Contents
- 1 Game Rules for Reavers of Midgard
- 1.1 Introduction
- 1.2 Goal of the Game
- 1.3 Setup
- 1.4 Gameplay
- 1.5 End of Game
- 1.6 What You’ll Need
- 1.7 What’s Included in the Game
- 1.8 Game Objective
- 1.9 How to Set Up the Game
- 1.10 Playing the Game
- 1.11 A Round of Adventure
- 1.12 Getting Ready for a Round
- 1.13 Now, let’s talk about Action Selection.
- 1.14 Where to Take Action
- 1.15 The Cleanup Phase
Game Rules for Reavers of Midgard
Introduction
Welcome to Reavers of Midgard! In this game, you’ll take on the role of a Viking leader, seeking to gain glory and conquer lands. It’s a game of strategy, resource management, and epic battles. Are you ready?
Goal of the Game
Your goal is simple: to become the most legendary Viking leader in all of Midgard. You’ll do this by accumulating glory points, which you can earn through various actions and achievements. The player with the most glory points at the end of the game wins!
Setup
To set up the game, follow these steps:
1. Place the game board in the center of the table.
2. Give each player a player board, action cards, and meeples of their chosen color.
3. Shuffle the clan cards and deal each player one face-down, which they place in front of themselves.
4. Shuffle the Odin’s Path cards and place three face-up on the designated spaces on the game board.
5. Place the central board tokens and dice within reach of all players.
6. Determine the starting player and give them the first player token.
Gameplay
Reavers of Midgard is played over several rounds. Each round consists of several phases:
1. Morning Phase: During this phase, players choose which actions they want to take using their action cards.
2. Action Phase: Starting with the first player and proceeding clockwise, each player takes their chosen action. This can include raiding, hunting, exploring, recruiting, and shipbuilding.
3. Battle Phase: If any players have fleets in the same region, a battle occurs. Players roll dice and compare the results to determine the outcome.
4. Afternoon Phase: Players can take additional actions, including visiting Odin’s Path to gain bonuses.
5. End Phase: Players resolve any end-of-round effects, collect rewards, and prepare for the next round.
End of Game
The game ends after a certain number of rounds have been played, depending on the number of players. Once the final round is complete, players tally up their glory points. The player with the most glory points is declared the winner and the ultimate Viking leader!
So gather your strength, seize your weapons, and prepare for battle. In Reavers of Midgard, only the strongest and most cunning will triumph. Will it be you? Let’s find out!

Hey there, fellow Viking! As the leader of our mighty clan, it’s my duty to fulfill the hopes and dreams of our brave followers. They expect nothing less than prosperity, security, and eternal glory. And you know what? I’m here to deliver!
Together, we embark on epic adventures, raiding keeps, villages, and territories far and wide. We take to the sea, battling fierce waves and fearsome foes, all in pursuit of treasures that will bring us comfort and appease the gods.
To achieve greatness, we must recruit the most savage and fearless reavers to join our ranks. We must also equip our ship with powerful artifacts, ensuring our dominance on the open seas and distant shores. And when we return triumphant, we shall be showered with gold and glory, forever etching our clan’s name in history!
What You’ll Need

