Contents
Belratti Game Instructions
I want to share with you all the exciting game of Belratti and how to play it. Are you ready to dive in? Great! Let’s get started with the rules.
Belratti is an entertaining card game that challenges your skills of observation and intuition. The objective is to work together as a team to identify whether a piece of artwork was created by a famous artist or by a sneaky Belratti imposter.
To begin, shuffle the deck of cards and deal out a number of art cards equal to the number of players plus one. These art cards represent the different pieces of artwork you need to assess. Each player should also receive a set of voting cards, which will be used to indicate whether they believe a card is genuine or a Belratti creation.
Now, the players take turns being the Curator. The Curator selects which artwork card they want to display to the group. They must then place an appropriate number of Clue cards face-down on the table, corresponding to the number of players. These Clue cards will provide hints about the artwork’s authenticity.
Once the clue cards are placed, the other players, called Experts, discuss among themselves and share their thoughts on whether they believe the artwork is genuine or not. After the discussion, each Expert secretly selects a voting card that reflects their opinion. They then hand their chosen voting card to the Curator, who shuffles them along with their own voting card.
The Curator now reveals the voting cards in a random order, but without disclosing who played which card. This process creates an air of mystery and keeps the game engaging. The group then tries to interpret the voting results, considering who might be the sneaky Belratti imposter. It’s important to remember that Belratti will try to deceive you with their votes!
If the majority of voting cards indicate that the artwork is genuine, the group has successfully identified it, and the players collectively receive a point. But if the majority of voting cards suggest that Belratti has fooled them, Belratti scores a point.
The game continues with the next player becoming the Curator, and the process repeats. The goal is to earn more points than Belratti before the deck of art cards runs out. So, use your powers of observation, rely on your intuition, and work together as a team to outsmart the sneaky Belratti imposter.
I hope you found these Belratti game instructions helpful! Now it’s time to gather your friends and enjoy this artful and engaging game. Have fun!

Let me tell you a fascinating story about a cunning art faker named Belratti. This talented individual has spent years honing his craft, creating paintings that mimic the styles of famous artists. He’s been able to deceive the art world by adopting the artistic signatures of these painters and convincing everyone that his works are authentic.
Now, here’s where things get interesting. Belratti has set his sights on a museum, a place where he sees an opportunity to showcase his masterful fakes. But there’s a twist. The museum manager, known as Cat, has plans to expand the museum by adding two new rooms. To accomplish this, Cat has commissioned a talented painter named Owl to provide suitable paintings for the new gallery.
This is where you come in. Your mission, should you choose to accept it, is to work together with Cat and Owl to uncover Belratti’s deceptive fakes. You and your team will play against Belratti, using your skills and knowledge to prevent his paintings from infiltrating Cat’s museum.
In this thrilling game, some members of your team will take on the role of Owl, the painter. Your objective is to convince Cat to showcase your paintings in the museum. But beware! Belratti will stop at nothing to outsmart you and deceive Cat into displaying his own counterfeit works.
So, picture this: you and I are both playing a game. I get to be the artist, Belratti, and you get to be the museum manager, Cat. We have a bunch of different images, and it’s your job to figure out which ones are fake and shouldn’t be included in the museum.
As the artist, I’m going to try to trick you by creating fake images that look like they could be real. It’s a challenge for you to use your skills and knowledge to spot the fakes and keep them out of the gallery.
Just think about it – you have the power to curate an entire museum collection. How cool is that? So, as you browse through the images, you have to carefully examine each one and make your decision. Trust your instincts and pay attention to the details. Remember, you want to fill your gallery with only the finest, authentic artwork.
Now, I know it can be tough sometimes to tell the difference between a real masterpiece and a clever forgery. But don’t worry, I believe in you! Take your time, use your knowledge of art, and trust your gut. You have an eye for spotting the real deal.
In the end, it’s all about the thrill of the hunt. As the museum manager, your goal is to build a collection that reflects your discerning taste and expertise. So, immerse yourself in the game, have fun, and remember to trust your instincts. After all, you’re the one in charge of creating an incredible museum that showcases only the true works of art. Good luck!
What’s in the Box?
Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla sed lorem eu est aliquam porttitor. Sed sagittis neque quis sem commodo commodo. In id cursus risus, ac convallis est. Vivamus at velit eu nisi imperdiet porta sed vitae odio. Mauris consectetur molestie sem, eget fermentum lectus aliquet vitae. Mauris sed gravida tellus. Proin porttitor elit sed molestie aliquet. Nullam posuere consectetur turpis et lobortis. Fusce dignissim metus et convallis lobortis. Cras id placerat odio, et consequat purus. Donec iaculis suscipit egestas. Suspendisse elementum arcu sed interdum auctor. Praesent tortor tortor, semper vel ligula nec, tincidunt commodo enim. Integer ut libero mattis, egestas magna a, accumsan metus.
What’s the Setup Like?
Getting started is a piece of cake. Just follow these simple steps:
1. Open the box and find the following components:
- 168 picture cards
- 4 joker cards
- 8 character cards
2. Take a moment to explore the different cards and familiarize yourself with them.
3. Shuffle the picture cards and place them face down on the table. This will be your draw pile.
4. Shuffle the 4 joker cards and 8 character cards together and place them face down as well. This will be your character deck.
5. Each player should then be dealt 7 cards from the character deck. These will be your starting hand.
6. You’re all set! The game is now ready to begin. Have fun!

