I’m here to walk you through the game rules of Rise of Empires. Strap in and get ready for an epic journey filled with adventure, strategy, and conquest!
Contents
- 1 1. Getting Started with Rise of Empires
- 2 2. Building Your Empire
- 3 3. Exploring the World
- 4 4. Diplomacy and Alliances
- 5 5. War and Conquest
- 6 6. Research and Technology
- 7 7. Events and Challenges
- 8 8. Continuous Development
- 9 The Goal of the Game
- 10 Setting Up the Game
- 11 Playing the Game
- 12 I. New Tiles
- 13 II. What I Can Do
- 14 III. Food
- 15 IV. Income
- 16 V. Victory Points
1. Getting Started with Rise of Empires
To begin your journey as a ruler in this game, all you need is a compatible device and an internet connection. Visit the official website or download the mobile app, and you’re ready to jump into the action!
2. Building Your Empire
In Rise of Empires, you are in control of building your very own empire from scratch. Expand your territory, construct buildings, gather resources, and develop a powerful army to defend your lands and conquer your enemies.
3. Exploring the World
The game world of Rise of Empires is vast and expansive, filled with untamed lands, hidden treasures, and rival civilizations waiting to be discovered. Embark on expeditions, explore new territories, and interact with other players as you forge alliances or wage wars.
4. Diplomacy and Alliances
To thrive and succeed in Rise of Empires, it’s important to form alliances and establish diplomatic relations with other players. Strengthen your empire by creating strategic partnerships, trading resources, and coordinating military campaigns together.
5. War and Conquest
When the time comes to wage war, Rise of Empires provides you with a wide array of military units and tactics to choose from. Launch strategic attacks, siege enemy cities, and lead your troops to victory on the battlefield.
6. Research and Technology
To stay ahead of your rivals, it’s crucial to invest in research and technology. Unlock powerful advancements, upgrade your buildings and units, and harness the full potential of your empire’s capabilities.
7. Events and Challenges
Rise of Empires offers various events and challenges that keep the gameplay fresh and exciting. Test your skills in time-limited events, compete against other players, and earn rewards that will enhance your empire.
8. Continuous Development
The developers of Rise of Empires are constantly working to improve and update the game. Expect regular updates, bug fixes, and new features that will keep your gaming experience engaging and immersive.
Now that you have a good understanding of the game rules, it’s time to forge your own path and conquer the world in Rise of Empires. Good luck, ruler!


