How to play Atlantic Star Official Rules

By: Dennis B. B. Taylor

Atlantic Star Game Rules

Welcome to Atlantic Star! I’m here to guide you through the rules of this engaging game. Let’s get started, shall we?

  • The game is simple. All you need to do is match the tiles with the same symbol.
  • To play, click on two tiles. If the symbols on the tiles match, they’ll disappear and you’ll earn points.
  • Remember, you can only match tiles that are free – meaning they have no tiles on top of them and are not blocked by other tiles on their left or right sides.
  • If you’re having trouble finding matching tiles, you can use the shuffle button to rearrange the tiles. But be careful – you only have a limited number of shuffles!
  • The more tiles you match, the higher your score will be. So keep an eye on the clock and try to match as many tiles as you can within the time limit.

Now that you know the rules, it’s time to dive into the fun and excitement of Atlantic Star. Get ready to test your memory and strategy skills as you uncover the matching tiles. Are you up for the challenge? Remember, the more matches you make, the closer you’ll be to victory. So what are you waiting for? Start playing Atlantic Star and see how high you can score!

Good luck and have a blast!

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Back in the late 1800s, people were crazy about going on sea cruises. It was a big deal, and everyone was trying to get the best ships for their trip. The competition between cruise operators and the crowds at the charter agencies showed just how popular these cruises were.

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What’s in the Box?

When you open the box, you’ll find several components that make up this exciting game:

  • 1 Game Board
  • 132 Ship Cards
  • 24 voyage record plaques
  • 1 Charter Agency
  • 6 Overview Charts
  • 1 pen
  • Play money
  • Rulebook
About the Ship Cards

The ship cards are an essential part of the game. Each card represents a ship that can be used for a single leg of a cruise in one of the four available seas. For example, the Rhea ship card can be chartered for any of the three seas, and each sea has its own specific value attached to it.

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Game Board

Take a look at the game board. It’s divided into five different classes, each represented by their star rating. The numbers on the left side of each column indicate the victory points you can earn.

Let me tell you about the ?????-class. If your voyage ends up in the top position, you’ll earn a lot of victory points. But if you end up with the lowest ranking, you won’t earn any points.

Now, let’s talk about the ?-class. If your voyage is at the top, you’ll earn fewer victory points. However, if you end up with the lowest ranking, you’ll earn 4 points.

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Victory points in descending order

Charter Agency

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Hey there! I’ve got something pretty cool to tell you. So, there’s this thing called 4 Ships that I think you’ll really enjoy. It’s a game where you can charter ships and go on awesome cruises. And get this, one of the ships is actually free! How neat is that?

Here’s how it works: when someone charters a ship, the other ships start moving in a clockwise direction. And guess what? They become cheaper! So, the more people charter ships, the better the deals get.

Ready to Set Sail?

The goal of the game is to charter four different ships and go on four unique cruises. The better the ships you choose, the more valuable your cruises will be. And that means you’ll earn more victory points!

Now, here’s the fun part. You’re not just trying to have a great time; you’re also competing against other players. So, you’ve got to make sure you pick the right category for your voyage. By comparing the values of the cruises in each category, you’ll create a ranking that determines who wins. Exciting, right?

Before We Start…

Okay, let’s get started! So, here’s what you need to do. First, place the Game Board and the Charter Agency side by side on the gaming table. Now, grab the pile of ship cards and shuffle them. Place the stack face down on the table next to the Charter Agency.

Next, we need to set up the Charter Agency board. Take the top four cards from the stack and reveal them. Arrange these cards in order, starting from 3,000 marks and going down to 0 marks.

Now, let’s talk about starting capital. Each player will receive some money to begin with. The amount you get depends on the number of players:

  • If there are 4 to 6 players, you’ll get 18,000 marks.
  • If there are 2 to 3 players, you’ll get 36,000 marks.

Once everyone has received their starting capital, the rest of the money goes to the bank. And that’s it! We’re all set up and ready to start playing.