When we play the game of the four joker cards, we start by laying them out in the middle of the table. Right above them, we place the Belratticard.
Next, we shuffle the picture cards really well and deal them face down to each player. The number of cards each player gets depends on how many players are in the game:
– If there are 3 players, each player gets 18 cards.
– If there are 4 or 5 players, each player gets 9 cards.
– If there are 6 or 7 players, each player gets 6 cards.
After everyone has their picture cards, we take the remaining cards and stack them face down to create a draw pile. Now it’s time to distribute the character cards.
Just like with the picture cards, the number of players determines how many Cat cards and Owl cards we hand out. Here’s how it goes:
– First, we give out the Cat character cards to some players who will be the museum managers.
– Then, we hand out the Owl character cards to other players who will be the painters.
So, in the end, some players will be the museum manager Cat and others will be the painter Owl. It’s a game that lets you step into these roles and have some fun!
Every time it’s my turn, I shift all character cards one spot to the right. Throughout the game, I’ll get to play each role multiple times.
Let’s Play
At the beginning of the game, we, the museum managers, draw two picture cards from the deck and place them face up as theme cards.
These theme cards go in the middle, right below the joker cards. They represent the different themes we want the painters to create pictures of during the game. For example, one theme could be “feather,” and another could be “football.”
Next, the painters choose picture cards that match the two themes. Then it’s up to us, the museum managers, to figure out which picture cards belong to the painters and which ones are Belratti’s fakes. And so, with the theme cards set, we move on to Phase 1 and start the game!
Step 1 – The museum bosses want artwork.
I have to figure out how many picture cards the painters should use for these two subjects. They can choose between 2 and 7 picture cards.
Keep in mind: I’m not supposed to mention the themes, just the number of picture cards required.
Step 2 – Painters pick their pictures

When I’m picking my picture cards, I can only look at my own cards. Once we’re done selecting, all of us painters have to put down enough picture cards for the museum managers. We work together to decide who puts down how many cards.
We’re not allowed to talk about the pictures themselves. We can only discuss if a picture card fits well, medium, or poorly with the two theme cards. Each painter has to decide which picture card goes with which topic.
It helps to find connections and similarities between my picture cards and a theme card. If I don’t find any suitable picture cards, I can choose not to play any as long as the required number is covered by other painters.
So, here’s the deal: when the artists finish negotiating, they place the necessary picture cards face-down. And get this, there are four sneaky fakes mixed in from the draw pile. These fakes are what that rascal Belratti is trying to slip into the museum.
Step 3 – Museum Managers Get to Work

