How to play Amun-Re Official Rules

By: Dennis B. B. Taylor

Welcome to the Game of Amun-Re

I’m excited to introduce you to the world of Amun-Re! In this game, we will embark on an ancient Egyptian adventure that will test our strategic thinking and decision-making skills. I can’t wait to see what strategies you come up with!

Let’s dive right in and take a look at the rules of the game. It may seem a little overwhelming at first, but don’t worry, I’ll guide you through it every step of the way.

The Basics

Amun-Re is a game for 3-5 players, and each player will take on the role of an ancient Egyptian Pharaoh. The goal of the game is to build the most glorious empire by managing your resources and territories.

The Game Rounds

The game is divided into several rounds, each consisting of two phases: the Pharaoh Phase and the Building Phase.

During the Pharaoh Phase, you will collect income, which is determined by the number of territories you control. You can use this income to purchase power cards that will give you an edge during the game.

In the Building Phase, you will have the opportunity to expand your empire by building cities and temples. You will need to carefully consider where to place your buildings in order to maximize their benefits.

Temples and Offerings

Temples play a crucial role in Amun-Re. Not only do they provide you with victory points, but they also allow you to make offerings to the gods. These offerings can earn you additional income or even grant you special abilities.

You will need to make strategic decisions about how much to offer to the gods. Offering too much can deplete your resources, while offering too little may not yield the desired rewards. It’s all about finding the right balance.

The Nile Flood

One of the key elements of Amun-Re is the Nile Flood. This event occurs at the end of each round and can greatly impact the game. It’s important to plan ahead and take into account how the flood will affect your territories and resources.

The Final Score

At the end of the game, the player with the most victory points is declared the winner. Victory points are earned through various means, such as building cities and temples, making offerings, and controlling territories.

Conclusion

Now that you have a basic understanding of the game rules, it’s time to embark on your journey as an ancient Egyptian Pharaoh. Remember, strategy and careful planning will be key to your success.

So gather your resources, make your offerings, and may the gods of Amun-Re favor your empire. Enjoy the game!

Hey there! Imagine yourself in ancient Egypt, where dynasties rise and fall under the watchful gaze of Amun-Re. As a leader of a royal family, you’ll compete against other families to gain control over provinces, construct magnificent temples and pyramids, and tend to your fields, all in harmony with the unpredictable Nile River. But remember, only one name will be remembered above all others as the era comes to a close.

Amun-Re is not just any game; it’s an exciting auctioning and development game that evolves with each passing age. Are you ready to showcase your skills and claim the title of the greatest pharaoh of all time?

The Game’s Components

I’ve got just the thing for you! Get ready to dive into the world of games with Amun-Re. This ancient Egyptian-themed board game is packed with excitement and strategy. In each box, you’ll find everything you need to start playing:

  • A gameboard
  • Gold cards
  • Power cards
  • Province cards
  • Single pyramids
  • Double pyramids
  • Building stones
  • Player markers
  • The Amun-Re temple
  • The Pharaoh, for the starting player
  • Province markers
  • Farmers
  • Summary cards
  • A rulebook

Setting Up the Game

Now that you have all the components, let’s set up the game.

First, let’s get ready to play the game. Place the game board in the middle of the table with the picture facing up. This will be our playing area.

Next, we need to gather our supplies. In the Quarry, put together a collection of Stones, Pyramids, and Double Pyramids. These will be used during the game. Make sure to have enough for everyone!

We’ll also need some Farmer tokens. Gather a supply of them to use during the game.

To create the Gold Reserve, sort the Gold cards by their value and place them in stacks beside the game board. Make sure the cards are face up so everyone can see them.

Next, place the Offering tiles beside the game board. Make sure they are face up so everyone can see them clearly.

Now it’s time to deal out the Architect Favor cards. Give each player one card, then shuffle the rest of the cards together to create a deck. Place this deck of Favor cards beside the game board.

First, let’s start by building the Province deck. Depending on the number of players, you will need to choose the appropriate number of cards. For each player, include 3 Province cards in the deck. If there are 5 players, you will use all of the Province cards. Remember to put any unused Province cards back in the game box – they won’t be used in this game.

