Bonus Action Tiles of Scoville
Hey! Have you played Scoville before? If you have, you know how important the bonus action tiles are. They can really change the game and give you an edge over your opponents. So, let’s dive in and take a closer look at these intriguing tiles.
What are bonus action tiles?
Well, when playing Scoville, the bonus action tiles are special tokens that can be used to perform extra actions on your turn. They add a new layer of strategy and excitement to the game.
How do they work?
Here’s the deal. Each player starts the game with two bonus action tiles. On your turn, you have the option to use one of these tiles to take an additional action. This can be a game-changer, especially when you’re in a tight spot or need that extra boost to get ahead.
What kind of actions can you take?
Oh, there are so many possibilities! With a bonus action tile, you can do things like:
- Plant an extra Pepper
- Harvest an extra Pepper
- Sell Pepper for more cash
These actions can give you a ton of flexibility and open up new strategies. It’s like having a secret weapon in your back pocket.
How do you get more bonus action tiles?
Now, this is where things get really interesting. Throughout the game, you can earn more bonus action tiles by completing certain goals or achievements. This means that as the game progresses, you’ll have even more options and opportunities to make big moves.
Are they worth it?
Absolutely! Bonus action tiles can be a game-changer. They give you more options, more flexibility, and more opportunities to score big points. Plus, they add a whole new layer of excitement and strategy to the game. Trust me, you’ll want to get your hands on as many of these tiles as possible.
So, if you’re a fan of Scoville or looking for a new game to try, make sure to check out the bonus action tiles. They’ll take your gaming experience to a whole new level!
In this game, you start off with 3 Bonus Action tiles. These tiles are kept hidden behind your player screen.
You can play a tile during your turn to gain its benefit, and when you do, you have to discard it. It’s important to discard the tile face up in front of your player screen so that everyone knows which tiles have been used.
If you want, you can play multiple tiles on your turn. But be careful, because any tiles you still have at the end of the game will only be worth 4 points.
When it’s my turn to plant, I can play this card in the Planting phase. It allows me to plant another pepper of my choice, following the usual planting rules. I’ll count the first pepper I planted as if it’s already been planted.
Now, here’s an important thing to note. If I earned an Award plaque from the first pepper I planted, the second pepper won’t be eligible for an Award plaque, even if it meets the requirements. I can only earn one plaque per round. But, I have the option to refuse the plaque from the first pepper and claim a plaque from the second pepper instead.
Hey there! I’ve got something cool to tell you. When you play this card in the Harvesting phase, you can take an extra step after you’ve already taken three. Isn’t that neat? It’s just like bending the rules a little bit. And don’t worry, all the usual movement and cross-breeding rules still apply to this extra step. So go ahead and make the most of it!
Imagine this: you have a plot to explore, and you want to see every nook and cranny of it. Well, theoretically, there might be a way to do just that – to loop all the way around and end up right back where you started. And the best part? You won’t break any rules by doing so!
When it’s my turn in the Harvesting phase, I get to play. This special ability lets me turn around one time.
Just so you know, it doesn’t make my turn longer, it just lets me turn around once and go back on the path I already took this turn.
Don’t forget that I can freely change the direction my farmer is facing at the beginning of my turn. I can make them face any way I want.
Hey there! Let me explain something to you. Greg, this little character you see here, begins his journey at the starting point. He takes a couple of steps along the way. Now, typically, based on the direction he’s facing, he would have three possible spots to move to. These three spots are marked with red dots, just so you know.
However, if Greg happens to play the Double Back Once tile, something interesting happens. He can decide to make a pivot and change his direction completely. This means his next move will take him to any of the spots marked with green circles. It’s like he’s literally turning around to explore a whole new path!