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When me and my friends play, we each get to pick a funnel emblem. The emblem comes with a handy chart that explains everything we need to know. We also get four voyage record plaques each, which help keep track of our journeys.

But here’s the tricky part. If there are only two or three of us playing, we each get an extra set of voyage record plaques and overview charts. That means we have to go on each voyage twice!

When there are five of us, there’s an extra set of voyage record plaques left. And when there are two or four players, we have two sets left over. These leftover plaques are used by the Package Cruise Operators. They have a fixed value written on them, which we can see when they’re placed face up next to the game board.

The Package Cruise Operators don’t belong to any player. As soon as we finish our first voyage, one of the record plaques from the Package Cruise Operator goes onto the board. It adds an extra element of challenge to the game.

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Hey there! Let me tell you a cool story. So, imagine you’re part of a thrilling adventure, sailing the seas with your crew of fellow explorers. Picture this: there are five of you, all working together to conquer the unknown. It’s an exciting journey, full of surprises and challenges.

The voyage is so amazing that you want to capture every precious moment. That’s why, as one of the five players, you get to write down the unforgettable memories on special plaques. These plaques will forever remind you of the incredible experiences you’ve shared.

But wait, what will you write on these plaques? Well, I have some suggestions for you. How about sharing the values that define your journey? These values will encapsulate the essence of your adventures and immortalize them for generations to come.

Let’s dive into the different values you can choose from. Remember, there’s only one set of plaques remaining, so you have to make it count:

1. Courage: Embrace your fears and overcome them. Show bravery in the face of uncertainty and discover the power within you.

2. Unity: Celebrate the strength of teamwork. Together, you can conquer any obstacle and achieve greatness.

3. Curiosity: Embrace the unknown with open arms. Be curious and explore new horizons, for it is through curiosity that we discover hidden treasures.

4. Resilience: Embrace setbacks as opportunities for growth. Learn from your mistakes and rise stronger than ever before.

5. Wonder: Marvel at the wonders of the world around you. Let your imagination soar as you witness the awe-inspiring beauty of nature.

Now, it’s time for you to decide which values resonate with your adventurous spirit. Choose wisely, for these plaques will be a lasting testament to your incredible journey. So, what will it be? Courage, unity, curiosity, resilience, or wonder? The choice is yours, my intrepid explorer!

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If you’re playing with 2 or 4 players, make sure you have two sets of voyage record plaques. On these plaques, write down the following values:

Voyage Operators

If you decide to include Voyage Operators in the game, you’ll need to place their record plaques on the game board after the first voyage is held in a sea area.

Note: Voyage Operators will only be part of the game if someone chooses to stage a voyage in that particular sea. When a player decides to stage a voyage, they must choose the category for their voyage. Then, the record plaque for the Voyage Operator will be placed first on the game board.

After that, the player’s record plaque will be placed on the board in order of the points they scored.

If two players have the same points, the Voyage Operator will remain in first place. Only by earning more points can a player knock the Voyage Operator down from the top spot.

Taking a Loan: What to Do When You Need More Money for the Game

When playing the game, there might come a time when you run out of money. Don’t worry, though! I’ll tell you what you can do to get more money. The first thing you need to remember is that you can only take a loan when it’s your turn, and you’ve already done a voyage. This is important, so keep it in mind!

  • Now, here’s a rule you should follow: you can only borrow once for each voyage you’ve done. Let’s say you’ve done two voyages, but you can only borrow for one of them. Remember that, even if you have two or three players. It’s a one-time deal!
  • The most you can borrow per voyage is 10,000 marks. That’s the limit, so keep that number in mind.
  • There’s one more rule to know: the loan you take cannot be more than the value of your voyage. Let’s say your voyage is worth 8 points. In that case, the maximum loan you can take is 8,000 marks. It’s like a safety net to make sure you don’t borrow more than you can handle.

So, remember these rules when you need more money for the game. It’s a fair way to keep things balanced and make sure everyone has a chance to borrow if they need it. Have fun!

When you borrow 1,000 marks, each mark you borrow reduces the value of your journey by one point. Once this happens, the new value is recorded on the plaque that keeps track of your journey and is placed in the proper order according to its worth.