Next, each player needs to choose a color. Once they’ve chosen, they collect the 3 Scribe pawns that match their chosen color. Any unused colors can be returned to the game box.

Now it’s time to set up the score track. Place a Victory Point marker of each player’s color beside the game board’s score track. If there are any unused markers, put them back in the game box.

Finally, each player needs to receive their starting Gold. Each player should receive a combined value of 20 Gold. Use Gold cards with different denominations to reach this value.

You have the power to make changes using your collection of Gold cards. Anytime you see the word “Gold,” it means the value of the Gold cards you have. You can create this value by combining different Gold cards. When you use Gold to buy things or make bids, you just need to give back the Gold cards to the Reserve.

Let’s get started! I’m going to deal one Theft card to each player, and if we have any leftover cards, I’ll put them back in the game box.

Next, we need to figure out who goes first. I’ll randomly choose a Start Player, and give that person the Start Player token.

#image.jpg

Let’s Talk About the Start Player Token

During our game, the Start Player might change depending on the Offering to Amun-Re. When we start the Auction, Market, or Harvest Phases, we always begin with the current Start Player, and then we take turns going clockwise around the table until everyone has had a chance.

The Goal of the Game

Imagine you’re the leader of an important Egyptian family, and you want to be remembered as the greatest pharaoh of all time! That’s what Amun-Re is all about.

We’ll play the game in two parts: the Old Kingdom and the New Kingdom. Each part has 3 rounds, so it’s like playing 6 mini games! Pretty cool, huh?

At the end of each part, we’ll see who has the most victory points. The one with the highest score wins the game.

How to Play

Each round is made up of 4 parts, and we do them in this order:

  1. The Auction Phase

The Market Phase, The Offering Phase, The Harvest Phase – These are the three key phases of the game. Throughout each phase and during Scoring, there are certain Favor cards that can be used. You have the option to discard any of your Favor cards at any time in exchange for 1 Gold each.

Keep in mind that you can’t play two of the same Favor cards in the same phase or during Scoring.

Now, let’s dive into the first phase – The Auction Phase.

When the Auction Phase begins, I’ll draw 1 card from the Province deck for each player. Then, I’ll place them face-up on the game board over their matching Provinces. These Provinces will be up for auction during this round.

Along with each Province card, I’ll also place any Stones, Favor cards (face-down), and Gold cards that are mentioned in the brown “Immediate Bonuses” box on the Province.

Immediate Bonuses

Look out for the brown boxes! They contain Immediate Bonuses that you’ll receive right away when you gain control of a Province.

Welcome to the world of Permanent Bonuses!

Permanent Bonuses are like hidden treasures along a province’s border. They stay with you and give you a special advantage for as long as you’re in charge.

Hey there! Let’s talk about Favor. It is a pretty important concept in the game. Favor cards are the cards that you can buy during the Market Phase. You are allowed to buy only one Favor card per symbol. But, here’s the catch – only the Province with the most Favor symbols is counted. They are not added together. So, make sure you keep an eye on those Favor cards and choose wisely!

Gold Mine: Gives you a consistent amount of Gold every time you Harvest.

Caravans: Get ready to make some money! Caravans are like your personal piggy banks, but instead of coins, they give you Gold. Picture this: every time it’s time to reap the harvest, if the Offering tile shows a cool camel in its picture, the caravan will come to life and start pouring Gold into your pockets.

Temple: Every time Harvest Phase rolls around, I get to rack up Victory Points based on the number shown on the newest Offering tile.

Fields: Each Field space can have 1 Farmer token. During the Market Phase, I can get Farmer tokens that bring me Gold based on the recent Offering tile. But remember, I can only place Farmer tokens in Provinces that have Field spaces.

Next, starting with the Start Player and going clockwise, we all have to bid on unoccupied spaces in a Province, unless we already have a winning bid. To place a bid, I use one of my Scribe pawns.

If someone has already bid on a Province, my bid must be higher. However, if I want to, I can even make a bid that’s higher than the next available space.

When you get outbid on a Province, you can’t bid on that same Province again. However, if you get outbid again in a different turn, you can go back and bid on a different Province where you were outbid before.

