Additional Rules for Coloma

By: Dennis B. B. Taylor

Coloma Additional Rules

Welcome to Coloma Elementary School! My name is Principal Davis, and I am excited to introduce you to our additional rules that will help make our school a safe and inclusive environment for everyone.

RULE 1: BE KIND AND RESPECTFUL

Being kind and respectful to others is the foundation of a positive school community. Treat your classmates, teachers, and staff with kindness and respect at all times. Remember to use polite words and actions that make everyone feel valued and included.

RULE 2: FOLLOW INSTRUCTIONS

Listening and following instructions are essential for a successful learning environment. When a teacher or staff member gives you instructions, be attentive and follow them carefully. This way, we can all stay organized and make the most of our time in school.

RULE 3: KEEP YOUR HANDS AND FEET TO YOURSELF

Respecting personal space is crucial for ensuring a safe and comfortable atmosphere. Please refrain from touching, hitting, or hurting others with your hands or feet. It’s important to remember that everyone deserves to feel safe and secure while they are at school.

RULE 4: LISTEN WHEN OTHERS ARE SPEAKING

Active listening is an important skill that allows us to understand and learn from one another. When someone is speaking, it’s essential to give them your full attention. By doing this, we show respect and create an environment where everyone’s voice is heard.

RULE 5: TAKE CARE OF YOUR SCHOOL AND BELONGINGS

We all share our school space, so it’s important to take care of it. Keep your classroom and common areas clean and tidy. Be responsible for your personal belongings and avoid damaging or misplacing them. Together, we can create an environment that is safe, clean, and conducive to learning.

RULE 6: BE HONEST AND RESPONSIBLE

Honesty and responsibility are valued traits in our school community. Take ownership of your actions and choices. If you make a mistake, admit it, and learn from it. By being honest and responsible, we build trust and contribute to a positive and supportive learning environment.

Thank you for taking the time to review Coloma Elementary School’s additional rules. By following these guidelines, we can create a school community where everyone feels safe, respected, and ready to learn.

When you build a Bridge, it can earn you Victory Points once the game is over.

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You can earn 3 Victory Points for each Barrel you have, whether you’ve used it or not. Keep in mind that the maximum number of Victory Points you can earn is 15.

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In my Town Building tableau, I can earn Victory Points by having Town Buildings. Each Town Building is worth 3 Victory Points, but the total number of Victory Points I can earn in this way is capped at 15. It’s a simple but effective way to increase my chances of winning the game.

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You can earn a total of 12 Victory Points by surveying rivers. Each river you survey will earn you 3 Victory Points, up to a maximum of 12.

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When you place a Camp on an Event, you earn 3 Victory Points. But there’s a catch – you can only earn up to a maximum of 15 Victory Points from Camp placements.

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Hey there! Did you know that your Lodge can earn Victory Points based on the number of Bucks you have? It’s true! For every 2 Bucks in your Lodge, you can earn 3 Victory Points. How cool is that?

Now, there’s a maximum limit of 15 Victory Points that you can earn this way. So even if you have a ton of Bucks, you’ll only get up to 15 Victory Points from them.

So, keep track of your Bucks and make sure to cash in on those Victory Points. The more Bucks you have, the more Victory Points you can earn. It’s a great way to boost your score and show off your Lodge’s success!

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For every horse you have in your Lodge, you’ll earn yourself 3 Victory Points. Keep in mind, though, that the maximum number of Victory Points you can get this way is 12.

Now, I reckon you’ve had quite a journey, so I’ll quit with all my talkin’. But if you ever strike it rich, just remember that ol’ Buster taught you everything you know about life on the frontier in Coloma.

Abilities of Town Cards

Poker Hall
  • Shovel: Earn 2 Bucks.
  • +Wheelbarrow: Earn 1 Buck.
Express Office
  • Shovel: Get 1 Gold Nugget.
  • Wheelbarrow: Discard 1 Dude from your Lodge to get 1 Gold Nugget (available once per activation).
Lumber Yard
  • Shovel: Draw 2 cards.
  • Wheelbarrow: Draw 1 card.
Saloon
  • Shovel: Get 2 Dudes.
  • Wheelbarrow: Get 1 Dude.
Trading Post

    Let me walk you through some essential tools and structures you’ll encounter in the Frontiers game:

