Contents
Rules for Playing the Can’t Stop Game
Are you ready to learn how to play the exciting Can’t Stop game? Let’s dive into the rules and get started on this thrilling adventure!
Objective
The goal of the game is simple – be the first player to reach the top of three columns on the game board. You’ll need to use strategy and a bit of luck to outsmart your opponents and claim victory!
Game Setup
Each player begins the game with four markers of the same color. The game board has eleven numbered columns, starting from the left side and going all the way to the right. Two dice are also required to play.
Turn Structure
On your turn, you’ll roll the two dice. The total number rolled determines your options for advancing on the game board. You can choose to advance on one or more columns that match the numbers rolled on the dice. For example, if you roll a 4 and a 2, you can choose to advance on the 4 and 2 columns, or on the 6 column (which is the sum of both numbers).
You’ll place one of your markers on the first available space of the chosen column(s). If another player already has a marker on that space, you can “bump” them off and take their spot. However, be aware that your opponents can do the same to you!
After placing your markers, you have the option to roll the dice again and take another turn. The catch is that if you can’t advance on any columns with the new dice roll, you lose all progress made during that turn. So choose your moves wisely!
Winning the Game
As mentioned earlier, the first player to reach the top of three columns wins the game. Once a player reaches the top of a column, they place one of their markers on the top space to claim it. The column is now “locked” and cannot be advanced upon by any player, providing an advantage to those who have claimed columns.
If multiple players reach the top of a column at the same time, the player who reached it with the fewest markers wins the tiebreaker. If there is still a tie, players continue to play until a winner is determined.
Final Thoughts
Now that you understand the rules, it’s time to gather your friends and embark on an epic Can’t Stop adventure! Remember to strategize, adapt to your opponents’ moves, and take calculated risks. May the dice be ever in your favor!

Alright, so here’s the deal. In this game, the goal is to win three out of the eleven number columns as fast as you can. To get there, you need to roll four dice and create two pairs. These pairs will determine the columns where you can place your white cones, also known as the runners.
Now, when it’s your turn, you can keep rolling the dice as long as you want. Just remember, you can only keep going if you can actually move or place one of your runners. If you can’t do that, well, your turn is over, and you lose any progress you made during that turn. Oops!
You know, sometimes we just can’t help ourselves. Even though we should have stopped, we just want to give it one more try. And then another. It’s like we’re under a spell or something. Can you relate?
Here’s what you’ll find in the game:
- 1 game board
- 4 red dice
- 3 white traffic cones (those are your runners, and everyone uses them)
- 44 player traffic cones (there are 11 cones of each color for the 4 players)
- A rulebook to help you get started
How to Play the Game
Hey there! I want to tell you all about this cool, fun game I know! It’s called “Advancing Cones,” and it’s all about being the first to reach the top of the game board. Let me explain the rules to you.
Setting Up the Game
So, to get started, you’ll need to place the game board right in the middle of the table. And then, each player gets to choose a color and put their 11 cones in front of them.
The game board has 11 columns, and they are numbered from 2 to 12. Now, here’s the thing – each column has a different number of squares. Some have more, and some have fewer. The ones with fewer squares are more challenging to roll, while the ones with more squares are easier. Cool, huh?
Remember how I said each player gets to choose a color? Well, that’s because they’ll be using those cones of their chosen color. Make sure they’re placed in front of each player on the table.
Oh, and by the way, the youngest player gets to be in charge of the dice and also gets 3 white cones called “runners.”
Playing the Game
When I play the game Can’t Stop, it’s always exciting to see who gets to go first. We take turns, starting with the youngest player and going clockwise. So, if it’s my turn, I’m the one who gets to roll all four dice at once. I have to try and make two pairs out of the numbers I roll, and those pairs will determine where I can put my runners.
Let’s Start Rolling!
Okay, let’s say it’s Anna’s turn to roll. She gives the dice a good shake and tosses them:
. Now, let’s see what combinations are possible:

Hi there! I’m going to tell you about a game that Anna plays. It’s called Tic-Tac-Toe, and I think you’ll love it!
In this game, there is a grid with nine squares. The grid is made up of three columns and three rows. Anna decides to put her playing pieces, called runners, in two different columns. She puts one runner in column 5, on the bottom square, and another runner in column 9, also on the bottom square.
Do you know how to play Tic-Tac-Toe? It’s really fun, and I’ll explain it to you!
Now, Anna has placed her runners, but the goal of the game is to get three runners in a row. It can be a row across, up and down, or even diagonal. Players take turns placing their runners until someone gets three in a row. Anna is hoping to win the game by putting her runners in columns 5 and 9.
So, as you can see, Tic-Tac-Toe is a simple game with lots of possibilities. It’s all about strategy and thinking ahead. Are you ready to play? I bet you’ll have a great time!

