Ticket to Ride: A Guide for Playing the Game
I want to talk to you about an exciting board game called Ticket to Ride. If you haven’t played it before, you’re missing out! The game is all about creating railway routes and connecting cities across a map. You’ll need strategy, planning, and a little bit of luck to win. Let’s dive in and I’ll explain how to play!
Object of the Game
In Ticket to Ride, your goal is to build train routes between cities and complete your destination tickets. Destination tickets are cards that show specific routes you need to connect. The more routes you complete, the more points you earn. The player with the highest score at the end of the game wins.
Game Setup
To set up the game, the game board is placed in the middle of the table. Each player receives train car cards, destination tickets, and a set of colored train playing pieces. Depending on the number of players, a certain number of train cards are placed face-up on the table. These cards will be used to build your routes.
Gameplay
On your turn, you have a few different options. You can draw train cards, claim a route, or draw new destination tickets. To draw train cards, you can either take two cards from the face-up deck or draw blind from the face-down deck. Each train card corresponds to a specific color train. You’ll need these cards to claim routes on the board.
Claiming a route is how you build your train routes. Each route on the board has a specific color and requires a certain number of cards of that color to claim it. You’ll play your train cards to the table and place your colored trains on the route. Once a route is claimed, other players can’t claim it.
Drawing new destination tickets allows you to get new routes to connect. Be careful, though, because if you don’t complete a destination ticket by the end of the game, you’ll lose points instead of gaining them.
Strategy Tips
When playing Ticket to Ride, it’s important to plan your routes carefully. Try to connect cities that are close together to save train cards. Look for opportunities to block your opponents from claiming routes they need. And always keep an eye on the destination tickets you have and how you can complete them to earn more points.
Conclusion
Now that you have a basic understanding of how to play Ticket to Ride, it’s time to gather some friends, set up the game board, and start building your railway empire. Remember, the player with the highest score at the end wins, so plan your routes wisely and have fun!

Note: Remember, if you want to score points, you need to complete the route indicated on your Destination Tickets.
Getting Ready
First, I’ll place the map in the center of the table. Then, each of us will grab our set of 45 colored train cars and our matching scoring marker. Make sure to put your marker on the start space.
We’ll shuffle the train cards and each of us will get dealt 4 cards. The rest of the train car cards will go next to the board, and we’ll reveal the top five cards face-up. Don’t forget about the Longest Path Bonus card, which goes face-up next to the board too.
Now, someone will shuffle the Destination Ticket cards and deal 3 cards to each of us.
It’s up to you which cards you want to keep. You have to keep at least two Destination Ticket cards, but you can keep all three if you want.
When playing the game, I need to place the returned cards at the bottom of the Destination Ticket deck, which is right next to the board. You and all the other players must keep your Destination Tickets secret until the game is over.

Tutorial Video
Game Play
So, I’m here to teach you how to play this awesome game. Let’s get started!
First things first, we need to choose a player who will go first. Typically, the most experienced player gets this honor. After that, the game will proceed in a clockwise direction until it ends. Simple, right?
Now, each player will take their turn. On your turn, you will have three options:
- Option 1: Draw Train Car Cards
- Option 2: Claim a Route
- Option 3: Draw Destination Tickets
Note that you can only choose one of these options on your turn. It’s all about making the right decision!
Draw Train Car Cards