#image.jpg

Hey there! Let me tell you about a couple of cool things you can do in the game Amun-Re. First up, we have the Bribery Favor card. During the Auction Phase, if someone outbids you on a Province card, don’t worry! You can play the Bribery card and make a higher bid on the same Province card. Pretty sneaky, huh?

#image.jpg

Speaking of sneaky, we also have the Protection Favor card. When you place a bid during the Auction Phase, you can play the Protection card to block the next-highest bidding space on that Province card. This means that if someone wants to outbid you, they’ll have to place their pawn at least 2 bidding spaces higher. That’s some solid defense!

Oh, and one more thing. You can’t bid more Gold on a Province than you actually have. That would be cheating!

When the auction ends, the game enters the Market Phase. This is where players collect their rewards, discard the Province cards, and prepare for the next round.

During the Market Phase, players gather any Stones, Favor cards, and Gold indicated on their newly-acquired Provinces’ brown “Immediate Bonuses” boxes. These rewards can help strengthen their positions and provide strategic advantages.

Once players have collected their rewards, the Province cards are removed from the game board and placed onto a discard pile. This clears the board for the next round and makes way for new opportunities.

The Market Phase is crucial for players to reassess their resources, adapt their strategies, and seize the initiative for future turns. It’s a moment of reflection and planning, as they consider their options and make decisions to maximize their chances of success.

By seizing control of Provinces, acquiring valuable rewards, and strategically managing their resources, players can gain a significant advantage in the game. The Market Phase allows them to harness these advantages and pave the way for future triumphs.

3. The Next Round

Let’s start with the Start Player. You can buy items from the supply in the specific buying order shown on the game board. First, you can buy Favor cards, then Farmers, and finally Stones.

When you buy something from the supply, you need to pay Gold to the Reserve based on the scale printed below the buying order. The amount of Gold you need to pay depends on how many of that item you are buying. Each purchase is done separately, so if you buy one of each item, it will only cost you 3 Gold in total.

Once you have bought an item or passed on buying it in the order, you won’t have another chance to buy that item during your turn.

You have the option to purchase:

    I found a couple of ways to score points in the board game Amun-Re. First, there are Favor cards, which you can get by drawing them from the Favor deck. You can buy these cards, but the number you can purchase depends on the highest number of Favor symbols in a single Province you control. Keep in mind that if you don’t control a Province with at least one Favor symbol, you won’t be able to buy any Favor cards.

    Next, there are Farmer tokens. Each of these tokens needs to be placed in an open Field space in a Province under your control. You can only buy Farmer tokens if you have a spot available to place them. It’s also worth noting that Farmer tokens can’t be placed in Provinces that don’t have any Field spaces.

    Finally, there are Stones. You have to place these immediately in one or more of the Provinces you control.

    So those are the three ways you can score points in Amun-Re: Favor cards, Farmer tokens, and Stones. Make sure to strategize and use these resources wisely to come out on top!

    Hey there! Want to level up your farming skills? Well, I’ve got just the card for you – the Free Farmer Favor card! When it’s your turn in the Market Phase, you can play this card and get yourself a special Farmer token without spending a single coin. How cool is that?

    Here’s how it works: when you play the Free Farmer Favor card, you’ll acquire one Farmer token from the supply, completely free of charge. You can then place this token in any Province that you control. And get this, unlike other Farmer tokens, the Free Farmer doesn’t have to be placed in a Field space. You can put it in any Province you control, even if it doesn’t have any Field spaces. Talk about versatility!

    Now, acquiring a Free Farmer is a separate deal from your regular purchase of Farmer tokens. So, let’s say you decide to splash out on three more Farmers – you’ll only have to pay for those, not for the Free Farmer. You’ll still be saving money in the process!

    So, if you want to expand your farm and boost your strategy, the Free Farmer Favor card is a must-have. It’s a game-changer that gives you an extra edge, and trust me, once you try it, you’ll never want to go back. Happy farming!

    Hey there! So, unlike those Favor cards, you can actually buy more Farmer tokens or Stones than what you see on the cost scale on the board. The only catch is that you need enough space for them. So, if you want to buy more than 7, here’s how you figure out the cost: the cost to buy 8 is the cost to buy 7 (which is 28) plus 8, which comes out to be 36 Gold. And if you want to buy 9, you just add the cost to buy 8 (which is 36) plus 9, giving you a total of 45 Gold. You get the idea, right?

