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Mandala Game Rules
Hey there! So, you’re interested in learning how to play the fascinating game of Mandala. Well, you’ve come to the right place! Let me guide you through the rules step by step.
First of all, you might be wondering, what exactly is Mandala? It’s a board game rooted in ancient traditions and is all about creating harmony and balance. Sounds pretty cool, right? Trust me, it is!
The game consists of a beautiful circular board divided into multiple concentric rings. Each ring is filled with different colored cards, which represent various elements of nature – like flowers, birds, and more. These cards are the building blocks of your mandala.
Now, here’s how the game works. At the start, you and your opponent each have a personal collection of cards. And the goal? Well, it’s to be the player with the most harmoniously balanced mandala at the end.
To achieve this, you’ll take turns doing two things: collecting cards and placing cards. Firstly, you can either draw cards from the central deck or from your own personal collection. Then, it’s time to strategically place them onto the rings of the board.
But here’s the catch – not all cards can be placed in just any ring. Each card has a specific element associated with it, and it can only be placed on a ring with the same or a higher element. So choose wisely! You want to make sure your mandala is nicely balanced.
As the game progresses, you’ll start to notice some cards piling up in certain rings. That’s when things get really interesting. When a ring is full, it’s time for the grand “harvest”.
During the harvest phase, you’ll collect all the cards from a ring and move them to your personal collection. These harvested cards will be invaluable for your mandala-building strategy, so seize the opportunity!
At the end of the game, the player with a well-balanced collection of cards and the most points wins. Points are given based on the elements of the cards and the overall harmony of your mandala.
So, now that you’ve got the scoop on how to play, gather your friends and dive into the world of Mandala! It’s a game that will challenge your strategic thinking, creativity, and inner peace. Enjoy!

Imagine this: a beautiful piece of art that represents an ancient and sacred tradition. That’s what the Mandala is all about.
Picture this: colorful sand meticulously arranged to form a meaningful map of the world. But here’s the twist – after the artwork is complete, it’s intentionally destroyed, and the sand is set free in the river. It’s a cycle that symbolizes the circle of life, death, and rebirth.
What’s Included
Inside the box, you’ll find everything you need to play:
- 110 playing cards
- 1 play mat
- 18 sand cards in each of 6 colors
- 2 action overview cards
- Instructions
What’s the Goal?
The goal of the game is simple: you want to strategically place colored sand cards into two Mandalas. You can either play them in the middle to draw new cards, or on your side to strengthen your control over that Mandala.
Here’s the interesting part: when all six colors are present in a Mandala, you and your opponent take turns claiming the cards in the middle. The number of cards on your side determines how many you can collect.
At the end of the game, the player with the most points in their collection wins!
Setting Up
- Start by placing the play mat right in the middle of your play area, between the two of you.
To get started with the game, we need to set everything up properly. Here’s what you need to do:
1. Shuffle the sand cards really well and put them face down next to the play mat. This will be your draw deck. Make sure to leave some space next to it for a discard pile, where you’ll place cards that you no longer need.
2. Now, let’s set up the Mandalas on the play mat. For each of the two Mandalas, draw 2 cards from the deck and place them face up in the Mountain area as shown in the illustration.
3. Next, let’s organize our play areas. Here’s what you need to do:
a. Take an action overview card and place it in front of you. This card will provide a quick reference for the actions you can take throughout the game.
b. Draw 6 cards from the deck and add them to your hand. These cards will be your resources for playing the game.
c. Draw 2 cards from the deck and place them face down in your Cup. Your Cup will hold additional cards that you can use later on.
Remember, you are allowed to look at the cards in your hand and Cup at any time, but make sure to keep them hidden from your opponent. Now that everything is set up, we’re ready to dive into the game and start creating some amazing Mandalas!

About the Play Mat
Now, let me tell you about the play mat. In the middle, there are two special Mandalas. Each Mandala is divided into three sections: a central Mountain and two Fields.
On the play mat, you will have your own space. Here, you can keep a face-down stack of cards, called the Cup. Alongside the Cup, you can place up to six face-up cards, which creates a small area called the River. Each of these cards will also have a number from one to six.