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Example: Let’s say we have a cruise in the ?????-class that sails through the Mediterranean. This cruise has a value of 23 points, which puts it in first place. Following closely behind are voyages with 19, 15, and 11 points. Now, let’s imagine Oliver, who finds himself in need of some cash. He decides to take out a loan against his Mediterranean cruise, borrowing 8,000 marks.

Unfortunately, this loan lowers the value of Oliver’s voyage from 23 to 15 points, causing it to drop down to third place. The new leader in the rankings is now the 19-point Mediterranean voyage. Oliver’s decision to borrow money has cost him his number one spot.

So, what class should Oliver’s voyage be staged in? Well, for the first voyage in a particular sea, you have the freedom to choose which class it will be. That means Oliver has the choice to place his voyage in any class he desires.

Note: Let me tell you something important. The class you choose for your voyage is a big decision. If you go for the risky ?????-class, you can rack up a lot of victory points. But there’s a catch – if you end up near the bottom, you won’t get any points at all.

On the other hand, even if you choose the ?-class and your ships aren’t the best, you can still earn some victory points. However, those at the top of the ?-class won’t get as many points as the top-rankers in the other class.

After making your choice, place the voyage record plaque in the top field of your chosen class.

All voyages in the same sea will happen in the same class. So, the class for your first voyage determines where all your future voyages will take place.

Remember, your voyages will be ranked based on their point values.

Note: I won’t put any voyage in more than one category. Since the categories go from ???-class to ?-class and we only have four seas, there will be one category left unfilled in every game.

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Example: I went on a fantastic Mediterranean trip and earned a high score of 19 points in the ?????-class.

Since this was the first ever Mediterranean trip in this game, my record plaque is now at the top.

Then Oliver joined in and had an even better trip, earning 23 points for his Mediterranean adventure.

Now he has more points than me, so his record plaque moves to the top spot, and mine gets pushed down to second place.

If two trips have the same number of points, the one that happened later will be placed one spot below the other trips with the same points already on the game board.

Get Ready, let the game start

I’m the one who was last on a ship, so I get to start the game. The other players will follow me in a clockwise order.

Alright, here’s the deal. When it’s my turn in the game, I’ve got three options. The order is set, but the only thing I absolutely have to do is the third one. I can choose to do the first two, or skip straight to the third. It’s up to me.

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  1. If I’m already on a voyage, I can still get a loan.
  2. To swap out all the available ships at the Charter Agency, I can pay 2,000 marks.
  3. I have to do one of two things: a) I can rent a ship from the Agency, or b) I can go on a voyage.

Since the third point is required, I’ll explain it first, and then go on to the optional points 1 and 2.

Renting a Ship

First, I’ll take a card from the Charter Agency, and then I’ll pay the bank the right amount of money to rent a ship. Remember, I can only rent one ship during my turn.

Note: Any ship on the “0 mark” space is free, so it’s worth considering. But all the other ships come with a cost.

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Example: So, imagine this: You’ve reserved a ship for 1,000 marks.

The card labeled “2,000 marks” gets moved to the empty space, while the “3,000 marks” card takes its place. To fill the now vacant “3,000 marks” space, we draw a card from the deck.

All the cards on the more expensive spaces move one spot clockwise, and we use the top card from the deck to fill the bottom left space, which is now empty.

Ships In My Hand

The number of cards allowed in your hand depends on the trip you’re planning. Once you’ve used the necessary number of ships for your journey, you can have a maximum of 2 cards remaining in your hand.

  • Baltic Sea: 3 ships + 2 cards left
  • Mediterranean: 4 ships + 2 cards left
  • Atlantic: 5 ships + 2 cards left
  • Pacific: 6 +2

Example: Let’s say you’re planning a journey in the Baltic Sea, and you’ve collected 6 cards (one too many). In this case, you must undertake a voyage with at least 4 legs, even if the ships aren’t perfectly suited for the Baltic Sea.

Embarking on a Journey

When you’re ready to embark on a journey, you’ll need to play ship cards equal to the number of legs in that specific voyage.

