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Welcome to the Ticket to Ride: Seattle Rules!
Hey there! I’m here to guide you through the rules of the exciting game Ticket to Ride: Seattle. So, let’s dive right in and get ready for an amazing adventure!
In Ticket to Ride: Seattle, you’ll embark on a thrilling journey to build train routes connecting different neighborhoods in the beautiful city of Seattle. Your goal is to score as many points as possible by claiming routes and completing your Destination Tickets.
Objective
The objective of the game is to earn the most points by strategically connecting routes and completing Destination Tickets. Each completed route will earn you points, and the longer the route, the more points you’ll score! So, make sure to plan your moves wisely!
Routes and Cards
To claim a route, you’ll need to collect the specific colored Train Cards shown on the route. The number and types of cards required are shown on the game board. Keep an eye out for Wild Cards too – they can be used as a substitute for any colored card!
You can collect Train Cards by either drawing them from the deck or taking face-up cards from the table. But be careful, because your opponents might snatch the card you need right in front of you!
Wild Cards
Wild Cards, also known as Locomotive Cards, can be a game-changer. With a Wild Card in hand, you can claim any route, regardless of its color. So, they’re like a secret weapon – use them wisely and surprise your opponents!
Destination Tickets
Destination Tickets are special cards that will give you additional points if you can connect the two cities listed on the card. However, be careful, because if you fail to complete the routes on your Destination Tickets, you’ll lose points at the end of the game! So, choose wisely and consider your strategy carefully.
Gameplay
During your turn, you have three options: draw Train Cards, claim a route, or draw Destination Tickets. You can only choose one action per turn, so think strategically!
Remember, the more routes you claim, the more points you’ll score. But also, keep an eye on what your opponents are doing – they might be close to completing a route you need!
End of the Game
Once a player has two or fewer Train Cars left, each player, including that player, gets one final turn. After that, the game ends and it’s time to count up your points!
You’ll score points for each completed route on the board and for the cities connected on your Destination Tickets. But don’t forget, if you didn’t manage to complete a route on your Destination Ticket, you’ll lose points instead!
Conclusion
Ticket to Ride: Seattle is an exciting and strategic game that will challenge your planning skills. Throughout the game, you’ll need to carefully choose your routes and collect the right cards to claim them. So, put on your game face and get ready for an epic train adventure through the stunning city of Seattle!


I’m going to tell you all about the amazing game called Ticket to Ride: Seattle. Exciting, right? Now let’s get into the nitty-gritty of what you need to play this game.
To start, you’ll need a few things:
– The Ticket to Ride: Seattle game board.
– A set of train cards, which we’ll call automobile cards for this game, from either Ticket to Ride or Ticket to Ride: Europe.
– 30 train pieces, or automobiles, in each player’s chosen color. You can use the ones from Ticket to Ride or Ticket to Ride: Europe.
– A scoring marker in each player’s color.
– 17 transit tokens with a bus symbol on one side and a train symbol on the other.
– 40 route tickets.
– 3 bonus cards.
– 2 scoring reference cards.
Now that we have our game set up, let’s talk about the goal. The aim of the game is to score the most points. You can do this by building roads, bus lines, and train lines. Completing destination tickets for passengers who want to travel between different neighborhoods also earns you points. And if you manage to create the longest single road, complete the most bus tickets, or finish the most train tickets, you’ll earn bonus points!
So grab your game pieces and get ready for an exciting journey in Ticket to Ride: Seattle. Have fun building and strategizing to become the ultimate winner!
Setting Up the Game
To start playing Ticket to Ride: Seattle, first, put the game board in the middle of the play area. Then, hand out cars to each player based on their chosen color. Next, place all the players’ scoring markers on the 0 space on the score tracker at the edge of the board.
Now, shuffle the deck of car cards and give each player 4 cards. Also, reveal 5 car cards face up next to the game board. If there are 3 Joker multicolor train cards among them, discard all the face up cards and replace them with 5 new ones.
Finally, deal 3 destination tickets to each player. Keep at least 1 ticket, and put any discarded tickets back at the bottom of the ticket draw pile.
