached to it, with each tile being a different type like a Spoiler, Muffler, or Dice.

Now, there’s something important you need to know about fees when it comes to styling tiles. If you decide to place a second styling tile on a car, you’ll have to pay a fee of 1 autobuck. And if you want to add a third styling tile, the fee doubles to 2 autobucks.

But what if you want to replace a styling tile? Well, you can only replace it with another tile of the same type. The good news is, you don’t have to pay any fees when you replace a tile.

Money/Victory Point Tiles

When it comes to the intricate world of strategy board games, money and victory points play a pivotal role. They are like the lifeblood of the game, fueling your progress and determining your ultimate success. Understanding the mechanics behind these essential elements is crucial for any aspiring board game strategist like me.

Money, in the context of board games, represents your economic power and influence. It allows you to acquire resources, build structures, and execute various actions. When I have enough money, I feel empowered and ready to take on any challenge that comes my way. It’s like having a pocketful of possibilities.

Victory points, on the other hand, are the ultimate measure of success in a board game. They represent your progress towards victory and are usually obtained by accomplishing specific goals or milestones. Whether it’s defeating opponents, completing quests, or establishing dominance in certain areas, victory points are the tangible evidence of your strategic prowess. Every victory point earned brings me one step closer to achieving victory, and that’s an incredible feeling.

Money and victory points go hand in hand, but they have different roles and importance within a game. While money provides you with the means to navigate and shape the game world, victory points are the ultimate target, the beacon guiding you towards triumph. It’s like a thrilling dance between accumulation and achievement.

But here’s the catch – money and victory points are not infinite resources. There’s a delicate balance you must strike. Spending too much money on unnecessary things could leave you with less to invest in more valuable assets. Similarly, chasing victory points too aggressively might leave you vulnerable to your opponents’ strategies. It’s a double-edged sword that keeps me on my toes, constantly weighing my options and anticipating my adversaries’ moves.

In the end, the significance of money and victory points in a board game cannot be understated. They are the driving forces behind every decision you make and every move you take. Understanding their dynamics is what separates a novice player from a seasoned strategist. So, when you embark on your next gaming adventure, remember the power of money and the allure of victory points. Embrace them, master them, and let them guide you towards triumph.

When you’re playing the game, don’t forget to take the proper number of autobucks or victory points and make sure to get rid of the tile you used.

Places to Sell


Hey there! Guess what? During the sales phase, you have the awesome opportunity to sell not just one, but two cars! How cool is that? And wait, there’s more! If you manage to do that, you’ll be the very first one to go in the next turn. Pretty sweet, huh?


Hey there! Let me break it down for you. You have two options when it comes to the tiles below the sales offices. If you want to use the offices or take the styling tiles, you’ll have to pay the usual fees. Now, when it’s time for the sales phase, you can sell a total of two cars. And guess what? You’ll be the second player in the next turn. Exciting, right? So go ahead and make your move!


Hey there! Let’s talk about how to play this game. This is what you need to know:

First, you’ll want to grab a contract card from the display. These cards are important because they let you know what you need to do to win the game. Each card will have a different goal for you to achieve.

During the sales phase, you have the opportunity to sell up to three cars. Selling cars is a big part of the game because it helps you earn money and move closer to completing your contract. Keep in mind that you can only sell three cars during this phase, so choose wisely!

As for your turn order, you will be the third player to take your turn next time. This is something to consider as you make your decisions because it may impact your strategy.

Remember, the key to winning is to complete your contract. So make sure you focus on selling cars and making smart choices to get closer to your goal.

If you follow these tips, you’ll be well on your way to winning the game. Have fun!


If you’re selling cars during the sales phase, you can sell as many as you want. You’ll be the last player to take a turn in the next round.

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