Contents
Warpgate Game Rules
Welcome to the Warpgate game! In this guide, I will walk you through the rules and mechanics of the game, so you can jump right in and start exploring the exciting world of Warpgate. So, without further ado, let’s dive in!
Goal of the Game
The goal of Warpgate is simple: to be the first player to discover and activate all the warp portals scattered across the universe. These warp portals are ancient relics that connect distant galaxies, and activating them will grant you unimaginable power and knowledge.
Game Setup
To set up the game, each player is given a spaceship and a set of exploration cards. The game board is placed in the center of the table, and the warp portals are randomly placed face down on the designated spots on the board. Each player starts at a different location on the board, ready to embark on their intergalactic adventure.
Gameplay
On your turn, you have two main actions: explore and move. When you explore, you draw an exploration card from the deck and resolve its effects. These cards can offer various opportunities and challenges, such as discovering new planets, encountering alien civilizations, or encountering hazards like asteroid fields or black holes.
After exploring, you can choose to move your spaceship to an adjacent space on the board. The board is divided into sectors, each representing a different part of the universe. By strategically moving your spaceship, you can uncover more exploration cards and increase your chances of finding a warp portal.
The game continues clockwise, with each player taking turns exploring and moving. As you discover planets and interact with different civilizations, you can gather resources and information that will aid you in your quest for the warp portals.
Finding Warp Portals
As you explore the universe, you may come across clues or information that will lead you to the location of a warp portal. Pay attention to the exploration cards and interact with alien civilizations to gather vital information. Once you believe you have found a warp portal, you can take an action to reveal and activate it.
Activating a warp portal is no easy task. It may require solving puzzles, answering riddles, or completing challenges. But the rewards are immense, as you will gain new abilities, unlock secret technologies, and get one step closer to victory.
Winning the Game
The game ends when a player successfully activates all the warp portals. This player is declared the winner and is hailed as the master of the universe. So, channel your inner adventurer, strategize your moves, and set forth on an epic journey through the cosmos. The fate of the universe awaits!


- 1 AI player board
- 8 Double-sided Faction boards
- 13 Double-sided board tiles
- 72 Plastic Ships in 6 colors
- 180 Tokens
- 220 Cards
- 6 Plastic Research Drones in 6 colors
- Rulebook
What You Need to Play
Warpgate is a cool board game where you get to be a faction and compete with others to control the entire galaxy. You’ll unlock Technologies, make trade routes, and take over planets to lead your faction to victory.
The player with the most victory points (VP) when time runs out wins the game.
Getting Ready

- To start, let’s randomly pick who goes first. The person chosen will receive the first player marker.
When you’re playing the game, each player gets a faction board, which you can pick randomly or choose. Once you have your faction board, decide which side to use – it’ll be labeled “A” or “B” in the bottom right corner.

You’ll notice that there are two different sculpts for Research Drones. Check them out:
![]() These are the two versions of Research Drones. |

So, here’s what you need to do: grab those 12 Action cards that match your player color. Give them a good shuffle, then place them face down, to the left of your faction board. Make sure you leave some space next to it for the discard pile.
![]() These are the Tactics cards – they have some tricks up their sleeves. |
Now, all the Tactics cards, whether they’re Basic Tactics, Advanced Tactics, or Hero Tactics, have the same card back for everyone. That way, things stay fair and square.
![]() Check out the Blue player’s Basic Tactics cards. These ones have colored borders in the player’s color. |
Hey there! So, here’s what you need to do. Grab the Hero Tactics card that has the same name as the one mentioned on your faction board. Look for the letter next to the card’s name. Take note of it. Now, here comes the fun part – this Hero card is going to replace the Basic Tactics card that has that same letter. Just put that old Basic Tactics card back in the box where it belongs.
![]() Guess what? If you’re playing as the Roguu Conglomerate faction, the Sol Olo Hero card is going to replace the Pitched Battle Basic Tactics card in slot “C”. It’s a cool exchange, isn’t it? |
All right, now it’s time to shuffle your 7 remaining Basic Tactics cards together with your Hero card. Once you’ve done that, place them face down on the right-hand side of your faction board. This stack of cards is your very own Tactics deck. Make sure you leave some space next to it for a discard pile.
When setting up a game of Warpgate, there are a few important steps to follow. First, gather all the Hero Tactics cards and Advanced Tactics cards and shuffle them together. This combined deck will become the Promotion deck, which will be shared by all players. Make sure to leave some space for a discard pile. You can easily identify these cards as they have a chevron watermark in their text box.
Next, it’s time to build the game board. Take the hex-shaped and diamond-shaped board tiles and place them together according to the number of players. There are specific configurations to follow, so refer to the instructions (with helpful diagrams!) to ensure you set it up correctly.
Now you’re ready to start your epic Warpgate adventure! The setup process is an important part of the game, so take your time and make sure everything is in its place before diving into the action. May the warp be with you!

