How to play My Little Scythe Official Rules

By: Dennis B. B. Taylor

Rules for Playing My Little Scythe

Introduction

Hey there! Are you ready to have a blast playing My Little Scythe? This game is all about having fun and strategizing your way to victory. Let’s dive into the rules and get started!

Setting Up

First things first, let’s set up the game board. You’ll see a beautiful map in front of you, divided into different territories. Each territory has a specific set of resources that you can collect throughout the game. Make sure you have all the necessary playing pieces, cards, and tokens ready to go.

How to Play

Now that everything is set up, it’s time to learn how to play. The goal of My Little Scythe is to earn the most trophies by completing various quests.

On your turn, you have three main actions you can take. You can move, seek, or make. You’ll have to decide which action is the best for your current situation. Keep in mind that you can only take each action once per turn.

During the game, you’ll come across different encounters. These encounters can be friendly, where you can help others or gain rewards, or they can be unfriendly, where you’ll have to defend yourself or face consequences. Be prepared for anything!

Winning the Game

The game ends when one player has collected four trophies. At this point, everyone adds up their trophies, and the player with the most wins the game! Isn’t that exciting?

Conclusion

Congratulations! Now you know all the rules for playing My Little Scythe. It’s time to gather some friends, set up the game board, and embark on an epic adventure. Remember, the key to success is strategy and a little bit of luck. Have a great time playing!

How to play My Little Scythe Official Rules UltraFoodMess

How to play My Little Scythe Official Rules UltraFoodMess

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  • There are 14 miniatures.
  • You will also find 1 painting guide.
  • An achievement sheet is included.
  • 5 custom dice are a part of the set.
  • Get ready for 24 custom apples.
  • There are 24 gems for you to use.
  • 70+ mats, tokens, tiles, and boards are included.
  • You will find 71 cards in the box.
  • The game tray has a 3-piece custom insert.
  • There are 2 rulebooks included.

Now, let’s get set up!

How to play My Little Scythe Official Rules UltraFoodMess

In My Little Scythe, an exciting board game, you embark on an adventure in the animal kingdom. First, choose a base camp position based on the number of players. If there are any unused sites, they won’t be part of the game. Each player claims a player mat and two matching Seeker miniatures, along with an Action token. Then, place your four Trophies on the designated spaces of your player mat. On the Friendship Track, position your Friendship Token at level 3. Similarly, place your Pie Token at level 3 of the Pie Track. Next, shuffle all the Quest cards into a deck and place it on the board. Do the same with the Magic Spell cards, ensuring that every player receives one secretly. Let the adventure begin!

First things first, let’s get the Power Up Tiles ready. Mix them up and put each pile face down on the board.

Next, we need to set up the Setup Tile. Put it face down on the center space of Castle Everfree. Give it a random orientation and then turn it over so it lines up with the edges of the space. Now, let’s fill up the spaces in front of each active player’s Base Camp Tile with the resources shown on the tile. Don’t forget to discard the Setup Tile afterward. The spaces in front of inactive base camp sites don’t get any resources.

Now it’s time to place your Seekers. Put both of them on your Base Camp Tile. Just so you know, both Seekers are exactly the same, even though they might look different.

Alright, we’re almost there. We’re going to give each player a Personality Card, but keep it a secret. Shuffle the 8 cards and give one to each player. If there are any extra cards, put them back in the box.

Now, to determine who goes first, let’s mix up the action tokens and randomly choose one.

Base Camp Positions: 1 – 6 Players

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How to Play the Game

Your Turn

When it’s your turn, you have to choose and do something on your player mat.

To choose an action, put your action token on a different action than what you did last time. You can use the same part of your player mat (Move, Seek, or Make) on multiple turns, but not the exact same action.

Move: Move both your Seeker miniatures.

Seek: Roll the dice to find apples, gems, and quest tokens on the map.

Make: Use apples and gems to get pies, magic spell cards, or power ups.

On some turns, you might also win a trophy (see “Trophies”). After you’ve done 1 action and maybe earned 1 trophy, it’s the next player’s turn.

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On my first turn, I’ll give away 2 apples and gain 2 pies by using one of the Make actions. And on my next turn, I can choose any action from the Move, Seek, or Make sections.

Moving my Seekers:

When I place my action token on the Move section of my player mat, I can move each Seeker in one of two ways. Each Seeker can choose to:

1. Move without carrying apples or gems:

I can move a Seeker up to 2 spaces. But I have to stop if I move my Seeker onto a space occupied by an opponent’s Seeker.

2. Move to carry apples and/or gems:

I can move a Seeker up to 1 space while carrying any number of apples or gem tokens. I can transport any resources that are on the Seeker’s space.

