How to play Troyes Official Rules

By: Dennis B. B. Taylor

Rules of the Game of Troyes

Welcome to the world of Troyes! In this game, you take on the role of a noble family in the medieval city of Troyes. Your goal is to manage your resources, influence the town council, and protect the city from external threats. Are you ready for the challenge?

Setting Up

Before we begin, let’s set up the game. Each player will receive a set of dice, workers, and influence markers. The board represents the city of Troyes, divided into various districts and locations. Place the workers, dice, and influence markers on their respective starting locations. Shuffle the event cards and place them face-down. Finally, distribute the character cards and give each player their starting resources.

Gameplay

The game takes place over several rounds. Each round consists of three phases: the dice phase, the action phase, and the event phase.

Dice Phase

During the dice phase, players roll their dice and assign them to different locations on the board. Each location requires a specific combination of dice values to activate its action. Choose wisely where you place your dice to maximize their effectiveness.

Action Phase

In the action phase, players take turns activating the actions of the locations where they placed their dice. Actions can provide resources, income, influence, or allow you to manipulate the game state in various ways. Use your actions strategically to advance your position in the game.

Event Phase

The event phase introduces new challenges and opportunities to the game. Draw the top event card and resolve its effects. Events can impact resources, influence, or introduce new objectives. Adapt your strategy accordingly to overcome these events.

Scoring

Throughout the game, players earn victory points for various achievements. These points can come from controlling districts, completing objectives, or gaining influence. At the end of the game, the player with the most victory points wins.

Conclusion

Now that you know the rules of the game, it’s time to dive into the world of Troyes. Manage your resources, outsmart your opponents, and become the most influential family in the city. Good luck!

Troyes is a cool game where you get to be a part of a rich family from the Champagne region of France. You have the important job of recruiting and supervising people from three different areas: military (who wear red), religious (who wear white), and civil (who wear yellow).

Each area has its own special benefits. The military helps you fight better when there are invasions. The religious folks focus on completing the cathedral and teaching the peasants and military. The civil people work hard to make money for you.

Goal of the Game

Hey there! Let me tell you about this cool game called The City. It’s all about managing a work force and building a cathedral. Sounds interesting, doesn’t it? Let me explain how it works.

The citizens of the city are like little dice that represent a work force. You can use these dice in different ways. You can assign them to your tradesmen and have them do different activities. You can use them to build the cathedral or deal with unexpected events. And hey, you can even recruit new citizens with them! Each action requires a certain number of dice, ranging from one to three.

Now, here’s the fun part. The goals of your family are influenced by a famous character. You know, one of those important people who shaped the city’s history. It’s like your own little inspiration! You should always think about what this famous person would do when you make your moves. It could give you an edge over the other families. Plus, it’s pretty cool to be associated with such an influential figure, don’t you think?

Speaking of other families, they also have their own famous characters and principles guiding their actions. If you can figure out what these principles are, you can be even more successful. Because, you see, every family will be judged by all of these famous figures. So, if you play your cards right, you can really make a name for yourself and get lots of fame, which translates to victory points. And hey, the player with the most victory points at the end of the game wins!

What’s in the Box?

When playing the game, you will need the following components:

  • 1 game board
  • Deniers in denominations of 1, 5, and 10
  • 56 citizens
  • 9 Activity cards
  • 90 cubes
  • Victory point tokens
  • 24 dice in 4 different colors
  • 8 wooden discs
  • 1-page appendix
  • 16 Event cards
  • 6 Character cards
  • 1 Start Player card
  • 4 Player Aid cards

Setting Up the Game

Before you begin playing, you need to prepare the game materials. Place the neutral citizens, dice, deniers, and victory points beside the game board to form the general supply. Each player chooses a color and starts with:

    I will be playing the game as well. Here’s what you need to know to get started:

    1. Take the district marker, which is a small gray disc, and place it on one of the 5 pictures on the city square. Each player should choose the district closest to their position around the table, and that district now belongs to them.

    2. You’ll also need 5 deniers, which are the game’s currency. Keep them visible during the game. Place your influence marker on space 4 of the influence track.

