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Zombicide Game Rules
Hey there! So you’re interested in learning the ins and outs of the popular game Zombicide? Well, you’re in the right place! I’m going to break down the game rules for you, step by step, so you can jump right into the action with confidence.
First things first, let’s talk about the objective of Zombicide. You and your fellow players need to work together to survive a zombie apocalypse. The game is played on a modular board, which means the layout of the game will be different every time you play.
Now, let’s dive into the gameplay. Each player takes control of a survivor, a unique character with their own set of special abilities. You’ll need to explore the board, searching for supplies, weapons, and objectives, all while fending off hordes of zombies.
Speaking of zombies, let’s talk about how they work in the game. At the start of each turn, you’ll spawn a certain number of zombies on the board based on the current threat level. The zombies will then move and attack, trying to take down your survivors. But don’t worry, you have weapons and skills to fight back!
Combat in Zombicide is resolved by rolling dice. The number of dice you roll is determined by the weapon you’re using, and you’ll need to roll a certain number of hits to defeat a zombie. It’s all about managing your resources and making strategic decisions to take out as many zombies as possible.
Okay, let’s talk about the turn structure. On your turn, you’ll perform three actions. You can move, search for items, open doors, trade with other players, or attack zombies. You’ll also have the option to perform a special action unique to your survivor. Once you’ve taken your actions, it’s the zombies’ turn to move and attack. Then, it’s on to the next player.
One last thing to mention is experience points. As you kill zombies and complete objectives, you’ll earn experience points. These points can be used to level up your survivor, making them stronger and more versatile.
Well, that’s the basic rundown of Zombicide! Remember, the key to success is teamwork and communication. Work together with your fellow survivors to outsmart the zombies and complete your objectives. Are you ready to face the undead and come out on top? Grab your weapons, gather your team, and let the zombie apocalypse begin!
Welcome to Zombicide, a game where you and your team will face off against hordes of mindless zombies. In this cooperative game, I control the zombies, and you control one to four survivors who are trying to stay alive and complete the mission objectives.
Here’s the good news: zombies are slow, stupid, and predictable. The bad news is, there’s a whole lot of them! But don’t worry, as survivors, you can use anything you can find to kill zombies. And if you come across bigger and better weapons, you’ll be able to take down even more zombies!
Throughout the game, you have the option to trade equipment, give and receive advice, and even sacrifice yourself to save others. Remember, it’s all about teamwork and cooperation. The mission objectives can only be achieved if we work together.
Killing zombies is definitely a blast, but there’s more to it than that. You’ll also need to rescue other survivors, clear out infested areas, find food and weapons, and explore eerie ghost towns. There’s always something new and exciting happening.
Once you’ve played Zombicide, you and your friends will become the most skilled zombie slayers around!
What’s in the Box
- Here’s what you get:
- 9 tiles that can be flipped over
- 6 miniatures of brave survivors
- 40 miniatures of relentless walkers
- 8 miniatures of fat zombies
- 16 miniatures of fast runners
- 1 miniature of a horrifying abomination
- 42 cards featuring hungry zombies
- 62 cards of useful equipment
- 6 cards for wounds
- 6 dice for rolling
- 6 sheets for character information
- 10 tokens for objectives
- 18 tokens for creating noise
- 12 tokens for doors and entrances
- 1 special token for the first player
- 24 counters for tracking skill
- 6 trackers for recording experience
Setting up the game
- Pick a mission from the available options.
- Arrange the tiles in a way that makes sense for the chosen mission.
- Strategically place doors, cars, and objectives on the board.
- Set aside specific cards: Evil Twins, Ma’s Shotgun, Molotov, Pan, and Wounded cards. Keep only one Fire Axe, Crowbar, and Pistol card for each.
I’m going to show you how to set up the game by explaining the steps. First, we need to shuffle the Zombie cards into one deck and the Equipment cards into another. Then, we’ll place both decks face down close to the board. Now, it’s time to choose our Survivors. The number of Survivors each player can choose depends on the number of players:
– If you’re playing alone, you can choose 4 Survivors.
– If there are 2 players, each player can choose 3 Survivors.
– If there are 3 players, each player can choose 2 Survivors.
– And if there are 4 to 6 players, each player can choose 1 Survivor.
Once we’ve made our choices, we’ll place the miniatures representing our chosen Survivors on the starting area as indicated by the Mission. Now, let’s prepare the Survivor’s Identity Cards. We’ll place an experience tracker on the first square in the blue area of the Danger Bar for each Survivor, and we’ll place a Skill counter on the corresponding Skill. And that’s it! We’re ready to start playing the game.
I’m here to help you understand the Zombicide game and its rules. Let’s get started!
First, let’s talk about the equipment. We will randomly deal the starting equipment, which includes a Fire Axe, Crowbar, Pistol, and enough Pans for each Survivor to have one. If a Survivor’s starting Skill mentions any weapons, they receive those cards as well. For example, if Phil’s Identity Card says he starts with a pistol, he gets one from the Equipment deck.
Next, we need to decide who will go first. Zombicide is a cooperative game, so choose the first player instead of picking randomly.
Now, let’s talk about the game elements. There are several important things to know.