Spaces:

A “space” refers to a hexagon-shaped area on the map.

When you move your Seekers, interesting things can happen. Sometimes, you might receive a delivery, get involved in a wild pie fight, jump through a portal, or embark on an exciting quest.

How to play My Little Scythe Official Rules UltraFoodMess

Hey there! So, here’s the deal: you’ve got a choice to make. Do you want to carry your apples and move one space, or do you want to abandon them so you can move two spaces instead? It’s up to you, my friend.

Deliveries

You’ve got a chance to earn a trophy by delivering a total of four gems or four apples to the center Castle Everfree space in just one turn. Here’s what you need to do:

  • If you want to complete a delivery, you can only move onto Castle Everfree. It’s off-limits for anything else.
  • You need to move your Seeker(s) in a way that they transport exactly four gems (for the gem delivery trophy) or four apples (for the apple delivery trophy) to the Castle Everfree space.

When playing the game, you have a couple of options for delivering resources to Castle Everfree. Your Seeker(s) can bring them there by moving from an adjacent space or going through a portal, or they can use a combination of both methods. It’s important to note that if your Seekers coordinate their moves, they can split the delivery requirements and bring a total of 4 resources to Castle Everfree in a single turn.

Once your Seekers have the 4 gems or apples on Castle Everfree, the delivery happens right away. This means that even if you’ve only moved one Seeker so far in that turn, the delivered resources will be removed from the map.

However, any extra apples or gems that weren’t part of the delivery should stay on their original space. This means that you might lose control over them.

It’s worth mentioning that once you earn a trophy for delivering either gems or apples, you won’t be able to earn another trophy for the same type of delivery later on. So choose wisely which type of delivery you want to focus on.

These guidelines should help clarify the rules around delivering resources in the game. Good luck!

  • When you complete a delivery onto the Castle Everfree space, put one of your trophies on the corresponding level of the trophy track.
  • Once your Seeker(s) complete a successful delivery to Castle Everfree, they are instantly teleported back to your Base Camp. When at least one of your Seekers returns to Base Camp after a delivery, you regain your strength.

    Portals

    The spaces with pink borders are portals, and they count as adjacent to each other for movement. Moving Seekers from one portal to any other portal is the same as moving one space. You can only jump to Castle Everfree when making deliveries.

    How to play My Little Scythe Official Rules UltraFoodMess

    Hi there! Let me explain how moving and pie fights work when playing the game. It’s really exciting!

    Portal and Castle Everfree

    When playing the game, you have the ability to move from one portal to another or to Castle Everfree. This gives you more options and flexibility in your gameplay!

    Pie Fight

    Now, here’s the fun part! If you ever decide to move one of your Seekers onto a space that’s already occupied by your opponent’s Seeker(s), you need to know that your Seeker’s movement stops right there. You can’t move any further.

    But, before we continue with the quests on any space, something exciting happens – a pie fight! Sounds messy, right?

    So, how do we resolve a pie fight? Let me tell you:

    How to play My Little Scythe Official Rules UltraFoodMess

    1. When I attack another player, I will lose 1 friendship point right away.
    2. To determine how many pies I should throw at my opponent, we each have a Pie Fight Dial. On the dial, we can choose a number from 0 to 7 by rotating it until the desired number lines up with the pie logo. The number I choose must not be more than the total number of pies I have on the Pie Track. It’s alright if I decide not to throw any pies at all.
    3. If I have any Seekers participating in the pie fight, I can secretly attach a Magic Spell Card to my Pie Fight Dial. The value of my magic spell(s) will be added to the number of pies I choose to throw. This will give me my total pie fight score against my opponent.

    I’m going to explain the rules for a game called “Pie Fight”. It’s a fun and challenging game that involves throwing pies at each other. Here’s how it works:

    1. Both players reveal their pie fight scores at the same time. The player with the higher score wins the pie fight, and if there’s a tie, the attacker wins. The winner receives a pie fight trophy if they don’t already have one.

    2. The loser of the pie fight must go back to their Base Camp and leave all their resources behind.

    3. When a player returns to their Base Camp, they are rejuvenated and ready to play again.

    4. Each player moves their token on the Pie Track based on the number of pies they used in the pie fight. The Magic Spell cards they used are placed face up in the discard pile.

    To plan your pie throws, use the pie fight dial to secretly choose the number of pies you want to throw. And remember, you can also use Magic Spell cards to boost your pie fight score.

    Here’s an example of a Pie Fight Score: Let’s say you got 4 points from the Magic Spell cards you used and didn’t throw any pies directly. Your total score would be 4.

    Lastly, let’s talk about Base Camps. When you lose a pie fight, you have to go back to your Base Camp. By going back, you can recharge and get ready for the next round of pie fights.