    Now, let me tell you that you’re not forced to buy anything. It’s totally up to you. But if you decide to make a purchase, you have to do it before passing the turn to the next player. Fair enough?

    Now, onto something interesting: When you place a third Stone in a single Province, something special happens. Those Stones get replaced with a Pyramid, like magic! And here’s the cool part: if a Province already had a Pyramid, it gets upgraded to a Double Pyramid. Two times the fun!

    By the way, you can build multiple Pyramids in one turn, as long as you have the right amount of Stones for each Pyramid. So, go crazy and create your very own architectural wonders!

    Architect: When it’s time for the Market Phase, you can play an Architect Favor card. This lets you build a Pyramid in one of your controlled Provinces using only 2 Stones.

    It’s important to note that you can only play an Architect Favor card during the Market Phase. Even if you have just placed a second Stone, you can’t play the card during other Phases. If you have placed a third Stone, all 3 Stones will immediately be replaced with a Pyramid, regardless of whether you have an Architect Favor card or not.

    3. The Offering Phase

    During the Offering Phase, all players select and reveal either Gold cards or a Theft card. This represents their joint offering to Amun-Re to persuade him to flood the Nile. The total value of the offered Gold determines the scoring value of Temples, as well as the incomes provided by Farmers and Caravans during the Harvest Phase.

    Preparing Individual Offerings:

    Hey there! Let me tell you a secret. Here’s how the game works. First, I choose one or more cards. I cover them with my hand and show everyone that I’ve made my final Offering. Then, everyone else does the same thing. Once we’re all ready, we reveal our Offerings at the same time. Exciting, isn’t it?

    • If you have 1 or more Gold cards, the value of your Offering will be the total sum of all the Gold cards you contribute.
    • If you give up your Theft card, you will steal 3 Gold from the Reserve instead.

    In both scenarios, you have the option to add a blue Favor card to adjust your Offering. However, you cannot include any other Favor cards in the Offering.

    Calculating the Combined Offering:

    • To determine the value of my Offering, I add up all the individual Offerings. But don’t forget, I need to subtract 3 for every Theft card I played.
    • Now it’s time for the Offering Adjustment game. Starting with me, and going around the table in a clockwise direction, each player who included a blue Favor card in their Offering must decide if they want to increase or decrease their Offering.

    What the Offering does:

    • Get your rewards – If you were the top contributor to the Offering, you get to collect 3 Rewards. These rewards could be Favor cards, Stones, or Farmer tokens. The player who made the second highest contribution gets 2 Rewards, and everyone else gets 1 Reward in the order they took their turns. But if you played a Theft card, you don’t get a reward. If there’s a tie, the player who went first wins. When it comes to Favor cards, you’re not limited by the symbols on your Provinces like you are in the Market Phase. Farmer tokens have to go in open Field spaces, and Stones need to be placed right away in your Provinces. If you have 3 Stones in one Province, you trade them in for a Pyramid. Don’t forget: you can’t use Architect or Free Farmer Favor cards during this Phase.

    In the game, one of the first things we need to do is determine who the new Start Player will be. The player who offers the most Gold gets to be the Start Player and receives the Start Player token. If there is a tie, the player who is earliest in the current turn order becomes the new Start Player.

    4. The Harvest Phase

    Now that the Nile has flooded, it’s time to move on to the Harvest Phase. Starting with the Start Player and going clockwise, each player will receive income from the Provinces they control.

    If you have Provinces, you can collect Gold from the supply. Each Province may allow you to earn Gold in different ways:

    • #image.jpgFor Gold Mines, you gain Gold equal to the number indicated.

    I’m excited to tell you about a couple of ways you can earn Gold in the game Amun-Re. First, if there’s a camel depicted on the current Offering tile, you can gain Gold equal to the number shown above the camel. It’s a clever way to add to your stash! Another way to earn Gold is by taking advantage of your control over the Provinces. If you have any Farmer Tokens in the Provinces you control, you can earn Gold equal to the amount shown on the current Offering tile. It’s a nice bonus for managing your territories effectively. So, keep an eye on the Offering tiles during the game and make sure to seize these opportunities to boost your Gold reserves!