Assign a ship to each section of your chosen journey.

Note: You’ll find the number of legs for each voyage on your overview chart. The Baltic voyage has 3 legs, while the Pacific voyage has 6.

When you have 7 cards in your hand, you can only do one voyage in either the Atlantic or the Pacific. If you try to do the other two voyages, you’ll have too many cards left in your hand.

Remember, you can’t get rid of or trade the cards in your hand. The only way to get rid of them is by doing a voyage.

Voyage Worth

To calculate the value of your voyage, add up the points for each ship played during each leg. If a ship doesn’t have any points for its leg, it means it was used as a last resort and doesn’t earn any points. In this case, no bonus points are awarded.

When it comes to voyages, it’s important to remember a few key things. First, each ship can only be used on one leg of the voyage. This means that if you have two ships that are suitable for the same leg, you can only use one of them. It’s also worth noting that if you have a surplus ship that isn’t suitable for any other leg, you can play it as an emergency solution.

Now, let’s talk about mail ships. These ships are special because they can sail any leg of any voyage. They are always worth one point, which may not seem like much, but they can actually be quite useful for securing bonus points.

Speaking of bonus points, if all legs of a voyage are covered with the appropriate ships, you’ll earn some bonus points. The exact point values can be found on the overview charts.

Note: The number of bonus points you earn for a voyage depends on how many legs that voyage has. For example, a Baltic voyage will earn you 3 bonus points.

Hey there! Just wanted to give you a heads up about something pretty cool – bonus points! You know when you go on a voyage and earn points? Well, the number of bonus points you get actually depends on how many legs that voyage has. Legs are like different parts of the journey.

Let’s say you go on a voyage to the Baltic. If that voyage has, let’s say, 3 legs, you’ll actually get 3 bonus points! Isn’t that awesome? It’s like an extra little treat for exploring different places and going on more adventurous journeys.

So, next time you’re planning a trip, whether it’s to the Baltic or any other exciting destination, remember that the more legs the voyage has, the more bonus points you can earn. It’s a fun way to double up on the rewards and make your travels even more rewarding.

Happy voyaging!

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In the first space, you need to write down the number of points you have earned on the voyage record plaque.

Remember: Once you’ve recorded your points, the cards you used in the game are set aside and don’t affect the outcome anymore.

The bank will give you the loans, but you don’t have to repay them.

Keep in mind: This game isn’t about money, it’s about fame and self-respect. So, you can’t pay back the loans. If you run out of money before the first round ends, it means you haven’t played well.

All you can do is rethink your strategy and try to convince the other players to start the game from the beginning!

Once all six voyages in a category are done, you can no longer take any more loans for those voyages.

Simply put: If every category on the game board has been filled, there won’t be any more money to earn in that category!

Shaking Things Up at the Charter Agency

There will be occasions when you’re not a fan of any of the available ships at the charter agency. So, as the second move during your turn, you have the option to clear out all the ships—but it comes with a price. You’ll need to cough up 2,000 marks to the bank for this privilege.

Note: You can’t be picky. You must get rid of all the ships; you can’t keep some and discard others.

Once you’ve paid, grab the top four cards from the draw pile and neatly arrange them in order on the four spaces of the Charter Agency (beginning with 3,000 marks). If your wallet allows, you can repeat this move multiple times in one turn, but remember, you’ll have to cough up 2,000 marks each time.

When all the cards in the draw pile are used up, we shuffle the discard pile and place it face down to create a new pack.

The Game Ends

The game comes to an end when all the voyage record plaques are on the game board. If there are 4-6 players, each player will complete 4 voyages. For 2 or 3 players, each player will complete 8 voyages.

To calculate your final score, add up the victory points printed on the game board to the left of your voyage record plaques.

Remember: The points you write on the voyage record plaques only matter for the order in which the cards are placed on the game board, not for the victory points total.

The player with the highest number of victory points wins.

If the scores are tied, the player with more money is the winner.