    That’s all you need to know to play Pie Fight! Have fun splatting pies and may the best pie thrower win!

    How to play My Little Scythe Official Rules UltraFoodMess

    Your base camp is like the starting point for your team in the tournament. It’s not a physical place you go to, but more of a place of rest and recovery. You can’t enter it or find anything there.

    If one of your Seekers loses in a pie fight or successfully completes a delivery, they are sent back to your base camp. And when that happens, you get a chance to rejuvenate yourself (but just once per turn):

    • You can immediately choose either 1 magic spell or 2 pies, and
    • Your action token on the player mat is removed, so you can take your next action in the next turn.

    Quests

    Once I finish moving, and dealing with any pie fights, I get to check if there are any quest tokens on the space I’m currently on. If there are, I can grab the token and draw a quest card. If both of my Seekers have quests on their spaces, I get to choose which one to look at first.

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    When faced with a quest, you have to make a decision right away. You can either choose one of the first two options or say “No Thanks”. If you pick one of the first two options, keep the quest card next to your player mat.

    If you choose “No Thanks”, the quest doesn’t count as resolved and goes back to the bottom of the quest pile, face down.

    There are a few more rules to keep in mind when it comes to quests:

    • If a quest requires you to pay gems or apples, you can pay them from any space where you have a Seeker. But if you don’t have enough gems or apples, you can’t choose this option.
    • If a quest rewards you with gems or apples, you can place them on any space where you have a Seeker.

    When I go on a quest and have to pay apples or gems to another player, I collect those tokens from either of my Seekers’ spaces. Then, I choose a space where another player’s Seeker is located and place the tokens there.

    If I want to, I can select quest options that would make my friendship level drop below zero. However, my friendship token will always stay at zero.

    If the Quest deck is empty, I immediately gather quest cards from players who have completed the “2 Quests” trophy. I shuffle these cards together to create a new deck of quest cards.

    Now, let’s talk about seeking. When I put my action token on the Seek section of my player mat, my Seekers’ special ability comes into play. They can detect apples, gems, and quests in all 6 regions of Pomme.

    When you want to find something, you’ll roll a combination of 4 dice. There are different colored dice for different things – red for apples, blue for gems, and gold for quests. The results of the dice will show you where you can find tokens: tundra (white), mountains (grey), swamp (blue), forest (green), red rock (red), or desert (yellow).

    You have to put all the tokens you find on the game board. The dice will tell you which regions the tokens are in, but you get to choose exactly where they go within each region. The rules are a little different for apples, gems, and quest tokens:

    Apple & Gem Tokens: When you find these tokens in a region, you can put them anywhere in that region. It’s up to you to decide where they go!

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    • Spaces that are empty
    • Spaces that have apples, gems, or quests
    • Spaces that are taken by my own Seekers
    • Spaces that are taken by opponents’ Seekers

    For example: I locate a gem in the red rock area, and I get to choose the specific spot to put the gem.

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    Quest Tokens: When I find a new area, I get to place a quest token on a space that doesn’t already have one or any Seekers. Sometimes, I can’t find a spot, and in that case, I just skip placing the token.

    Gaining Friendship: If I put an apple or gem on a space where my opponent’s Seeker is, I get to make friends! I gain 1 friendship for each resource I place on that space. But I don’t gain any friendship if I put resources on a space with my own Seekers.

    Portals: The special spaces called portals are not like regular areas. I can’t put gems, apples, or quest tokens there when I use the Seek action.

    Exhausted resources: Sometimes, we run out of gems, apples, or quest tokens. When that happens, we can’t put any more tokens of that kind on the map, not until we get more through deliveries, Make actions, or quests.

    Craft

    When I choose an action in the Craft section of my player mat, I exchange resources to obtain something valuable. It’s important to consider the cost and the benefit of each action:

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    Bake Pies: I snatch 2 apples from wherever my Seekers are hanging out, and that gets me 2 pies (I keep count using my token on the Pie Track, which can go up to 10).

    How to play My Little Scythe Official Rules UltraFoodMess

    Spellcasting Technique: Collect 2 gems from the spaces your Seekers are on and trade them in for a Magic Spell card from the top of the magic spell deck. You can have as many Magic Spells as you want.

    How to play My Little Scythe Official Rules UltraFoodMess

    If you want to give your Seekers a boost in power, you can use the Power Up action. This allows you to remove 1 gem and 1 apple from any spaces occupied by your Seekers in order to purchase a Power Up Tile for the Move or Make actions. Please note that Seek cannot be powered up.