- 1 Start Player Marker
- X Village Spoils Cards
- 1 Game Board
- 10 Longship Pawns
- X Keep Spoils Cards
- X Journey Cards
- X Sea Battle Cards
- X Prophecy Cards
- X Reaver Cards
- X Territory Tiles
- X Ship Upgrade Tiles
- X Food Tokens
- 5 Longship Player Boards
- X Crew Dice
- 1 Honor Ship
- X Favor Tokens
- X Troll Trophies
- X Kraken Trophies
- Instructions
What’s Included in the Game
When you open the box, you’ll find an exciting collection of game components:
– 1 Start Player Marker
– A deck of Village Spoils Cards
– 1 Game Board
– 10 Longship Pawns
– Additional Keep Spoils Cards
– Extra Journey Cards
– Special Sea Battle Cards
– Prophecy Cards for a twist
– Reaver Cards to enhance your strategy
– Territory Tiles to explore
– Ship Upgrade Tiles to increase your power
– Food Tokens for sustenance
– 5 Longship Player Boards
– Crew Dice for unexpected outcomes
– And more, like the Honor Ship, Favor Tokens, Troll Trophies, and Kraken Trophies
– Lastly, you’ll find a set of instructions to guide you through the game.
Game Objective
In this game, the main goal is to accumulate the most Glory by the end of 6 rounds of play. You can earn Glory in various ways, such as Raiding Keeps, Raiding Villages, Battling at Sea, and Conquering Territories.
How to Set Up the Game
First, place the game board in the center of the table. This will serve as the central point for all players.
Alright, let’s dive right in and get this game started!
First things first, we need to set up the game board.
2. Place the Food Tokens, Favor Tokens, and Crew Dice in a supply near the board where everyone can reach them.
3. The player who last saw the ocean gets to be the Start Player. They get the Start Player Marker, and in a 3-player game, they also get the Honor Ship. If you can’t decide who goes first, just pick someone randomly.
4. Now, each player gets their own set of items! You’ll need a Longship Board, a Longship Pawn, 3 Crew Dice, 1 Favor Token, 1 Prophecy Card, and 4 Food.
Oh, and don’t forget that each player gets +1 extra food for every position they are sitting to the left of the Start Player. So, the second player gets 5 Food, the third player gets 6 Food, and so on.
5. It’s time to add some mystery! Shuffle the Reaver Cards, Village Spoils, Keep Spoils, Sea Journeys, and Sea Battle Cards. Then, place them face down in their respective spots on the board.
6. And lastly, let’s create some unknown territories! Shuffle the Territory Tiles by type and stack them up on the board.
Alright, we’re all set up and ready to conquer the lands and seas! Let the adventure begin!
Okay, let’s start by placing the Ship Upgrade Tokens on the board. There are 7 spaces for them, so make sure to put them in the right spots.
Great job! Now we’re ready to start the game. Are you excited?
Playing the Game
When I play Reavers of Midgard, the game is divided into 6 rounds. In each round, I get to use my Longship Pawns to take actions. The best part is that everyone gets to participate in these actions!
Now, here’s where it gets interesting. The actions I choose will not only give me rewards but also affect the other players. The farther they are from me, the lesser the rewards they receive for the same action. This adds a strategic element to the game!
By taking these actions, I can gather resources like Reaver Cards, Crew Dice, Artifacts, Prophecies, Favor Tokens, and Food. These resources will help me compete with other jarls and give me a better chance of winning. Additionally, some actions also give me direct Glory points, which are crucial for victory!
Once we complete the 6th round, the player with the most Glory points emerges as the winner. It’s all about accumulating that Glory and becoming a legendary Viking!
A Round of Adventure
When I play Reavers of Midgard, I have to make choices about which actions to take. I can pick either 1 or 2 actions each round. It’s important to note that all players will be involved in every action that is chosen. Once we’ve all placed our Longship Pawns, we move on to the next round and do it all over again.
Getting Ready for a Round
Before each round starts, we need to make sure the game board is ready. Here’s what we do:

Hey there! Let me explain how to set up the Reavers Card game. It’s actually pretty simple!
The board has a special section called the Recruit Reavers, where you’ll be placing the Reavers Cards. Remember, for each player, you need to fill all the empty spaces with face-up cards.
Now, take a look at the card slots on the board. They are arranged in a cross shape. Each cross can hold two cards while keeping their important information visible. However, the single card slots can only accommodate one card.

Alright, let me explain how to set up the Sea Battle Cards on the board. Follow these steps:
- Make sure the Battle at Sea section of the board is empty.
- Take the Sea Battle Cards and place them face-up on the board.
- Continue placing the cards until all the spaces for the number of players present are filled. In other words, if you have two players, place two cards; if you have three, place three cards, and so on.
Easy, right? Just follow these steps and you’ll be all set!

