Contents
- 1 Welcome to the Snowdonia Game!
- 1.1 Setting up the Game
- 1.2 Understanding the Cards
- 1.3 Taking Your Turn
- 1.4 Earning Victory Points
- 1.5 Winning the Game
- 1.6 What’s Included
- 1.7 Setup
- 1.7.0.0.1 Game Board
- 1.7.0.0.2 Start Player
- 1.7.0.0.3 Player Pieces
- 1.7.0.0.4 Surveyors
- 1.7.0.0.5 Labourers
- 1.7.0.0.6 Railway Route: Station Cards
- 1.7.0.0.7 Railway Route: Track Cards
- 1.7.0.0.8 Rubble
- 1.7.0.0.9 Action Space Cards
- 1.7.0.0.10 Game Markers
- 1.7.0.0.11 Contract Cards
- 1.7.0.0.12 First Weather Forecast
- 1.7.0.0.13 Trains
- 1.7.0.0.14 Stock Yard And Supply Bag
- 1.7.0.0.15 General Supply
- 1.8 Supply Table
- 1.9 Introducing Contract Cards
- 1.10 Here’s the Game Sequence:
- 1.11 A. Rounds
- 1.12 End of the Game
Welcome to the Snowdonia Game!
So, you’re ready to embark on an adventure in the magnificent world of Snowdonia? Great choice! I’ll be your guide as we take a look at the rules and guidelines so that you can make the most of your experience.
Setting up the Game
First things first, let’s get everything set up. You’ll need the game board, which represents the stunning landscape of Snowdonia. Place it in the center of your play area so that everyone can reach it easily. Each player will also need their own player board, which shows their progress and resources.
Understanding the Cards
We have a lot of cards in this game, so let’s break them down into two categories: Train cards and Contract cards. Train cards allow you to build railways and stations, while Contract cards represent the jobs you need to complete in order to score points.
Taking Your Turn
When it’s your turn, you have two main actions you can perform: Plan or Work. During the Planning phase, you can acquire Train cards, gather resources, or secure contracts. This is the time to strategize and set yourself up for success.
Once you’ve finished planning, it’s time to put your plan into action during the Work phase. This is when you can build railways, lay tracks, and complete contracts. Remember to manage your resources wisely, as they can be quite scarce.
Earning Victory Points
The ultimate goal of the game is to earn victory points. You can do this by completing contracts, building railways, and achieving certain milestones. Keep an eye on the scoring track to see how everyone is progressing.
Winning the Game
Once the game has reached its end, it’s time to determine the winner. The player with the highest number of victory points is crowned the champion of Snowdonia. Congratulations!
Now that you’ve got the basics down, it’s time to dive into the world of Snowdonia. I wish you the best of luck on your journey, and may the mountains bring you great success!

Imagine standing at the foot of Snowdonia, surrounded by mist, as the peaks rise majestically before you. It’s hard to believe that these towering mountains, with Snowdon herself reigning as the highest at 1,085 meters, are even conquerable. But in 1894, the Snowdon Mountain Tramroad and Hotels Company Limited was formed with an audacious plan – to build a branch line from Llanberis all the way to the summit!
Welcome to Snowdonia, where you step into the shoes of a company laborer tasked with constructing the Snowdon Mountain Railway. This isn’t your typical train game, though. Here, you’ll need to do more than just lay tracks and build stations. You’ll be faced with the daunting challenge of excavating the mountain-side and constructing viaducts as well.
But that’s not all. You’ll be competing against not only the unpredictable weather of the Welsh mountains but also your fellow players. Fear not, for you’ll have a trusty train by your side and the Stock Yard to gather essential materials. Plus, if you’re lucky, you might even secure special work contracts that will reward you with bonus points at the end of the game.
When you play the game, you get to assign your workers to different tasks. You can choose to do things like getting supplies, digging in the mountain, laying track, building stations, or getting profitable contracts. You’ll need supplies to build parts of the railway, which will earn you victory points once the route is finished.
You can also buy trains to bring in more workers and help you work faster. If you complete contracts for specific tasks, you’ll get bonus points at the end of the game.
So, can you do more than the other players and make the Snowdon Mountain Railway even more magnificent?
What’s Included