    1. To start, select the top 3 tiles from either Power Up deck. Look at them and choose 1 tile. The remaining tiles should be returned face down to the bottom of the deck.
    2. Take the tile you chose and place it on top of the corresponding section on your player mat.

    This tile will permanently enhance the action for the rest of the game. You can only have a maximum of 1 tile per section, and each section can only be upgraded once. If you decide to power up the Make section, your action token should be replaced with the Power Up action from your new tile.

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    When it comes to the Player Mat, Power Up Tiles are a game-changer. They permanently enhance your actions, giving you an edge in the game.

    The Importance of Trophies

    Proving Your Worth

    Getting trophies is a big deal – it shows that you’re a skilled player. Here are some important things to keep in mind:

    • Each trophy can only be earned once. When you earn a trophy, mark it by placing one of your trophy tokens on the Trophy Track. It doesn’t matter if other players have already earned the same trophy.
    • Once a trophy is on the Trophy Track, it’s there to stay. It can never be taken off.
    • On your turn, you can only earn one trophy, unless it’s the grand finale of the tournament. The Pie Fight Victory trophy is an exception – you can earn it even outside of your turn.
    • When it’s your opponent’s turn and you defend yourself successfully in a pie fight, you can immediately earn the Pie Fight Victory trophy if you haven’t already earned it.

    If you meet the requirements for a trophy and you haven’t earned one yet, you have to place a trophy token. Here’s how you can earn a trophy on your turn:

    – To earn the 8 Friendship trophy, you need to reach 8 on the Friendship Track. Even if you lose friendship points after reaching 8, you still keep the trophy.

    – To earn the 2 Power Ups trophy, you must have one Move Power Up tile and one Make Power Up tile.

    – To earn the 3 Spells trophy, you need to have at least 3 magic spell cards at the same time. You can still use these cards after earning the trophy.

    – To earn the 2 Quests trophy, you have to complete 2 quests. You can still draw and complete quests even after earning this trophy.

    Apple Delivery: So, I’ve got a little mission for you. Your job is to deliver 4 juicy apples to Castle Everfree. But here’s the catch – you can only earn this achievement if you complete the delivery on the same turn you start it. Ready?

    Magic Gem Delivery: I’ve got another task for you. This time, I need you to deliver 4 sparkling gems to Castle Everfree. Just like the apple delivery mission, you can only earn this achievement if you finish the delivery on the same turn. Can you handle the challenge?

    Pie Fight Victory: Get ready for some pie fun! Your mission is to win a wild pie fight, either as an attacker or a defender. Remember, you can only claim this trophy if you emerge victorious on the turn you engage in the pie battle. Are you up to the task?

    8 Pies: Keep track of those pies! To earn this achievement, you need to reach the number 8 on the Pie Track. And don’t worry, once you reach this milestone, any pies you use won’t take away your hard-earned trophy. So, go on and chase that number!

    How to play My Little Scythe Official Rules UltraFoodMess

    Your ability to earn trophies can be influenced by three factors: Personality Cards, Low Friendship, and the Trophy Limit.

    Personality Cards:

    Each Seeker sibling has a unique personality card that reflects their individual personality traits. These traits can help you earn one of the eight trophies available.

    If your personality card reduces the requirements for a specific trophy, you can reveal the card and place your earned trophy on the corresponding level of the Trophy Track.

    Low Friendship:

    Having low friendship levels is discouraged by tournament judges. If your friendship is below 3, you won’t be able to earn any trophies, even if you meet all the criteria. However, once your friendship is restored to 3 or higher, you can start earning trophies again, at a rate of one trophy per turn (until the grand finale).

    Trophy Limit:

    Hey there! Let’s talk about the rules of earning trophies in this exciting game.

    Until we reach the grand finale, you can earn up to 1 trophy on your turn. But here’s the catch: if you qualify for more than 1 trophy, you have to choose just 1 and save the rest for later. Of course, you can only earn those deferred trophies if you still meet the criteria. So, make your choices wisely!

    End of the Game

    Grand Finale

    When a turn comes to an end and one or more players have earned their 4th trophy, the tournament enters its grand finale. It’s time to find out who’s going to be the ruler of Pomme!

    • Continuing in turn order, each player who doesn’t have 4 trophies yet takes 1 final turn.
    • Players taking final turns are no longer limited to earning just 1 trophy per turn. The competition is heating up!
    • Once all the final turns are complete, the player who has earned 4 trophies is crowned the winner. They become the new ruler of Pomme, basking in glory!

    Resolving Ties

    If, after the grand finale, there are multiple players who have earned 4 trophies, we use a tiebreaker. In this game, the winner is determined by whoever has more friendship. So it’s not just about the trophies, it’s about building those meaningful connections too!

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