- You will need 1 large game board
- You will need 1 tiles display
- You will need 40 resource discs
- You will need 150 player cubes
- You will need 45 action discs
- You will need 8 empire tiles
- You will need 40 territory tiles
- You will need 48 progress tiles
- You will need 36 city tiles
- You will need 100 gold markers
- You will need 5 alliance pieces
- You will need 5 player aid cards
- You will need the Rules booklet
The Goal of the Game
Your objective is to score the most victory points when the game ends. You can earn victory points by constructing cities, forming an empire, and trading goods.
Setting Up the Game
Start by placing the game board in the middle of the table. Then, place the tiles display next to it. Divide the gold into different denominations and put it on the table. Next to the gold, put the resource discs. This area is called the “bank”.
Now, let’s get started:
You start the game by taking a player aid card. Choose a color and grab 30 cubes, 9 action discs, and 1 alliance piece that match your chosen color. Now, let’s get your action discs in the right places. Put one disc on the victory points track, starting at the “0” box, another one on the food track, also starting at the “16” box, and the last one on the board close to the turn order track. At the beginning, you have zero victory points and 16 food points.
Next, take five cubes and place them in your pool. Keep your remaining 25 cubes aside; they make up your general stock. Additionally, you receive 5 gold and 2 resource discs.
Let’s Prepare the Tiles Display:
We need to shuffle the Era-III progress tiles. Take 2 of them and place them face down in each box on the progress track. Repeat the same process for the Era-II progress tiles, and finally do the same for the Era-I progress tiles.
Alrighty then, let’s get down to business. When we finish this task, we gonna have 6 tiles in each box. Gonna have 2 of Era-I, 2 of Era-II, and 2 of Era-III. The Era-I tiles gonna be on top, Era-II tiles gonna be in the middle, and Era-III tiles gonna be at the bottom. Simple as that.
Now, let’s mix things up a bit. Take them territory tiles and shuffle ’em. You gonna need 4 territory tiles for each box on the territory track. So go ahead and put ’em face down in each box.
Time to deal with them city tiles. We got us some fancy Era-III city “B” tiles, and we got 8 of ’em. One per box. So go on and put them face down on the city track. Now grab them Era-III city “A” tiles and put them face down on top of the “B” tiles. One per box, just like before.
The fun ain’t over yet. We got 5 Era-II city tiles that need a spot. Put ’em down just like we did with the Era-III tiles. And finally, take them Era-I city tiles and put ’em down the same way, in the top 5 boxes of the city track. First Era-II B, then Era-II A, then Era-I B, and finally Era-I A. You got it?
By the way: Keep an eye out for them wonder tiles. You see, there are six of ’em hidden among them city tiles. So make sure they’re all mixed in.
Hey there! Let’s talk about setting up the game. So, in each box of the empire track, we’re gonna place one empire tile. Make sure that the Era-I side of the tile is facing up. By the way, it doesn’t matter which tile goes in which box.
Now, let’s determine the turn order. We’ll do this randomly. The player who gets chosen as the starting player will have their action disc placed on the “1” space of the turn order track. Then, the player to their left will have their action disc placed on the “2” space. After that, we’ll continue clockwise, placing each player’s action disc on the next available space.
Lastly, I want to mention the starting tile display. It’s pretty important! Remember that the HTML markup needs to be kept intact. So, here’s the deal: we have a starting tile display. Simple, right?
Playing the Game
Welcome to Rise of Empires! I’m here to explain how the game works.
The game is divided into three eras. Each era is further divided into two game turns, labeled as “A” and “B”.
During your turn, you have a set of actions you can take. You can choose to build armies, construct buildings, research new technologies, or expand your territory.
Let’s start with the actions you can take on your turn:
1. Building Armies
Building armies is essential for protecting your empire and attacking your enemies. You can recruit soldiers, train them, and assign them to different tasks.
Whether you want to have a powerful defense force or plan to conquer other territories, building armies is a crucial aspect of the game.
2. Constructing Buildings
Constructing buildings helps you develop your city and improve its capabilities. You can build various structures like farms, mines, or barracks, each serving a specific purpose.
Investing in buildings will enhance your resource production, provide better defenses, or offer new technologies to research. Choose wisely to strengthen your empire!
3. Researching Technologies
Researching technologies is key to advancing your civilization. By investing resources into research, you can unlock new abilities, improve your economy, and gain an advantage over your opponents.
Each era offers unique technologies that will shape the course of your empire’s growth. Keep an eye on the tech tree and strategize accordingly!
4. Expanding Your Territory
Expanding your territory is crucial for obtaining new resources, controlling key locations, and increasing your influence. By exploring uncharted lands, you can claim valuable territories and establish new cities.
Be cautious, though. Expansion comes with risks. Other players may try to challenge your claims, so be prepared to defend what’s yours!
Remember, Rise of Empires allows you to make your mark on history. Will you build a peaceful empire or forge a path of conquest?
The choice is yours. So gather your allies, plan your strategies, and lead your civilization to glory!