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Atlantic Star Game Rules

Welcome to Atlantic Star! I’m here to guide you through the rules of this engaging game. Let’s get started, shall we?

  • The game is simple. All you need to do is match the tiles with the same symbol.
  • To play, click on two tiles. If the symbols on the tiles match, they’ll disappear and you’ll earn points.
  • Remember, you can only match tiles that are free – meaning they have no tiles on top of them and are not blocked by other tiles on their left or right sides.
  • If you’re having trouble finding matching tiles, you can use the shuffle button to rearrange the tiles. But be careful – you only have a limited number of shuffles!
  • The more tiles you match, the higher your score will be. So keep an eye on the clock and try to match as many tiles as you can within the time limit.

Now that you know the rules, it’s time to dive into the fun and excitement of Atlantic Star. Get ready to test your memory and strategy skills as you uncover the matching tiles. Are you up for the challenge? Remember, the more matches you make, the closer you’ll be to victory. So what are you waiting for? Start playing Atlantic Star and see how high you can score!

Good luck and have a blast!

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Back in the late 1800s, people were crazy about going on sea cruises. It was a big deal, and everyone was trying to get the best ships for their trip. The competition between cruise operators and the crowds at the charter agencies showed just how popular these cruises were.

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What’s in the Box?

When you open the box, you’ll find several components that make up this exciting game:

  • 1 Game Board
  • 132 Ship Cards
  • 24 voyage record plaques
  • 1 Charter Agency
  • 6 Overview Charts
  • 1 pen
  • Play money
  • Rulebook
About the Ship Cards

The ship cards are an essential part of the game. Each card represents a ship that can be used for a single leg of a cruise in one of the four available seas. For example, the Rhea ship card can be chartered for any of the three seas, and each sea has its own specific value attached to it.

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Game Board

Take a look at the game board. It’s divided into five different classes, each represented by their star rating. The numbers on the left side of each column indicate the victory points you can earn.

Let me tell you about the ?????-class. If your voyage ends up in the top position, you’ll earn a lot of victory points. But if you end up with the lowest ranking, you won’t earn any points.

Now, let’s talk about the ?-class. If your voyage is at the top, you’ll earn fewer victory points. However, if you end up with the lowest ranking, you’ll earn 4 points.

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Victory points in descending order

Charter Agency

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Hey there! I’ve got something pretty cool to tell you. So, there’s this thing called 4 Ships that I think you’ll really enjoy. It’s a game where you can charter ships and go on awesome cruises. And get this, one of the ships is actually free! How neat is that?

Here’s how it works: when someone charters a ship, the other ships start moving in a clockwise direction. And guess what? They become cheaper! So, the more people charter ships, the better the deals get.

Ready to Set Sail?

The goal of the game is to charter four different ships and go on four unique cruises. The better the ships you choose, the more valuable your cruises will be. And that means you’ll earn more victory points!

Now, here’s the fun part. You’re not just trying to have a great time; you’re also competing against other players. So, you’ve got to make sure you pick the right category for your voyage. By comparing the values of the cruises in each category, you’ll create a ranking that determines who wins. Exciting, right?

Before We Start…

Okay, let’s get started! So, here’s what you need to do. First, place the Game Board and the Charter Agency side by side on the gaming table. Now, grab the pile of ship cards and shuffle them. Place the stack face down on the table next to the Charter Agency.

Next, we need to set up the Charter Agency board. Take the top four cards from the stack and reveal them. Arrange these cards in order, starting from 3,000 marks and going down to 0 marks.

Now, let’s talk about starting capital. Each player will receive some money to begin with. The amount you get depends on the number of players:

  • If there are 4 to 6 players, you’ll get 18,000 marks.
  • If there are 2 to 3 players, you’ll get 36,000 marks.

Once everyone has received their starting capital, the rest of the money goes to the bank. And that’s it! We’re all set up and ready to start playing.

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When me and my friends play, we each get to pick a funnel emblem. The emblem comes with a handy chart that explains everything we need to know. We also get four voyage record plaques each, which help keep track of our journeys.