To set up the game, I need to place the Prophecy Cards face up in the designated spots on the board. I should also roll and place two Crew Dice of each color in the corresponding spaces in the Trade with Villages section of the board.

So, here’s what you gotta do: grab those Village Spoils cards and place them face up in the empty spaces over in the Raid Villages section of the board. Make sure you fill up all the spaces that are meant for the number of players in the game.

Alright, let me explain how to play the game. Take the Spoils cards and put them face up in the empty spaces of the Raid Villages section on the board. Make sure to fill up all the spaces that match the number of players.
Now, let’s talk about Action Selection.
When it’s your turn, you’ll place your Longship Pawn on a location on the board and do the action associated with that location.

Let’s start by taking turns placing our Longship Pawns on the board and carrying out the action that comes with it. The person with the Start Player Marker goes first, and we go clockwise from there.
We keep doing this until nobody has any Longship Pawns left. Then, it’s time for the Clean Up phase where we tidy things up.
The different locations on the board have all sorts of effects, which I’ll explain in more detail below. If this is your first time playing Reavers of Midgard, it’s really important to read about these effects so you can understand what the symbols on the board mean.
Remember: If you can’t or don’t want to do the action of the location chosen by the active player, you have another option. You can either take a Crew die from the supply or get 2 Food tokens. It’s up to you!
Where to Take Action
Calling All Reavers
When I’m ready to make some moves, I need to know the best places to take action. So, where should I go to find my fellow Reavers and start recruiting? Let’s dive in and explore some options!
First off, I might want to consider the local tavern. It’s a hub of activity, filled with all sorts of characters looking for excitement and adventure. In the dimly lit corners, I might stumble upon a tough and experienced Reaver who’s itching for a new cause. So, grab a drink, strike up a conversation, and who knows what you might find?
If the tavern doesn’t pan out, I can always head to the bustling market square. It’s a vibrant and energetic place, teeming with people from all walks of life. Among the crowd, I might spot a potential Reaver recruit, standing tall and exuding an air of confidence. With the sounds of merchants haggling and the aroma of exotic spices in the air, it’s the perfect backdrop for forging new alliances.
For a more clandestine approach, I can venture into the shadows of the city’s back alleys. Here, the underbelly of society thrives, and whispers of rebellion can be heard. It’s a dangerous place, but it’s also where the most daring and fearless Reavers can be found. So, if I’m up for some risk, I might just discover my next loyal comrade lurking in the darkness.
Lastly, I can try my luck at the local training grounds. This is where aspiring warriors gather to hone their skills and prove their worth. Among this determined crowd, I’m bound to encounter a Reaver with the strength and skill I’m seeking. So, I’ll strap on my armor, grab a weapon, and dive into the training sessions with gusto.
Remember, the path to finding new recruits may not always be straightforward. It will require persistence, observation, and a keen eye for potential. But with these action selection locations in mind, I’m ready to embark on my mission to assemble the ultimate Reaver team. Now, let the search begin!

So, here’s how it works: I’m gonna explain the game to you. It’s pretty simple, really. You start by picking a location from the Recruit Reavers section on the board. You know, those Reaver Cards? Yeah, you take those from the space you chose. Easy peasy, right?

If you don’t want any of the cards from the available spaces, you can choose to take a random card from the top of the deck.
As soon as you collect your Reaver card(s), grab the corresponding die or dice and give them a roll. Place them on your Longship Player Board right away.
Now it’s time to decide how you want to use each Reaver card you selected. There are three options:
Rally – Take the dice shown on the top right of the Reaver card and place them on your Longship Player Board, on any side you prefer. Then, place the Reaver card face-down next to your board. This card goes into your Glory pile, and the cards in this stack don’t matter until the end of the game.
First Step: Choose a Leader
Start by selecting a Reaver to be your leader for the game. To do this, place the Reaver card in the leader space on your Longship Player Board, replacing any previous Reaver card that was there. This Reaver will represent your faction and determine the ability you can activate on your Longship Player Board during the game. Make sure to choose a Reaver that aligns with your strategy and play style!
Choose a Specialty – Place a Reaver card below one of the 4 Action Spaces on your player board. Only the ability text at the bottom of the card should be visible. If this isn’t your first Reaver card in this Action Space, make sure to keep the ability texts visible for all the Reaver cards. Reavers who specialize in an action will activate their abilities as soon as you (or any other player) selects the corresponding Location in future rounds. Their abilities activate before any costs are paid or decisions are made about what to take from the space.
Village Trading