    #image.jpg

    Here’s a cool move you can make during the Harvest Phase called “Treasury.” It’s like a secret power card that you can play to get an advantage. Just remember, you have to play it before checking your income for the turn.

    When you play the Treasury card, you choose one of the Provinces you control. But here’s the sneaky part – you don’t get any income from that Province this turn. No money from Farmers, Caravans, or Gold Mines. Instead, you collect 8 shiny Gold pieces from the Reserve. It’s like a little bonus!

    #image.jpg

    Another awesome move you can make during the Harvest Phase is called “Big Harvest.” It’s kind of like a power-up card.

    When you play the Big Harvest card, you choose one of the Provinces you control. And guess what? Each Farmer token in that Province gives you an extra Gold piece for the turn. So the more Farmers you have, the more Gold you get! It’s like a little reward for your hard work.

    End of the Game

    Once everyone is done with the Harvest Phase, that’s the end of the round. And you know what that means? A new round begins, and the fun continues!

    • If this is the third round of a time period, then there won’t be any more Province cards left. When this happens, the time period ends and we do Intermediate Scoring.

    Intermediate Scoring

    • After Intermediate Scoring, if this was the end of the second time period (New Kingdom), then we move on to Final Scoring and the game ends!

    At the end of each age, I go through Intermediate Scoring. It’s a way to earn some Victory Points (VP) based on a few different things. Let me break it down for you:

    • If you have a Temple in one of the Provinces you control, you get to add some VP to your total. The amount of VP you get depends on the Gold shown on the current Offering tile. It could be +1, +2, +3, or +4 VP for each Temple.
    • If you control a Province with a Pyramid, you get +1 VP for each Pyramid. And remember, if you have a double Pyramid, it counts as 2 Pyramids!
    • If you control a Province with the fewest Pyramids and you have at least one Pyramid, you earn +3 VP. But if you don’t have any Pyramids in any of your Provinces, you don’t get any VP for this.
    • If you have the most Pyramids on each side of the Nile, you can earn a big chunk of VP. Specifically, +5 VP for the Province with the most Pyramids on the west side, and +5 VP for the Province with the most Pyramids on the east side. If there’s a tie, the player with more Stones in their Province gets the VP. And if there’s still a tie, everyone who tied gets the VP.

    I’m here to explain the importance of certain Favor cards in a fun and engaging way! Let’s get started!

    So, there are these yellow Favor cards in the game that can really boost your score. But, here’s the catch – you have to satisfy their conditions to earn those sweet Victory Points. For each yellow Favor card that you fulfill, you get an extra three VPs! How cool is that? And remember, you can’t play two identical Favor cards during the same phase or during Scoring. Gotta keep things fair!

    Now, let me give you a quick reminder. If this is the end of the first age, all the Scribe pawns and Farmer tokens will be removed from the game board. Those Farmer tokens will go back to the supply, while the Province cards will be collected and shuffled into the Province deck. But don’t worry, the Pyramids and Stones stay put on the game board, ready for future action.

    Oh, and if it happens to be the end of the second age (fancy, huh?), we jump right into Final Scoring. It’s time to bring out those Gold cards and see who’s the real winner here! Final Scoring is all about awarding Victory Points. You’ll earn VPs based on different criteria, like those yellow Favor cards we talked about earlier.

    In a nutshell, these Favor cards are a game-changer, adding an exciting twist to your strategy. Keep them in mind and make the most out of them. Happy gaming!

    Did you know that in the game, the player who has the highest combined value of Gold cards receives 6 victory points (VP)? And, if you’re in second place, you get 4 VP. Even the third highest scorer gets 2 VP. However, if there’s a tie, all the tied players get the corresponding VP. But there’s a catch – the players who come after the tied ones get moved down. For example, if two players tie for the highest value, they both score 6 VP, but the player with the second highest value only scores 2 VP. It’s all about who can accumulate the most VP because, in the end, the player with the most VP clinches the victory!