But here’s the tricky part. If there are only two or three of us playing, we each get an extra set of voyage record plaques and overview charts. That means we have to go on each voyage twice!

When there are five of us, there’s an extra set of voyage record plaques left. And when there are two or four players, we have two sets left over. These leftover plaques are used by the Package Cruise Operators. They have a fixed value written on them, which we can see when they’re placed face up next to the game board.

The Package Cruise Operators don’t belong to any player. As soon as we finish our first voyage, one of the record plaques from the Package Cruise Operator goes onto the board. It adds an extra element of challenge to the game.

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Hey there! Let me tell you a cool story. So, imagine you’re part of a thrilling adventure, sailing the seas with your crew of fellow explorers. Picture this: there are five of you, all working together to conquer the unknown. It’s an exciting journey, full of surprises and challenges.

The voyage is so amazing that you want to capture every precious moment. That’s why, as one of the five players, you get to write down the unforgettable memories on special plaques. These plaques will forever remind you of the incredible experiences you’ve shared.

But wait, what will you write on these plaques? Well, I have some suggestions for you. How about sharing the values that define your journey? These values will encapsulate the essence of your adventures and immortalize them for generations to come.

Let’s dive into the different values you can choose from. Remember, there’s only one set of plaques remaining, so you have to make it count:

1. Courage: Embrace your fears and overcome them. Show bravery in the face of uncertainty and discover the power within you.

2. Unity: Celebrate the strength of teamwork. Together, you can conquer any obstacle and achieve greatness.

3. Curiosity: Embrace the unknown with open arms. Be curious and explore new horizons, for it is through curiosity that we discover hidden treasures.

4. Resilience: Embrace setbacks as opportunities for growth. Learn from your mistakes and rise stronger than ever before.

5. Wonder: Marvel at the wonders of the world around you. Let your imagination soar as you witness the awe-inspiring beauty of nature.

Now, it’s time for you to decide which values resonate with your adventurous spirit. Choose wisely, for these plaques will be a lasting testament to your incredible journey. So, what will it be? Courage, unity, curiosity, resilience, or wonder? The choice is yours, my intrepid explorer!

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If you’re playing with 2 or 4 players, make sure you have two sets of voyage record plaques. On these plaques, write down the following values:

Voyage Operators

If you decide to include Voyage Operators in the game, you’ll need to place their record plaques on the game board after the first voyage is held in a sea area.

Note: Voyage Operators will only be part of the game if someone chooses to stage a voyage in that particular sea. When a player decides to stage a voyage, they must choose the category for their voyage. Then, the record plaque for the Voyage Operator will be placed first on the game board.

After that, the player’s record plaque will be placed on the board in order of the points they scored.

If two players have the same points, the Voyage Operator will remain in first place. Only by earning more points can a player knock the Voyage Operator down from the top spot.

Taking a Loan: What to Do When You Need More Money for the Game

When playing the game, there might come a time when you run out of money. Don’t worry, though! I’ll tell you what you can do to get more money. The first thing you need to remember is that you can only take a loan when it’s your turn, and you’ve already done a voyage. This is important, so keep it in mind!

  • Now, here’s a rule you should follow: you can only borrow once for each voyage you’ve done. Let’s say you’ve done two voyages, but you can only borrow for one of them. Remember that, even if you have two or three players. It’s a one-time deal!
  • The most you can borrow per voyage is 10,000 marks. That’s the limit, so keep that number in mind.
  • There’s one more rule to know: the loan you take cannot be more than the value of your voyage. Let’s say your voyage is worth 8 points. In that case, the maximum loan you can take is 8,000 marks. It’s like a safety net to make sure you don’t borrow more than you can handle.

So, remember these rules when you need more money for the game. It’s a fair way to keep things balanced and make sure everyone has a chance to borrow if they need it. Have fun!

When you borrow 1,000 marks, each mark you borrow reduces the value of your journey by one point. Once this happens, the new value is recorded on the plaque that keeps track of your journey and is placed in the proper order according to its worth.

