Contents
The Hobbit Game Rules
I want to talk to you about the game “The Hobbit”! It’s a super exciting game that you’ll love playing. Let me explain the rules to get you started.
First, you’ll need a few things: a game board, six-sided dice, game pieces, and cards. The game board is like a map that shows you different places in Middle-earth. The dice will help you move your game piece around the board. Game pieces represent the characters from the book, like Bilbo or Gandalf. And finally, the cards will give you special actions or events during the game.
To start the game, each player chooses a game piece and places it on the Shire. You’ll take turns rolling the dice and moving your piece. When you land on a new space, you might draw a card with some instructions. It could be something fun like finding treasure or a challenging event like facing an enemy.
The goal of the game is to reach the Lonely Mountain and defeat the dragon Smaug. On your way, you’ll have to make important decisions, face dangerous challenges, and strategize to stay ahead of the other players. Along the way, you’ll also collect treasure, which can give you extra points.
The game ends when someone defeats Smaug and reaches the Lonely Mountain. At the end of the game, you’ll add up your points from treasure and actions to see who wins. The player with the most points is the victorious Hobbit!
Remember, the key to winning is smart decision-making and a little bit of luck. So, if you’re ready for an adventure in Middle-earth, grab your game board and let’s play “The Hobbit”!


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- 1 Game Board
- 1 Bilbo Figure
- 1 Smaug the Dragon Figure
- 38 Event Cards
- 31 Adventure Cards
- 5 Character Boards
- 15 Scoring Markers (5 green, 5 purple, 5 red)
- 60 Dwarf Cards
- 24 Dragon Tiles
- 50 Provision Tokens
- 1 Ring Token
- 5 Dice
- 60 Jewels
Setup

Alright, let me break it down for you. We’re about to embark on a grand adventure in the magical world of The Hobbit. First things first, we need to set up the game board. Unfold it and place it on the table. Make sure to position Bilbo, our main character, on the “Bag End” space, and our not-so-friendly dragon, Smaug, on the “Kill Smaug the Dragon” space.
Now, we’ve got these cards called Event cards and Adventure cards. These cards have numbers from 1 to 4 on their backs. Let’s get organized: sort the Event cards and Adventure cards by their numbers, creating eight different stacks. Take each stack and shuffle them separately, so we’ve got a nice mix of surprises. Once that’s done, place the face-down Event stack labeled “1” on top of the face-down Adventure stack labeled “1.” Repeat this process for stacks “2,” “3,” and “4.” Now arrange these four stacks as shown in the diagram above.
Now, for each player, we’ve got these character boards. Each player should take one and place it in front of them. Time to put our characters in position! Here’s what you’ll need:
![]() Character board |
When you play The Hobbit game, you need to use different scoring markers for each track. These markers help keep track of your progress and determine your scores throughout the game. Here’s how you set them up:
– Place a green scoring marker on the Initiative track.
– Place a purple scoring marker on the Cunning track.
– Place a red scoring marker on the Strength track.
For your first game, start by positioning your scoring markers two spaces up from the bottom on each track. This will give you a good starting point.
If you want a standard game, move your scoring markers one space up from the bottom on each track.
And if you’re looking for a real challenge, place your scoring markers on the bottom space of each track. This will make the game more difficult.
Remember, any unused boards and markers should be returned to the box. Happy gaming!
So, here’s what you need to do to get started with the game. First, shuffle the Dwarf cards and deal five of them to each player. The rest of the cards will be placed next to the game board as a face-down stack, ready to be drawn from.
Now, each player gets three provisions to help them along the way. Make sure to keep them close, as they will come in handy throughout the game. Oh, and don’t forget about the jewels! Keep them in a pile nearby, within easy reach.
The next step is to shuffle the Dragon tiles and place them all face down near the board. These tiles will add some excitement and unpredictability to the game. And finally, make sure to place the remaining provisions, the Ring, and the dice near the board as well. You’ll need them later on.
Now, let me tell you about the object of the game. The goal is to be the first player to gather enough jewels and escape the dragon’s lair. It won’t be easy, but with a bit of luck and strategy, you can do it. Just keep your wits about you and stay one step ahead of your opponents. Good luck!