![]() |
Hi there! Have you ever wondered about the game called Warpgate? Well, you’re in luck because I’m here to tell you all about it! Warpgate is a super fun game that you can play with your friends. Each player gets 4 pieces to start with.
Now, let me walk you through the rules so you can get started and have a blast playing Warpgate. Trust me, you’re going to love it!
First things first, let me explain how the game works. The goal of Warpgate is to be the first player to reach the center of the board. To do that, you have to strategically move your pieces across the different spaces. But here’s the cool part – there are warpgates scattered across the board that allow you to instantly teleport to a different location! Talk about an awesome shortcut!
But be careful – it’s not all sunshine and rainbows in Warpgate. There are also other players on the board who can bump you off a space and send you back to the start. So, while the warpgates are a fantastic way to level up, you also need to be mindful of your opponents.
Alright, now that you know the basics, let’s dive into the rules a bit more. The game starts with each player placing their four pieces on the starting spaces. Then, it’s time to roll the dice and see who gets to go first. The player with the highest roll gets the honor of beginning the game.
On your turn, you roll the dice and move one of your pieces that many spaces forward. It’s pretty straightforward, right? But remember, you want to strategically choose your moves to avoid getting bumped by your opponents. If you land on a space with another player’s piece, you have to go back to the start, and nobody wants that!
Now, here’s where the warpgates come into play. If you land on a space with a warpgate, you get to choose where you want to teleport on the board. This can be a game-changer, helping you jump ahead and get closer to the center. So keep an eye out for those warpgates!
The game continues like this, with each player taking turns and moving their pieces towards the center. The first player to reach the center space is the winner of Warpgate! How awesome is that?
So, are you ready to embark on an exciting adventure with Warpgate? Gather your friends, set up the board, and let the fun begin. Remember, strategy and a little bit of luck will be your best allies. Good luck, and may the warpgates be ever in your favor!

Hey there! Let’s dive into the world of technology cards! Here’s what you need to do:
First things first, grab 2 random technology cards. Now, for each player, gather 5 more technology cards. Put the remaining cards back into the box, but don’t peek at them! Now it’s time to get those cards all mixed up. Shuffle them and lay them face down – this will be our mighty Technology deck.
Now, let’s reveal some cards! Take the top 2 cards from the Technology deck and turn them face up. Place these two cards right next to the Technology deck. These cards are the available technologies for you to explore.

Hey there! Let’s get ready to play a game! Here’s what we need to do to set it up:
First, we need to randomly choose 5 Objective cards for each player. Don’t peek at the rest of the cards! We’ll put the unused ones back in the box.
Now, take all the selected cards and shuffle them up. Place them face down, showing the banner icon and a planet, to create the Objectives deck.
Next, grab the top 2 cards from the Objectives deck and put them face down next to the deck. These are the available Objectives that we can complete in the game.
Finally, deal 1 Objective card from the deck to each player. This will be their starting Objective.
There we go! We’re all set up and ready to go. Have fun and enjoy the game!

Setting Up the Solo Variant
When playing the solo variant of the game, you need to follow a few setup steps. First, set up the game as if you’re playing with two players. Follow all the usual setup instructions for the human player. Then, for the Artificial Intelligence (AI) player, here’s what you need to do:
- Choose a color that hasn’t been used yet and assign it to the AI player.
- Take the AI board titled “The Gatekeepers”.
- Select 5 objective cards: 1 for each planet type, 1 random technology card, 1 random advanced tactic card, and any 1 action card in the AI’s color.
- Shuffle these 8 cards to create the AI Action deck.
- Take the 8 basic tactics cards in the AI’s color and shuffle them to form the AI Tactics deck. The AI player doesn’t have a faction hero card in its combat deck at the beginning.
- Place 3 AI ships on the AI’s Warpgate, and put the remaining ships next to the AI Faction board.
Playing the Game
Let me explain how the game works. We play it in rounds, which means we take turns. When it’s your turn, you get to do something, and then it moves on to the next person. The first player goes first, and then we keep going in a circle. We do this four times, so everyone gets a chance. After that, we start a new round and do it all over again. We keep playing like this until we’ve done it six to eight times. That’s an average game.

In this game, we have a really important job to do. We need to play an Action card from our hand and put it in the slot for the current turn on our faction board. This is a crucial step to moving forward and achieving our goals. So, let’s get to it!