Now that we’ve revealed the previously mixed picture cards, we museum managers can get down to business. Our task is to assign the picture cards to the two theme cards while the painters observe silently.
Together, we’ll work on figuring out which cards belong to which painters. But that’s not all—we also need to keep an eye out for Belratti’s fakes. We can’t let him smuggle his forgeries into our museum!
Once we’ve made our evaluations, we’ll confidently assign the picture cards that we believe to be genuine paintings to a theme card. At the same time, we’ll set aside four suspicious cards that we suspect are fakes.
Tip: It’s a good idea for us museum managers to openly discuss possible associations with the painters. This can help us in our evaluation process!
Phase 4 – Evaluating the Painters
I’m standing here with the painters, and we’re about to check the picture cards that the museum managers just assigned to us. It’s exciting to see which ones we’ve played!
If a picture card matches the theme card it’s supposed to, our whole team gets a point. We’ll keep all the correct picture cards on the left side of the Belratti card to track our team’s score.
But if we’ve assigned a picture card to the wrong theme card, unfortunately, we won’t earn any points for it. We’ll have to place those cards in a separate discard pile.
And here’s the kicker: for every fake picture card we’ve assigned to a theme card, our friend Belratti gets a point. Those fakes will go on the right side of the Belratti card, adding to Belratti’s score pile.
As for the leftover cards that haven’t been assigned to any theme yet, we’ll just place them on the discard pile. We won’t be able to use them for this round anymore.
Getting ready for the next round
The painters fill up their hand cards with picture cards from the draw pile, based on the number of players. This happens before the game begins.
The character cards are distributed in a clockwise direction. Two new theme cards are then placed face-up from the draw pile. And with that, Phase 1 of the next round commences.
Now, let’s talk about the Joker cards.
During each game round, both the museum managers and painters have the option to choose Joker cards and use their special actions. Once a Joker card is used, it has to be flipped face-down.
You can play as many Joker cards as you want in one turn. Each Joker card has a unique function. They can be used by either the museum managers or the painters. However, the timing of when they can be used may differ.
Let’s take a look at the Joker cards specific to the museum manager, Cat:
– Exchange theme cards
These Joker cards come in handy when you want to switch out the theme cards.

Hey there! Let me explain how the game works. When we start the game, the open theme cards will be replaced with new picture cards from the draw pile. If you want, you can even exchange just one theme card. Don’t worry about the old theme cards – we’ll place them on the discard pile.
Now, here’s something interesting – the question picture card!

When we reach phase 3, you have the freedom to select any picture card, and the painters will take turns answering if that card belongs to them. They can only respond with a simple yes or no.
Special joker cards for the painter Owl:

Time to Shake Things Up!
Alright, folks, let’s talk about a little shake-up that happens right at the start of Phase 2. You see, the painters, those talented individuals responsible for creating beautiful works of art, have the power to make a change. They can either amp up the challenge or take it down a notch. How do they do it? By adjusting the number of picture cards required by the museum managers. Pretty neat, right?
So here’s the deal. The painters get to decide whether they want to increase or decrease the number of picture cards by just one. Not a big deal, you might think, but trust me, it can make a world of difference. Once they’ve made their decision, they have to play with the new number of picture cards. No going back, no regrets!
Now, why would the painters want to mess with the number of picture cards, you ask? Well, think about it. Sometimes they might feel like a challenge, ready to take the art world by storm, and other times they might want to keep things a little more mellow. It’s all about finding that sweet spot, that magical number that fits their mood and artistic vision perfectly.
So, my friends, keep this little secret in your back pocket. Next time you find yourself in the world of art and painting, embrace the power to change. Take hold of that brush and make the decisions that shape your creative journey. The choice is yours!

Swapping Cards
In phase 2, I get to swap 6 of my picture cards for 6 new ones from the draw pile. I take the old picture cards I don’t want anymore and put them on the discard pile.
Getting Help Cards Back
If I played any help cards in the previous round, I can get them back at the end of the round. This way, I can have a perfect round where each picture card matched the theme card and earn the highest score for my team.
Each joker card has a number on the back, ranging from 3 to 6. If we played a perfect round, I can get a joker card back, but only if the number on the back matches the number of picture cards we needed for that round.
Once I retrieve a joker card, I turn it back over and can use it again in future rounds. I can get a joker card back as many times as I like.
End of the Game
Once there are 6 or more cards on the Belratti deck at the end of a round, the game comes to a close. That’s when the evaluation begins. To calculate your score, all you need to do is count the picture cards on your team deck.
If you manage to reach 15 points or more, congratulations! You win the game and manage to beat Belratti! However, the true measure of success in your collaboration between Cat and Owl will be revealed by the museum visitors:
- If you have over 30 points: They’ll say, “a sight for the gods!”
- If you have 25-29 points: They’ll describe it as “picture perfect.”
- If you have 20-24 points: They’ll say you did it “by every trick in the book!”
- If you have 15-19 points: They’ll say, “you get the picture.”
- If you have 10-14 points: They won’t see any potential profit in it.
- If you have 0-9 points: They’ll see it as “a picture of misery.”