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Battle for Rokugan – The Game Rules
Today, I’m going to tell you all about the captivating game called Battle for Rokugan. It’s a game that can be enjoyed by people of all ages and backgrounds. So, buckle up and get ready for an exciting adventure!
In Battle for Rokugan, you will find yourself immersed in a world of strategy and tactics. The game takes place in the mystical land of Rokugan, where powerful clans are vying for control. Will you be able to outwit your opponents and emerge victorious?
The goal of the game is to conquer as many provinces as possible and become the ruler of Rokugan. To achieve this, you will need to gather your forces, plan your moves, and make strategic decisions. It’s not just about brute strength – you’ll also need to use your wits and cunning to outmaneuver your opponents.
The game is played over a series of rounds, with each round consisting of different phases. During the Action Phase, you will take turns placing order tokens on the board, choosing which actions to take. These actions can include anything from gathering intelligence to attacking enemy provinces.
Once all players have placed their order tokens, the Reveal Phase begins. In this phase, all order tokens are revealed, and the actions take place simultaneously. This adds an element of unpredictability to the game, as you never know what your opponents will do.
Next comes the Resolution Phase, where the outcome of the actions is determined. Battles will be fought, provinces will be conquered, and alliances may be formed or broken. This is where your strategic decisions will be put to the test, as you must adapt to the ever-changing landscape of Rokugan.
Finally, there is the Cleanup Phase, where you prepare for the next round. You will replenish your order tokens, resolve any remaining effects, and get ready for another round of intense competition.
Battle for Rokugan is a game that combines elements of strategy, diplomacy, and luck. It will challenge your mind and keep you engaged from beginning to end. So gather your friends and family, and prepare for an epic battle for control of Rokugan. The fate of the land lies in your hands!
Remember, victory is not just about overpowering your opponents – it’s about careful planning and execution. So, strategize wisely, be adaptable, and may the best clan emerge victorious. Are you ready for the Battle for Rokugan? Then let the games begin!


- 1 Game Board
- 22 territory cards
- 10 initiative cards
- 12 Secret objective cards
- 1 First player card
- 7 Daimyo screens
- 189 Combat tokens
- 5 shugenja cards
- 10 scout cards
- 210 control tokens
- 4 honor Bonus Tokens
- 4 defense Bonus Tokens
- 1 Shrine Token
- 1 Harbor Token
- 1 battlefield token
- 15 Peace Tokens
- 15 Scorched earth tokens
- 1 Round Track Token
- Rulebook
Object of the Game
Rokugan is a mysterious land, full of spirits, beauty, and conflict. In Battle for Rokugan, you become the leader of a powerful clan, taking on the role of a daimyo. As a daimyo, it is your responsibility to make military decisions that outmaneuver your opponents.
When it comes to Battle for Rokugan, I – a scout and shugenja-priestess – am sent forth by the daimyo to gather information and destroy enemy forces. It’s a crucial task, but resources are limited, so the daimyo must use my services wisely.
Out on the battlefield, our clan’s forces clash with the enemy, fighting to control territories and defend the lands already claimed by our daimyo.
But there’s more to this battle than just territory. Each daimyo has a secret objective, a way to bring honor to our clan. And amidst the chaos, there are dark forces lurking in the Shadowlands, offering unimaginable power at a price.
Strength, cunning, strategy, and wisdom are the key to success in Battle for Rokugan. The land is ripe for the taking! It’s up to the most honorable daimyo to seize the day.
Setup
Let me show you how to set up a game of Battle for Rokugan:

- Set Up the Game Board: Start by putting the game board in the middle of where you’re playing. Keep the special tokens in a pile next to the board.
- Shuffle the Territory Cards: Take one card from each territory and put it face-down under the matching territory space on the edge of the game board. Any extra territory cards go back in the game box.