- When you open the box, you’ll find a game board, a deck of 66 cards, and several different types of cubes. Here’s what you’ll get:
- 40 “Iron Ore” cubes, which are orange
- 24 “Stone” cubes, which are grey
- 14 “Coal” cubes, which are black
- 90 “Rubble” cubes, which are small and brown
- There are also game markers, event markers, steel bars, weather discs, ownership cubes, labourer pawns, and surveyor pawns.
- And don’t forget the score pad, the start player marker, and the supply bag.
Setup
Game Board
Start Player
Player Pieces
Surveyors
Labourers
Railway Route: Station Cards
Railway Route: Track Cards
Rubble
Action Space Cards
Game Markers
Contract Cards
First Weather Forecast
Trains
Stock Yard And Supply Bag
General Supply
Supply Table
I want to talk to you about some important things in the game. We have different laborers who help us with our work. We also have railway routes and tracks that we need to build. These are all important parts of the game, and I want to explain them to you.
Our laborers are the people who do the work in the game. They help us build the railway routes and tracks. We need to use them wisely to make sure we have enough workers for all the tasks. Each laborer has a special ability that can be helpful in certain situations.
The railway routes and tracks are how we transport goods and materials. They allow us to move around the board and deliver resources to different areas. We can build them by using the cards in our hand. Each card represents a piece of track or a station for our railway.
Sometimes, we encounter rubble on the board. This is an obstacle that we need to clear before we can continue building. We can use the laborers to remove the rubble and clear the way.
The action space cards are another important part of the game. These cards allow us to take special actions that can help us in different ways. We can use them to get more resources, hire more laborers, or even gain extra points.
The game markers are used to keep track of our progress. They show us how many resources we have collected, how many contracts we have completed, and how many points we have earned. We need to pay attention to these markers to see how well we are doing.
The contract cards are the goals we need to complete in the game. They tell us what resources we need to collect and deliver to earn points. We need to make sure we have enough resources to complete the contracts and fulfill the requirements.
The first weather forecast is an important event that affects the game. It tells us what the weather will be like for the next round. We need to pay attention to the forecast and plan our actions accordingly.
The trains are the vehicles that we use to transport goods. We can load them with resources and deliver them to different locations on the board. We need to manage our trains carefully to make sure we have enough capacity and can deliver everything on time.
The stock yard and supply bag are where we store our resources. We need to make sure we have enough space to store everything we collect. If our stock yard is full, we can use the supply bag to store extra resources.
Finally, the general supply is where we can get additional resources if we need them. We can trade with the general supply to get the resources we need for our contracts and other tasks.
In conclusion, these are all important elements of the game that we need to understand and manage. By following the rules and making smart decisions, we can successfully build our railway and complete our contracts. So let’s get started and have fun playing the game!

Introducing Contract Cards
Hey there! I want to tell you about something pretty cool – Contract Cards. It’s a new way of designing web pages, and I think you’re going to love it. So, let’s dive in!
We all know how important it is to have a website that looks great and is easy to use. But sometimes, figuring out how to make that happen can be a real challenge. That’s where Contract Cards come in – they’re like a secret weapon for creating amazing web pages!
With Contract Cards, you don’t have to worry about the technical stuff. You can leave all that to the experts. Instead, you can focus on what really matters – making your website stand out and attract visitors.
So, how do Contract Cards work? It’s simple, really. Each Contract Card is a small piece of code that you can insert into your web page. These cards contain all the instructions needed to design and style different parts of your page.
For example, let’s say you want to add a button to your page. With a Contract Card, you can simply copy and paste the code, and voila – you’ve got a beautiful button that fits perfectly with the rest of your design. It’s like magic!
And the best part is, Contract Cards are super flexible. You can use them for all sorts of elements on your page – buttons, images, forms, and more. Plus, you can customize them to match your brand and make your website truly unique.
But wait, there’s more! Contract Cards aren’t just for designing web pages. They can also help you save time and effort when it comes to making updates. Instead of manually changing every instance of a specific element on your page, you can simply update the Contract Card, and it will automatically reflect those changes across your entire website. Talk about a time-saver!
So, there you have it – Contract Cards. They’re a powerful tool for designing and updating web pages with ease. Whether you’re a seasoned professional or just starting out, Contract Cards can help you take your website to the next level. Give them a try and see the magic for yourself!
Are you ready to level up your website design? Try Contract Cards today and see the difference!