An Actor refers to both Survivors and Zombies. They are the main characters in the game.
A Zone is an area on the game board. It’s important to keep track of the different zones during the game.
I hope this gives you a good understanding of the game and its elements. Let’s dive into the world of Zombicide and have some fun!
When I’m inside a building, I think of a Zone as a room. But when I’m on the street, a Zone becomes the space between two pedestrian crossings and the walls of buildings along the street. It’s like a little patch of sidewalk that’s mine to explore.
Seeing and Being Seen
So how can I tell if a Zombie sees me, or if I see it? Out on the streets, we can only see in straight lines that run parallel to the edges of the board. No diagonal visions for us! Our line of sight covers as many Zones as we can see before hitting a wall or the edge of the board.
But when I’m inside a building, things change. I can see into all the neighboring Zones that have openings in the walls. Walls don’t block my line of sight if there’s an opening. However, there is a catch – my line of sight is limited to just one Zone – whatever is right in front of me. I can’t peek around multiple corners like some kind of super spy.
Hey there! Did you know that when you’re trying to see something, there are some rules about what you can see and what you can’t see? Let me explain. If you’re a Survivor and you’re looking out into the street or from the street into a building, you can see through as many street Zones as you want in a straight line. But here’s the catch – you can only see into one Zone inside the building.
Movement
Hey there! Let’s talk about how we can move our actors around. It’s pretty straightforward, so don’t worry!
When we’re outside on the streets, we can move freely from one area to another without any restrictions. It’s like having the whole world at your fingertips!
Now, when we’re inside a building, things get a little more interesting. We can still move from one area to another, but there’s a catch. You see, we need to go through a door to move between a building and the street. It’s kind of like having a secret passage that leads us into a whole different world!
Inside a building, we can only move between areas that are connected by an opening. It doesn’t matter where you are inside the area or how the walls are laid out. As long as there’s an opening connecting the two areas, you’re good to go!
Noise
When you fire a gun or break down a door, it creates noise. And guess what? Noise attracts Zombies. So, every time you perform an action that involves using a loud weapon or attacking with one (check out the “Noisy Weapons” section), you produce a Noise token.
You need to place this token in the Zone where you resolved the Action. Remember, no matter how many dice you roll, hits you get, or if you use Dual weapons, each Action can only generate one Noise token.
Here’s something interesting: each Survivor miniature is also considered a Noise token. It seems like staying quiet is just not their thing! But don’t worry, all Noise tokens are removed from the board after the Zombies’ turn.
Imagine this: You’re standing in a room, facing a closed door. You reach into your bag and pull out a Fire Axe. With a mighty swing, you strike the door, causing a loud noise that echoes through the hallway. The noise token appears as if out of thin air, alerting any nearby zombies to your presence.
In a different part of the building, Amy is armed with two Dual Sub MGs. She takes aim and fires three shots, each one producing a noise token. These tokens stay in the area where she fired her shots, letting any zombies know that danger is near.
Noisy Weapons
There are certain weapons, like the Fire Axe, Crowbar, and Chainsaw, that not only help you open doors, but also make a lot of noise. This noise attracts zombies, making them aware of your location.
Hey there! If you ever come across this symbol, it means you’ve found a piece of equipment that can help you open doors. Pretty neat, huh?
If you want to kill Zombies, look for this symbol on your equipment. It means that the item can be used to attack the Zombies. But that’s not all. The symbol can also determine whether using the equipment will make noise and attract more Zombies:
If you see this symbol on a piece of equipment, it means that it will make a noise. That’s right, it will create a sound that you can hear. Cool, huh?
I see this symbol #image.jpg often on equipment, and it means something really interesting. When you see this symbol, it tells you that the equipment is quiet, and it doesn’t make any noise. Isn’t that cool?
Example 1: The Fire Axe is a versatile tool that can be used to open doors and eliminate Zombies.
Using it to open a door generates a Noise token, alerting potential threats to your presence.
However, when you use it as a Melee weapon to take down a Zombie, it does not create any noise, allowing you to maintain stealth.
Example 2: Guess what? The Chainsaw is not just your ordinary power tool. It has some pretty neat tricks up its sleeve. Not only can it slice through trees like butter, but it can also save your skin in a zombie apocalypse.
You see, when you use the Chainsaw to open a door, it doesn’t just do the job silently. Oh no! It lets out a big, loud roar that will make every zombie in the vicinity turn their dead heads. And that’s not all, my friend. If you decide to take matters into your own hands and use the Chainsaw as a melee weapon, get ready for some impressive zombie slicing action! And yes, you guessed it right – it will make some noise while doing it, just to make sure no zombie feels left out.
The Thrill of Battling Zombies
Whenever I take down a zombie, I feel a surge of exhilaration. It’s not just about surviving; it’s about gaining experience and improving my skills. Each time I remove one of those undead creatures from existence, I earn an experience point and move up on my Danger Bar. It’s a tangible reminder of my progress and a testament to my bravery.
Speaking of danger, there are four levels that serve as a gauge for the intensity of the zombie threat. It ranges from the somewhat manageable Blue level to the bone-chilling Red level. Believe me, you don’t want to find out what happens at the Red level. It’s a whole different ball game.