When we start playing, the first thing we need to do is choose a clan. I pick one that I like and take the corresponding daimyo screen and tokens. Then, I tell everyone about my clan’s special ability. Next, I take my bluff token and put it behind my daimyo screen. Finally, I turn over my combat tokens and mix them up to make a pool of random tokens. Now, we’re ready to begin!


The Importance of Control Tokens in Battle for Rokugan
During the game of Battle for Rokugan, control tokens play a crucial role in determining the outcome. But what exactly are control tokens, and why are they so important?
Well, let me explain it to you!
In Battle for Rokugan, control tokens are special markers that each player uses to claim territories. At the beginning of the game, players set aside a specific number of control tokens, as shown in the “Control Token Setup” table.
Now, you might be wondering, why do we need control tokens in the first place? The answer is simple: control tokens allow players to assert their influence over territories. By placing control tokens on specific areas, players can establish dominance and gain victory points.
But how do you place these control tokens? The process is straightforward. During step 10 of the game, players will strategically place their set-aside control tokens on the territories they want to claim. It’s a crucial moment that can greatly impact the outcome of the game!
Remember, the number of control tokens you have available will limit the number of territories you can claim. So, it’s essential to use them wisely and consider your options carefully. Think strategically and make calculated decisions to maximize your chances of victory!
In conclusion, control tokens are a fundamental component of Battle for Rokugan. They allow players to claim territories, assert dominance, and accumulate victory points. So, make sure to set aside your control tokens and use them strategically to secure your path to glory on the war-torn lands of Rokugan!

Let’s Determine the First Player: To start, we’ll shuffle the initiative card for each clan that you’ve chosen for this game. This will create the initiative deck. Once that’s done, we’ll reveal the top card from the deck. The clan that matches the revealed card will go first. If it’s your clan, you’ll take the first player card and place it near your daimyo screen. Don’t forget to put the revealed initiative card back in the game box.

Let’s talk about the initiative deck. It’s a crucial element in the game, and I want to make sure you understand how it works. So, here’s what you need to know:
First, we need to prepare the deck by shuffling the neutral initiative cards. These are the cards that don’t have a clan icon. We’ll add them to the rest of the cards in the initiative deck, one by one, until we have a total of four cards. Keep in mind that if you’re playing with five players, we won’t use any neutral initiative cards.
Once we’ve added the neutral cards and shuffled the deck, we’ll place it near the game board. Make sure it’s easily accessible to all players. Now we’re ready to start the game!

Let’s start by placing control tokens. Each player, starting with me and going clockwise, will put one of their control tokens face down in the center of any province without a token already. I can choose provinces with clan capitals or in the Shadowlands. We’ll keep placing tokens until we’ve used all the tokens set aside earlier.
What You Need to Know
Here are some important things to understand before playing the game.
The Map
The game board shows a map of Rokugan. It has two landmasses and a sea. The landmasses are divided into provinces, which are grouped into territories.
Provinces
So, let’s talk about provinces. Provinces are these sections on a map that are like little islands, marked by a yellow border. Some provinces are completely surrounded by other provinces or the edge of the map, so they’re all landlocked. Others have a border that touches the sea, so they’re called coastal provinces. It’s kind of cool to think that there are different types of provinces depending on where they are located. They each have their own unique vibe!
So, what exactly is a province’s perimeter? Well, it’s made up of a bunch of different borders. When two provinces share a border, we call it a land border. And when a province touches the sea, that’s called a coastal border. But did you know that two provinces can be adjacent if they share a land border? Pretty cool, huh?

Territories
Let me tell you about territories. A territory is like a team made up of many provinces. The cool thing about a territory is that all the provinces in it have the same color.
Clans
When you start a game of Battle for Rokugan, you get to pick your clan. There are seven different clans to choose from, and each player gets to join one of them.

Control and Combat Tokens
Guess what? Each clan gets these cool tokens with their clan symbol on them. And you know what’s even cooler? They’re double-sided!