Game Play
Hey there! It’s time to dive into the exciting world of gameplay. Let’s get started!
So, when it’s your turn, you have a few options to choose from. You can:
Build a Mountain and Draw
One of the actions you can take is to build a mountain and draw cards. Let’s take a closer look at this action:

- First, you place just one card onto a Mountain area.
- After that, you draw up to three cards.
- Next, you need to see if you finished creating that Mandala.
Expanding the Field & Skipping the Draw

Alright, here’s what you need to know:
- Take cards of the same color and put them into one of your Fields.
- But remember, you don’t get to draw any cards this turn.
- Now, check if you completed that Mandala – the little circle there.
Let’s move on to Discard & Redraw:
- Grab cards of one color and put them in the discard pile.
- After that, draw the same number of cards from the deck.
The Rule of Color
Now, when you’re playing a card into a Mountain or Field (that’s actions A and B), you gotta follow the Rule of Color:
Basically, each of the six sand colors can only show up once in any of the three areas in a Mandala – those colorful circles, you know?
What does this mean? Well, it means you can’t play cards of a color in a Mountain if that color is already in either of your opponent’s Fields. And the same goes for your Fields – no playing colors that already exist in either the Mountain or your opponent’s Fields.
So, here’s the deal. You know how when you play a card game, it’s really important to strategize and think about the best moves? Well, one thing you gotta keep in mind is the color of the cards. And let me tell you, it can be a bit tricky.
Here’s the thing: sometimes you might wanna play more cards of a certain color in a specific area. And that’s totally fine! In fact, you can do that whenever you want. It’s like adding extra oomph to that particular color, you know?
But here’s the catch: you can only play additional cards of a color that’s already present there. So, for example, if there’s already a blue card in that area, you can add more blue cards to the mix. Makes sense, right?
So, the key is to really pay attention to what colors are already in play. Because if you’re looking to add more cards, you gotta make sure they match what’s already there. It’s like building on what you’ve already got going on.
And hey, if you’re into card games, you’ll love this little tip. By following this color strategy, you’ll have a better chance of dominating the game and coming out on top. It’s all about using what you’ve got and making the most of it.

Example: Now it’s your turn! But hold on, there’s a restriction. You can’t play any green cards into this Mandala because your opponent already has green cards in their Field. So, what are your options? You can either play a yellow, purple, or black card into the Mountain. Or, you can play as many orange, red, or black cards as you want into your own Field.
A. Build Mountain & Draw
When you choose to take this action, there are a few steps you should follow in order:
First, choose one card from your hand. Make sure it’s just one card! Place it face up in one of the two Mountains. Remember to follow the Rule of Color for that specific Mandala. Spread out the Mountain cards nicely so they’re all visible.
Hey there! Let’s dive into the exciting world of Mandala, a captivating card game that will test your strategy and decision-making skills. So grab your deck and get ready to immerse yourself in this thrilling adventure!
Draw up to 3 cards from the deck and add them to your hand. But remember, you can only have a maximum of 8 cards in your hand. If you already have 7 cards, draw just 1 card. If you have 6 cards, draw 2. And if you have fewer than 6 cards, go ahead and draw 3. Keep in mind, though, that you can never have more than 8 cards in hand. So no drawing 3 cards and discarding the extra ones. Gotta stick to the rules!
Check if you completed that Mandala: A Mandala is considered complete when you have cards of all six colors. And that includes the cards in its Mountain and its two Fields. Once you’ve completed a Mandala, it’s time to destroy it! But be careful, because this could potentially bring the game to an end. Exciting, isn’t it?
Now that we’ve covered the basics, get ready to grow, strategize, and make some tough choices. It’s time to experience the enchanting world of Mandala!
Let me explain how this works. When you play cards in the Field, it determines who gets to take cards from the Mountain first once the Mandala is done.
So, here’s what you do when you choose this action:
Choose one or more cards of the same color from your hand and put them face up in one of your Fields. Remember, you have to follow the Rule of Color for that Mandala. Make sure the cards in your Field are spread out and visible. But hey, keep at least one card in your hand.
And here’s the twist! Listen up: You won’t get to draw any cards this turn. Hold on, though! Don’t end your turn with no cards in hand. Even if all your cards are the same color, you can’t play all of them during step 1 of this action.
Let’s see if you’ve completed that Mandala: A Mandala is considered complete when it contains cards of all six colors, including the cards in its Mountain and both Fields. When a Mandala is completed, it must be destroyed, which can bring the game to an end.
C. Discard & Redraw
If you’re unable or don’t wish to play any cards, you have the option to discard some cards from your hand and replace them with new cards from the draw deck.
Here’s what you need to do when you choose this action:

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Take some cards of the same color from your hand and put them face-up in the discard pile. (The Rule of Color doesn’t matter in this situation).

Finishing a Mandala
Once all six colors of cards have been played into a Mandala (including the cards in its Mountain and two Fields), the Mandala is considered complete and must be destroyed at the end of that turn. This can potentially end the game.
Destroying the Mandala
Starting with the player who played the most cards in their Field, the players take turns choosing one of the colors present in the Mountain of the just-completed Mandala. If both players have the same number of cards in their Field, the player who did not play the last card into the Mandala gets to choose first.
When you choose a color in the Mountain, you claim all the cards of that color from the Mountain and add them to your River and Cup in the following way:
- If you claim cards of a new color that is not already in your River, you add them to your River.
- If you claim cards of a color that is already in your River, you add them to your Cup.
- Alright, here’s what you do: take one of these cards and put it face up in the first empty space in your River (from the left). The first card goes in the space numbered 1. If you add a card of a different color, put it in the space with the next highest number. Just keep adding cards to your River without any gaps.
- If there are any cards left, put them face down in your Cup.
Keep going until all the colors in the Mountain have been used. Then, put all the cards from both of the Mandala’s Fields in the discard pile, so there are no cards left in the Mandala.
When you’re playing a game and the end is not yet in sight, you’ll want to replenish your options by drawing 2 cards from the deck. These fresh cards, placed face up in the Mountain of the empty Mandala, will offer you new possibilities and keep the game flowing smoothly. From there, you can continue playing as you normally would, maintaining the excitement and energy.

Example: Now, this Mandala has cards of all six colors – it’s complete and needs to be destroyed.
Here’s how it works: Anna, on the top, and Beth, on the bottom, will take turns picking cards from the Mountain. Since Beth has played more cards in her Field (four cards compared to Anna’s three cards), she gets to go first and choose cards.
But what happens if someone doesn’t have any cards in their Field when a Mandala is complete? Don’t worry, the game continues! Both players still get to pick colors from the Mountain, but the player with no cards in their Field has to put all the cards they claim in the discard pile. These cards don’t go into their River or Cup.
Now, let’s talk about the end of the game. There are two ways it can happen: when we run out of cards in the draw deck or when one of us adds a sixth card to our River.
If the draw deck doesn’t have any more cards, it’s game over. We count up our points and see who came out on top.
Adding a sixth card to our River also triggers the end of the game. When this happens, we stop playing and calculate our scores.
So, now you know how to play. Get ready to have fun and strategize as you create colorful mandalas!
When the game is over, you need to discard any remaining cards in your hands and the incomplete Mandala. These cards should not be added to your Rivers.
How Points Are Scored
Now it’s time to reveal the cards in your Cups and organize them below your River cards. Each card in your Cup corresponds to a specific point value: 1, 2, 3, 4, 5, or 6. The value depends on which card in your River it matches. To make things easier for you, the numbers below the River spaces indicate the value of each color.
Remember: You only score points for the cards in your Cup that match the cards in your River. Any card in your Cup that doesn’t have a corresponding card in your River is worth 0 points.
The player with the highest total score wins the game. In the event of a tie, the player with the fewest cards in their Cup wins.