    3. Depending on the number of players, you’ll have a certain number of citizens. With 4 players, each player gets 4 citizens. With 3 players, each player gets 5 citizens. And with 2 players, each player gets 6 citizens. These citizens form your personal supply, so make sure to keep them separate from the general supply. Remember, you can have a maximum of 12 citizens during the game.

    Now that you have everything set up, let’s get started!

    When you play Troyes, you’ll need a few things. First, you’ll need a Character card. Each player gets one card, but if you’re playing with just two people, each player gets two cards. Keep your Character card secret from the other players.

    Next, you’ll need some cubes. You start with 20, but if you run out, you can use something else as a substitute. The number of cubes you have is unlimited, so don’t worry if you need more.

    Lastly, you’ll need Activity cards. Sort them by color and by the round number they enter the game. Each color will have cards for rounds 1, 2, and 3. Place the cards face-down on the corresponding spaces, without looking at them. Any unused cards can be stored in the box for now.

    Now that you have everything ready, you’re all set to start playing Troyes!

    • #image.jpgLet’s start by forming 3 decks of Event cards: 1 red, 1 white, and 1 yellow.
    • The number of Event cards in the red deck determines the number of turns in the game: for 4 players, place 6 cards in it (5 for 3 players, 4 for 2 players).
    • Any unused cards should be stored in the box.
    • The player who last read a history book will receive the start player card.

    Initial Placement

    This initial placement happens only once, at the beginning of the game.

    Now, each one of us will put our citizens from our personal supply on the three main buildings of the game board: the Palace, Bishopric, and City Hall.

    Putting citizens is easy – you just need to place them on one of the empty spaces in any of the three buildings. Once a citizen is placed, it stays there and doesn’t move during the initial placement.

    When we start the 1st round of placement, it’s important to remember that we begin with the start player and continue clockwise until the last player. Then, in the 2nd round of placement, we reverse the order and start with the last player, going counterclockwise until we reach the first player.

    This alternating pattern continues for the subsequent placement rounds until every player has placed all the citizens from their personal supply. Once the initial placement is complete, we need to remember to place the gray neutral citizens on any remaining empty building place. However, it’s worth noting that in a 2-player game, the neutral citizens are placed at the beginning of the phase.

    Special Placement With 2 Players

    If you’re playing with just 2 players, there is a special rule for placing the neutral citizens. Before the initial placement begins, we must place the neutral citizens on the board. Here is how they should be placed:

    Game Play

    When you play this game, it lasts for different amounts of time depending on how many players there are. If there are four players, the game will last six rounds. If there are three players, it will last five rounds, and if there are only two players, it will last four rounds. The first three rounds of the game each have six phases, and after that, each turn will have five phases.

    Phase 0: Let’s Reveal the Activity Cards

    Let me walk you through the first 3 rounds of the game. During this time, we will reveal the Activity card colors that match the current round number. So, in each of the first 3 rounds, you will have 1 new Activity card of each color to choose from.

    Now It’s Time for Phase 1: Income and Salaries

    When we start playing the game, each of us gets 10 deniers. It’s our starting income that we’ll use to pay our citizens’ salaries. In the Bishopric, each citizen costs 1 denier, while in the Palace, they cost 2 deniers. But here’s the good news: the citizens in City Hall don’t cost anything!

    Now, it’s important to know that if we can’t afford to pay all our citizens’ salaries, we shouldn’t panic. We simply pay what we can. However, there’s a consequence for not being able to pay everyone: we lose 2VP. But don’t worry, if you don’t have any Victory Points yet, losing won’t affect you.

    Phase 2: Building Our Team

    When we play this game, we all get to roll the dice that correspond to the citizens we have in our possession. For example, if I have citizens in City Hall, I get to roll a yellow die for each one of them. If I have citizens in the Bishopric, I roll a white die for each one. And if my citizens are in the Palace, I get to roll a red die for each one.

    Once we’ve rolled our dice, we need to be careful not to change the values on the faces. We gather our dice and keep them face-up on our district of the city square.

