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UNO Tippo Game Rules
Hey there! Ready to learn the rules of the awesome UNO Tippo game? Well, you’re in the right place! Let me break it down for you.
UNO Tippo is an exciting twist on the classic UNO game. In this version, you have to balance cards on the UNO Tippo tower while following the regular UNO rules. Sounds challenging, right? Well, it is, but that’s what makes it super fun!
The game begins with each player receiving seven cards. The remaining cards are placed facedown to form a draw pile. The topmost card from the draw pile is turned face up to create a discard pile. This card will be the starting card for the game.
Just like in regular UNO, the players take turns clockwise. On each turn, you can play a card that matches the color, number, or action of the card on the discard pile. For example, if the top card is a blue 5, you can play any blue card or any card with the number 5. If you don’t have a matching card, you must draw a card from the draw pile.
Now comes the tricky part. After playing your card, instead of saying “UNO”, you must stack it on the UNO Tippo tower. Be careful! You have to balance the card perfectly, or else the tower may tip over. If the tower falls down, you have to draw three cards from the draw pile as a penalty. Be steady and try not to let it topple!
The game keeps going until one player gets rid of all their cards. That player wins the round. But wait, there’s more! Each card in your opponent’s hand counts as points. The first player to reach 500 points in total wins the game.
Remember, in UNO Tippo, you have to be quick, strategic, and have a steady hand. It’s a unique twist on the classic game that will test your skills and bring lots of laughter to your game nights.
So, are you ready to stack, balance, and win? Give UNO Tippo a try and see if you’ve got what it takes to become the ultimate UNO Tippo champion!


- 1 UNO Tippo Scale (8 pieces)
- 1 Disk
- 19 Blue Cards – 0 to 9
- 19 Green Cards – 0 to 9
- 19 Red Cards – 0 to 9
- 19 Yellow Cards – 0 to 9
- 8 Draw Two Cards
- 8 Reverse Cards
- 8 Skip Cards
- 4 Wild Cards
- 4 Wild Draw Four Cards
- 4 Tilt Cards
Welcome to the Game!
Hey there! Are you ready for some UNO Tippo Scale action? Well, you’re in the right place. Let me tell you everything you need to know to start playing.
The game comes with a cool Tippo Scale that you need to assemble first. It consists of 8 pieces and a disk. Once it’s all set up, we’re good to go!
How to Win
Okay, this is the fun part. The goal is to empty your hand of all the cards as fast as you can. The first player to achieve this wins the game. But hold on, there’s more!
You also earn points based on the cards your opponents are stuck with. The more cards they have when you win a round, the more points you score. If you accumulate 500 points, congratulations, you’ve won the whole shebang!
Taking Care of the Scale
Here’s the deal: you need to be careful not to tip the Tippo Scale while playing. That’s right, it’s a balancing act!
As you discard your cards, make sure the scale stays steady. Keep your wits about you and don’t let it tip over. Remember, the smoother the ride, the better your chances of victory!