First, I get the Start Player marker. Then, it’s your turn and everyone else’s turn to take actions at the Trade with Villages Space, starting with me and going clockwise.
I get 3 actions, you get 2 actions, and the rest of the players get 1 action each. We each finish all of our actions before the next player starts.
Here are the actions we can choose from:
- You can take 2 dice from the Trade with Villages area. But if there aren’t any dice left, you can’t do this action.
- You can get 3 Food from the supply.
- You can take a Prophecy card. You can choose any of the prophecy cards that are face-up, or you can pick a random card from the top of the deck.
Raid Villages

Hey there! Wanna play with me in this cool space? Well, it’s gonna cost ya! You’ll need to spend 2 Crew dice on their Treasure Chest face to activate this space. If ya can’t or don’t wanna pay, then you gotta sit this one out and get ready for the next round.
Let’s get started! First, the active player gets to choose a pair of Village Spoils cards from the board to add to their Glory Pile. Oh, and they also get a little bonus – 2 random Village Spoils cards straight from the deck!
Next up is the second player. They get to choose a pair of cards too, but they only get a bonus of 1 random Village Spoils card from the deck. After that, no more bonuses for the rest of the players. If you don’t like any of the pairs on the board, you can just skip ’em and take 2 random Village Spoils cards from the deck instead.
Now, let’s talk about those Village Spoils cards. They’re pretty awesome! Here are some rewards you can get:
Farm – When you collect a Farm card, you immediately get some Food Tokens from the supply. If you’re feeling adventurous, you can even try to pillage the farm! To do that, check out the defense number on the Farm card. You can discard some of your Crew dice that have hammer symbols on them (each hammer is worth 1 Combat Die) and take that many Combat Dice from the supply. Roll those dice and if you get a number that meets or beats the defense number, you’ll get the reward shown on the card. But if you don’t meet the defense number, tough luck! You won’t get anything, and the Crew dice you spent to get Combat Dice are gone. Oh, and whether you succeed or fail, you gotta discard the Farm card afterwards. And hey, if you’re not happy with the result of your combat dice, you can spend a Favor token to reroll them. Keep at it until you’re satisfied or you run out of Favor tokens.
Wall – When you get a Wall card, you immediately take the specified amount of Favor tokens. Then, you have the choice to attack the Wall. Attacking is a fighting move, so pay attention to the defense number on the Wall card. To attack, discard any number of Crew dice that show 1 or more hammer symbols and take that same amount of Combat Dice from the supply. If a Crew die shows 2 hammers, you get 2 Combat dice. Roll your Combat dice and if you meet or go over the defense number, you receive the specified reward. If you don’t reach the defense number, you don’t get the reward, and the Crew dice you used to get Combat dice are gone. Either way, discard the Wall card to the discard pile after attacking. When rolling Combat dice, if you’re not happy with the result, you can spend a Favor token to reroll some or all of the Combat dice. You can keep doing this until you’re happy with the result or until you don’t have any Favor tokens left.
Ship Upgrades – When you get a Ship Upgrade card, find an empty spot on your Longship Player Board and place the corresponding Ship Upgrade token there. If there are no empty spots left on your board, you can return a Ship Upgrade token you already have to the supply. Ship Upgrade tokens are really powerful tools that you can use once in every round. All you need to do is flip a Ship Upgrade token to activate the icon it shows, just like using a die. At the end of each round, during the Cleanup phase, you can flip your Ship Upgrade tokens back to their original side. If you have a Ship Upgrade token that shows both a Ship and a Hammer, you can use it as either result.
Hey there! Let me walk you through the wonderful world of Artifact cards in the game Reavers of Midgard. When you come across an Artifact card, make sure to place it in one of the four Artifact spaces on your Longship Player Board. These cards are pretty neat because they have two powerful uses. First, they give you an extra space to hold a die, which can be really handy (especially when it’s a specific face you need!). Second, each Artifact card has a special effect that you can activate during the designated phase of the game. All you have to do is discard the die that’s stored on the Artifact card. Pretty cool, right? So keep an eye out for those Artifact cards and make the most of their awesome abilities!