Hey there! I’m going to tell you about this super cool game called “The Hobbit: An Unexpected Journey.” In this game, you get to be a Dwarf and help Bilbo on an exciting and dangerous adventure from the Shire to The Lonely Mountain.
The goal of the game is to bring back the treasure that was stolen from the Dwarves a long time ago. Now, it’s being guarded by a fierce dragon called Smaug!
![]() Movement Track |
As Bilbo progresses on his journey, you’ll use special Event cards to move forward. But that’s not all! Each space on the board also gives you a chance to make your character stronger and better. Plus, the Event cards can also give you some awesome gifts and opportunities!
On Adventure spaces, you’ll come across enemies that you’ll need to defeat to collect treasure. Use the resources you’ve gathered on your journey to help you in battle. Whoever has the most treasure at the end of the game wins!
Game Play
Let’s begin by revealing the top Event card in stack “1”. These cards come in three different types:
- Travelling cards will make the party move forward.
- Ability cards can be saved for later use to gain an advantage.
- Gift cards immediately give benefits to players.
Note: Some Event cards have different effects depending on the number of players. The same card can be resolved as either a Travelling card or a Gift card, as instructed.
A. Travelling Cards
![]() Travelling Card |
If the revealed Event card is a Travelling card, here’s what you should do:
- When I play Dwarf cards, I quickly get 5 new cards by drawing from the face-down deck of Dwarf cards.
When playing the game, each of us starts by looking at our hand of Dwarf cards. We secretly choose one card and place it face down in front of us. The number on the cards determines the order in which we take turns, from lowest to highest.
Once we’ve made our choices, we all reveal our cards at the same time. The player who revealed the card with the lowest number becomes the active player.
The active player then discards their Dwarf card by putting it face up next to the stack of Dwarf cards. They move Bilbo one space on the game board and experience the effects of that space. This could be gaining more provisions, developing their character, or taking damage (shown by an X over the icon).
After the active player has taken their turn, the player with the next-lowest numbered Dwarf card becomes the new active player. We repeat this process until all players have had their turn.
Enjoy the game!

Example: Imagine a group of players playing a game where they each have Dwarf cards with different numbers. There are four cards, numbered “2”, “10”, “22”, and “35”. Now, let’s see what happens in the game based on the numbers on these cards.
First, the player with the card numbered “2” has the lowest card. As a result, they get to move Bilbo one space on the board. In addition, they receive one Cunning, which helps them advance their scoring marker on the Cunning track by one space.
Next, the player with the “10” card gets their turn. They also move Bilbo one space on the board. But this time, they receive two provision tokens.
After that, it’s the player with the “22” card’s turn. They move Bilbo one space and are rewarded with two Initiative.
Finally, it’s time for the player with the highest card, “35”. They move Bilbo one space as well, but unfortunately, they lose one Strength.

So, here’s the deal: when I move Bilbo to a space with the Ring, I gotta put the Ring token in front of me. But here’s the catch – my cunning takes a hit. I gotta move my purple Cunning marker down by one space on my Character board.
Now, if a card says, “All lowest positions advance,” we gotta do a little comparison game. We all check where our green scoring markers are on our Character boards. The player with the lowest one gets to move it forward by one space.
If there’s a tie, though, all tied green markers move forward. Same goes for purple markers, then red markers. But here’s the thing – the markers can’t go higher than the top or lower than the bottom space on the Character board.
Hey there! Here’s an important tip: If there are only two players, don’t forget to reveal an extra Dwarf card from the deck when you reach Step 2. This way, the party will always advance three spaces.
Now, when Bilbo moves forward thanks to this third card, we ignore all the effects of the space he lands on.
B. The Cool Ability Cards
![]() Ability Card |
Let me show you how bidding for Ability cards works. Just follow these simple steps:
- First, take a look at your hand of Dwarf cards. Choose one that you like and keep it a secret by placing it face down in front of you.
- Once everyone has chosen their Dwarf card in secret, it’s time to reveal them all at once. Exciting, isn’t it?
When a Dwarf player reveals an Ability card, they must choose either the highest or lowest revealed Dwarf card to receive the Ability card. Once this decision is made, all revealed Dwarf cards are discarded by placing them face up next to the stack of Dwarf cards.
Gift Cards
![]() Gift Card |
If the revealed Event card is a Gift card, you simply need to follow the instructions written on the card. Gift cards immediately provide benefits, such as provisions or increases to Initiative, Cunning, or Strength.
Once the activity on the Event card is complete, you return the card to the box, unless it is an Ability card. In that case, the Ability card remains displayed in front of the successful bidder. Then, you reveal the next Event card.
Keep going until Bilbo reaches the final space of the first part of Adventure 1: “Battle the Goblins”. Then, move him onto the Adventure space. The first leg of the journey is done. (If there are four players, Bilbo automatically goes to the Adventure space, so the player who moves him won’t face any consequences). Get rid of any remaining Event cards and put them back in the box. Once Bilbo enters an Adventure space, he stays there until the current Adventure is finished. Now, it’s time to collect some treasure!
The first Adventure is played like this:
![]() Adventure Area |
First, each player gets the amount of provisions shown in the Adventure space.
So here’s the deal: the player who goes first is the one with the highest Initiative. That’s the person with the green marker on their Character board in the top spot. They get to reveal the first Adventure card and put it right on the table in front of them. Simple enough, right?
But what happens if two or more players have the same highest Initiative? Well, in that case, things get a little more interesting. Each of those players has to reveal a Dwarf card from the deck. And the player with the highest number on their Dwarf card wins the tie. So it’s like a little mini-competition within the competition. Exciting, isn’t it?