    But, what happens if there’s a tie? Well, in that case, the player with the most Pyramids among their Provinces wins. And if there’s still a tie, the player with the most Stones among their Provinces wins. And if, by some chance, there’s still a tie, then both players share the victory. That’s a really close call!

    Now, if you’re ready for a more challenging experience, you can try the expert rules!

Leave a Comment

Welcome to the Game of Amun-Re

I’m excited to introduce you to the world of Amun-Re! In this game, we will embark on an ancient Egyptian adventure that will test our strategic thinking and decision-making skills. I can’t wait to see what strategies you come up with!

Let’s dive right in and take a look at the rules of the game. It may seem a little overwhelming at first, but don’t worry, I’ll guide you through it every step of the way.

The Basics

Amun-Re is a game for 3-5 players, and each player will take on the role of an ancient Egyptian Pharaoh. The goal of the game is to build the most glorious empire by managing your resources and territories.

The Game Rounds

The game is divided into several rounds, each consisting of two phases: the Pharaoh Phase and the Building Phase.

During the Pharaoh Phase, you will collect income, which is determined by the number of territories you control. You can use this income to purchase power cards that will give you an edge during the game.

In the Building Phase, you will have the opportunity to expand your empire by building cities and temples. You will need to carefully consider where to place your buildings in order to maximize their benefits.

Temples and Offerings

Temples play a crucial role in Amun-Re. Not only do they provide you with victory points, but they also allow you to make offerings to the gods. These offerings can earn you additional income or even grant you special abilities.

You will need to make strategic decisions about how much to offer to the gods. Offering too much can deplete your resources, while offering too little may not yield the desired rewards. It’s all about finding the right balance.

The Nile Flood

One of the key elements of Amun-Re is the Nile Flood. This event occurs at the end of each round and can greatly impact the game. It’s important to plan ahead and take into account how the flood will affect your territories and resources.

The Final Score

At the end of the game, the player with the most victory points is declared the winner. Victory points are earned through various means, such as building cities and temples, making offerings, and controlling territories.

Conclusion

Now that you have a basic understanding of the game rules, it’s time to embark on your journey as an ancient Egyptian Pharaoh. Remember, strategy and careful planning will be key to your success.

So gather your resources, make your offerings, and may the gods of Amun-Re favor your empire. Enjoy the game!

Hey there! Imagine yourself in ancient Egypt, where dynasties rise and fall under the watchful gaze of Amun-Re. As a leader of a royal family, you’ll compete against other families to gain control over provinces, construct magnificent temples and pyramids, and tend to your fields, all in harmony with the unpredictable Nile River. But remember, only one name will be remembered above all others as the era comes to a close.

Amun-Re is not just any game; it’s an exciting auctioning and development game that evolves with each passing age. Are you ready to showcase your skills and claim the title of the greatest pharaoh of all time?

The Game’s Components

I’ve got just the thing for you! Get ready to dive into the world of games with Amun-Re. This ancient Egyptian-themed board game is packed with excitement and strategy. In each box, you’ll find everything you need to start playing:

  • A gameboard
  • Gold cards
  • Power cards
  • Province cards
  • Single pyramids
  • Double pyramids
  • Building stones
  • Player markers
  • The Amun-Re temple
  • The Pharaoh, for the starting player
  • Province markers
  • Farmers
  • Summary cards
  • A rulebook

Setting Up the Game

Now that you have all the components, let’s set up the game.

First, let’s get ready to play the game. Place the game board in the middle of the table with the picture facing up. This will be our playing area.

Next, we need to gather our supplies. In the Quarry, put together a collection of Stones, Pyramids, and Double Pyramids. These will be used during the game. Make sure to have enough for everyone!

We’ll also need some Farmer tokens. Gather a supply of them to use during the game.

To create the Gold Reserve, sort the Gold cards by their value and place them in stacks beside the game board. Make sure the cards are face up so everyone can see them.

Next, place the Offering tiles beside the game board. Make sure they are face up so everyone can see them clearly.

Now it’s time to deal out the Architect Favor cards. Give each player one card, then shuffle the rest of the cards together to create a deck. Place this deck of Favor cards beside the game board.