Hey there! Let’s dive into the exciting world of Battle for Rokugan. During the game, we’ll strategically place control tokens in different provinces. These tokens give us control over those provinces. Controlling provinces is super important because it’s how we earn honor and ultimately win the game. Winning is awesome, right?
Now, here’s an interesting rule. If a card effect takes away a control token from a province, we need to remove faceup tokens before facedown ones. Keep that in mind, it’ll come in handy!
The Power of Capitals
Guess what? Each clan has its own capital, which is like their headquarters. It’s represented by a cool castle icon on the map. In the beginning, each clan controls the province where their capital is located. It’s a big deal, trust me!
This province is home to the Scorpion clan capital. |
Time to Play!
When playing Battle for Rokugan, we engage in a series of five rounds. Each round has three phases: upkeep, placement, and resolution. Let me explain each one to you.
Upkeep Phase
During the upkeep phase, we have a few things to take care of. First, we need to choose a new first player. This player will have a special role throughout the round. Then, we draw combat tokens that will come in handy later. Finally, we get to play non-Shadowlands territory cards. These cards will have an impact on the game. Now, let’s go through the steps of the upkeep phase:
Let’s start by determining who goes first in the game. During the first round, we already know who the first player is, so we can skip this step. But for the following rounds, we need to follow these rules:
- Determine First Player (Ignore During First Round): I reveal the top card of the initiative deck. The clan that matches the card becomes the first player for this round. They get the first player card, which they can use at the beginning of their turn in the placement phase.
- If a neutral initiative card shows that multiple players could be the first player, the player sitting closest to the right of the current first player becomes the new first player.
- In a two-player game, the first player card is not used.
![]() Dragon is now the first player. |
![]() Imagine you’re playing a game called Battle for Rokugan. You have a bunch of combat tokens in your hand. These tokens are important because they help you fight your opponents and conquer territories. But how do you know which tokens to use and when? It can be a bit confusing at first, but don’t worry! I’m here to explain it all to you. |
In Battle for Rokugan, your combat tokens are your most valuable assets. They’re like your secret weapons that you can use to outsmart and outmaneuver your opponents. Each token represents a specific type of military unit, like armies or fleets, and they have different strengths and abilities. So it’s important to choose the right tokens for each situation.
When it’s your turn to play, you’ll need to take into account a few factors before deciding which tokens to use. First, you’ll want to consider the strength of your opponent’s forces. If they have a powerful army, you might want to use a token that can match their strength or even overpower them. On the other hand, if they have a weak defense, you can use a token that can quickly seize control of their territory.
Next, you’ll need to think about the terrain. Different tokens perform better in certain types of terrain. For example, armies are more effective in land territories, while fleets are better suited for coastal areas. So you’ll need to match your tokens to the terrain to make the most of their abilities.
Another thing to consider is the objectives of the game. Each game of Battle for Rokugan has specific objectives that you need to achieve to win. So you’ll want to choose tokens that can help you accomplish those objectives. If the objective is to control a specific territory, you’ll want to use a token that’s good at taking and holding territories. If the goal is to destroy your opponents’ units, you’ll want to use a token that’s strong in combat.
But remember, your opponents are also trying to conquer Rokugan, so they’ll be strategizing and countering your moves. This means you’ll need to adapt and change your tactics as the game progresses. What worked well in the beginning might not work so well later on. So be flexible and open to new strategies as the situation evolves.
In conclusion, choosing the right combat tokens in Battle for Rokugan is crucial to your success. By understanding your opponents, considering the terrain, and focusing on the objectives, you can make smart and effective decisions. So grab those tokens, plan your moves, and may you emerge victorious in the battle for Rokugan!