So, here’s the deal: I place a runner on the very last square of column 6, and another one on the very last square of column 8.

Hey there! I just wanted to walk you through a cool game called Can’t Stop. So, here’s what happened: Anna placed a runner on the bottom square of column 7, and then she moved it up by one square, which is a total of 2 squares.
Let me explain it in more detail:
If a player manages to form two dice pairs that allow them to introduce or move two runners, they are required to do so. For example, in this case, Anna had to introduce both runners.
However, a player can intentionally form the two dice pairs in a way that allows them to introduce or move only one runner. You see, in Anna’s case, she had the option to do that.
Once a player introduces at least one runner, they can choose to keep playing. This means they reroll all four dice and form two new dice pairs. After that, they can introduce or move one or two runners again.
Now, onto the second roll!
Anna rolls the dice again and gets:
. Now, she has two options:
- If you stop voluntarily (Fig. 3), you need to place one of your cones on each square that your runners have reached on the game board. And remember, you can only use one of your cones per column.
- If in a later turn, you introduce a runner in a column where you already have a cone, you place the runner on the square above the one with your cone.
- If you stop voluntarily later in that same turn, you move your cone up the board to the new square and replace the runner with your cone.
- So, I’ve decided to go with Option A on my first roll, then again on my second roll. I managed to establish cones on squares 2, 5, and 9. At this point, I think I’ll stop and not go for a third roll. You can see this in Figure 3.
- Alternatively, I could have kept rerolling the dice and moving my runners from the X’s in Figure 4. But eventually, I decided to stop voluntarily and stack my three cones on the squares where the runners were located. It doesn’t matter if an opponent’s cone is already there, like the yellow one in column 9, I’ll just stack my cones on top.
- Or, let’s say I didn’t stop voluntarily and instead rolled again. In that case, my turn would have ended, and I would have had to remove the three runners from the game board without any consequences. You can see this in Figure 5.
Picture this – I’m Anna, and I’m about to introduce you to an interesting game. You ready? Here’s how it goes: there’s a board with several columns. I get to be the third runner and I start at the bottom-most square of either column 2 or column 11, let’s call it “A”. Oh, and there are dice involved, but only one pair counts for this move.

Hey there! Let me share with you an interesting move in a game I recently played. I call it the “Runner Shuffle.”
So, here’s what happened: I placed the third runner at the very bottom of column 7, and then I decided to move the runner in column 6 one square upward. What a maneuver! It really added some excitement to the game.
You know, finding creative ways to move these runners and strategize is what makes this game so much fun. The possibilities are endless!

Hey there! Let me explain how the game works. You have four dice that you can reroll as many times as you want. The turns keep going until you either decide to stop or you’re forced to stop because you can’t move any more runners.
Note: Don’t let the opponents’ cones on the game board discourage you. They won’t stop you from introducing or moving a runner, or placing your own cone. You can simply stack the cones on top of each other if needed (check out Fig. 4).
If you find yourself unable to place or move a runner after rolling the dice, you’ll have to halt your turn. Unfortunately, this means you lose all progress made during this turn, and you must remove your runners without any impact.
During this forced stop, you’re not allowed to place new cones on the board or move any of your existing ones (see Fig. 5).
Options on the Third Roll

Once Anna finishes her turn, it’s the next player’s turn. They take the three runners and four dice. If they want, they can rotate the game board to make it easier to see the numbers.
It’s always important to think about whether it’s better to stop voluntarily before losing everything you’ve gained during your turn. The game is called “Can’t Stop” for a reason, after all.
How to Win a Column
If a player reaches the square at the top of a column with a runner, they have the option to keep rolling the dice or stop voluntarily.
However, it’s important to remember that once a runner is placed on the top square of a column, it cannot be moved anymore, even if the player rolls the matching number on the dice. This increases the risk of being forced to stop and losing that column. So, it’s usually a good idea to stop voluntarily.
So, here’s the deal. In this game, when it’s my turn, I put my cone right on the number square. And get this, all the other cones in that same column – they go back to their owners. Yep, that’s right. For the rest of the game, nobody can put a runner in that column, not even the person who won it.
Once a Column is Won
Here’s the thing: if there’s still a column that hasn’t been won, meaning the number square at the top isn’t occupied by a cone yet, any player can have a go at winning it. But, and this is important, they have to roll the right dice pairs. No cheating allowed!
Here’s the big moment. As soon as I, or any player, wins a third number square and claims that top column, game over. I mean, that’s it. The person who won that column? They’re the ultimate champion of the game. Pretty cool, huh?