When we play the game, we go through different stages. Let me walk you through each one:
- New Tiles: We start by flipping over some tiles.
- Player Actions: Then, each player takes their turn.
- Food: We take care of the food supply.
- Income: We handle income and resources.
- Victory Points: We calculate the victory points.
- Turn Order Determination: We determine the turn order for the next round.
I. New Tiles
In the beginning, we flip over the top progress, territory, and city tiles. But remember, we only flip over the city tiles from the top row.
Note: Others tiles that were not selected go aside, so players can still choose them later. If any wonder tiles were not selected, we put them back in the game box. After that, we flip over a new set of tiles.
Note: Starting from the fifth game turn (the “A” turn of Era-III), you should flip over 8 city tiles instead of 5 (including the bottom row of the city track).
Also, be aware that the supply of new territory tiles will run out during the “B” turn of Era-II. This is intentional.
Put all empire tiles back into their respective boxes on the empire track. It doesn’t matter which tile goes in which box. (Of course, you don’t have to do this in the first game turn).
Starting from game turn 3 (Era-II “A”), lay each empire tile on its side to display the colors for Era-II and Era-III.
Lastly, take all resource discs off the trade track and return them to the bank.
Unselected Tiles in A
Except for the 2 or 3 Player Game, put all unselected progress, city, and territory tiles back in the game box. They won’t be used.
Don’t forget: Don’t remove any red tiles with their lower parts. Save them for your next turn.
II. What I Can Do
Every turn, I get to do 6 things. Each player takes turns doing 1 thing at a time, following the order on the turn order track, until we’ve all done 6 things.
During the “A” turn of an era, I choose a thing to do by putting one of my action discs on the action display in the row for that thing. Then, I do the thing. But I can only choose a thing that I can actually do.
For example, I can’t “block” a spot on the trade track if I don’t have enough resource discs to do a trade.

So, here I am, playing a five-player game. I’m Michael, and it’s my turn again. I decide to make my move and place my blue disc into the second circle from the right on the territory row. Sounds simple, right?
But wait, there’s something I want to make sure you know. When it comes to placing action discs, you always do it from right to left, and only one disc per circle.
Here’s the thing: you can have as many action discs as you want in a row. However, there’s a catch. The number of circles in a row limits how many times that action can be chosen by all players. It’s like a game within a game!
In our five-player game, each row has ten circles up for grabs. That means one particular action can be chosen a maximum of ten times. But hold on, there’s an exception. The empire tiles are in short supply, so this action can only be selected eight times. Gotta be strategic with my choices!
When playing a game with four players, each row has eight circles to choose from. In a three-player game, there are six circles per row, and in a two-player game, there are four circles per row. The numbers above and below the circles in the action display indicate the number of players.
In the “B” turn of an era, you pick an action by removing one of your action discs from a row. After removing the disc, you perform that action.
During the “B” turn, you have the option to remove an action disc for free if there is no disc to its left. However, if there are action discs to the left, you must pay a cost for each one. The cost can be one gold, one player cube, one resource disc, one food point, or one victory point per disc. You don’t have to pay for empty spaces to the left.