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Example: Let’s say we have a cruise in the ?????-class that sails through the Mediterranean. This cruise has a value of 23 points, which puts it in first place. Following closely behind are voyages with 19, 15, and 11 points. Now, let’s imagine Oliver, who finds himself in need of some cash. He decides to take out a loan against his Mediterranean cruise, borrowing 8,000 marks.

Unfortunately, this loan lowers the value of Oliver’s voyage from 23 to 15 points, causing it to drop down to third place. The new leader in the rankings is now the 19-point Mediterranean voyage. Oliver’s decision to borrow money has cost him his number one spot.

So, what class should Oliver’s voyage be staged in? Well, for the first voyage in a particular sea, you have the freedom to choose which class it will be. That means Oliver has the choice to place his voyage in any class he desires.

Note: Let me tell you something important. The class you choose for your voyage is a big decision. If you go for the risky ?????-class, you can rack up a lot of victory points. But there’s a catch – if you end up near the bottom, you won’t get any points at all.

On the other hand, even if you choose the ?-class and your ships aren’t the best, you can still earn some victory points. However, those at the top of the ?-class won’t get as many points as the top-rankers in the other class.

After making your choice, place the voyage record plaque in the top field of your chosen class.

All voyages in the same sea will happen in the same class. So, the class for your first voyage determines where all your future voyages will take place.

Remember, your voyages will be ranked based on their point values.

Note: I won’t put any voyage in more than one category. Since the categories go from ???-class to ?-class and we only have four seas, there will be one category left unfilled in every game.

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Example: I went on a fantastic Mediterranean trip and earned a high score of 19 points in the ?????-class.

Since this was the first ever Mediterranean trip in this game, my record plaque is now at the top.

Then Oliver joined in and had an even better trip, earning 23 points for his Mediterranean adventure.

Now he has more points than me, so his record plaque moves to the top spot, and mine gets pushed down to second place.

If two trips have the same number of points, the one that happened later will be placed one spot below the other trips with the same points already on the game board.

Get Ready, let the game start

I’m the one who was last on a ship, so I get to start the game. The other players will follow me in a clockwise order.

Alright, here’s the deal. When it’s my turn in the game, I’ve got three options. The order is set, but the only thing I absolutely have to do is the third one. I can choose to do the first two, or skip straight to the third. It’s up to me.

How to play Atlantic Star Official Rules UltraFoodMess

  1. If I’m already on a voyage, I can still get a loan.
  2. To swap out all the available ships at the Charter Agency, I can pay 2,000 marks.
  3. I have to do one of two things: a) I can rent a ship from the Agency, or b) I can go on a voyage.

Since the third point is required, I’ll explain it first, and then go on to the optional points 1 and 2.

Renting a Ship

First, I’ll take a card from the Charter Agency, and then I’ll pay the bank the right amount of money to rent a ship. Remember, I can only rent one ship during my turn.

Note: Any ship on the “0 mark” space is free, so it’s worth considering. But all the other ships come with a cost.

How to play Atlantic Star Official Rules UltraFoodMess

Example: So, imagine this: You’ve reserved a ship for 1,000 marks.

The card labeled “2,000 marks” gets moved to the empty space, while the “3,000 marks” card takes its place. To fill the now vacant “3,000 marks” space, we draw a card from the deck.

All the cards on the more expensive spaces move one spot clockwise, and we use the top card from the deck to fill the bottom left space, which is now empty.

Ships In My Hand

The number of cards allowed in your hand depends on the trip you’re planning. Once you’ve used the necessary number of ships for your journey, you can have a maximum of 2 cards remaining in your hand.

  • Baltic Sea: 3 ships + 2 cards left
  • Mediterranean: 4 ships + 2 cards left
  • Atlantic: 5 ships + 2 cards left
  • Pacific: 6 +2

Example: Let’s say you’re planning a journey in the Baltic Sea, and you’ve collected 6 cards (one too many). In this case, you must undertake a voyage with at least 4 legs, even if the ships aren’t perfectly suited for the Baltic Sea.

Embarking on a Journey

When you’re ready to embark on a journey, you’ll need to play ship cards equal to the number of legs in that specific voyage.