First, let’s start by building the Province deck. Depending on the number of players, you will need to choose the appropriate number of cards. For each player, include 3 Province cards in the deck. If there are 5 players, you will use all of the Province cards. Remember to put any unused Province cards back in the game box – they won’t be used in this game.

Next, each player needs to choose a color. Once they’ve chosen, they collect the 3 Scribe pawns that match their chosen color. Any unused colors can be returned to the game box.

Now it’s time to set up the score track. Place a Victory Point marker of each player’s color beside the game board’s score track. If there are any unused markers, put them back in the game box.

Finally, each player needs to receive their starting Gold. Each player should receive a combined value of 20 Gold. Use Gold cards with different denominations to reach this value.

You have the power to make changes using your collection of Gold cards. Anytime you see the word “Gold,” it means the value of the Gold cards you have. You can create this value by combining different Gold cards. When you use Gold to buy things or make bids, you just need to give back the Gold cards to the Reserve.

Let’s get started! I’m going to deal one Theft card to each player, and if we have any leftover cards, I’ll put them back in the game box.

Next, we need to figure out who goes first. I’ll randomly choose a Start Player, and give that person the Start Player token.

#image.jpg

Let’s Talk About the Start Player Token

During our game, the Start Player might change depending on the Offering to Amun-Re. When we start the Auction, Market, or Harvest Phases, we always begin with the current Start Player, and then we take turns going clockwise around the table until everyone has had a chance.

The Goal of the Game

Imagine you’re the leader of an important Egyptian family, and you want to be remembered as the greatest pharaoh of all time! That’s what Amun-Re is all about.

We’ll play the game in two parts: the Old Kingdom and the New Kingdom. Each part has 3 rounds, so it’s like playing 6 mini games! Pretty cool, huh?

At the end of each part, we’ll see who has the most victory points. The one with the highest score wins the game.

How to Play

Each round is made up of 4 parts, and we do them in this order:

  1. The Auction Phase

The Market Phase, The Offering Phase, The Harvest Phase – These are the three key phases of the game. Throughout each phase and during Scoring, there are certain Favor cards that can be used. You have the option to discard any of your Favor cards at any time in exchange for 1 Gold each.

Keep in mind that you can’t play two of the same Favor cards in the same phase or during Scoring.

Now, let’s dive into the first phase – The Auction Phase.

When the Auction Phase begins, I’ll draw 1 card from the Province deck for each player. Then, I’ll place them face-up on the game board over their matching Provinces. These Provinces will be up for auction during this round.

Along with each Province card, I’ll also place any Stones, Favor cards (face-down), and Gold cards that are mentioned in the brown “Immediate Bonuses” box on the Province.

Immediate Bonuses

Look out for the brown boxes! They contain Immediate Bonuses that you’ll receive right away when you gain control of a Province.

Welcome to the world of Permanent Bonuses!

Permanent Bonuses are like hidden treasures along a province’s border. They stay with you and give you a special advantage for as long as you’re in charge.

Hey there! Let’s talk about Favor. It is a pretty important concept in the game. Favor cards are the cards that you can buy during the Market Phase. You are allowed to buy only one Favor card per symbol. But, here’s the catch – only the Province with the most Favor symbols is counted. They are not added together. So, make sure you keep an eye on those Favor cards and choose wisely!

Gold Mine: Gives you a consistent amount of Gold every time you Harvest.

Caravans: Get ready to make some money! Caravans are like your personal piggy banks, but instead of coins, they give you Gold. Picture this: every time it’s time to reap the harvest, if the Offering tile shows a cool camel in its picture, the caravan will come to life and start pouring Gold into your pockets.

Temple: Every time Harvest Phase rolls around, I get to rack up Victory Points based on the number shown on the newest Offering tile.

Fields: Each Field space can have 1 Farmer token. During the Market Phase, I can get Farmer tokens that bring me Gold based on the recent Offering tile. But remember, I can only place Farmer tokens in Provinces that have Field spaces.

Next, starting with the Start Player and going clockwise, we all have to bid on unoccupied spaces in a Province, unless we already have a winning bid. To place a bid, I use one of my Scribe pawns.