During my turn in the game, I find myself in a bit of a predicament. I’m playing as the red faction, and it’s currently the second (“B”) turn. I really want to grab an empire tile, but it’s going to cost me quite a bit – two gold, two food, two victory points, two player cubes, or two resource discs.
As I wait, I’m hoping that the green and white factions will remove their discs soon, giving me a chance to sneak in and grab the tile I want.
During a “B” turn, I have the option to remove an action disc without taking any action. However, if there are other discs to the left of mine, I still have to pay the full cost for removing my disc.
But there’s a catch – if I have the Printing progress tile, I don’t have to pay any cost due to the position of my action disc.
In this game, the different territories, cities, progress tiles, and regions on the world map can earn or cost me food points, resource discs, player cubes, and victory points. And when it comes to payments and adjustments, here’s how it works:
1. First, I update the food track during the Food Phase.
2. Next, I check if any of the other players have to remove discs and adjust their resources accordingly.
3. Then, I take a look at my own discs and pay for any that need to be removed. If I have any Printing progress tiles, I’m lucky and don’t have to pay anything.
4. Finally, I make any necessary adjustments to my resources based on the tiles and regions I control.
It’s a complex game, but by following these steps, I can navigate the intricacies and come out on top.
- I take resource discs from the bank and player cubes from my general stock into my pool during the Income phase.
- I adjust my victory points.
- Wonder tiles and Trading earn me gold or victory points as soon as I choose the action.
Important: I must keep all of my tiles fully visible to all other players; I can’t hide or cover them.
Take Progress Tile
I take one of the face-up progress tiles and place it face up in front of me. It can be a tile flipped face up at the start of the current game turn or an unselected tile from an earlier game turn.
However, I have to pay 1 gold to the bank if the progress tile is from the previous era, or two gold if it’s an Era-I tile taken during Era-III.
Note: I can’t possess duplicates of the same progress tile (e.g., two Iron Axes).
When it’s your turn to take an action, you can use certain progress tiles as a “free action”. This means you can use them in addition to your regular action. Whether you use a progress tile before or after your regular action is up to you. You can use as many tiles as you want in this way, but each tile can only be used once per turn. After using a tile, flip it face down.
But here’s the important part: you can’t take a progress tile and immediately use it. You have to wait until the other players have taken at least one action each. Then, you can use your progress tile whenever you want.
Let me give you an example: It’s Dan’s turn to play. He puts one of his action discs in the Progress row of the Action Display and takes the Agriculture tile. After that, he uses the Weapons tile that he got earlier. He removes one of the green player cubes from the world map and flips the Weapons tile over.
Hey, want to see a list of progress tiles? You can find it on the player aid card.
Check out the Take Territory Tile
Here’s how it works: grab one of the face-up territory tiles and put it in front of you, face up. You can choose a tile that was flipped face up during the current game turn, or you can go for one that wasn’t picked in a previous turn. And guess what? There’s no extra cost if you choose a tile from a previous turn!
Just a heads-up: You can collect multiple copies of the same territory tile. So, for example, you could have three Forest tiles. How cool is that?
Take a Look at Plains Tiles

When you have Plains tiles in your possession, they give you valuable resources. Each Plains tile earns you 1 player cube and 2 food points.
About Island Tiles

When you have Island tiles in your possession, they give you 1 player cube and 1 food point each.
Forest Tiles

Hey there! Let’s talk about forest tiles and how they can help you in the game. When you own a forest tile, you get 2 player cubes and it only costs you 2 food points. That’s a pretty good deal if you ask me!
Now, let’s move on to mountain tiles. These are another important aspect of the game.

When you have Mountain tiles, you earn 3 player cubes and it costs you 3 food points.
Town Tiles
Get City Tiles
You can choose one of the city tiles that are face up and put it in front of you. Before you take the tile, you need to pay the cost that is shown in the top left corner of the tile in gold to the bank (sometimes it’s free). If you can’t pay the cost, you can’t take the tile.
This can be a tile that was flipped face up at the beginning of the current game turn or a tile that wasn’t chosen from an earlier game turn. Taking a tile from an earlier game turn doesn’t cost anything extra.
Some city tiles also have “upkeep costs” that need to be paid during the Food phase or the Income phase. If you can’t or don’t want to pay the cost, you have to discard the city tile before you can score victory points.

Note: Did you know that there are six special tiles called wonder tiles hidden among the city tiles? These wonder tiles can only be acquired during a specific turn in the game. To claim one of these tiles, you’ll usually need to pay with gold, resource cubes, and cubes from your own supply.
When you obtain a wonder tile, you’ll immediately earn victory points (simply move your action disc forward on the victory points track by the number specified on the tile). Once you’ve earned the victory points, return the wonder tile back to the game box.
Empire Tiles
So, here’s what you do: grab one of those empire tiles and put it right in front of you, with the pretty side facing up.
Now, this is where the real fun begins. Take some of your colorful player cubes from your special stash (not the big pile, mind you!) and plunk them down on the world map. You can put as many or as few as you want, your call.
Oh, and here’s the twist: you can spread those cubes out to different regions, up to the number shown on the empire tile you picked. That number can be anywhere from one to four, so choose wisely. But hold on, there’s one little condition: those cubes need to go in or next to regions that already have cubes of the same color as yours. It’s all about sticking together, you see.
Need an example? Sure thing! Let’s say it’s the very first turn of the game. Michael, the cool blue player, goes for a “2” empire tile without water. He plonks two of his cubes down in NW Africa and two more in NE Africa. Oh, and let’s not forget, he keeps one cube aside for later. Smart move, Michael!