Example: When you have this Artifact, anytime someone activates the Raid Keeps Location, you can get rid of a Crew die stored on this card to get the top card of the Keeps Spoils deck.
You can do this even if you don’t participate in the action (just like using Specialized Reavers!)
Raid Keeps
When you have this artifact, you can use it in a very specific way. It comes into play whenever someone activates the Raid Keeps Location. At that moment, you have the power to discard a Crew die that you have stored on this card. By doing so, you will gain the top card of the Keeps Spoils deck. It doesn’t matter if you actually participate in the action or not; you can still activate this Artifact, just like when you use Specialized Reavers!

When you want to join in this activity, you have to pay a fee. Each player must pay the cost to participate. It’s important to note that there is a cost associated with activating this space.
To take this action, you’ll need to use 2 Crew dice with the Shield face and 2 Food. If you are unable or unwilling to pay the cost, you have to skip this action for now.
Starting with the player who initiated the action and moving in a clockwise direction, each player gets to pick a pair of Keep Spoils cards to add to their Glory Pile. The player who initiated the action receives a bonus of 2 random Keep Spoils cards from the deck.
The second player gets a bonus of 1 random Keep Spoils card from the deck. After that, no other players receive a bonus. If you don’t find any appealing pairs or cards on the board, you can choose to skip selecting a pair and instead take 2 random Keep Spoils cards from the deck.
Keeps Spoils – Each Keeps Spoils card displays a different type of treasure that you can acquire while Raiding Keeps. The value of each treasure depends on how many of that particular treasure you have collected. At the end of the game, these treasures are counted as sets. If you have only collected 1 of a specific treasure, you will score the lowest value for that set. However, if you have collected 4 of that card, you will score the 4th value for the set. Collecting more than the maximum value shown allows you to create a second set that is scored in the same way.
Wall – When you obtain a Wall card, you immediately take the indicated number of Favor tokens from the supply. You then have the option to pillage the Wall. Pillaging involves engaging in combat, so take note of the defense number on the Farm card. Next, you may discard any number of Crew dice showing 1 or more hammer symbols to collect an equal number of Combat Dice from the supply. If a Crew die shows 2 hammers, you gain 2 Combat dice. Roll your combat dice and if you meet or exceed the defense number, you will receive the indicated reward. However, if you fail to meet or exceed the defense number, you do not gain the reward and the Crew dice used to acquire the combat dice are lost. Regardless of the outcome, discard the Wall card to the discard pile after your pillage attempt. If you are unsatisfied with the result of your combat dice roll, you have the option to spend a Favor token to reroll some or all of the Combat dice. This can be repeated until you are satisfied with the result or until you exhaust all of your Favor tokens.
Hey there! So, let’s talk about the Tower card. When you get a Tower card, you grab a certain number of Crew dice from the pile. Pretty straightforward, right?
Now, you have a choice. You can try to pillage the Tower, but that’s a combat action, my friend. First, check out the defense number on the Farm card. That’s important, so remember it.
Next, you can discard any number of Crew dice that show 1 or more hammer symbols. For each of these dice, you get Combat dice. If you have a Crew die that shows 2 hammers, you’ll get 2 Combat dice. It’s like upgrading your firepower!
Roll your combat dice and try to beat or match the defense number. If you succeed, you get the reward that’s shown on the card. Pretty cool, huh? However, if you don’t reach the defense number, tough luck! You won’t get the reward, and you’ll lose the Crew dice you spent to get the Combat dice. It’s a risky move, my friend.
Regardless of the outcome, you’ll have to discard the Tower card after you’re done attempting to pillage it. It goes to the discard pile. Nothing lasts forever, right?
Conquer Territories