    Now it’s time for the start player to roll the dice that correspond to the gray citizens. These are the citizens placed on the three buildings. The dice represent the workforce of the city’s citizens, and they will determine the actions we can take. The start player places these dice on a district of the city square that doesn’t belong to any of the players. This district is called the gray district.

    Phase 3: Events

    Every time it’s my turn, two new events show up. I reveal the top red Event card from the deck and put it in the event queue, on the right side of the ones that are already causing trouble in the city. This card tells me to grab a second card, which can be either white or yellow, depending on the symbol on the red card. I place the second card at the end of the event queue.

    The events in the queue happen in order, starting with the Marauding event. There are two types of events:

    • When military events occur, represented by black dice, the start player collects a black die for each die shown on the cards. These black dice represent enemy attacks on the city.
    • There are various events on the cards that have specific effects, which are explained in detail in the annex.

    If I can’t fully carry out an event, I will do as much as I can and then lose 2 VP (if I have no VP, I don’t lose anything).

    Once the events have been resolved, I, as the start player, will roll the accumulated black dice. I must use one or more dice from my district to match or exceed the value of the highest-valued black die, thus countering it.

    When I’m playing, I have to carefully select the dice to counter the black die. The dice I choose and the black die are removed from the game. Then the player to my left has to deal with the next highest black die in the same way. This goes on until all the black dice have been countered. It can get pretty tough for the start player because they might have to handle multiple black dice.

    If my dice aren’t strong enough to beat the black die in front of me, I don’t lose a die, but I do lose 2 VPs.

    Here are some important things to remember:

    • When fighting black dice, the red dice are twice as powerful.
    • I can use different colored dice to counter a black die.
    • I can counter multiple black dice at once by choosing the highest-valued one and any others I want.
    • I earn 1 influence point for each black die I counter.

    Elevating Your Strategy with Influence Points and Actions

    Hey there! As I delve into the fascinating world of this game, I came across a couple of nifty tricks that I wanted to share with you. It’s all about using Influence points to counter those pesky black dice and making the most of your actions during the game. Ready to level up your strategy? Let’s dive in!

    The Power of Influence Points

    First things first, let’s talk about Influence points. You probably already know that they can be used to counter black dice. But here’s the thing – did you know that you can use them before you even roll the dice? Yes, indeed! That’s right, my friend. With Influence points in your arsenal, you have the upper hand.

    Now, keep in mind that as much as we’d love to get our hands on other players’ dice, it’s unfortunately not possible. But hey, we can’t have it all, can we? Now that we’ve got that out of the way, let’s move on to the next phase.

    Phase 4: Actions

    Alright, now let’s talk about the actions. Here’s how it goes down. Starting with the start player, each player has a choice to make. You can either put your trusty workforce into action and carry out an action, or you can take a breather and pass.

    But hold on, my friend. Here’s the catch. Each action requires a group of 1 to 3 dice of the same color. And where do these dice come from, you ask? Well, they come from one or more of the city square’s 5 districts. So, choose your dice wisely!

    Remember, this round of the game comes to an end when either there are no more dice left for the taking, or if all the players decide to pass. Keep that in mind as you plan your moves.

    Wrapping Up

    And there you have it, my fellow adventurer. By utilizing Influence points and making strategic use of your actions, you’ll be well on your way to becoming a master of this game. So go ahead, explore, strategize, and have a blast!

    When playing a game, if I want to use dice that belong to another player, I have to buy them from that player. They can’t say no to the transaction. However, if I want to use dice from the gray neutral player’s district, I have to pay the bank for the privilege. The good news is that I can use my own dice without having to pay anything extra. Once the dice have been used, they are put back into the general supply.

    The cost of buying a die depends on how many dice I am using for my action. If I am using just one die and it belongs to another player, it will cost me 2 deniers to buy it. If I’m using two dice, then each die from another player will cost me 4 deniers. And if I’m using three dice, then each die from another player will cost me 6 deniers.

    It’s important to note that the cost of the dice is based on how many dice I need for my action. So before I start paying different players, I should gather all the dice I need.