I’m going to show you how to set up and assemble a scale for a game. The scale is made up of 8 pieces: 2 trays, 2 arms, 1 platform, and 3 pieces for the base. Follow these steps to put the scale together:
1. Take the 2 trays and 2 arms and assemble them as shown.
2. When attaching a tray to an arm, hold the tray perpendicular to the arm. The opening should face outward and the narrow side should be up. When you flip the tray to hold cards, make sure the narrow side is against the arm.
3. After you finish playing, you can disassemble all the pieces and store them back in the box.
Now let’s move on to setting up the game:
1. Put the scale in the center of the playing area and place the disk on top of the platform.
2. Each player draws a card. The player with the highest number becomes the dealer. If a card has a symbol, consider it as zero.
3. The dealer shuffles the cards and deals 7 to each player.
With these instructions, you’ll be able to set up the scale and start playing the game.
I’ll need to play the game with a deck of cards. Here’s the setup: I’ll put the remaining cards facedown to create a draw pile. Then, I’ll turn over the top two cards to start the discard piles. I’ll place one card face-up on each discard tray of the scale. Oh, and if any of those cards happen to be the special Action Cards, we won’t worry about their actions for now. The first player gets to choose the color of any Wild card turned over.
Now for the game play. The person to the left of the dealer goes first. On your turn, you need to find a card in your hand that matches the card on top of either discard pile. You can match it by number, color, or symbol (symbols represent Action Cards).
When you place a card in one of the trays, make sure it’s all the way in. Little details matter!
If it’s my turn and I don’t have a card that matches the top card on either DISCARD pile, I have to take a card from the DRAW pile. If the card I picked up can be played, I am free to put it down in the same turn. If not, play moves on to the next person.
Whenever an Action card is played, the next player has to follow that action no matter what is on top of the other tray.
I’m pleased to carry on playing card games such as Uno, where I have to make strategic decisions, adapt to new situations, and maybe even create a little chaos. But there are moments when I find myself confused about what to do next. What if I don’t have a card that matches the top card on either DISCARD pile? What happens then?
Well, if it’s my turn and I don’t have a matching card, I must take a card from the DRAW pile. This gives me a chance to get a playable card. And if the card I draw is indeed playable, I’m free to put it down in the same turn. That’s a relief!
However, there might be occasions where luck doesn’t favor me, and the card I pick up cannot be played. In such cases, I simply pass the turn to the next person. It’s their chance to shine and show off their strategic prowess.
Now, let’s talk about Action cards. These cards can certainly spice up the game and throw unexpected twists at us. Whenever an Action card is played, the next player has to follow its action, regardless of what card sits on top of the other tray. It adds a level of uncertainty and keeps us on our toes.
So, the next time you find yourself pondering over your options in Uno, remember that if you don’t have a matching card, you’ll need to take a card from the DRAW pile. And if that card can be played, it’s your lucky day! Otherwise, just pass the turn and let the next person take the stage. Oh, and be prepared for the unexpected when an Action card enters the scene. It’s all part of the exhilarating Uno experience!
Tipping & Resetting The Scale
When you toss a card into one of the trays and the balance tilts so drastically that the cards spill out, you’ll have to pay a penalty by drawing 2 cards! It doesn’t matter if it takes a while for the cards to tumble out of the tray; the last player to discard or draw is the one who gets stuck with the penalty.
To get the scale back in order after it dumps cards, you need to put the top 2 cards from each DISCARD pile back into their respective trays. The rest of the cards should be set aside for now. If the DRAW pile runs out, you can shuffle the set aside cards and make a new DRAW pile.
Action Cards

Get Ready to Make Your Opponent Suffer
When you lay down this card, you’re going to make the next player’s life miserable. They’ll have to pick up two cards and sit out their turn. But remember, you can only play this card if it matches the color of the previous card or if another Draw Two card has been played.

The Amazing Reversal Card
When I play this card, everything changes in a flash – the flow of the game flips on its head! Imagine if things were going left, well, now they’ll be going right! It’s like a sneaky twist that catches everyone off guard.
To play this card, I have to make sure it matches the color of the card that was played before, or if there’s another Reverse card on the table. So let’s say a red card was just played, then I can put down my Reversal Card if it’s red too, or if there’s another Reversal Card already there. It’s all about matching and timing!

Skip Card
Hey there, when you play this card, you get to skip the next player’s turn. Pretty neat, right?
You can only play this card on a matching color or on another Skip card.

A Surprising Twist
When you play this card, you get to call the shots and choose the next color to be played, regardless of the current color on display.
Believe it or not, you can drop a Wild card on your turn, even if you have another card in hand that you could play.

Wild Draw 4 Card
Hey there! Let’s talk about the fabulous Wild Draw 4 Card! When you play this card, it’s your chance to be the boss and decide what color the game continues with. And the best part? You get to make the next player draw a whopping 4 cards from the DRAW pile! Talk about turning up the heat! Oh, and did I mention that the poor soul who draws those cards also loses their turn? Ouch! So go ahead, play that Wild Draw 4 Card and watch the chaos unfold!