When playing the game, I’m always striving to collect the right number of jewels, as indicated on the Adventure card. It’s all about strategy and making smart decisions.
To have a shot at winning those jewels, I know I need to have at least 2 provisions. If I don’t meet this requirement, I have to pass on the challenge. And if I decline the challenge altogether, the Adventure card gets passed to the next player in a clockwise direction.
But if I decide to take on the challenge, I have to gather the specified number of shields, axes, and provisions shown on the Adventure card.
My first move is to roll all 5 dice. Then, I can choose to reroll some of them, but only up to the number indicated by the dice symbols on my Cunning track that are at or below the purple scoring marker.
Now let me break it down for you. First, I’ll count up all the symbols on the dice. Then, I’ll add any extra shields I have from my Initiative track and any extra axes from my Strength track. If I need more provisions, I can use my provision tokens, but I’ll have to put them back in the box afterward.

If you have the Ring, you have the power to choose any side of your dice after rolling. As long as you keep the Ring, this ability is yours.
You can also use your Ability cards to improve your results, but only once per card. After using an Ability card, you must put it back in the box.
If you meet or exceed all the requirements on the Adventure card, you win the challenge. Take the specified number of jewels from the treasure pile and return the Adventure card to the box. The player to your left will then reveal the next Adventure card.
If I fail to meet any of the requirements on the Adventure card, I lose the challenge and have to draw a random Dragon tile. And let me tell you, these Dragon tiles can be a real pain, with different symbols and consequences.
One symbol is Crossed-out Provisions. If I get this symbol, I lose some of my provisions. That means I have less food to rely on during my adventure.
Another symbol is Crossed-out Initiative, Cunning, or Strength. If I get any of these symbols, I have to decrease the corresponding scoring marker on my Character board. It’s like losing a part of myself, my abilities and skills get diminished.
![]() Dragon Tile In this example I lose 2 provisions and Smaug advances 1 space. |
There’s also the Dragon’s Head. This is the symbol of Smaug, the dragon. If I get this symbol, Smaug moves closer to Bilbo on the game board. And trust me, we don’t want Smaug getting any closer!
When you lose a challenge, you pass the Adventure card to the next player in a clockwise direction. The next player can choose to either pass or try to overcome the challenge. This process continues until all players have either passed or failed the challenge.
If all players pass without anyone attempting to overcome an Adventure card, the card is returned to the box. The player with the highest Initiative then reveals the next Adventure card.
If Smaug’s challenge is not taken up by at least one player and all players pass, Smaug moves one space closer to Taketown on the board.
If Smaug reaches Taketown before the game is supposed to end, the game ends prematurely.
Now that we’ve played all the cards in this Adventure, it’s time to move on to the next journey. Let’s see what awaits us in the next Event card from the next stack. We’ll keep going with journeys and Adventures until we complete the final Adventure, unless Smaug reaches Eaketown and ends the game prematurely.
The Game’s End
When the game comes to a close, the player with the most jewels emerges as the victor.
In case of a tie, the player who has collected the most provisions will be considered the winner. If two or more players are still tied after this, they will be declared joint winners!
Variations in the Game
Character Points
Hey there! Did you know that in this game, you and your fellow players can decide to reward yourselves with extra jewels based on how well you develop your characters? Pretty cool, right? You can find these bonuses on the right edge of your Character boards.
Now, when the game comes to an end, each one of you will give yourselves a number of jewels. The number of jewels corresponds to the position of your lowest scoring marker. It’s a way to encourage everyone on this long journey to find a good balance and make sure you’ve done your best!
The Bitter End
Here’s a twist! You and your friends can also agree that if the dragon Smaug reaches Laketown, the game is lost for all of you. This is a powerful motivation to work together and cooperate. But don’t worry, if you successfully complete the game, the player with the most treasure will still be the ultimate winner.
Leveling the Playing Field
We all have different skills and experience, right? Well, to make things fair, you can start the game with your markers on different difficulty levels. This way, even if some of you are more experienced than others, everyone has a chance to shine and enjoy the game to the fullest.