    The Bank
    • Safe: Spend 1 Buck to gain 2 Bucks (1x per activation)
    • Storehouse: Discard 1 card and draw 3 cards from your draw pile (1x per activation)
    • Site 4 Bust: Draw 1 card from your draw pile (1x per activation)
    The General Store
    • Safe: Spend 1 Buck to draw 2 cards from your draw pile (1x per activation)
    • Storehouse: Spend 1 Buck to gain 2 Bucks (1x per activation)
    The Lumberyard
    • Shovel: Gain 1 Wood
    • Wheelbarrow: Discard 1 card from your hand to gain 1 Wood (1x per activation)
    The Quarry
    • Shovel: Gain 1 Stone
    • Wheelbarrow: Discard 1 card from your hand to gain 1 Stone (1x per activation)
    The Mine
    • Shovel: Gain 1 Gold
    • Wheelbarrow: Spend 1 Buck to gain 1 Gold (1x per activation)
    The Train Station
    • Wagon: Spend 1 Buck to gain 1 Ticket (1x per activation)
    • Site 4 Bust: Spend 1 Buck to draw 1 card from your draw pile (1x per activation)
    The Cemetery
    • Shovel: Discard 1 card from your hand and draw 2 cards from your draw pile (1x per activation)
    • Wheelbarrow: Spend 1 Buck to gain 1 Buck (1x per activation)
    The Trading Post
    • Wagon: Discard 1 card from your hand and draw 3 cards from your draw pile (1x per activation)
    • Site 4 Bust: Spend 1 Buck to gain 1 Trade Item (1x per activation)
    The Ranch
    • Shears: Spend 1 Buck to gain 2 Animals (1x per activation)
    • Site 4 Bust: Spend 1 Buck to gain 1 Animal (1x per activation)
    The Farm
    • Shovel: Spend 1 Buck to gain 1 Crop (1x per activation)
    • Wheelbarrow: Spend 1 Buck to gain 1 Crop (1x per activation)
    The Stable
    • Shovel: Gain 1 Horse
    • Wheelbarrow: Spend 1 Buck to gain 1 Horse (1x per activation)
    The Horse Ranch
    • Wagon: Spend 1 Buck to gain 1 Horse (1x per activation)
    • Site 4 Bust: Spend 1 Buck to gain 1 Wagon movement on the Frontier Map (1x per activation)
    The Toll House
    • Wagon: Spend 1 Buck to place Camps anywhere (one per activation)
    • Site 4 Bust: Spend 1 Buck to gain 1 Camp (1x per activation)
    The Boarding House
      +

    Let’s Talk About Town Building in the Game

    Hey there! Today, I want to discuss an important aspect of the game: town building. It plays a significant role in our gaming experience and can greatly impact our strategies. So, let’s dive in and explore the different town buildings and what they offer.

    Town Buildings

    There are several types of town buildings that you can encounter in the game. Each one has its own unique abilities and benefits. Let’s take a look at a few of them:

    Saloon
    • Site 3 Hammer: If you discard 1 Town Building from your hand, you can gain 2 Dudes. You can do this an unlimited number of times per activation.
    • Site 3 Bust: When you draw 1 Town Building, you can discard 1 Town Building from your hand.
    Brewery
    • Barker: If you discard 1 used Barrel, you can gain 2 Gold Nuggets. You can do this once per activation.
    • Hideout Barrel: You gain 1 Dude for each Barrel you have, whether it’s used or unused.
    Foundry
    • Barker: If you discard 1 used Barrel, you can activate all Wheelbarrow abilities in your Tableau. You can do this once per activation.
    • Hideout Barrel: You gain 1 Buck for each Barrel you have, whether it’s used or unused.
    Telegraph Office
    • The Telegraph Office has no specific building abilities, but it plays a crucial role in the game by providing other players with a new communication method.

    By understanding and utilizing the different abilities of these town buildings, you can develop effective strategies and gain an advantage over your opponents. Remember, the key to success is to make the most out of your resources and make thoughtful decisions. So, get out there and build your town wisely!

    I’ve got some cool stuff to tell you about when it comes to a game called “Outlaws,” specifically about the different sites and activities you can do in the game. Let’s start with the “Blacksmith” site. At this site, you can either exchange a card from your hand for three guys, or you can swap a card from your hand for a camp.

    Next up is the “Post Office.” Here, you have the option to trade a card from your hand for three bucks. Or, you can trade a card from your hand for one horse.

    Moving on, we have the “Undertaker.” If you decide to place dudes at this site, you can use one camp from your lodge to get a barrel from the outlaw’s hideout. Alternatively, if you’re feeling a bit bold, you can gain a gold nugget for each dude in your graveyard.

    Finally, there’s the “Outpost.” At this site, you can spend one horse to get four dudes. Pretty cool, right? And if you have some gunmen at the shootout, you can gain one buck for every two of them.

    That’s just a taste of what you can do in “Outlaws.” It’s a really fun game, and I think you’ll love it. So, why not give it a try and see how much fun you can have?

    If you like the idea of having different abilities, you can include character cards at the beginning of the game. These cards each have their own special powers that can guide your strategies and give you advantages. Some of these powers last throughout the game, while others give you bonuses for specific actions or bend the rules in your favor.

    Here are some examples of character cards:

    – The Prospector: You can trade 1 gold for $2 at any time during your turn.

    – The Woodsman: Whenever you draw 1 or more cards with an action, you get to draw an extra card.

    – The Banjo Man: If you’re at the Signpost Site, you can choose to use any visible Boom action.

    – The Dancer: You can trade 1 barrel for $3 at any time during your turn.

    – The Homesteader: Every time you place a Camp on the Map, you gain 2 Dudes.

    These character cards add an extra layer of strategy and variety to the game. By choosing different characters, you can explore different tactics and playstyles. It’s a fun way to customize your experience and make each game feel unique.

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