Warpgate Solo Rules
Warpgate is an exciting board game that allows you to embark on epic interstellar adventures. With its immersive gameplay and rich storytelling, Warpgate offers an unforgettable gaming experience. But what if you don’t have anyone to play with? Fear not! I’ve got you covered. In this guide, I will walk you through the solo rules for Warpgate, so you can enjoy the game even when you’re on your own.
To play Warpgate solo, you will need the game box, the game board, the rulebook, and the solo variant cards. These variant cards are designed specifically for solo play and will guide you through the game. Make sure you have everything ready before you start your solo adventure.
Once you have everything set up, it’s time to dive into the world of Warpgate. The goal of the game remains the same: to explore the galaxy, complete missions, and become the most legendary space traveler in the universe. The difference when playing solo is that you will be facing off against an automated opponent, controlled by the variant cards.
The automated opponent in Warpgate is called the “Advent AI.” This AI will simulate the actions of a real player, making decisions based on the variant cards and the current state of the game. You will need to anticipate the AI’s moves and strategize accordingly to outwit it.
To start the game, shuffle the variant cards and draw a number of cards based on the difficulty level you want to play. Each card will provide you with specific instructions for the AI’s turn. Follow the instructions carefully and resolve the AI’s actions. Then, it will be your turn to take actions and progress in the game.
As you progress through the game, you will encounter various challenges and opportunities. The variant cards will guide you through these encounters, presenting you with choices and consequences. Make your decisions wisely, as they will determine the outcome of your journey.
Remember, the AI is not an opponent to be underestimated. It is programmed to challenge you and keep the game exciting. It will make strategic moves and adapt to your actions. Be prepared to face tough challenges and clever tactics from the AI.
Warpgate solo is a unique gaming experience that allows you to immerse yourself in a thrilling space adventure, even when you’re playing alone. Whether you’re a seasoned solo gamer or new to the concept, Warpgate offers a solo variant that will captivate and challenge you.
So, grab your game box, set up the board, and get ready to embark on an epic solo journey through the cosmos. The galaxy awaits your exploration, and the fate of the universe is in your hands. Will you rise to the challenge and become the ultimate space traveler? Only time will tell. Get ready to defy the stars and make your mark in the Warpgate universe.

Hey there! Let’s talk about how to play the Warpgate solo game. It’s pretty cool! When I’m the human player, I always keep the first player marker. Then, things get interesting when it’s the Artificial Intelligence (Al) player’s turn.
Here’s how it goes. The Al player draws the bottom card from the Al deck and plays it face down on the current turn slot on the Al board. This card determines what the Al does next. Exciting, right? Let me break it down for you.
If the card is a Technology card, the Al player gets to do the Al Research action. They grab the left-most Technology card and then their turn is over. You’ll notice there’s a bunch of Technology cards lined up. Whenever a new one shows up, it goes on the right side.
During the game, we don’t pay attention to the text on the Al’s Technology cards. We just focus on what actions they’re taking. It keeps things simple and fun!
Hey there! Let me explain how to play the solo version of the WarpGate game. You’ll find it super fun!
Here’s what you need to know:
If the Al card is a Tactics card, the Al Promote action happens. This means the Al takes the top 2 cards from the advanced tactics deck and shuffles them into its own Tactics deck. Then the Al’s turn ends.
If the Al card is an Action card, the Al Control action takes place. The Al claims the left-most available Objective card and puts colonies on all planets where it has ships. Whenever a new Objective card is revealed, it is placed to the right of the other cards.

When you have an Objective card that is the Al card, you activate the Al Reinforce action. This action allows you to send 2 Al ships to each planet of the same type that doesn’t have any player ships. To determine which planets qualify, you need to check if any of the following conditions are met:

- If a planet has an Al Colony
- If a planet has an Al ship
- If a planet is in a sector adjacent to an Al Warpgate with no player control marker
If there are no valid planets of the chosen type to deploy at least 1 Al ship, I’ll perform the Al Warp-in action instead – deploying 3 ships at the Al warpgate.
If there aren’t enough ships in my supply to deploy, I’ll deploy as many as possible, placing 1 ship per planet at a time. Then, I’ll carry out the Al attack action. Otherwise, I’ll end my turn after deploying ships.

The Al Attack action occurs when the Al decides to either move or attack with its largest fleet of ships. The goal is to target the closest planet of a specific type, excluding those with Al ships or Al Colonies that do not have any player ships present.
Here’s how it works:
- If there is a tie in the number of ships between multiple groups, the Al will attack with the fleet that is closest to the desired planet. In the event that multiple fleets have the same range, the human player gets to decide which one is used.
- Before launching an attack, the Al will leave behind one ship if the planet they are moving from does not have any Al Colonies or if it has a trade icon. This will only happen if the Al still has at least one ship left to attack with.
- If the Al already has control over or has ships on all planets of a certain type, the Al action card is discarded, and the Al gets to take another turn.
If there’s a fight, the AI will use its best card and discard the other one. If the AI wins, you get to choose where to retreat if it’s a tie. Treat the battles against the AI just like you would against a person.
Here are a few more rules:
– The AI plays 4 cards and then gets rid of them, just like a person.
– When the AI runs out of action cards, shuffle its discard pile to create a new deck.
– Instead of refreshing a Trade Good, the AI takes a new one if it’s available. It never spends or refreshes its Trade Goods.
– The AI doesn’t care about effects that affect future actions, like not being able to attack. The only exception is the Tethisian Enclave’s special ability. If you’re playing with that faction, end the AI’s turn instead of resolving the AI Attack action on Turns 1 and 3.
Game Over
When the game reaches its conclusion, it’s time to determine the winner.
I score points based on various factors. I earn 2 points for each Technology I possess, regardless of their listed values. For every mission I have, completed or not, I add 5 points to my total. Each Trade Good I possess is worth 3 points, while each Hero Tactics card and Advanced Tactics card in my possession is worth 1 point.