    When playing this game, you have the power to make decisions. There are 5 different actions you can choose from, or you can simply pass:

    1. You can activate an Activity card that is in the city.
    2. You can construct the Cathedral.
    3. You can combat the Events.
    4. You can place a citizen on a principal building.
    5. You can use agriculture.
    6. Or, if you prefer, you can simply pass.

    1. Activate an Activity card from the city

    When it comes to assigning workers to different tasks, you can use a group of 1 to 3 dice. Each die represents a different type of activity: yellow for civil, white for religious, and red for military.

    Activating an activity card requires having a tradesman who can oversee the work. There are two scenarios:

    A. You Don’t Have a Tradesman on the Card.

    If you don’t already have a tradesman, you need to hire one. To do this, you must pay the denier amount shown in the upper-left corner of the card. Once hired, place one of your citizens on an available space on the card to serve as the tradesman.

    If you don’t have a citizen of your own, you can hire one for 2 Influence points, which you can get from various places on the board. It could be an Activity card, one of the main buildings, or even one of the expelled citizens lying on a building.

    Once you’ve hired a citizen, you need to select a group of dice to use for activating the Activity card.

    B. You Already Have a Citizen on the Card.

    If you already have a citizen on the card, you don’t need to pay or place another one. You can immediately choose a group of dice to activate the Activity card.

    There are two types of Activity cards that you can use:

    • #image.jpgInstant Effect Cards: These cards have an immediate impact when played. The activation cost, located at the bottom-left of each card, indicates the color of dice needed to activate it. The cost also determines how many times the effect can be used, based on the value of the dice group divided by the number under the division bar, rounded down to the nearest whole number.

    When you play #image.jpg, you’ll encounter different types of cards, including those with a delayed effect. You can identify these cards by the hourglass icon in the lower-right corner. When you activate a delayed effect card, you’ll place your colored cubes on its illustration. The number of cubes you place is determined by the activation cost. You can use these cubes later in the game to modify your actions. However, each action can only be modified by one cube, and two cubes can never modify the same action. Keep in mind that you can’t use a cube to counter black dice during the Event phase.

    • If a card doesn’t have a tradesman, and you are unable to hire one, you won’t be able to activate the card.

    At the end of the game, you’ll get Victory Points (VPs) based on the number shown on the space your tradesman is on. Remember, you can’t have two tradesmen on the same Activity card.

    If all the spaces are filled up, you can still place your tradesman on the card’s illustration, but it won’t earn you any VPs in the end.

    If you hire a tradesman, you have to activate the card at least once. If you move your tradesman to a different Activity card, the space he left behind becomes available for other players. However, citizens already on the card cannot be moved to the newly freed space.

    Now let’s move on to the next step. It’s time to construct the Cathedral.

    Hey there! Let me tell you about an exciting game called Cathedral Construction. To play, all you need is a group of 1 to 3 white dice. These dice are special because they allow you to build a beautiful cathedral.

    The construction site of the cathedral is divided into 3 levels. The bottom row is level 1, the second row is level 2, and the third row is level 3. Now, here’s an important rule you must follow: if you want to place a cube on a space in a level, there must be a cube with the same value in the lower level.

    Whenever you place a cube on a space numbered 1 to 3, you instantly earn 1 Victory Point (VP) and 1 Influence point. But here’s the exciting part – if you place a cube on a space numbered 4 to 6, you’ll earn 1VP and a whopping 2 Influence points! Isn’t that amazing?

    Step 3: Prepare for the unexpected

    Imagine this: you’re in a city facing multiple challenges. But fear not! You have a powerful weapon at your disposal: a set of dice. By rolling them strategically, you can overcome the obstacles that come your way. Now, let’s dive deeper into how this works.

    Each challenge is represented by an Event card. On the left side of the card, you’ll find the activation cost. This cost tells you what type of dice you’ll need to use to confront the event.