Hey there! Let me tell you about contract cards and how they can work in your favor. Contract cards have special effects that can change the way you play or give you an advantage in the game. They also have a scoring bonus that comes into play at the end of the game.
Now, let’s talk about when you can play contract cards. Before anyone takes their first action in an area of the game, everyone has a chance to play contract cards. Starting with the player who goes first, each person can play one or more contract cards that match the current area of the game.
Once a contract card has been played, it stays in front of the player, but it gets turned sideways to show that its effect has been used. These effects last until the current round is over.
First up, we have the Stock Yard area.
Here, you have a couple of options. You can take three Iron Ore and/or Stone from the available resources in the Stock Yard and add them to your personal supply. Or, if you prefer, you can take one Coal and two Iron Ore and/or Stone.
If you’re a worker in the Stock Yard and you’re in the last space, you get an extra perk – you become the Start Player! This means you take the Start Player Marker. But if nobody is in the last space, the current Start Player keeps the marker.
Hey, let’s talk about how to handle the rubble!
Remember: Keeping lots of cubes for yourself could lead to more events happening! It can be risky, but it might also work in your favor.
B. Excavation
We can see the current Excavation Work Rate on the Excavation Work Rate marker. You’ll need to take Rubble cubes equal to that rate, taking into account any bonuses from having a Train or playing a Contract card. These cubes come from Track and/or Station cards, and you add them to your personal supply.
If you’re on an Excavation action space with a Labourer, you have to take the full number of Rubble cubes, including bonuses. You can’t choose to take fewer, unless there’s no Rubble left to dig up.
Remember to follow this order when taking Rubble:

- First, I need to make sure that the Track card with the most Rubble is closest up the mountain to Llanberis.
- If all the Rubble has been cleared from the Track cards leading up to a Station card, then I will take the Rubble from the excavation site on the left side of the Station card.
If you’re the one who grabs the last Rubble cube from an excavation site on a Station card, you’ll score the victory points for that site at the end of the game. Make sure to mark your ownership on the excavation site.
If there aren’t enough Rubble cubes left on the route for your action, just take as many as there are available.
Once all the Rubble has been excavated from every Track and Station card, a new round begins. Take the Train card that was set aside at the beginning and place it on the Excavate Action Area, with the B Build Action Area on top. This card now replaces the Excavate Action Area and adds an extra Build action space at position B.
Once all the rubble has been excavated, an additional Build Action Area opens up.
C. Works

You can take 3 Iron Ore and turn it into 1 Steel Bar, or you can change 2 Rubble into 1 Stone. You have the option to do this up to three times in any given action space. Feel free to mix and match these trades, like getting 2 Steel Bars and 1 Stone, or 2 Stone and 1 Steel Bar, and so on.
To get Steel Bars, grab them from the general supply, and for Stone, take it from the Supply Bag. Just keep in mind that if the Supply Bag runs out of Stone, you won’t be able to make more until someone puts some back in. As for the Iron Ore, put it back into the Supply Bag, and the Rubble goes back to the general supply.
Here’s a tip: you can’t peek into the Supply Bag before converting Rubble into Stone. It’s a rule!
Note: Turning iron into steel has its limits and is an important part of the game. Don’t hesitate to do it early on!
D. Laytrack

When it comes to the Lay Track action in this game, it’s essential to understand the Lay Track Work Rate. This marker shows how much track you can lay in a turn.
To lay track, you need to provide a number of Steel Bars equal to the current Lay Track Work Rate plus any bonuses you have. For each Steel Bar you provide, turn over one fully-excavated Track card closest to the mountain in Llanberis.
Once you lay the track, you need to mark it with one of your Ownership markers to show that it was you who laid the track.
If you have a Labourer on a Lay Track action space, you have to lay track at or above the current Work Rate plus bonuses. The only exceptions are if you don’t have enough Steel Bars, if there aren’t enough excavated Track cards, or if there’s no more track left to lay. If you can’t complete the action because there aren’t enough Track cards, you still have to lay as many as possible.
Remember: The game will end when all track has been laid, which happens at the end of the round.
E. Build