Tilt Card
When you play this special card, someone is going to have to make things unbalanced!
Here’s how it works: starting with the next person and going in order of play, everyone (including you!) takes turns grabbing one card from the draw pile and putting it in the same tray as the Tilt card.
We keep doing this until the tray becomes imbalanced and the cards spill over. The person who put down the last card has to draw two extra cards as a punishment. After that, we reset the tray by putting the top two cards from each tray back in the draw pile.
The person who comes right after the one who made everything unbalanced gets to go next, and we keep playing in the same direction as before.
By the way: If the last card that was dropped was an Action card, the next person has to do that action.

Stop Cards (20)
There are five cards of each color, with numbers ranging from 1 to 5. These cards have an octagon shape around the number, which designates them as Stop cards. To play a Stop card, you need to match either the color or the number of the card.
However, playing a Stop card comes with a risk. It may prevent you from discarding cards in that tray, potentially throwing off the balance and causing the scale to tip! For more details, refer to the STOP! section.
Stop
When it comes to Stop cards, there are two crucial things to remember:

If you see a single Stop card on a tray, that tray is stopped. It means that no one can discard any cards on it.
OR

So, here’s the deal. When you see two Stop cards out on the table, both trays are good to go. It turns out that having two Stops cancels out their effects. It’s like a total stalemate, and you can play from both piles.
No matter what happens after that, these rules always apply. They’re like the golden rules of the game.
If you want to open a stopped pile, you have two options. First, you can play any Wild card on top of a Stop card. That’ll do the trick and open up the pile.
Your second option is to play another Stop card in the other tray. When you do that, both piles become open and playable.
While one pile is stopped, you still get to keep playing. You just have to discard in the other tray that’s still open.
Now, here’s where things get interesting. You can actually play a Stop card on top of another Stop card. But, here’s the catch – only if the colors or numbers match. If they do, the most recent Stop card you played becomes visible in that tray.
But, and this is important, you can’t just play any old number card on top of a Stop card. Nope, it has to be a Stop card too. Otherwise, it’s a no go.
Hey, just a quick tip: if you see two Stop cards on the table, both trays are open. But as soon as one of those cards gets covered, the other one becomes the only visible Stop card and that tray is stopped.
When you’re about to win
So, when you’re down to your second-to-last card, make sure you shout “UNO!” to let everyone know you only have one card left. If you forget to yell “UNO” and someone catches you before the next player starts their turn, tough luck, you have to draw two cards.
Once a player gets rid of all their cards, that round is over. Now it’s time to count the points (check out SCORING) and start a new game.
Listen, if the last card played happens to be a Draw Two or a Wild Draw Four card, the next player has to pick up 2 or 4 cards respectively. These cards will be added to their score when calculating the points.
If the last card played is a Tilt card, we all still have to take turns discarding until the scale tips. That means if you tried to go out by discarding the Tilt card, you risk having the scale tip and earning a 2-card penalty!
If none of us are out of cards by the time the DRAW pile is empty, we reshuffle the DISCARD cards and keep playing.
Scoring
When someone manages to get rid of all their cards in a round, they earn points based on the cards left in their opponents’ hands:
- All number cards (0-9): Face Value
- Draw Two: 20 Points
- Reverse: 20 Points
- Skip: 20 Points
- Wild: 50 Points
- Wild Draw Four: 50 Points
- Tilt: 50 Points
So, here’s what happens after everyone has played their turn and the round is over. Once we add up all the scores, we check to see if any player has reached 500 points. If not, then it’s time to reshuffle the cards and start a brand-new round. Simple as that!
The Big Finish
And now, the moment we’ve all been waiting for: the end of the game. The winner is the very first player to reach 500 points. They did it! Congratulations to them!