The Placement Phase: Building Your Strategy
When it comes to setting up your game plan in this exciting strategy game, the placement phase is where it all begins. This is the time when you’ll position your combat tokens on the map, making critical decisions that will shape the course of the game.
Now, grab your tokens and get ready to unleash your tactics! Starting with the first player and moving in a clockwise direction, we’ll take turns placing our combat tokens on the map. Whether you’re building up your defenses, launching attacks on rival clans, or forging diplomatic alliances, this is your time to shine.
Carefully assess your options, calculate your moves, and make your selection. Choose wisely, for this is a moment that can make or break your strategy. As you place each token facedown on the map, consider the consequences and potential benefits of your choice.
Remember, everyone else is doing the same. Each player will take their turn, placing one token at a time until only one remains behind their screen. It’s a thrilling race to secure your positions and set the stage for the intense battles to come.
Once all the tokens are placed and the dust settles, it’s time to move on to the next phase. So, mark your territory, forge alliances, and prepare for the challenges ahead. The fate of your clan lies in your hands.
Choosing Your Territory

When we play the game, we all have the same combat tokens, along with one unique token that represents our clan. Take a look at your daimyo screen to see what kind and how many tokens you have. Everyone can see this information, so it’s fair game.
Each token, whether it’s for an army, navy, shinobi, or blessing, has a strength. The strength of each token is important in the game.
Now, each type of combat token has its own special rules for where it can be placed. Sometimes, you’ll put them on borders, and other times they go in the middle of a province. We’ll get into the specifics of each token and its placement rules later on.
It’s important to note that only one combat token can be placed on each border. Plus, all combat tokens are placed facedown, except for the blessing token, which is a bit different. We’ll explain that one to you soon.
When it comes to placing combat tokens in the middle of a province to defend it, there’s no limit to how many you can place. So, go ahead and fortify your provinces with as many combat tokens as you’d like!
When you’re putting a token on a border, make sure to place it right in the middle of the border. And don’t forget to point the arrow on the token towards the province you’re attacking. It’s important to position it correctly for a successful attack.
On the other hand, when you’re placing a token in the middle of a province, orient it towards the golden flowers in that province. This will help you keep track of your troops and maintain control over the area.
By the way, you can always look at your own facedown combat tokens on the board whenever you want. It’s good to have that information readily available to you.
Now let’s talk about the combat tokens themselves. There are different types, and each has its own rules for placement. I’ll outline those rules for you in detail. Just remember that resolving combat tokens comes later, so we’ll get to that.
Just a heads up, if you place a token in a way that goes against the rules for its placement, it will be removed during the resolution phase. So make sure to follow the guidelines closely.
That’s the rundown on the army tokens. They’re an essential part of the game and play a crucial role in battles. Keep them in mind as you strategize and aim for victory.

When playing a game, one of the most important things to consider is how to defend and attack your opponents. In many games, armies are the key to achieving victory. They allow you to protect your territories and conquer new ones.
In this game, armies are represented by tokens. These tokens are used to symbolize the military forces that you control. They act as your soldiers, ready to fight for you on the game board.
Attacking with your army is a strategy you can use to expand your influence. To launch an attack, you need to place a token on a land border between a province you control and one that you want to conquer. This shows your intention to take over the enemy’s territory.
Defending is just as important as attacking. By placing an army token in any province you control, you can protect it from enemy invasions. Whether it’s a landlocked or coastal province, your army will stand its ground and defend your interests.
Imagine a scenario where the Scorpion clan decides to attack the Unicorn clan. They do this by placing an army token on a bordering province, ready to strike. |
But armies are not the only forces at your disposal. There is also the navy, which allows you to control the seas and launch naval assaults. This adds another layer of complexity and strategic possibilities to the game.
So, remember, when playing this game, it’s crucial to utilize your armies effectively. They are your tools for both defense and offense, providing you with the means to achieve victory.