So, here’s the deal. We’ve got these Track cards, right? And leading up to a Station card, we’ve gotta excavate all the previous Track cards. Once that’s done, each of us Labourers with a Build action can choose any non-excavation site at the Station and start building.
Now, building ain’t free, my friend. You gotta pay up the resources listed on your chosen site. If it’s Stone or Iron Ore, put ’em in the bag. If it’s Steel Bars, just toss ’em into the general supply. Then, pop one of your markers onto the site space. Oh, and don’t forget, you gotta pay the whole shebang for the site. There’s no partial payment allowed for these non-excavation sites.
But wait, there’s a catch: You can’t finish any part of a Station until all the Track cards leading up to that Station have been excavated. However, you don’t have to clear out the excavation spaces on the Station card. They’re just there to show that the track carries on past the Station and up the mountain.
If you don’t want to buy a train right away, you can choose to use this action to get a train card from the remaining available trains, but only after the “Trains may now be bought” event has occurred (you can find more information on this in the section “Resolving Events”). When you use this action, you take one of the remaining train cards and any coal that may be on it, and you pay the number of steel bars listed on the train card to the general supply.
Remember, you’re only allowed to own one train at a time. If you already have a train and want to buy a different one, you can return your current train card to the Engine Shed during a Build action. You can then add more coal from the Supply Bag (if available) to the returned train card, as specified on that card.
Note: You have the option to trade in steel bars or stone in order to build parts of the Stations and earn victory points. Additionally, you can trade in steel bars to build a train.
F. Site Office
Hey there! Here’s a super important step for you: choose a card from the three Contract cards in the Site Office. Just pick the one you like and take it to your hand. Don’t worry, it counts as “in your hand” even if it’s face-up in your playing area, so other players can read it too.
G. Time to Move The Surveyor!

Let’s move my Surveyor to the next Station card in order along the route. It doesn’t matter if any rubble has been cleared or if any tracks have been laid down.
Just so you know, the Surveyor isn’t just a default action! If I send my surveyor further up the mountain, I can earn more points at the end of the game.
Here’s the Game Sequence:
We’ll play the game in the following sequence:
- Rounds:
- Assign Labourers
- Resolve Actions
- Restock Contract cards
- Check the Weather
- Restock the Stock Yard
A. Rounds
I. Assign Labourers
Starting with the Start Player and going clockwise, each player will place one of their Labourers from their personal supply on any of the numbered action spaces in any of the Action Areas on the game board (A through Q).
Let’s start by placing our Labourers one at a time until everyone has placed all of their Labourers in their personal supply.
If you have a Train, before placing your first Labourer, you can return one Coal (two Coal if you have Train No. 6) from your personal stock back to the Supply Bag. This will allow you to take a temporary Labourer in your color from the Pub and add it to your personal supply. This temporary Labourer can be used for actions just like any other Labourer.
If you have a train, you can also buy an extra Labourer for the round using coal.
Now, let’s move on to resolving the actions.
The Action Areas (A-Q) will be resolved in order. Within each Action Area, we will resolve the actions in numerical order, starting from space [1].
If you have a Labourer on an action space, you have to do that action. Taking actions is not a choice. If you have two or more Labourers in one Action Area, you have to do the action once for each Labourer.
After you finish your actions, put your Labourers back in your personal supply. However, if you used a temporary Labourer (your third Labourer), put it back in the Pub.
III. Restock Contract Cards
If there is a Contract card in position [1] in the Site Office, put it face down in the discard pile.
Move any other Contract cards in the Site Office to the left to close any gaps. Add face-up cards from the top of the Contract Card Deck to the end of the line until there is one card in each Site Office space.
IV. Check The Weather
Hey there! Let’s talk about the weather in a game called Move the Weather. It’s pretty interesting! I’ll walk you through how it works.
First, we need to move the Weather discs. Give them a little nudge to the left. The disc on the far left has a big “!” on it, and that tells us what the current weather is.
Now, let’s take a peek at the top card of the Contract Card Deck. It’s still a mystery! But here’s a cool trick: we can use the weather icon on the back of that card to grab a Weather disc that matches the color. Place it on the lowest spot of the Weather Track.
Pay attention to the Weather Key below the Weather Track. It will show you how to adjust the markers on the Excavations and Lay Track Work Rate Tracks based on the weather. But be careful not to go off the tracks, literally!