As I climb up the Danger Bar, I earn new skills that aid me on my mission. These skills are like tools in my arsenal, helping me to defeat my grotesque adversaries. What’s cool is that my skills from lower Danger Levels carry over and add to my repertoire at higher levels. By the time I reach the top, I’m a force to be reckoned with, possessing a whopping four skills.
When I reach 7 experience points, my Danger Level goes up to Yellow, and I get a fourth Action. I can use this Action right away and then every turn after that. It means I now have an extra Action that I can always use.
When I get 19 experience points, the Orange Danger Level becomes active, and I can choose one of the two Skills shown on my Identity Card.
When I reach 43 experience points, I reach the Red Danger Level and I get to pick one Skill from the three available at this Level.
But there’s something else that happens when I gain experience. When you draw a Zombie card to spawn a Zone, you need to read the line that matches the Survivor with the highest Danger Level!
My Gear
Hey there! Did you know that each Survivor, like me, can carry up to five pieces of Equipment? It’s true! But here’s the catch – I can only have two of them equipped and ready to use at any given time. One in each hand, you know?
Now, when it comes to my weapons, I have to put them in a hand slot if I want to use them. That goes for attacking or even opening a door. But hey, other items like the Goalie Mask, Flashlight, and Plenty of Ammo cards are always in effect. They’re always there to lend a hand, no matter which slot they’re in!
Here’s a tip: if I’ve got more than five Equipment cards, I just need to discard a few until I’m down to five. Gotta keep it manageable, right?
The Undead Crew
Now, let’s talk about those pesky zombies. There are four types we need to watch out for:
Walker
Ugh, it’s absolutely disgusting and it moves as if it’s stuck in glue. Taking out a Walker will give you 1 experience point.
Fatty
These Zombies, they’re big, bloated, and tough, let me tell you. You can swing at them all day with a weapon that only does 1 Damage, and it won’t even faze them. Not one bit, I’m afraid. Y
ou need something stronger, like a weapon that deals 2 Damage, to take them down. And let me warn you, these Fatties don’t come alone. They always have two Walkers by their side, unless they’re splitting up, that is. You can find more about that in the Zombies’ Phase on page 12. Oh, and don’t forget, every time you manage to kill a Fatty, you earn yourself 1 experience point. Not too shabby, huh?
Abomination
When it comes to nightmares, the Abomination is the worst one for us Survivors. It has changed so much that we can barely recognize it. The only way to kill this monster is by using weapons that deal 3 or more Damage. If you aim well, a Molotov will be perfect because it can wipe out everything in its target Zone.
Fortunately, there is only one Abomination on the board at any given time. If we happen to draw a second one, we replace it with a Fatty and two Walkers instead.
The Abomination appears alone, suggesting that it may have devoured its Walker companions. Defeating an Abomination grants us 5 experience points, which is pretty sweet.
Runner
Wow, these guys are amped up for some reason! They move twice as fast as Walkers, and they’re a real challenge to deal with. Each Runner has two Actions per activation, while all the other Zombies only have one. That means they’re lightning quick and can cover a lot of ground in no time.
Eliminating a Runner isn’t an easy task, but if you manage to do it, you’ll earn yourself 1 experience point. So keep your wits about you, stay focused, and be ready for anything when dealing with these speedy foes. Good luck!
Remember that every challenge has its rewards. The harder the task, the greater the satisfaction when you succeed. So don’t back down in the face of danger – face it head-on and show those Runners what you’re made of.
How to Play the Game
Let me tell you about Zombicide, a thrilling game that you’ll love playing. Here’s how the game works:
Step 1: Players’ Turn
It’s your turn to be the first player! You get to activate your Survivors, one by one, in any order you want. Each Survivor can do three things per turn, like killing Zombies, moving around the map, and completing Mission objectives.
When you’re done activating your Survivors, it’s time for the next player to have their turn. They activate their Survivors in the same way.
Once all players have taken their turn, we move on to the next phase.
Step 2: Zombies’ Turn
When Zombies appear on the board, they do something called activating. During activation, each Zombie takes one Action. This Action can be either attacking a Survivor who is nearby or moving towards the Survivors they can see. If there are no Survivors in sight, the Zombies will move towards the noisiest area.
However, there is a type of Zombie called a Runner that gets two Actions. This means they can do different combinations like attack twice, attack and move, move and attack, or simply move twice.
Once all the Zombies have taken their Actions, new Zombies will appear in the active Spawn Zones on the board. These Spawn Zones are where new Zombies enter the game.
III. End Phase
After all the Zombies have finished their Actions, it’s time for the End Phase. In this phase, all Noise tokens are removed from the board. The first player then passes the “first player” token to the player on their left. This signals the start of a new game turn.
End of the Game
- The game is lost if all the Survivors have been killed and eliminated from the game.
The game is won as soon as we complete all the Mission objectives. Zombicide is a cooperative game, meaning we all win if we fulfill the Mission objectives, even if some of our Survivors have sacrificed themselves. But let’s be honest, deliberately getting ourselves killed doesn’t really count as victory.