When I start playing, I have the option to draw two Train Car cards. I can either choose from the cards that are face-up or take the top card from the deck.
If I decide to take a face-up card, I have to reveal a replacement card from the deck and place it face-up.
Next, I draw my second card. I can either choose from the face-up cards or take the top card from the deck. However, if one of the face-up cards is a locomotive card, I’m not allowed to pick it.
It’s good to know that I can hold as many cards as I want in my hand at any time.
In the game, there are 8 types of regular Train Car cards. Besides those, there are also Locomotive cards. The colors of these cards match the different routes between cities on the game board.
Locomotive cards are unique because they are multi-colored and can be used as a wild card in any set of cards.
If I want to replace a card that is a locomotive, I can’t take it right away. If, at any point, 3 out of the 5 cards that are face-up are Locomotives, all 5 cards are discarded immediately and replaced with 5 new face-up cards.
When the deck of cards runs out, the ones that have been discarded are shuffled together to create a new draw pile deck.
Once the deck is empty and there are no more discarded cards available, I can no longer draw another Train car card. In this case, I can only claim a route or draw Destination Ticket cards.
Claiming Routes
In order to claim a route, I need to play a set of cards that matches the number of spaces on that route. The set of cards must all be the same type.
Once I claim a route, I can place one of my plastic trains on each space of the route, and all the cards used to claim the route are discarded.
When playing the game, you have the power to grab any open path on the game board. The best part is, you don’t even have to connect it with any routes you’ve already claimed. As the game progresses, remember that you can only snag one path per turn. However, there’s a catch. If you come across a pair of cities that are connected by two routes, you can’t claim both routes as yours. Tough luck!
Note: When playing with 2-3 players, each player can only use one of the double-routes. Once one route has been claimed, the other route becomes closed to the remaining players.
Scoring Table for Routes
When you claim a route, you earn points and move your scoring marker accordingly:

Destination Ticket Cards Remastered
Destination Ticket Cards are a vital component of the game. They hold the key to my victory or defeat. They may seem simple, but these cards are full of hidden treasures.
When I embark on my journey, I must carefully consider the destinations I want to reach. The cards provide me with valuable clues, like whispers from the wind. They guide me towards my goals, helping me plan my route across the vast map.
Oh, the choices I must make! Each card presents a tantalizing opportunity, but also a potential pitfall. I must weigh the risks and rewards, considering the distance I need to travel and the number of trains I have at my disposal.
Choosing the right cards is no small feat. I need to strategize and think ahead. I must envision the future, predicting the moves of my opponents. It’s a battle of wits and cunning, where each card plays its part in the dance of victory.
But beware! Destination Ticket Cards can be a double-edged sword. If I’m not careful, I may be led astray, my plans foiled by an unexpected detour. I must be prepared for the unexpected, ready to adapt and adjust my strategy on the fly.
Understanding the hidden nuances of these cards is the key to mastering the game. They are not just pieces of paper; they are portals to adventure. They hold the power to elevate my status or send me spiraling into defeat.
So, my fellow adventurers, heed my words: embrace the challenge of deciphering the secrets held within these cards. Let them guide you on your journey, but always remember to tread carefully. The fate of victory lies in your hands.

So here’s the deal: when you play the game, you have the option to draw more Destination Ticket cards. You can do this by taking 3 new cards from the top of the Destination Ticket Deck.
Now, you gotta keep at least one of the cards, but you can also choose to keep 2 or even all 3 of them if you want. The cards you decide not to keep get returned and put on the bottom of the Destination Ticket Deck.
Each Destination Ticket comes with the names of two cities on the map, a point value, and here’s the important part: if you can connect those two cities during the game, you earn the points indicated on the card at the end.
Now, if you can’t make the connection between the cities on the card, well, here’s the bad news: you lose the amount of points shown.
The thing about Destination Tickets is that they’re kept secret. So you can have as many as you want, and nobody needs to know until the end of the game.
Let’s Wrap It Up
Okay, so when you’re down to 2 or fewer trains in your stock at the end of your turn, that’s when the final turn begins.
Once you make that turn, the game will be over, and you need to figure out your total score.
Calculating Points

When I play the game, the points I earn for completing routes are already calculated.
After that, I reveal all my Destination Tickets and add or subtract the values shown.
If I have the longest continuous path of routes, I get a special bonus card that adds 10 points to my score. If there’s a tie, both players get the bonus points.
My continuous path can have loops and go through the same city multiple times, but I can’t use the same plastic train more than once.
The player with the highest score is the winner of the game.