Additional Rules for Asante

By: Dennis B. B. Taylor

Welcome to Asante Additional Rules

Hey there! I’m excited to introduce you to the additional rules of Asante, an awesome game that’s both fun and challenging. Let’s dive right in!

Take Risks!

In Asante, it’s all about taking risks. Don’t be afraid to make bold moves and try new strategies. The game rewards those who are willing to step out of their comfort zone and take a chance.

For example, when you’re trading with your opponents, don’t always play it safe. Sometimes it’s worth risking a loss to potentially gain a big advantage. Remember, fortune favors the brave!

Timing is Everything

Timing plays a crucial role in Asante. Knowing when to play your cards and make your moves can make all the difference between victory and defeat.

Keep a close eye on the game and be aware of the opportunities that arise. Sometimes waiting for the perfect moment can lead to a game-changing move that turns the tide in your favor. Patience can be a valuable skill in Asante!

Plan Ahead

Strategic planning is key in Asante. Take the time to think ahead and anticipate your opponent’s moves. This will give you a clear advantage and allow you to make decisions that will benefit you in the long run.

Consider the different options available to you and choose the path that aligns with your overall strategy. Don’t be too focused on the short-term gains; always keep your eye on the bigger picture.

Never Give Up

Asante can be a challenging game, and sometimes it might feel like the odds are against you. But remember, perseverance is key. Don’t give up and stay determined to turn the game around.

Even if things aren’t going in your favor, there’s always a chance to make a comeback. Keep your spirits high and continue giving it your best. You never know when fortune might smile upon you!


Now that you have a better understanding of the additional rules of Asante, it’s time to put your newfound knowledge into action. Embrace the challenges, take risks, and remember to have fun along the way!

So go ahead, gather your friends, and enjoy a game of Asante. May the best player win!

In the game, I can choose to hold as many cards as I want. I need to keep my Holy Places face up in front of me, not in my hand. It’s important that my gold is always visible, so I can’t spend more gold than I have. If I receive wares from a Person or Animal card, I can decide which ones to keep in my market stand and which ones to return. This is different from the rules for Ware cards. If a draw pile runs out, I need to shuffle the discard pile to create a new draw pile.

Some Extra Details About Certain Cards

Boatman: If you want to get three wares, like, let’s say, you need to get rid of 6 cards (you know, 1 plus 2 plus 3). But, hey, just so you know, the Boatman card you play doesn’t count as one of those cards you’re getting rid of.

Cape Buffalo: Now, with the Cape Buffalo, you can use your very own Artifact twice in just one turn. Yeah, you heard it right. First, use it like you normally would, and then, boom, use it again with the Cape Buffalo card. How cool is that?

Dyer: Look, here’s the deal with the Dyer. When you place your goods into the supply, they gotta be all the same type. Like, if you put in 3 Silks, they all gotta be Silks, you know? But when you take goods from the supply, they gotta be different types, and not the same as what you traded. So, let’s say you put in 3 Silks, then you can take, like, 1 Fruit, 1 Salt, and 1 Tea. But you can’t take 2 Fruits and 2 Teas. Uh-uh, not allowed.

Haggler: Now, here’s the thing about the Haggler. You can’t use this card if you’ve got a Ware card with, you know, those packages on them. It’s just not gonna work. So, be careful with that one, my friend.

Healer: You can’t grab the Healer from the pile of cards that have already been discarded.

Map I Cartographer: The Holy Place’s effect only happens one time. That means when you use the Map, you can’t make the chosen Holy Place more effective with your own Holy Place cards. And when you use the Cartographer, having multiple identical Holy Place cards won’t make them improve each other. For example, if you have 2 “Victoria Waterfalls” cards (which give you 1 gold each), you’ll get 1 gold for each card, equaling a total of 2 gold.

Nomad: You can still use this card even if you don’t have any items in your market stand.

Shango Figurine: When I use the Shango Figurine, it takes me at least 2 actions: 1 action to activate the Shango Figurine and 1 action to draw 3 cards for the first time. If I don’t like any of those cards, I can spend another action to draw another three cards and choose from those (I don’t have to activate the Shango Figurine again).

I can’t use the Cape Buffalo and the Tortoise with the Shango Figurine.

Tracker: If I want to use the Animal card that the Tracker finds for me, my opponent can’t use an Animalist card to defend against it.

Tortoise: If I’m the one using the Artifacts through the Tortoise, I can’t use those Artifacts on my own turn. The Artifact cards go back to their original position at the end of my turn.

Leave a Comment