I’ve got a task for you: you can choose one of three actions to take. Here they are:
- Move the Action cards you played this round from the faction board to your discard pile.
- Get rid of any remaining Action cards you have in your hand.
- Draw 4 new Action cards to use in the next round.
If you need to draw a card but your Action deck is empty, just shuffle your discard pile to create a new deck (but don’t shuffle the cards on your faction board).
Once all players have taken 4 turns, the round is over. Then, we move on to the end of round sequence.
Ready To Go
Now that you’ve read through this page, you should be prepared to start conquering the galaxy. Just make sure everyone understands the concepts of Turn Multiplier and Range.
You can always refer to the detailed rules for specific actions as you need them.
Don’t worry about the rules for battles until the second round begins.
Zooming Ahead!
You don’t have to wait for your turn to pick which card to play. Make your decision when it’s someone else’s turn and place the card face down on your faction board.
When it’s finally your turn, just flip the card face up and carry out the action as usual, or choose a different card if you’ve changed your mind.
Taking Action
Pages 6 to 9 provide detailed explanations of all the actions, but we’ll cover two important ideas here: turn multiplier and range.
Turn Multiplier
Each of the 4 turn slots on your faction board has a display showing the turn multiplier. You’ll see it as “1X”, “2X”, “3X”, and “4X”. This multiplier determines the strength of all the actions you can take. It affects things like how far your ships can travel, how many ships you can deploy, and how many cards you can draw. The later in the round you resolve an action, the more powerful it will be.
The Action card refers to the turn multiplier as “X”. For example, the Warp-in action allows you to deploy X ships at your Warpgate. If you use this action on turn 1, you’ll be able to place up to 1 new ship at your Warpgate.

If you want to make things easier, you can always consider taking a weaker option. For example, you can choose to do something three times as weak as the original action or not do anything at all. It’s up to you.
Range
The hex grid that covers the board tiles is what we use to figure out how far a ship can go. To calculate the range, all you have to do is count the number of empty hexes (without planets) between the ship and its destination. Just remember not to count the starting hex or the destination hex!
We’ll explain what the light blue areas are for later on.
Have you ever wondered about the distance between different planets? Well, let me tell you about the measurement called “range.” Range is the number of empty hexes between two planets on a game board. It’s a way to determine how far apart planets are from each other.
For example, let’s look at the Desert planet and the Jungle planet. There are 2 empty hexes between them, so their range is 2. This means that they are 2 hexes away from each other on the game board. Pretty cool, right?
Range is an important concept in this game. It helps us understand the distances between planets and plan our strategies accordingly. The higher the range between planets, the farther apart they are. And the closer planets are, the lower their range.
So, if you’re trying to figure out how close or far apart two planets are, just calculate their range. It’s a simple but useful measurement that can make a big difference in your gameplay.
Next time you’re playing this game, remember to take range into account. It’ll help you make informed decisions and come up with clever strategies. Good luck!
To get from the blue Oceanic planet to the white Arctic planet, I must first navigate around the red Volcanic planet. This means I need to make a total of 4 moves. It’s a bit of a journey, but here’s how it works:
The End of Round Sequence
Once everyone has taken their turn 4 times, we move on to the next phase by following these steps:
Check the available Technologies.
Check the available Objectives.
When a round ends and all the Objective cards are from the same planet type, I add another face-down card from the Objectives deck to the available Objectives. But I only do this once per round if the new card is also of the same planet type. 
Time to switch things up!
Let’s explore the Ancient ruins (only for 6 Players).
If you have a Colony on the Ancients homeworld (the one on the right side), you get to claim one of the following:
– 1 available Technology
– 1 available Objective
– 1 available Trade Good
– The top 2 cards from the Promotion deck.
![]() Ancients homeworld |
The Game’s End
As I start the round, I need to keep in mind that this round might be the final round of the game if any of these conditions are met:
- The Technology deck is empty, not counting the available Technologies.
- The Objectives deck is empty, not counting the available Objectives.
- There are no Trade Goods left.
Once the final round is complete, the game comes to an end and it’s time to calculate the scores.
Calculating Scores:
When the game concludes, victory points (VP) are earned by players in the following ways:
5 VP for each completed Objective.
Completing Objectives is tough, but it can be the deciding factor in winning. Neglecting it can cost you the game. Some Objectives require you to establish Outposts or Colonies on certain planets. Keep in mind that the same planet can count for multiple Objectives.
You’ll earn 3 Victory Points (VP) for each Trade Good you have, whether you’ve spent it or not. Remember, Trade Goods can be a game-changer.
Make sure you prioritize Objectives and Trade Goods if you want to come out victorious in this galactic battle.

When I play Warpgate, I get 1 Victory Point (VP) for each Hero card and advanced Tactics card in my Tactics deck. That even includes the starting Hero card, but not the basic tactics – those don’t have a VP value printed on them.
(
) I also get a variable number of VP for each researched Technology. If a Technology card has this symbol (
), it’s worth 2VP. But if a Technology card has this symbol (
), it’s worth 0VP. So the VP value of a Technology card is based on what it says on the card (
). And when the game ends, I’ll score an additional 1VP for each of my Trade Goods.
The player who has the most VP wins the game. I want to be that player!