Did you know that navies give you the power to venture beyond the borders of land and attack distant shores? It’s pretty cool, right? Let me break it down for you.
If you want to attack, all you have to do is place a navy token on any coastal border. Simple, right? This allows you to launch your assault on enemy territories from the sea. Sneaky, sneaky!
But it’s not just about attacking – you can also use your navies to defend yourself. By placing a navy token in a coastal province you control, you create a strong defensive line. So if any pesky invaders try to land on your shores, you’ll be ready to give ’em a run for their money. Ain’t nobody gonna mess with you!
Now, let’s talk about something super cool: shinobi. These guys are like the ninja of the navy world. They’re stealthy, sneaky, and oh-so-deadly. You definitely want them on your side.
So, remember, when it comes to expanding your empire and protecting your own turf, navies are your best buddy. They give you the power to launch attacks from the sea, defend your coastal provinces, and send shinobi to wreak havoc. Pretty awesome, right? Now go out there and conquer the world!
Shinobi

Do you know about the rare and mysterious shinobi? These skilled warriors can launch surprise attacks in any province, making no place safe from their silent blades. They possess the ability to strike over vast distances, and can be called upon to either defend or attack.
Imagine this – you can strategically place a shinobi token right in the center of any province. If you control that province, the shinobi token will be used for defense. However, if you place the token in a province you don’t control, it will be used to launch a powerful attack.
The Power of Blessing

Sometimes, when a clan leader has a strategic plan, they might need some extra help and guidance from the gods. That’s where blessings come in.
When you need a little divine intervention, you can place a blessing token on any of your face-down army, navy, or shinobi tokens.
If a token has a blessing on top, it becomes untouchable by card effects or special abilities. And during the resolution phase, the blessing’s strength is added to your clan’s attack or defense.
Diplomacy

When I want peace, the best way to achieve it is through diplomacy. The diplomacy token is the key to making peace in a province. I can put my diplomacy token in any province that I control, and it will protect that province from any attacks now and in the future.
Going on a Raid

When all else fails, a daimyo might choose to obliterate a province rather than let it be captured by the enemy. The raid token serves as a symbol of destruction, leaving only charred land in its wake.
You have the ability to place a raid token in a province that doesn’t belong to you. However, you can only activate its power when the raid token is either in the same province as your shinobi token or in a neighboring province that you control. This happens during the resolution phase when the raid token is revealed.
Deception