Game Play
When it’s my turn, I have a few options:
Draw 2 new automobile cards
If there are some cards face up, I can choose to draw 2 of them. Or, I can draw 2 cards from the top of the pile.
But if there’s a Joker among the face up cards, I can only draw 1 card. I have to be careful! I’ll replace each card I draw with a new one from the top of the pile.
Oh, and if I see 3 Jokers in the face up cards, I have to get rid of them all. I’ll replace them with new cards from the top of the pile. If I need to, I’ll shuffle the whole deck to get new cards.
Play an automobile
If I have the right cards, I can place an automobile on the board. I need to match the number and color of cards with the empty spaces between two neighborhoods. That way, I can connect them with an automobile route.
Hey there! Let me tell you about building routes in this game. It’s pretty cool! The whole route has to be built all at once. You can use any color cards to fill the gray routes, but they all have to be the same color. Oh! And guess what? You can always replace any card with a Joker, even for the entire route. How awesome is that?
Now, here’s the deal with double routes. You can only complete one of them for a pair of neighborhoods with a double route between them. Makes sense, right?
Oh, and remember, the Clyde Hill – Overlake route is a bit special. It’s like an overpass and doesn’t connect with the 3-length double route underneath it. So be careful when dealing with that one.
By the way, you earn points for completing an automobile route. Super exciting!
You Can Play a Transit Station
Now, if you want to play a transit station in a neighborhood, you gotta follow these steps. First, you need to play 1 automobile card that matches the color of the route leading into that neighborhood. But hey, the gray cards can be any color, so you’ve got some flexibility there. After you play the card, you can place the transit marker bus side up in the neighborhood. Boom! You did it!
If you want to place a train transit marker, you’ll need to get rid of a Joker card too.
You can’t have two transit markers of the same type in one neighborhood, but you can have both a bus and train station in any neighborhood. And if you build a transit station, you’ll earn points (check out the Scoring section).
Get 3 new tickets
You have to keep at least one (or more) of the tickets you draw, and any unwanted tickets can be discarded to the bottom of the ticket deck.
Scoring
There are many ways for you to score points. They include:
- If you play an automobile route, you’ll immediately receive a certain number of points based on the number of cards you played. Consult the reference cards for more information.
- When you play a transit station, you immediately earn points based on the number of cards played, excluding the Joker discard for train transit stations. Check the reference cards for details. The second transit station in a neighborhood is worth half the points of the first one, rounded up.
- During the end of the game, tickets are worth the points indicated next to the automobile icon if you have an unbroken path between the two neighborhoods using only your own automobiles.
You know at the end of the game, the tickets are worth the bus/train points (the number next to the bus/train icon) if you can trace a route between the two neighborhoods where both ends and every neighborhood in between has a transit station of the requisite type (bus or train). It’s allowed to score both the automobile points and bus/train points.
Also, if the tickets are incomplete at the end of the game, they lose points. That means they don’t score either the automobile or the bus/train points. The incomplete tickets cost the player a negative value of the lower number on the card, in points.
At the end of the game, I wanted to share something important with you. Bonuses are given out to recognize outstanding achievements. They are given to the player who has the longest continuous chain of cars, ignoring any roads that branch out (that’s worth 10 points!). We also reward the player who has completed the most bus tickets and the player who has completed the most train tickets, also worth 10 points each. In the event of a tie, both players get the bonus. And guess what? It’s even possible for a player to earn more than one bonus. So, give it your all and see if you can snag those bonuses!

When the game is about to end, there are two ways for that to happen. The first is when the last transit station is built. The second is when a player, after building an automobile route, has only 1 or 2 automobiles left.
In either of these cases, every other player, including the one who triggered the end of the game, gets one more turn. After that, the final scores are counted.
Rules For Two Players
If you are playing with just two players, the rules are slightly different. Everything works the same as explained above, but there is one exception. All double routes on the map between two adjacent neighborhoods, except the Downtown Sodo route, can only be claimed by one player.
If you are the one claiming a double route, you can use either of the two route colors. However, the Downtown Sodo double route can be claimed by both players, just like in a game with three or four players.