If you don’t have any cubes on the world map, you can put cubes in any region that’s allowed for the current era. This includes regions controlled by other players.
Once you’ve placed cubes in one region, you can only put cubes in adjacent regions if you’re able to place in more than one region. In later turns of the game, you can only put cubes in regions or next to regions that already had friendly cubes before the current placement started.
For example: In the last turn of the game, Peter (red) put three cubes in SW Europe (Spain/France/Italy). Now, he wants to put cubes in both the NE Africa region and the NW Africa region. But he can’t do this because the NE Africa region isn’t next to SW Europe before the placement.

Hey there! So, here’s the deal. Before you start placing cubes on the map, you have the option to take all your existing cubes and put them back into your pool. Then, you can begin a brand new “empire” in any region or regions, following the rules I’m about to tell you.
Where to Place and Eras
Now, pay close attention. You can only place your cubes in regions that match the color of the current and previous eras. In Era-I, these regions are mostly found around the Mediterranean. When Era-II hits, you can expand your reach to the New World, the Far East, and even more regions in Europe. By Era-III, you have the freedom to enter any region on the map.
Gaining Control of Regions
Hey there! Let me break it down for you. When it comes to dominating a region, it’s all about having the most cubes. If you’ve got more cubes than anyone else in the region, you’re in control!
But here’s the twist. If two or more players have the same number of cubes, they share the rewards. That means victory points, gold, food points, resource discs, or new player cubes – they all get split evenly. No favoritism here!
Now, let’s talk about victory points. If you’re in control of a region during the Victory Points phase, you get rewarded. The number of victory points you earn depends on how many cubes you have compared to the others. The player with the most cubes gets the bigger number of victory points, while the player with the second-highest amount gets the smaller number. It’s like a little consolation prize for trying your best!
But wait, what if there’s a tie? Well, in that case, things get a bit tricky. We add up the two victory point numbers and then divide it by the number of players who are tied for control. And remember, fractions aren’t our style, so we just drop ’em. Unfortunately, if there’s a tie for control, the second-place player doesn’t earn any victory points. Tough luck!
If there’s a tie for second place, we split the points evenly. No fractions allowed.
For example: I control the NW Africa region with two cubes, and you have one cube there. I get two player cubes as a reward for control, and you get one victory point for coming in second.
You and I both have two cubes in the NE Africa region, while someone else has just one. We’re tied for control, so we each get one food point and one victory point. The points are divided equally between us (3 divided by 2), rounded down. The other player gets nothing.
Explore the Mediterranean
Hey, guess what? I’ve got some exciting news for you! You can only put cubes in the Mediterranean area if there’s a number on the empire tile that’s partly in light-blue “water.” It’s pretty cool, right? Plus, the Mediterranean is the only “sea region” in the whole game. Oh, and get this – it’s the only ocean area that gives you victory points. How awesome is that?
Discover New Worlds and the Far East
Okay, now get ready for something even more incredible. In Era-II and Era-III, empire tiles with light blue “water” let you place cubes in the New World or the Far East parts of the world map. And get this – each of those parts has two regions. So, if the number on the empire tile allows it, you can place cubes in these areas too. How cool is that? Oh, and don’t worry, you can still put cubes in the European/North African/Near East part of the world map as well. So, you’re not missing out on anything!
In the second era of the game, called Era-II, there is a restriction on where you can place cubes. You and the other players can only place cubes in the New World or Far East if a player has already selected the Navigation progress tile. This means that someone in the game needs to have chosen the Navigation progress tile before anyone can venture into these regions. However, it’s important to note that a player entering the New World or Far East does not need to possess Navigation themselves.
But don’t worry, this restriction is removed during the “B” turn of Era-II. So later in the game, you’ll have more freedom to explore and expand into these areas.
Now, let’s talk about what happens if you don’t have any cubes in the Old World (Europe, Africa, Near East) but you do have at least one cube in the New World or Far East. In this situation, you can use an empire tile that depicts “water” to place cubes in any one region in the Old World. This region can be occupied by other players, so be strategic in choosing where to place your cubes.
And don’t forget, you can still place cubes in the New World or Far East part of the world map, in addition to the cubes you place in the Old World.
Now let’s move on to battles, an exciting part of the game!
So, here’s the deal: when I snag an empire tile and drop a few cubes, things get interesting. I have the option to engage in a battle, or maybe several. To start one, I choose a region where I’ve got cubes and at least one poor soul has cubes too.
Now, here’s where the action begins. I eliminate a number of defending cubes belonging to that unfortunate player. How many? Well, I look at the number of cubes on the bottom row of the empire tile and use the rightmost number to guide my hand of justice.
But that’s not all, my friend. I’ve got to pay a price too. I have to bid farewell to some of my own attacking cubes, equal to the leftmost number of cubes. And just so you know, I can only remove these cubes from the region specified – no extra removals allowed.
Oh, and of course, all the cubes that get eliminated – mine and the other player’s – they all go back to the general stock. No favors, no exceptions.
Now, let me set the scene for you. Picture this: Dan, the ambitious player, has his sights set on the Mediterranean, the prized piece of land. He grabs the “1” water empire tile and boldly places three of his own green cubes in the Med. But wait! There’s a twist – Peter cunningly controls the region with two of his red cubes. Oh, the tension!
Once the game begins, I make my move, declaring an attack on Peter. As a result of my attack, Peter loses both of his cubes. The empire tile that signifies his power and influence experiences a decrease in value as the rightmost number goes down. In return, I also suffer some consequences and lose one of my cubes, which causes the leftmost number on my empire tile to decrease.