Territories are vast stretches of land that have yet to be claimed or ruled by anyone. They hold the promise of new beginnings and untapped potential. When I think about territories, I can’t help but feel a sense of adventure and excitement. Exploring vast landscapes, discovering hidden treasures, and encountering new cultures are all within reach when you venture into uncharted territory.
Territories, in a way, represent the unknown and the unconquered. They stand as a constant challenge, daring us to step outside our comfort zones and push ourselves beyond our limits. There is an inherent thrill in charting new territory, in being the first to set foot on unexplored soil. This feeling of pioneering spirit drives us to explore and conquer new territories.
But conquering territories goes beyond the physical act of claiming land. It is also about conquering our own fears and doubts. It requires resilience, determination, and an unwavering belief in oneself. When you conquer territories, you prove to yourself and the world that you are capable of achieving great things. You show that you have the courage to face the unknown and the strength to overcome any obstacles that stand in your way.
Conquering territories is not without its challenges. It requires careful planning, strategic thinking, and adaptability. Just as explorers of old had to navigate treacherous waters and rugged terrain, we too must navigate the ever-changing landscape of life. We must be willing to adjust our strategies, learn from our failures, and continue moving forward. Conquering territories is a journey of growth and self-discovery, where every step brings new lessons and insights.
So, as you embark on your own journey to conquer territories, remember that it is not only about claiming new land or achieving success. It is about the journey itself and the person you become along the way. It is about living a life filled with adventure, exploration, and the pursuit of your dreams. So go forth, conquer new territories, and let the world be your playground.
Hey, it’s me again! Let me explain how conquering works in this game. We take turns, starting with the active player and going clockwise. The number of Conquer actions you get depends on your position. The first player gets 3 actions, the second player gets 2, and everyone else gets just 1. You resolve all your actions before the next player starts.
Now, each conquer action lets you try to take control of a foreign territory. These territories are represented by tiles. You can convince them to join your empire by using resources or by force, it’s up to you.
Subdue by force – First, choose the stack of Territory tiles you want to attack. Take note of its defense number. Then, discard any number of Crew dice that show 1 or more hammer symbols. For each hammer symbol, you get a Combat Die from the supply. If a Crew die shows 2 hammers, you get 2 Combat dice. Roll your combat dice and see if you meet or beat the defense number of the territory you’re targeting. If you do, you collect the top tile of the stack and reveal the reward on it. But if you fail to meet the defense number, you don’t get the reward and the Crew dice you used are lost. Now, if you’re not happy with the outcome of your combat dice roll, don’t worry! You can spend a Favor token to reroll some or all of the dice. You can keep doing this until you’re satisfied with the result or until you’re out of Favor tokens.
Hey there! Let me fill you in on a cool game called “Reavers of Midgard.” It’s all about expanding your empire and conquering territories to build an unstoppable Norse dynasty. Now, get ready for some tips on how to peacefully subdue these territories and make them a part of your crew.
You see, not all territories can be won by force. Some are convinced to join you without any violence. How, you ask? Well, it depends on what they need. Some territories crave food, others need more manpower, and some are easily persuaded by your gods. To conquer these territories peacefully, all you have to do is offer them what they desire: food tokens, crew dice (any face), or favor tokens. Just pay the required amount, and you’ll collect the top tile of the stack and reveal your reward.
No matter how you conquer these territories, there’s one thing you should always do: reveal them. After conquering a territory, reveal its true nature and collect the reward shown on the back. Keep the conquered tokens close to your Longship Player Board as a reminder that they are now part of your ever-expanding Norse empire.
When the game ends and we’re cleaning up, you’ll have a chance to earn some glory. For every territory tile you have, you’ll get rewarded with 1 glory point.
Conquering the Seas