Assign a ship to each section of your chosen journey.

Note: You’ll find the number of legs for each voyage on your overview chart. The Baltic voyage has 3 legs, while the Pacific voyage has 6.

When you have 7 cards in your hand, you can only do one voyage in either the Atlantic or the Pacific. If you try to do the other two voyages, you’ll have too many cards left in your hand.

Remember, you can’t get rid of or trade the cards in your hand. The only way to get rid of them is by doing a voyage.

Voyage Worth

To calculate the value of your voyage, add up the points for each ship played during each leg. If a ship doesn’t have any points for its leg, it means it was used as a last resort and doesn’t earn any points. In this case, no bonus points are awarded.

When it comes to voyages, it’s important to remember a few key things. First, each ship can only be used on one leg of the voyage. This means that if you have two ships that are suitable for the same leg, you can only use one of them. It’s also worth noting that if you have a surplus ship that isn’t suitable for any other leg, you can play it as an emergency solution.

Now, let’s talk about mail ships. These ships are special because they can sail any leg of any voyage. They are always worth one point, which may not seem like much, but they can actually be quite useful for securing bonus points.

Speaking of bonus points, if all legs of a voyage are covered with the appropriate ships, you’ll earn some bonus points. The exact point values can be found on the overview charts.

Note: The number of bonus points you earn for a voyage depends on how many legs that voyage has. For example, a Baltic voyage will earn you 3 bonus points.

Hey there! Just wanted to give you a heads up about something pretty cool – bonus points! You know when you go on a voyage and earn points? Well, the number of bonus points you get actually depends on how many legs that voyage has. Legs are like different parts of the journey.

Let’s say you go on a voyage to the Baltic. If that voyage has, let’s say, 3 legs, you’ll actually get 3 bonus points! Isn’t that awesome? It’s like an extra little treat for exploring different places and going on more adventurous journeys.

So, next time you’re planning a trip, whether it’s to the Baltic or any other exciting destination, remember that the more legs the voyage has, the more bonus points you can earn. It’s a fun way to double up on the rewards and make your travels even more rewarding.

Happy voyaging!

How to play Atlantic Star Official Rules UltraFoodMess

In the first space, you need to write down the number of points you have earned on the voyage record plaque.

Remember: Once you’ve recorded your points, the cards you used in the game are set aside and don’t affect the outcome anymore.

The bank will give you the loans, but you don’t have to repay them.

Keep in mind: This game isn’t about money, it’s about fame and self-respect. So, you can’t pay back the loans. If you run out of money before the first round ends, it means you haven’t played well.

All you can do is rethink your strategy and try to convince the other players to start the game from the beginning!

Once all six voyages in a category are done, you can no longer take any more loans for those voyages.

Simply put: If every category on the game board has been filled, there won’t be any more money to earn in that category!

Shaking Things Up at the Charter Agency

There will be occasions when you’re not a fan of any of the available ships at the charter agency. So, as the second move during your turn, you have the option to clear out all the ships—but it comes with a price. You’ll need to cough up 2,000 marks to the bank for this privilege.

Note: You can’t be picky. You must get rid of all the ships; you can’t keep some and discard others.

Once you’ve paid, grab the top four cards from the draw pile and neatly arrange them in order on the four spaces of the Charter Agency (beginning with 3,000 marks). If your wallet allows, you can repeat this move multiple times in one turn, but remember, you’ll have to cough up 2,000 marks each time.

When all the cards in the draw pile are used up, we shuffle the discard pile and place it face down to create a new pack.

The Game Ends

The game comes to an end when all the voyage record plaques are on the game board. If there are 4-6 players, each player will complete 4 voyages. For 2 or 3 players, each player will complete 8 voyages.

To calculate your final score, add up the victory points printed on the game board to the left of your voyage record plaques.

Remember: The points you write on the voyage record plaques only matter for the order in which the cards are placed on the game board, not for the victory points total.

The player with the highest number of victory points wins.

If the scores are tied, the player with more money is the winner.

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