Hey there! Let’s talk about the sun. Did you know that it can do some pretty cool things? When I’m building a railroad, the sun can help me out. For example, it can excavate and create more space by adding two extra spaces. Isn’t that neat? And it doesn’t stop there! The sun can also lay track and give me an additional space to work with. It’s like having my own personal construction assistant.

Hey there! Let’s talk about rain and its impact on our lives. When it rains, there’s a lot more going on than just drops falling from the sky. Rain can actually have a big influence on the land and the way we travel.
So, what happens when it rains? Well, imagine you’re walking outside when it starts to pour. All of a sudden, you’re standing in a growing puddle, and the ground beneath you becomes muddy and slippery. This is because rain has a way of excavating – or digging out – spaces in the soil. It creates holes and depressions where the water collects.
But rain doesn’t just stop at making the ground wet and mushy. It also affects our transportation systems. You see, rain can seriously disrupt the way we get around. When it rains, it’s like the roads and tracks we use are being slowly eaten away. Rain has this sneaky ability to lay tracks of destruction by eroding the surfaces we rely on to travel.
When it comes to rain and traveling, we need to take into account these excavations and track erosions. They can make getting from one place to another a bit trickier. You may have to be more careful when walking or driving through areas with lots of rain. It’s important to be aware of your surroundings and adapt your movements accordingly.
Now, I don’t want to rain on your parade or make you feel bad about rain. Rain is a natural part of our world and it’s necessary for a lot of things to grow and thrive. We just need to be mindful of its effects and be prepared to adjust our plans when it does rain.
So, next time it rains, take a moment to appreciate the beauty and power of nature. And remember, rain can be a bit of a double-edged sword – it can create beautiful landscapes and give life to plants, but it can also make traveling a bit more challenging. With a bit of caution and observation, we can navigate through rainy days just fine.

In this game, the weather conditions play a crucial role. When there is fog, we cannot perform any excavation or track-laying actions. We have to leave the Work Rate markers as they are, but we need to put a Fog disc on both Action Areas to indicate that Labourers cannot be placed there.
It’s important to note that the Work Rate markers show us how much Rubble can be excavated or track can be laid by each Labourer assigned to those actions.
Once the weather situation is resolved, we need to return the marker in the current weather space back to the general supply.
The impact of weather is as follows: Sun improves performance, Rain decreases performance, and Fog completely stops certain things from being done.
V. Restock The Stock Yard