When you want to participate in this space, it comes with a cost you have to pay. You need to spend 4 Food in order to take this action. If you don’t want to or can’t pay the cost, you have to prepare instead.
Starting with the active player and going in a circle, each player gets a chance to either engage in battle with one of the available Battle at Sea cards or draw a random one from the deck if they don’t want to engage.
Engaging in battle at sea happens in two phases: Journey and Battle.
The Journey – I reveal the top card of the Journey deck and see what happens next. Most of these cards have events that require me to use certain Crew dice or pay a small penalty. Some of them are peaceful and don’t cause any trouble.
The Battle at Sea – Just like the Territory tiles, these cards can be resolved in two different ways. On the top, there’s a specific combination of Crew Dice and a Defense value. To win a battle at sea, I need to either use the exact combination of Crew Dice or defeat the Battle in combat. To fight a Battle at Sea, I can discard any number of Crew dice with a hammer symbol and use them to collect Combat Dice. Crew dice that show 2 hammers give me 2 Combat dice. I roll my combat dice and try to meet or exceed the defense number of the Territory tile I’m targeting. If I succeed, I win the battle and get the rewards. If I fail, I don’t get anything and the Crew dice I spent are lost. If I’m not happy with the outcome, I can spend a Favor token to reroll some or all of the Combat dice. I can keep doing this until I run out of Favor tokens or I’m satisfied with the result. 
The Cleanup Phase
After each player has taken their turn and resolved their Longship Pawn(s), it’s time to clean up and get ready for the next round.
First, let’s take care of some housekeeping:
- Collect any defeated Longship Pawns and remove them from the game.
- Return any upgraded Longship Pawns to their owner’s player board.
- Replenish the supplies in the Port. Flip over any empty supply tiles to reveal fresh supplies.
Once the housekeeping is done, we can move on to the next steps:
- Advance the Round Marker to the next round.
- Reveal a new Battlefield Card from the deck.
- Draw a new Fate Card and resolve its effects.
- If there are any unresolved abilities on the Battlefield or Fate cards, resolve them now.
And there you have it! The Cleanup Phase is over, and we’re ready to begin a new round. Get ready for more Viking adventures!

When you’re playing the game, there are certain things you need to keep in mind. Each player gets 1 Glory for each Territory tile they have. After that, you need to clear the cards and dice from the board and put them in the discard pile. Place the dice back in the supply. If it’s the sixth round, it’s time for final scoring. If not, move the Round Marker and set up for another round.
Now, let’s talk about the end of the game. At this point, you’ll want to gather any Artifacts and Reavers you have on your Longship Player Board and add them to your Glory Pile. Then, you can score the Artifacts based on their Glory value.
- Favor Tokens – Get 2 points for each token you have at the end.
- Keeps Spoils – Group your Keeps Spoils Cards and earn points based on the number you have. [Defense Token] – Compare majorities and score accordingly.
- Prophecies – Earn points based on the number of Prophecy cards you have.
Alright, let’s break it down. There are a few things you need to consider if you want to maximize your score in this game. Pay close attention, because I’m about to reveal some juicy secrets.
The first thing you must keep in mind is the Favor Tokens. These little tokens are your golden ticket to glory. The more tokens you have at the end of the game, the more points you’ll score. Simple as that.
Next up, we have the Keeps Spoils. Here’s where things get interesting. You need to sort your Keeps Spoils Cards into sets. The more cards of each type you have, the more points you’ll earn. Oh, and don’t forget about the Defense Token. It’s a sneaky little thing that can tip the scales in your favor. Compare majorities and score accordingly.
Last but not least, we have the Prophecies. These cards are like little nuggets of glory. Each Prophecy card in your possession will earn you a certain number of points. The more Prophecy cards you have, the more points you’ll rake in.
So there you have it. The key to victory lies in Favor Tokens, Keeps Spoils, and Prophecies. Remember these strategies, and you’ll be well on your way to glory. Happy gaming!