If someone has already bid on a Province, my bid must be higher. However, if I want to, I can even make a bid that’s higher than the next available space.

When you get outbid on a Province, you can’t bid on that same Province again. However, if you get outbid again in a different turn, you can go back and bid on a different Province where you were outbid before.

#image.jpg

Hey there! Let me tell you about a couple of cool things you can do in the game Amun-Re. First up, we have the Bribery Favor card. During the Auction Phase, if someone outbids you on a Province card, don’t worry! You can play the Bribery card and make a higher bid on the same Province card. Pretty sneaky, huh?

#image.jpg

Speaking of sneaky, we also have the Protection Favor card. When you place a bid during the Auction Phase, you can play the Protection card to block the next-highest bidding space on that Province card. This means that if someone wants to outbid you, they’ll have to place their pawn at least 2 bidding spaces higher. That’s some solid defense!

Oh, and one more thing. You can’t bid more Gold on a Province than you actually have. That would be cheating!

When the auction ends, the game enters the Market Phase. This is where players collect their rewards, discard the Province cards, and prepare for the next round.

During the Market Phase, players gather any Stones, Favor cards, and Gold indicated on their newly-acquired Provinces’ brown “Immediate Bonuses” boxes. These rewards can help strengthen their positions and provide strategic advantages.

Once players have collected their rewards, the Province cards are removed from the game board and placed onto a discard pile. This clears the board for the next round and makes way for new opportunities.

The Market Phase is crucial for players to reassess their resources, adapt their strategies, and seize the initiative for future turns. It’s a moment of reflection and planning, as they consider their options and make decisions to maximize their chances of success.

By seizing control of Provinces, acquiring valuable rewards, and strategically managing their resources, players can gain a significant advantage in the game. The Market Phase allows them to harness these advantages and pave the way for future triumphs.

3. The Next Round

Let’s start with the Start Player. You can buy items from the supply in the specific buying order shown on the game board. First, you can buy Favor cards, then Farmers, and finally Stones.

When you buy something from the supply, you need to pay Gold to the Reserve based on the scale printed below the buying order. The amount of Gold you need to pay depends on how many of that item you are buying. Each purchase is done separately, so if you buy one of each item, it will only cost you 3 Gold in total.

Once you have bought an item or passed on buying it in the order, you won’t have another chance to buy that item during your turn.

You have the option to purchase:

    I found a couple of ways to score points in the board game Amun-Re. First, there are Favor cards, which you can get by drawing them from the Favor deck. You can buy these cards, but the number you can purchase depends on the highest number of Favor symbols in a single Province you control. Keep in mind that if you don’t control a Province with at least one Favor symbol, you won’t be able to buy any Favor cards.

    Next, there are Farmer tokens. Each of these tokens needs to be placed in an open Field space in a Province under your control. You can only buy Farmer tokens if you have a spot available to place them. It’s also worth noting that Farmer tokens can’t be placed in Provinces that don’t have any Field spaces.

    Finally, there are Stones. You have to place these immediately in one or more of the Provinces you control.

    So those are the three ways you can score points in Amun-Re: Favor cards, Farmer tokens, and Stones. Make sure to strategize and use these resources wisely to come out on top!

    Hey there! Want to level up your farming skills? Well, I’ve got just the card for you – the Free Farmer Favor card! When it’s your turn in the Market Phase, you can play this card and get yourself a special Farmer token without spending a single coin. How cool is that?

    Here’s how it works: when you play the Free Farmer Favor card, you’ll acquire one Farmer token from the supply, completely free of charge. You can then place this token in any Province that you control. And get this, unlike other Farmer tokens, the Free Farmer doesn’t have to be placed in a Field space. You can put it in any Province you control, even if it doesn’t have any Field spaces. Talk about versatility!

    Now, acquiring a Free Farmer is a separate deal from your regular purchase of Farmer tokens. So, let’s say you decide to splash out on three more Farmers – you’ll only have to pay for those, not for the Free Farmer. You’ll still be saving money in the process!

    So, if you want to expand your farm and boost your strategy, the Free Farmer Favor card is a must-have. It’s a game-changer that gives you an extra edge, and trust me, once you try it, you’ll never want to go back. