Contents
Let’s Take Action Again
I’ve made it through the first round, and now I have all the actions at my disposal. I’m feeling pretty confident, especially after learning about the different ingredients. It’s time to put that knowledge into action.
1. Selling My Potion
Here’s my first move – selling the potions I’ve created. I can approach potential customers and offer them my unique concoctions. This is where all my hard work and expertise come into play. Will they see the value in what I’ve created? It’s an exciting moment, full of uncertainty and the potential for great rewards.
2. Brewing New Potions
Now that I have a solid foundation, I can start thinking about creating new potions. I can experiment with different combinations of ingredients and see what magical results I can achieve. Who knows? I might stumble upon the next groundbreaking potion that will revolutionize the world of magic.
3. Gathering More Ingredients
To continue my potion-making adventures, I need to gather more ingredients. I can explore the mystical forests and ancient caves, in search of rare and powerful components. It’s a thrilling quest, with every step bringing me closer to creating the ultimate potion.
4. Improving My Skills
As a potion-maker, I’m always striving to improve my craft. I can spend some time honing my skills, learning new techniques, and refining my recipes. By doing so, I’ll become an even more formidable alchemist, capable of creating potions with truly mesmerizing effects.
5. Trading with Other Potion-Makers
In this magical world, there are other potion-makers, just like me, looking to create their own masterpieces. I can reach out to them and propose a trade – sharing our knowledge and swapping ingredients. It’s a chance to expand my horizons, learn from others, and form valuable alliances.
6. Special Actions
Finally, there are special actions that I can take – hidden opportunities that may give me an edge in this enchanting game of potions. These actions are unique and can turn the tides in my favor. I’ll have to keep my eyes peeled and seize these chances when they present themselves.
So here I am, ready to embark on the second round of this mystical potion-making adventure. With my newfound knowledge and the full range of actions at my disposal, the possibilities are endless. It’s time to unleash my creativity and leave a magical mark on this world.
Hey there! If you’re an adventurer like me, you know how important a good potion can be – whether it’s a speedy boost or a lethal dose of poison. And let me tell you, selling potions can be a real moneymaker if you’re smart about it. Or, you know, a little money if you’re just winging it.
So, here’s the deal: at the start of each round (except the first one), a new adventurer shows up in town. This adventurer is your ticket to selling a potion. The bottom part of their tile will tell you which potions they’re willing to buy.
Now, here’s the catch – selling a potion requires 2 action cubes, and you only get to do it once per round. Oh, and one more thing: the usual turn order doesn’t apply here. Confusing, right? Don’t worry, I’ll explain that in a moment. But first, let’s focus on what happens when it’s your turn.
Time to Make an Offer
When it’s my turn to sell a potion, I have to pick one of the three potions the adventurer wants. But I can only choose from the potions that haven’t been taken by other players.
In a game with four players, I move one of my action cubes from the action space to the area below the potion I want to sell. This means that other players who go after me won’t be able to choose that potion anymore. It’s completely blocked off for them, no matter if I actually manage to mix it or not.
When playing a game with three players, each adventurer can only purchase two potions. Now, let me explain how the potion-selling works. If you’re the first player to sell a potion, you have the freedom to choose any of the three available potions. But here’s the twist – if you select the third potion, it becomes blocked off by placing a cube on it. This means that the second player will only have two options to pick from. On the other hand, if you choose either of the first two potions, your cube will block off both of them, leaving only the third option for the second player. In essence, no matter what choice is made, only two players can sell a potion in each round of the game. Quite intriguing, isn’t it?
Hey there! So, in this game of ours, there are a few things you need to know about selling potions as the first player. Pay attention now, because it’s important!
- As the first player, you always have the option to sell any of the 3 potions available.
- But here’s the catch: the maximum number of potions you can sell is one less than the number of players.
But what if you don’t like your options? Well, ain’t no problem! You can simply decline your action. And guess what? If everyone ends up declining, one poor player will be left unable to sell a potion. And that player will have to decline the action and move their cubes to the unused cubes space. Tough luck!
Now let’s talk about offering guarantees, shall we?
When you sell a potion, it doesn’t necessarily have to be the exact one the adventurer wanted. I mean, come on, you’re an alchemist, not some fancy perfectionist! But hey, to save your precious arms from being lopped off, you do need to offer a little something called a money-back guarantee. Yeah, no cutting corners in this trade!
Your guarantee tells you how close you are to finding the potion the adventurer wants. There are four levels of quality:
Levels Of Quality
Exact match. You mixed the potion with the correct sign and color.
Correct sign. You mixed a potion with the correct sign, but the wrong color.
Neutral. You mixed a neutral potion.
Wrong sign. You mixed a potion with the wrong sign. The color is unknown.
When it’s my turn to sell a potion, I’ll place my action cube next to one of these quality levels. (I won’t worry about other players’ cubes. We can all offer the same guarantee).
By doing this, I’m promising to create a potion of that quality or better, and I’ll charge the price listed on the same row as my cube. But here’s the thing – if I end up making a potion that’s worse than what I promised, I won’t get paid. On the flip side, if the potion turns out better than what I guaranteed, I’ll only get paid for the quality level I pledged.
“Believe me. It’s totally worth it.”
Now, here’s the deal. I’m going to let you in on a little secret. You have the power to make some serious coin with this nifty trick. Ready to hear it? I’ll spill. It’s all about giving people what they want – an exact-match potion. And let me tell you, folks will pay top dollar for that kind of magic.
Here’s how it works. You whip up a potion using the correct sign and color. Simple, right? But here’s the catch: it has to be a dead-on match. No half-baked attempts or close enoughs. This is the real deal. People come to you with their hopes and dreams, looking for a potion that’s tailor-made just for them. And if you can deliver that kind of enchantment, bam! You’ve struck gold, my friend.
Let me break it down for ya. When someone comes to you, they’ve got a specific problem, right? Maybe they’re looking for love, or they want to turn their luck around, or they just need a little extra oomph in their lives. Whatever it is, they’re counting on you to work your magic and give them the solution they’re after.
But here’s where it gets interesting. See, people have this funny little quirk where they think the key to unlocking their desires lies in symbols and colors. It’s like a secret code, and only you have the power to crack it. So when someone comes to you, you’ve got to interpret their wants and needs and create a potion that speaks directly to their soul.
And let me tell you, my friend, this is where the money’s at. People are willing to pay top dollar for a potion that’s made just for them. They’ll come to you, desperate for a solution, and they’ll leave with their pockets a little lighter, but their hearts full of hope. It’s a win-win situation, if you ask me.
So, my friend, here’s the deal. Charge them 4 gold pieces for the exact-match guarantee. Make it clear that this is the real deal, no funny business. They come to you, you work your magic, and they walk away with a potion that’s custom-tailored to their needs. Trust me, they’ll leave feeling like they’ve hit the jackpot.
“This potion is top-notch!”
When it comes to brewing potions, it can be quite the challenge to create one that is not only effective but also guarantees reliable results. That’s where I come in. My potions are carefully crafted to ensure the best outcome every time. If you’re looking for a potion that works wonders, then you’ve come to the right place.
So, here’s the deal. For the low price of 3 gold pieces, I offer you a guarantee that my potion will do exactly what it’s supposed to. And to make sure you get paid, all you have to do is mix the potion with the correct sign. Simple, right? Even if you manage to get the color right, you’ll still get paid the same amount!
Now, I understand that some may question the effectiveness of such a guarantee. But let me tell you, this offer is as good as it gets. I’ve spent years perfecting my potion-making skills, studying the secrets of plants and concoctions that have been passed down through generations. So you can trust that when you use my potion, you’ll experience its remarkable effects.
But wait, there’s more! Not only are my potions powerful and reliable, but they also come in a wide range of varieties. Whether you’re looking for a love potion to bring romance into your life or a healing potion to mend your wounds, I’ve got you covered. Just let me know what you’re looking for, and I’ll make it happen.
So why wait? Take advantage of this incredible opportunity and experience the wonders of my potions for yourself. With my money-back guarantee, you’ve got nothing to lose. Don’t miss out on this chance to elevate your life with the magic of my potions. Get yours today and see the amazing results for yourself!”
“I brewed up this incredible elixir right in my own lab, and I promise you won’t experience any unwanted side effects. I like to call it homeopathetic medicine.”
And get this – you can charge a whole 2 shiny gold pieces for this foolproof guarantee. That’s right, as long as you don’t mix your potions with the wrong sign, you’ll be rolling in the dough. Even the neutral potion falls within the boundaries of this promise.
“I can totally, absolutely, 100% guarantee that what I have here is something truly extraordinary. It’s nothing short of a miracle in a bottle”.
When you mix a potion, it’s like getting a magical paycheck. You can charge as little as 1 gold piece, and no matter what ingredients you use, you’ll always get paid.
Creating The Potion
Making a potion for an adventurer is a lot like making a potion for a science experiment. First, I place two ingredient cards into my cauldron and give them a tap.
Next, the card reader shows me six different potions that can be made. I need to choose the potion that the adventurer wants me to make, even if I know that my ingredients can create a different one. I tap the potion that matches the one on the adventurer’s tile.
When you scan the cards and tap, the card reader won’t tell you what you mixed. Instead, it’ll show you how close you came by displaying one of four quality levels.
Show the other players your result. If you mixed #image.jpg or #image.jpg, you’ll know exactly which potion you made. Mark it on your results triangle and player board using tokens, just like when you perform an experiment.
If you ever blended potions, you’ve probably noticed that the outcome can be a bit puzzling. Sometimes, it’s not immediately clear which color you ended up with. Don’t worry, I’ve got you covered. When you mix two colors together and get a result that could be either of them, take a special token – it looks like an image of a bicolored potion – and place it on your results triangle. No need to mark the ambiguous results on your player board.
Now, if you mixed two colors and you only want to know which sign you got, things are a bit simpler. Just grab an uncolored ambiguous result token – you’ll see an image of it in the shape of a triangle – and place it on your result. This way, you can keep track of your findings without any confusion.
If you met the conditions of your guarantee, you can withdraw your cash from the bank. However, whether or not your guarantee is fulfilled, the occurrence of a mistake or misfortune will always result in a loss of 1 reputation point. As usual, set aside your two ingredients by placing them face down.
You may earn a small amount of money by selling faulty potions, but people will eventually find out. If your reputation sinks too low, adventurers will hesitate to purchase potions from you.
Refund Policy and Sales Terms
Hey there, adventurers! Let me start by saying that I, as an adventurer myself, want to make sure you understand all the terms and conditions regarding this potion. So, here they are:
First things first, you gotta pay up front. That means you have to give me the money before I hand over the potion to you. Fair enough, right? Now, listen carefully: if there happens to be a side effect that is already known to come with this potion, you can’t come crying to me asking for money back or any kind of compensation. Nope, not happening.
A Special Discount Just For You
“Step right up! Get your potions here! The cheapest potions in town! And guess what? Today, all you axe-wielding men out there can get a special discount!” Now, you might have already noticed that being the first one to grab this opportunity gives you an even bigger advantage than normal. But here’s the thing: if everyone rushes to choose this option, the poor last player won’t get a chance to sell a single potion. Tough luck, right?
Before we start choosing potions, there’s a chance for someone to become the first player by offering a discount. This happens before anything else. If there’s only one player on the action space, they skip the discount and go straight to selling.
Each player has four bid cards that give discounts of different values: 0, -1, -2, and -3. If multiple players want to sell a potion, they each secretly choose one bid card and place it face down on the table. When everyone has chosen, the bids are revealed all at once.
Adventurers love big discounts. Each bid card has smiley faces on them. The cubes are reordered based on the number of smiley faces. The player with the most smiley faces gets to sell their potion first.
But you know, the order we play in is really important. It’s actually what decides who wins when we have the same amount of smiley faces.
Remember to keep your card face up on the table until we finish resolving the action space. Be aware that your discount will limit your options when it comes to offering a guarantee.
When it’s your turn to sell a potion, you can’t offer a guarantee if the discounted price would be zero or less. Let me explain it with an example: Imagine that Red played her -2 bid card.
In this case:
– She can offer an exact-match guarantee for 2 gold pieces.
– She can offer a correct-sign guarantee for 1 gold piece.
– But she can’t offer either of the two lowest guarantees.
Even if Red knows she can’t meet the terms of the correct-sign guarantee, she can still offer it. She might want to see if her ingredients make a neutral potion, or she could simply be blocking others from making that potion later.
Now, let’s talk about the effects of reputation.
When you’re playing the game, your reputation is constantly changing. It can have a big impact on how things go for you. If you want to know more about how reputation works, keep reading.
When playing on the Publish Theory action space, we take turns like usual. During our turn, we have two options: we can publish a new theory or endorse a theory that someone else has already published.
Publishing a New Theory
Now, when it comes to publishing a theory, we have a few choices. We can publish a theory about an ingredient if we know its alchemical properties. But we can also take a risk and publish a theory if we just think we know the properties, or even if we’re not sure if anyone else knows. It’s up to us to decide whether to take a chance and publish early or wait until we’re absolutely certain.
So, here’s the deal: when I want to share my theory, I grab one of those alchemical tokens and plop it right on a book on the theory board. That’s how I make a public statement about what I truly think the ingredient in that book is. And to make it clear that it’s my theory, I just pop one of my seals down on any of the seal spaces – easy peasy!
Hey there! Let’s talk about getting paid as an academic, shall we? So, here’s the deal. When you publish your work, don’t expect your publisher to give you any money. Nope, you’re the one who needs to pay up! You gotta give one gold piece to the bank, my friend.
The Reputation Game
Got a theory? Keep it to yourself. Hide your seals face-down in front of you or behind your screen. No peeking allowed!
Why all the secrecy? Well, your seal is like a secret wager on the accuracy of your theory.
Now, those special seals with stars? Those are for your super sure bets. You’ve got two gold-starred seals and three silver-starred seals. Use them for theories you’d bet your reputation on. Maybe not your life, but close enough!
Gold-starred seals get you 5 victory points at the end of the game, while silver-starred seals earn you 3… if your theory pans out, that is. If your theory is wrong, you lose points. And watch out- if someone debunks your theory, your precious reputation takes a hit.
Hey there! Did you know that there are these special seals that you can use to hedge against certain aspects? They’re pretty cool. You can spot them by the question mark on the colored background. If it turns out that you were wrong about that aspect of the ingredient’s alchemical, no worries! You won’t be penalized. Just remember, only the color matters, not the size of the circle. But here’s the thing, these unstarred seals aren’t worth anything at the end of the game, so keep that in mind.
Now, here’s the deal with theories. If a theory isn’t debunked, its seals are kept face down and secret until the end of the game. So, they stay a mystery until the very end.
Check this out. You may come across a letter that goes like this: “Dear Colleague: If you are reading this letter, it is because my Theory of Scorpion has been questioned. Just so you know, I was always sure about the blue and green aspects of my theory. However, when it comes to the red aspect…
Take a Look at Tokens and Ingredients Available
When it comes to alchemy, there’s a rule I’ve learned: you can only publish a theory about an ingredient that doesn’t already have an alchemical token on it. Makes sense, right? I mean, each token corresponds to one ingredient, and each ingredient has its own token. So if someone else already claimed it, you can’t just come in and throw a theory out there. It’s like, sorry, buddy, but that theory’s taken.
Now, of course, there may be other theories floating around about that ingredient, but they won’t hold weight. The published theory is the one that people go with, the one that’s seen as legit. Trust me, I’ve tried telling people that their theory is wrong, but nobody listens. Once something’s published, it’s like gospel truth.
But hey, don’t get too discouraged. Instead of butting heads with these theory bullies, you can do something better: you can expose them in the next round. Yep, there’s a whole method for debunking theories. It’s called Debunk Theory, and it’s all laid out on the next page. So don’t waste your energy arguing with the know-it-alls, just wait for your chance to prove them wrong.
Backing Up A Theory
It can be frustrating when a colleague beats you to the punch and takes credit for a theory that you had already figured out. It’s unfortunate to see someone else getting recognition for “discovering” something that you knew all along, but at least you can still get some credit.
To put your stamp of approval on someone else’s theory, like when you publish your own theory, you need to pay attention to a few rules. You can’t endorse your own theory, because there can’t be two stamps of the same color on one theory.
To endorse a theory, you have to pay 1 gold piece to the bank. And if there are other players who have already endorsed that theory, you have to pay them 1 gold piece each as well. It’s like saying, “Sure, I’ll be a co-author, but it’ll cost you.”
Endorsing a theory doesn’t earn you any extra reputation, but it does make your stamp just as valuable as any other stamp on that theory.
Each theory can only have up to three stamps. In a game with two or three players, everyone can endorse the same theory. But in a game with four players, if a theory already has three stamps, you can’t add yours.
Remember, when you endorse a theory, it’s like putting your seal of approval on someone else’s work. And just like with your own theory, there’s a price to pay.
Research societies are so excited about specific elements that they’re willing to give you money for your studies. But before you can get that cash, you have to prove that you know a thing or two about their area of interest. Right in the middle of their plan is a board with five grants on it. Each one has a picture of three or four elements that you can study to win the grant.
Your first job is to get seals on theories about two of the elements shown on a grant. It doesn’t matter if the seals are from your own work or from someone else’s, and it doesn’t matter if the seals have stars or not. All that matters is that you’ve got ’em.
So get this: Blue has come up with a theory about scorpions. And get this, if he can come up with a theory about either toads or mushrooms, he’ll win a grant right away!
When you win a grant, you grab the tile and place it face down on your board. You also get 2 gold pieces from the bank, just like that. And at the end of the game, each grant is worth 1 or 2 victory points. Pretty sweet, huh?
The gold pieces are meant for scientific purposes. Yeah, officially you should only spend the money on things the grant committee would approve of. But, let’s be real here, most alchemists spend all their cash on some fancy new gadget. You know, like an “essential lab equipment that pushes research boundaries”. Ha ha!
Once you have a grant, it’s all yours. Nobody can snatch it away from you. It stays with you throughout the entire game. So, even if someone proves one of your theories wrong, you won’t lose the grant, and you won’t have to return any of the money.
Once you’ve received your initial grant, you can only secure additional grants if you have seals on all three depicted ingredients (or three out of four, if you’re going for the middle grant tile). This is what the number “3” on the back of your first tile signifies.
If you manage to make a single publication or endorsement that qualifies you for two first grants simultaneously, you must choose one of them to be your first grant. To qualify for your second grant, you’ll need seals on three ingredients.
3. Putting a Theory to Rest
Let’s talk about theories – those little gems of knowledge that can change the world. Some theories are better than others, more accurate, more trustworthy. It’s like a game, really. But in this game, being right can boost your reputation and being wrong can cost you.
Now, the debunking action is something you can do in the second round, but only if you have a published theory. It’s all about proving a theory wrong and gaining those sweet 2 reputation points. But here’s the catch – anyone who believed in that theory, well, they might lose some reputation.
If this is your first time playing, don’t worry about the master debunking rules just yet. They’ll make more sense once you’ve had some practice with apprentice debunking.
Now, the cool thing is that the debunking action can work differently depending on the variant of the game you’re playing. So, if you realize you’ve got the wrong variant set, just go back to the main menu and make the change.
Apprentice Debunking
So, here’s what you do: just tap the card reader and place it on the table where everyone can easily see it. What you’ll see on the card reader are 8 ingredients and 3 aspects. Now, when it comes to debunking, you don’t need to use any of the ingredient cards in your hand.
So, here’s the thing – debunking a theory is easier than it sounds. All you need to do is find one little thing that’s not quite right. Ready to give it a shot? Great!
First, take a look at the theory you want to debunk. See all those ingredients listed? Pick one of them and focus on it. Got it? Good!
Now, let’s dive into the specifics. The theory has all these different aspects, right? Each aspect has a symbol associated with it. Find the symbol that corresponds to the aspect you want to test. Keep it in mind!
Alright, now look at the card reader in front of you. It’s going to show you the symbol for that aspect of the ingredient. Take a good look at it! Is it the same as the symbol on the theory token? If it is, I’m sorry, but you haven’t debunked the theory. It doesn’t necessarily mean the theory is correct, but you haven’t proven it wrong either. Your reputation takes a hit though, losing 1 point. Bummer!
However, if the symbol on the reader is the complete opposite of the symbol on the token, congratulations! You’ve just debunked the theory. Well done! It’s time to spread the word – now everyone knows the symbol for that aspect of the ingredient. They can mark it down in their deduction grid. That’s progress!
Hey there! Let me tell you about this cool thing called debunking! So, basically, when you use this action, you can’t choose an ingredient that doesn’t have a theory that’s been published. Simple, right?
Let’s Master Debunking!
Now, the master variant takes things up a notch. It’s not just about knowing what’s wrong, but you also need to know about an experiment that proves it’s wrong. That’s some serious debunking power!
Alright, listen up! Here’s what you gotta do: take that card reader and place it where everyone can see it. Trust me, it’s crucial. Once it’s set up, you’ll see a set of 8 ingredients displayed.
Now, pay close attention. This part is important. The ingredient cards in your hand won’t be used for debunking. Got that? Good.
Here comes the fun part. Pick two ingredients from the set displayed on the card reader. Now, the card reader will show you a list of seven potions. Cool, right? Now, you need to select one of those potions.
Now, pay attention to what the card reader says next, ’cause it holds the key. There are two possibilities:
- The card reader might say that the two ingredients you picked can indeed make the potion you selected. That’s a confirmation, my friend.
- Or, the card reader might say that those two ingredients don’t make the potion you selected. Bummer, I know.
Now, let me break it down for you. If the card reader confirms that the two ingredients make the potion you selected, then it supports a theory. Simple, right?
But, if the card reader says that those ingredients don’t make the potion you selected, well, that’s a different story. It might debunk a theory or create a conflict between two theories. Mind-blowing, isn’t it?
Once we all understand my explanation, let’s tap .
If our experiment doesn’t disprove a theory or at least show a new conflict, we lose 1 point of reputation for wasting the scientific community’s time.
If we disprove a theory, that’s a success and we gain 2 points of reputation. In master debunking, I can demonstrate a conflict without specifically disproving a particular theory, and that also earns me 2 points.
But most of the time, I will have disproved something:
Disproving 1 Theory
Let me tell you about the most common case. It’s actually pretty simple. Sometimes, I find that one aspect of an ingredient is the complete opposite of what everyone else has been saying. Can you believe that? It’s like a little discovery! And you know what’s really cool? When that happens, I get 2 points! But here’s the thing, it’s not just good news for me. Everyone who believed the opposite is now in a bit of trouble. They might lose points, and that’s no fun. But hey, that’s just how it goes, right? It’s all explained in the Consequences of Debunking box.
Now, if you’re really good at this debunking stuff, you can skip the rest of the Master Debunking section. You’re like a master already! And who can blame you? This type of debunking is the most common one, after all.
But hold on a second. If something strange happens while you’re debunking, don’t worry. You can always come back to this section and learn more. It’s like having a backup plan, just in case.
Debunking 2 Theories
If you have theories for both ingredients in your demonstration, you can try to debunk them both at the same time. If you can demonstrate that both theories have an aspect that contradicts what they claim, then you have successfully debunked them.
When you debunk two theories, you need to reveal all the seals on both theories and add up the penalties for both. For example, if a player loses 10 points, it counts as one loss of 10, not two losses of 5. However, even if you successfully debunk two theories at once, you will still only receive 2 points as a reward. And you will only have the option to immediately publish one of the debunked theories, not both.
Demonstrating a Conflict
Sometimes your demonstration may show that one of two theories must be incorrect, but it does not reveal which one is wrong.
When I put two conflicting theories on the board, it’s a small victory for me. I earn 2 reputation points for each conflict demonstrated. The beauty is, no one loses points because we can’t say for sure which theory is right or wrong. There’s a catch though – I can’t publish my findings right away. I’ll have to wait.
Clashing Theories
So, let’s talk about what happens when two theories don’t quite see eye to eye. We call that a conflict. When two theories are in conflict, we use special tokens to mark them as such. These tokens are called conflict tokens.
Now, these conflict tokens don’t mess with the theories themselves. The theories stay intact with their seals and alchemical tokens. But here’s the twist – when a theory is in conflict, its seals no longer count for conferences, grants, and the top alchemist award. It’s like they lose their credibility or something. You can’t endorse a theory that’s in conflict. It’s just not allowed.
But here’s the thing – these conflict tokens don’t have any effect on victory point scoring at the end of the game. So, they don’t mess up your final scores or anything. They only come into play when you’re trying to debunk theories.
Now, what happens if one of the conflicting theories gets debunked? Well, in that case, both of the conflict tokens are removed from the board. And here’s the kicker – the other theory, the one that wasn’t debunked, goes back to being a normal theory. It’s like nothing ever happened. Even if it might not be the right theory, it gets another chance.
The Rules of Debunking
So, when you’re trying to debunk a theory, you have two options:
- You can use your choice of ingredients and resulting potion to debunk one specific theory. This means showing that the theory is wrong.
- Or, you can use your ingredients and potion to create a new conflict between two theories. Yep, you can start a whole new debate and show how these theories clash.
If your selection doesn’t accomplish either of these two tasks, you need to press the button and reconsider your demonstration. If you perform a demonstration that fails to achieve these objectives, it’s considered an unsuccessful attempt to prove something wrong, and you’ll lose 1 point of reputation.
When you demonstrate a conflict between two theories, it has to be a new conflict. If you demonstrate a conflict that is already represented by a pair of conflict tokens, it is not a valid attempt to debunk, and it will cost you 1 point of reputation.
However, you can use a theory that is involved in a conflict token to demonstrate a different conflict.