When you play the game, the number of cubes you need to restock will depend on how many players there are. This information is displayed on the left side of the Event Track board. So, take the appropriate number of cubes from the Supply Bag randomly, and put them on the Stock Yard spaces based on the type of cube – either Iron Ore, Stone, or Coal.
If you draw any Event cubes, place them on the Events Track, one cube per space, starting right after the last space that’s already occupied. As you put each Event cube in place, resolve the Event right away before adding any more Event cubes.
But watch out for the Event track – it indicates how empty the resource bag is! Could there be a chance of a couple of Event cubes showing up and messing up your plans?
End of the Game
The game will end once the last Track card in the route – the one next to Yr Wyddfa – has been used to lay track on.
In the Solo and 2 player versions, once the last Track card in the route hasn’t been placed yet, the game ends right after the last Ownership marker is placed (either number 16 or number 32).
Let’s talk about scoring now. Starting with the Start Player, each player will score victory points. Make sure to use a page of the Score Pad to keep a record of the scores.
When it’s time to count up Rubble cubes and Ownership markers for scoring bonuses, remember that you can only score one Contract card with the given resources. For example, if you have laid down 4 tracks and have a ‘4 track’ and a ‘3 track’ Contract card, you can only score one of them, not both.
Now, let’s move on to completed sites on Station Cards.
When it comes to scoring points in this game, there are a few things you need to consider. Let me break it down for you.
Building Sites
First, we need to look at the victory points for each excavation and non-excavation Building site where you have an Ownership marker. Yes, you keep those markers for now because we’ll use them later to score Contract card bonuses.
Completed Track
Next, we need to talk about the victory points on each Track card where you have an Ownership marker. It’s important to note that you don’t remove the markers just yet because they also count for scoring Contract card bonuses.
Contract Cards
Now, let’s talk about Contract cards. This is where you can score bonus points. It doesn’t matter if you’ve used the cards’ effects or not. You still get points for having them in your playing area. Just look at the top part of the card to determine how many points you get.
I need to rewrite the following text: “
” The rewritten text should have a conversational tone and be suitable for a 5th-grade reading level while maintaining the same meaning and structure. The HTML markup must remain exactly as it is in the original text.
When you excavate bonuses, you’ll need to take the specified number of rubble pieces from your personal supply and place them on the card. Doing so will earn you the victory points indicated on the card. If you don’t have enough rubble pieces to pay, you should leave them where they are, and the card won’t score any points for you.
Track bonuses work a bit differently. You’ll need to move the specified number of Ownership markers from your completed Track cards onto the Contract card. By doing this, you’ll earn the victory points stated on the card. However, if you don’t have enough markers to move, leave them where they are, and the card won’t score any points for you.
Finally, we have Track and Excavate bonuses. For these bonuses, you need to place the indicated number of rubble pieces on the card and retrieve the indicated number of completed Track Ownership markers. This will allow you to score the victory points stated on the card. If you’re unable to fulfill all the conditions, simply leave the rubble and markers where they are, and the card won’t score any points for you.
I’ll give you new words for the original codes in the text to make it simpler for a 5th-grade reading level while keeping the same meaning and structure. Here’s the rewritten text:
- Track, Dig, and Construct bonuses: Add the specified number of rubble pieces to the card. Take the specified number of Ownership markers from completed excavation and/or non-excavation building sites and Track to earn the mentioned victory points. If you can’t fulfill all the conditions, keep the rubble and markers where they are, and the card will not score any points.
- Construct bonuses: Transfer the indicated number of your Ownership markers from completed excavation and/or non-excavation building sites and earn the victory points stated on the card. If you can’t remove enough markers, leave them where they are, and the card will not score any points.
If your Surveyor has made it to the specified station, you’ll earn the listed victory points. Don’t worry if your Surveyor hasn’t reached that station yet, you won’t score the bonus on the card. However, you will still earn victory points for the Station card your Surveyor has reached.
If you have the Coal bonus Contract card (27), you’ll score 2 victory points for each Coal cube in your personal stock.
Now, let’s talk about Train No. 4, Snowdon. If you have this train, you’ll add 9 victory points to your total. Good luck!

The Surveyor: A Key to Victory
Now, let’s talk about the Surveyor. You see, this little card holds a hidden power, and it’s crucial that you understand just how valuable it can be.
So, here’s the deal. When you play the Surveyor card, you get to add up all the victory points that are printed on the Station cards. It’s like finding hidden treasure!
But here’s the thing. It’s not just about the points. The Surveyor card is a double-edged sword. Sure, it can elevate your score and put you ahead of the competition, but it can also regenerate a response from the other players. They may see what you’re up to and try to catch up or even surpass you.
That’s why it’s important to be strategic when using the Surveyor card. You need to consider the potential risks and rewards. Are you willing to take that chance? Only you can decide.
But let me tell you this. The Surveyor card has the potential to make a real difference in your game. By playing it wisely and knowing when to strike, you can gain a significant advantage. It’s like having the ultimate power-up in your back pocket.
So, if you’re looking for a game-changer, then you’ll love the Surveyor card. It adds a whole new layer of excitement and strategy to the game. With this card in your hand, you have the power to shape your own destiny.
But remember, my friend, with great power comes great responsibility. Use the Surveyor card wisely, and it could lead you to victory. Make a misstep, and it could be your downfall. The choice is yours. Are you ready to take on the challenge?

Being the Winner
When I play a game, I always aim to be the winner. The player who manages to earn the most victory points becomes the ultimate champion. It’s an exhilarating feeling to come out on top and be recognized as the victor. However, there are instances where multiple players may have the same number of victory points. In such cases, all tied players are deemed winners, sharing the joy and triumph together.