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KARNÖFFEL
Karnöffel (meaning thrash in German) is the oldest known European card game that is still played today! It originated in the 15th century, specifically in 1426, in Nördlingen, Bavaria, and was enjoyed during an annual festival. The game gained popularity in Southern Germany, where it was called Kaiserpiel or Ludus Imperatoris, which translates to the Emperor’s game.
Karnöffel is thought to have evolved from the Persian word Kanjifeh. This word referred to a card game that was played with the Mamluk pack of cards, which were the predecessors of European cards.
THE PARTNERS
When you play games with more than 4 players, you will play in teams. It’s important that you and your partner sit across from each other. To determine the teams, each player will draw a card. The two players who draw the lowest cards will be partners, and so will the two players who draw the highest cards. The player who draws the lowest card will be the first dealer.
Here is the ranking of the cards from highest to lowest: K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2
Suits are ranked in the following order: Spades (highest), Clubs, Hearts, Diamonds.
The Goal Score
Before the game starts, we need to agree on a target score. This score should be a multiple of 10 plus 1. Typically, we play up to 101 points. Each round is worth 4 points. However, during the game, there are three chances to increase the value by 3 points through a proposition. The proposal can be rejected, in which case the current value is lost, and a new deal starts with the next dealer.
During a deal, we determine the trump suit. The trump suit has a different ranking compared to the other suits.
The Game Deal
Let me explain how the card game begins. We all start with one card facing up. The suit of the lowest-ranking card becomes the trump. If two players have the same lowest rank, then the first card dealt with that rank becomes the trump. If there are more than two players, the dealer gives the next card to the player on their left, which we call the “forehand.” After that, the dealer passes another card to the next player. Now we wait.
The forehand, who is the player to the left of the dealer, can choose to increase the value of the round. This increase is always three points, so the total round value becomes seven points. Before making this decision, the forehand can discuss it with their partner. Here are the options for the other player:
- They can accept the increase, and the round continues.
- If they surrender, the proposer’s side gets 4 points, and the proposer becomes the dealer for the next hand.
Let me explain you the mechanics of the game. We’ll be playing several rounds, each round with a different number of points at stake, and the goal is to accumulate the highest score.
In the first round, each player receives three cards. The player who starts the round is called the “forehand.” The forehand has the option to propose a three-point increase to the round value. This means that if the round value is initially set at seven points, the forehand can propose to increase it to ten points. If the other player agrees to this proposal, the round value becomes ten points. However, if the other player refuses the proposal, the forehand wins the seven points and a new hand is dealt.
It’s important to note that the forehand is not required to propose the increase; the other player can make the proposal as well.
Moving on to the second and third rounds, each player receives two cards face-down. Before the round begins, there is another opportunity for players to propose increases to the round value, which is still fixed at three points. Partners have the option to privately share their hands before making their proposals or accepting/surrendering.
If there are six or more players, one player is appointed the director. The director examines their partner’s cards and makes the decisions on behalf of both players.
That’s the basic gist of the game! The round values and proposals add an element of strategy and uncertainty to the game, making it engaging and exciting. So, let’s get started and have fun playing!
If the value of the round is high enough that one team can potentially win, I need to let everyone know, and no one can suggest raising the value. However, this only applies if, at the beginning, players are within four points of winning. Otherwise, I don’t have to say anything.
LET’S PLAY
The game starts with the first player leading the first trick. They can play any card except the trump 7. The person who wins the previous trick leads the next one. The game ends when one side has won 3 tricks, which means they have scored the predetermined value of the round. Remember, it’s not necessary to follow the same suit as the card led. The winner of the trick, or the person who takes the trick, is the player with the highest-ranking trump card, special card, or if neither are played, the highest card of the suit led.
Here’s the ranking of the cards, from highest to lowest: King (K), Queen (Q), Jack (J), 10, 9, 8, 7, 6, 5, 4, 3, 2
You know what’s fascinating? The trump suit. It’s like a secret weapon in a deck of cards. And get this, the trump suit only has three full trumps: J, 6, and 2. But that’s not all! There are also three partial trumps: 3, 4, and 5. Now, here’s where it gets really interesting – the other cards in the trump suit don’t have any real trump power. They’re just plain old suit cards.
Let me break it down for you. Check out this ranking of the trumps:
Karnöffel (Jack): This bad boy beats everything. It’s the highest trump in the deck.
Pope (6): This one trumps the plain suits. It’s like the ruler of the trumps.
Kaiser (2): Another trump that trumps the plain suits. It’s like the king of the trumps.
3: This trump trumps the plain suits, except for Kings.
4: This trump trumps the plain suits, except for Kings and Queens.
5: This trump trumps the plain suits, except for the Jack, Queen, and Kings.
K: The Kings have no trump power.
Q: The Queens have no trump power.
10: The 10s have no trump power.
9: The 9s have no trump power.
8: The 8s have no trump power.
The Devil: The Devil is a powerful card in the world of tarot. It holds a lot of significance and can have a profound impact on your life.
When the Devil card appears in a reading, it signals a sense of entrapment, temptation, and self-imposed limitations. It represents the dark side of our nature and the vices that hold us back.
But don’t worry, because recognizing the Devil’s presence can be a liberation in itself. By acknowledging its influence, you can then take the necessary steps to break free from its grips.
The Devil card reminds us that we have the power to overcome the negative forces in our lives. It’s not always an easy path, but it is a necessary one for personal growth and transformation.
So, if you encounter the Devil in a tarot reading, don’t be afraid. Embrace the challenge and use it as an opportunity to confront your fears and break free from any unhealthy patterns. Remember, you have the strength to conquer the Devil and create a brighter future for yourself.

When it comes to playing card games, there’s one card that holds a special place – the Devil, also known as trump seven. This card is truly unique and carries immense power. It has the ability to triumph over every other card in the deck, except for the Jack of trumps. However, there’s a catch – the Devil can only prevail if it is the first card played. In any other circumstance, it is destined to face defeat.
The Climactic Finale
Every game has its conclusion, and in this card game, it is no different. The game reaches its end when one of the teams achieves the predetermined score. The team that accomplishes this feat first is crowned the victory and emerges as the ultimate champion.

If I decide to take part in a game with stakes, and all the tricks are captured, the winners will receive a predetermined amount of money from the losers. And if the losers’ score is zero, the stake is doubled. It’s interesting how the stakes can go up or down depending on the outcome.
Now, let’s get into some Frequently Asked Questions about Karnöffel:
What is the ranking for Karnöffel?
The trump suit in Karnöffel has a special ranking. It goes like this: Jack, 6, 2, 3, 4, 5, King, Queen, 10, 9, 8, and 7.
When it comes to the standard suit ranking, it goes: King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2.
Is Karnöffel difficult to learn?
Like many card games, Karnöffel can be a bit challenging to learn, especially if you’re not familiar with card game mechanics. However, if you’re interested in playing trick-taking card games more often, it’s a great game to start with. It will give you a good foundation and help you build your skills.
How do you win Karnöffel?
To win Karnöffel, you need to capture as many tricks as possible. Tricks are won by playing higher-ranking cards than your opponents. The player or team with the most tricks at the end of the game is declared the winner. It requires strategy and a keen eye for card play.