Did you know that you have the power to decide when a battle begins? That’s right, you’re never forced to start a fight. And here’s a secret: battles don’t have to happen in the same region where you just placed your cubes. You can choose to fight in any region, even if you didn’t add any new cubes there.
Oh, and I have something interesting to share with you. There are two empire tiles that let you fight not just one, but two battles! Pretty cool, huh? Just remember, though, the second battle can only happen in Era III. So keep that in mind when you’re planning your strategy.

If you have the right empire tile, you can start no, one, or two battles in Era-III. If you use that tile in Era-II, you can only fight one battle, using the top row to remove cubes.
If you choose to fight only one battle in Era-III, pick the row of the empire tile that you want to remove cubes from. If you decide to fight two battles, you have to start them in different regions in any order you prefer.
You can have battles in the Mediterranean region.
Trading
Select one box on the trade track and put the required number of resource discs in it. Then, immediately take either the amount of gold shown in the box from the bank or add victory points to your total (move your marker on the victory points track), as indicated.
Note: Each box on the trade track can only be chosen by one player per turn.
Note: Each trade track box has color-coded boxes at the bottom corresponding to the three eras of the game. You can only use a box if it matches the current era, for example, you can’t choose a box from Era-I if it’s not cream-colored. For example: It’s Era-I. I have two resource discs, so I put them in the 2-4 box on the trade track. This earns me 4 gold from the bank.
In Era-III, Dan has a lot of resource discs. He takes seven and puts them in the 7-6 box. This moves him into first place with six victory points.

III. Food
Hey there! Let’s talk about food. It’s pretty important, right? Well, when it comes to the game, food is a big deal too. You see, you need to keep track of your food points. It’s like a little scoreboard for how much food you have.
Now, here’s the fun part – your food points can go up or down. And it all depends on the territories and city tiles you have. Some tiles will give you more food points, while others will cost you food points. It’s like a little balancing act.
When you look at a tile, you might see a “fish” symbol with a white number. That’s a good thing! It means you’ll get extra food points. But if you see a “fish” symbol with a red number, that’s not so good. It means you’ll have to deduct some food points.
So, make sure to keep an eye on your food track. It’s like a little reminder of how well you’re doing. And remember, every move you make can affect your food points. So plan wisely and keep those food points in check! Good luck!