Sometimes, the best strategy involves trickery. The bluff token allows me to deceive my opponents, making them believe I have a different combat token than I actually do.
To bluff, I simply place the bluff token as if it were any non-blessing combat token. This can confuse my opponents and potentially force them to make unfavorable decisions.
Bluffing is also a clever way for me to save a powerful combat token for the next round. By placing a bluff token, I can keep my opponents guessing while holding onto a valuable resource.
It’s important to note that discarded bluff tokens always go back to their owners’ hands. This means I can use them again in future battles, adding an element of surprise to my strategies.
In the illustration above, the Unicorn clan decides to attack the Crab clan. To defend their province, the Crab player places a combat token in the center. However, they also have the option to use a bluff token, making the Unicorn clan unsure of their true intentions.
During the resolution phase, the true nature of the combat tokens will be revealed, and the outcome of the battle will be determined. This is where the art of deception can truly shine, as bluffing can lead to unexpected victories and strategic advantages.
So, if you’re looking for a game that allows you to employ mind games and strategic trickery, then you’ll love Battle for Rokugan. With these bluff tokens in mind, you can outsmart your opponents and claim victory in the land of Rokugan.
So, here’s what happens when we get to the resolution phase. We’ve all placed our combat tokens on the map, and now it’s time to see what happens with them. Ready?
- First, we reveal our combat tokens: This means we flip them all over so they’re faceup for everyone to see.
- Next, we get rid of any bluff or illegally placed tokens: If anyone tried to trick us with a bluff token or put a combat token where they weren’t supposed to, we toss those out. Those bluff tokens go back to their owners and get placed behind their screens.
- Now it’s time to resolve the raid tokens: For each raid token, we do a couple of things. First, we discard any combat tokens that are in the same province or border as the raid token. Then, we take out all control tokens from that province. Finally, we put a scorched earth token in place of the raid token.
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- Resolve Diplomacy Tokens: We need to deal with each diplomacy token. To do that, we have to get rid of all combat tokens that are in the same province or border as the diplomacy token. After that, the diplomacy token is replaced with a peace token.
- Resolve Battles: We now have to handle all the battles one by one. It doesn’t matter what order we do it in because they all happen at the same time.
- Claim Territories: It’s time for each player to take control of the territory cards for the territories they have under their control. To have a territory under control, a player must have control over each province within that territory.
- Advance Round Track: We move the round track token one space forward.
Resolving Battles
A battle takes place when a clan’s combat token is in a province or on the border of a province that the clan doesn’t control.
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- Sort Out Diplomacy: First, let’s deal with those diplomacy tokens. We have to take a look at each one and get the combat tokens out of the picture. That means removing all the combat tokens in the same province or border as the diplomacy token. After that, we replace the diplomacy token with a peace token.
- Tackle the Battles: Now, let’s focus on the battles. We have to take care of all the battles, one at a time. It doesn’t matter which one we start with since they’re all happening at the same time.
- Grab Those Territories: Time to claim those territories! Each player gets to take control of the territory cards for the territories they own. You own a territory when you have control over every province within it.
- Round Track Rally: Let’s move that round track token one space forward. The next round is coming up!
Battling It Out
Here’s the deal with battles: they happen when a clan’s combat token is in a province or on the border of a province that the clan doesn’t control. It’s all about who gets to take charge!
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When a battle begins, clans that don’t control the province become the attackers. It’s possible to have multiple attackers trying to take control of a single province. On the other hand, if a clan already has control of the province, they become the defenders.
To determine the outcome of a battle, all players calculate their total strength. Each attacker adds up the strengths of their tokens that are participating in the attack.
The defender, on the other hand, adds up the strengths of their tokens that they have placed to protect the province. They can also benefit from additional defense bonuses, which we will explain later.
The player with the highest total strength emerges as the winner of the battle. If there happens to be a tie for the highest total, the defender claims the victory.
When someone attacks an empty province, there are no defenders to face. The attacker’s total strength is compared against any defense bonuses in the province. If the attacker doesn’t win the battle, nothing happens.
After a battle, all the combat tokens used in the battle are removed.
If the attacker wins the battle, they remove all the defender’s control tokens from the province. Then, they place one of their own control tokens face-down in the province.
If the defender wins the battle, their control tokens stay in the province. They also place another one of their control tokens face-up, which gives them a defense bonus in future battles in that province. You can find more details about a successful defense on page 10.
Here’s an example:

I’ve just witnessed an intense clash between the clans of Phoenix, Scorpion, and Dragon. Phoenix launched a surprise attack on Dragon from not one, but two of their provinces! They sent out their army tokens, each with a strength of 1. Not to be outdone, Scorpion also decided to join in on the action and attacked Dragon with their own impressive army token boasting a strength of 3. Talk about an all-out war!
Now, to see who truly reigns supreme, each clan needs to calculate their total strength. Dragon’s defense was valiant, but she only had an army token with a strength of 1. Phoenix, on the other hand, brought two tokens into the battle, totaling to a strength of 2. And Scorpion, not holding back, sent out an army token with a whopping strength of 3.
The numbers are in, and Dragon’s strength pales in comparison. With a score of 1, she’s clearly outmatched by Phoenix and Scorpion, who have strengths of 2 and 3 respectively. It’s fascinating how the dynamics of power can shift and change in the blink of an eye.

When it comes to strength, Scorpion reigns supreme, making her the ruler of the province. In a show of power, she removes both the combat and control tokens from the province and its surrounding borders. To solidify her control, Scorpion discreetly places one of her control tokens facedown in the province.
Wrapping Up the Game
The game concludes after five rounds. At this point, each player reveals their secret objective card and calculates their total honor.
Each player earns honor according to the following criteria:
The total number of flowers in the provinces they control determines the amount of honor they earn. Flowers can be found on the map as well as on tokens.
![]() Three Honor |
![]() Faceup Control Token |