    • First, you need to gather a group of 1 to 3 dice. These dice will be your trusty companions in your quest to save the city.
    • You can place cubes on the card equal to the value of the group of dice, divided by the number under the division bar. Start placing your cubes on the small banners on the card, beginning with the upper-left one. Each cube you place on a card gives you 1 Influence point right away. Unless you activate certain military Activity cards, you cannot place cubes on multiple cards with one action. The number of banners determines how many cubes are needed to counter the event. You cannot place more cubes than there are banners. After countering the event: Note: When you counter the Marauding event, follow the VP distribution described above, but no one takes the card. The cubes are removed, and the event can be filled with new cubes later.
    • In this game, the player who has the most cubes on a card gets a big VP reward. But if there’s a tie for first place, the tied players have to split the reward, and anyone with fewer cubes gets nothing. Even if a player is the only one with cubes on a card, they still get VPs for both ranks. The neutral player’s cubes count too, and they can take away VPs from other players.
    • The player who has the second-most cubes on a card gets a smaller VP reward. If there’s a tie for second place, those players have to split the reward too.
    • After the rewards are handed out, all players take back their cubes and put them in their own supplies.

    Let’s dive right into the action by talking about one of the key aspects of the game – placing cubes on event cards. When it’s your turn, you have the opportunity to place your cubes on event cards that are available. These cards can bring you victory points at the end of the game when your character’s missions are evaluated. The player who puts the most cubes on a card gets to take that card under their control. If the neutral player placed the most cubes, then the card is discarded. But what happens if there’s a tie? Well, in that case, the player who placed their cubes on the card first wins the tiebreaker. It’s a race against time!

    Now, it’s important to note that if you eliminate an event card and create a gap, the cards to the right of that gap will shift leftward to fill it up. This ensures that there are no empty spaces on the board.

    Moving on, another action you can take is placing a citizen on a principal building. This action allows you to gain influence points. It’s a strategic move that can give you an advantage in the game. Choose your buildings wisely and consider the potential benefits they can bring you. It’s all about making smart choices and outwitting your opponents!

    So, there you have it – placing cubes on event cards and citizens on principal buildings are two important actions in the game. By mastering these actions and thinking strategically, you’ll increase your chances of winning. Good luck!

    When it comes to actions in this game, unlike the others, you only need one die. You use that die to place one of your citizens on one of the main buildings. Choose a citizen from your personal supply or one that’s already on the board. Place the citizen on the building that matches the color of the die you chose.

    If you use a red die, you can access the Palace. For a white die, it’s the Bishopric. And for a yellow die, it’s City Hall. The number on the die determines the spot inside the building where your citizen goes. Look for the picture of a die with the same number you rolled.

    Here’s where your citizen will go in each building: At City Hall and the Bishopric, your new citizen goes in the first spot of the row that matches the die color. If the row is already full with other citizens, they all shift one spot to the right.

    If I push a citizen out of the right end of the row, I will lay the expelled citizen on the illustration of the building. It’s possible for more than one player to have a citizen lying on the illustration. If there is an empty space, citizens will fill it as they are moved to the right. At the Palace, the new citizen goes on the matching space. If there is already a citizen there, the old citizen is expelled and laid on the illustration of the Palace.

    Remember: If there is already a citizen lying on a building’s illustration, nobody can expel my citizen from that building. However, I will get back my expelled citizens to my personal supply at the end of the round. So this small protection only applies to the current round.

    This also means that if placing a citizen would eject a color that is already lying on the building, nobody can place a citizen there.

    5. Agriculture: A Powerful Solution to Environmental Challenges

    Our environment is incredibly valuable – it provides us with clean air, clean water, and food to sustain our lives. However, our actions have often caused harm to this delicate ecosystem. Pollution, deforestation, and unsustainable practices have led to a number of environmental challenges that we must address. One powerful solution to these challenges is agriculture.

    When I think of agriculture, I picture vast fields of crops and livestock. But I’ve come to realize that agriculture is much more than just food production – it’s a vital tool for protecting and regenerating the environment. By practicing sustainable agriculture, we can not only grow food but also promote biodiversity, reduce pollution, and combat climate change.

    So, how does agriculture help protect our environment? Well, sustainable agricultural practices focus on minimizing negative impacts and maximizing positive ones. For example, instead of relying on harmful pesticides, farmers can use natural alternatives or implement integrated pest management techniques. This approach reduces the use of harmful chemicals and protects beneficial insects and wildlife.