Hey there! Did you know that certain regions on the map actually give you food points? It’s pretty cool! Basically, if you control a region, you earn food points from it. Plus, you can also get food points from specific progress tiles.
Now here’s the important part. To figure out your total food points, you just add up all your “white” points and then subtract all your “red” points. Once you’ve got that number, you adjust your action disc on the food track accordingly.
Oh, and I almost forgot to mention. In the last game turn, there’s a special rule that doubles the amount of food points you gain or lose. Pretty neat, huh?
But here’s the tricky part. If you reach the zero box on the food track and can’t go any further down, you actually lose victory points. Yeah, it’s a bit of a bummer. You lose one victory point for every food point you couldn’t go down. Just remember, though, you can never go below zero victory points or zero food points. So stay above those, okay?
Let me give you an example to help it all make sense. Say you had two food points and you needed to go down four. Well, you’d go down two food points to zero, and as a result, you’d lose two victory points. Not the greatest outcome, but hey, that’s the game for you!
When you make it to the highest level of the food chain, you earn one gold for every two food points that are impossible for you to climb.
For instance: If you had 19 food points and needed to climb four, you would climb one food point and receive one gold (the remaining food point would be “lost”).

IV. Income
When it’s your turn, you get to collect gold, resource discs, and player cubes.
You earn gold and resources by owning certain city tiles, territory tiles, and by controlling certain regions.
When you look at the tiles, you’ll see how much gold is earned by a golden coin, how many resource discs you earn by a black disc, and how many player cubes you earn by a grey cube. The world map tells you how much you can earn in each region.
If you want to keep some city tiles, you have to pay one resource disc every turn. If you can’t pay, you have to put the tile back in the game box. But before you do that, you can use any resource discs you earned (from the world map or a territory tile) to pay for the city tile.
Remember, everyone can see how much gold, resource discs, and player cubes you have.
V. Victory Points
So, here’s the deal: I wanted to tell you about this cool game where you can earn victory points. It’s pretty simple, really. You can get victory points for a bunch of things, like city tiles, territory tiles, progress tiles, and if you control a whole region. How cool is that?
Now, when it comes to turn order, things get a little more interesting. You see, the player with the fewest victory points gets to choose their position on the turn order track. They can put their action disc in any circle they want. Then, the rest of us go in order of increasing victory points and choose our positions too. But here’s the catch – we can’t choose a circle that’s already taken.
When there’s a tie, the player with the fewest game tokens gets priority. The game tokens are gold, cubes, and resource discs. If there’s still a tie, the player who went last in the previous round takes priority.
The game is divided into three eras. An era ends after the “Victory Points” segment but before “Turn Order Determination”.
At the end of each era, there won’t be any action discs on the action display. Players might lose progress and city tiles. You can return the lost tiles to the game box, except for progress tiles. If you want to keep progress tiles, you need to pay one gold to the bank for each tile.
When you play the game, there is a rule that says you can keep some city tiles, but for each tile you keep, you have to give up one of your player cubes. So, think carefully about which tiles you want to keep and which ones you want to let go. Don’t forget to keep all the territory tiles you have.
At the end of the game, after Era-III, you get some extra victory points. For every three gold you have, you get one victory point. The same goes for your resource discs. But you don’t get any points for the cubes in your pool or for your food points. So make sure to keep track of your gold and resource discs throughout the game, as they can earn you some extra victory points at the end.
When you play the game, you earn victory points. It’s these points that determine the winner – the player with the most victory points wins! But what happens if there’s a tie? Well, in that case, the player with the most gold takes the victory. So, keep striving for those points and gold to secure your victory!