    Furthermore, sustainable agriculture prioritizes soil health. By improving soil fertility and minimizing erosion, farmers can hold onto more water and nutrients, creating healthier crops and reducing the need for synthetic fertilizers. In addition, practices like crop rotation and cover cropping help prevent soil degradation and maintain biodiversity.

    Additionally, sustainable agriculture plays a crucial role in combating climate change. Agriculture accounts for a significant portion of greenhouse gas emissions, but through sustainable practices, we can reduce these emissions and even sequester carbon. For instance, farmers can implement agroforestry techniques, which involve planting trees alongside crops. These trees not only provide shade and shelter for livestock but also absorb carbon dioxide from the atmosphere.

    By choosing sustainable agriculture, we can also protect our water resources. Instead of using excessive irrigation, farmers can adopt precision farming techniques that minimize water use. Additionally, by implementing water management strategies and protecting riparian areas, farmers can prevent pollution and ensure the health of our rivers and lakes.

    In conclusion, agriculture is a powerful solution to the environmental challenges we face. By practicing sustainable agriculture, we can promote biodiversity, reduce pollution, and combat climate change. So let’s embrace this opportunity to protect and regenerate our environment – for ourselves and for future generations.

    When I engage in the Agriculture activity, I have the opportunity to earn some money by leveraging the hard work of the peasants. This group of 1 to 3 yellow dice really helps me out.

    One great thing about Agriculture is that I don’t need a tradesman to take part. Here’s how it works: I get a number of deniers equal to the total value of the group of dice, but I have to divide it by 2 and round down to the nearest whole number. That gives me my earnings.

    6. Pass

    If I decide I’m done with actions for this round, but there are still dice in the city square, I can choose to pass. The benefit of passing is that I get 2 deniers, which I place in my district.

    Once I’ve passed, I can’t take any more actions for the rest of the round. However, each time the turn comes back to me, I’ll receive another denier for my district.

    Phase 5: End of the Round

    The game round ends in two scenarios:

    • All players have decided to pass, meaning there are deniers in each player’s district.

    I’m amazed! Every district in the city square has run out of dice. We need to collect deniers from our districts and return any citizens lying on buildings back to our personal supplies. If we have any unused dice, we should put them back in the general supply. The person who started the game passes the Start Player card to the player on their left, and then we start the next round.

    The Power of Influence

    Before countering a black die, or taking any action, you can use your influence points in different ways, along with your main action:

    • 1 point: You can reroll one die from your district (remember, you can’t reroll dice from anyone else, not even the neutral player’s, after buying them).
    • 2 points: You can add a citizen from the general supply to your personal supply.
    • 4 points: You can flip 1 to 3 dice in your district (remember, you can’t flip dice from anyone else, not even the neutral player’s). The flipped dice will show the opposite face, and remember that the sum of opposite sides of a die is always 7. You can choose dice of different colors to flip. You can perform multiple actions in any order.

    Note: It’s important to remember that you can never have more than 20 Influence points – any extras are simply wasted.

    The Game Ends

    The game ends when the final red event card is played at the end of a round.

    During the game, in addition to the victory point (VP) tokens you earn, you:

    • get 1 VP for each event card that you have a presence on (including Marauding),
    • earn VPs based on the spaces where your citizens are on the Activity cards,
    • lose 2 VPs for each level of the cathedral that you don’t have cubes on,
    • reveal your Character card. Each Character assesses all the families, considering their performance based on the character’s mission. You should award each player VPs based on the criteria of their Character card. It’s really important to try to guess which characters the other players have, as each character rewards everyone.

    Now that you know how the game ends and how to earn victory points, it’s time to start strategizing and have fun!

    Just like in poker, sometimes it’s important to bluff a little in order to throw off your opponents. If they can’t figure out what your character is trying to achieve, they’ll have a tough time earning victory points!

    The player with the most victory points wins the game.

    Note: Victory points are kept secret during the game. To add excitement during the final count, each player should stack their victory points in piles of 10 in front of them. This also makes it easy to compare scores between players.

Leave a Comment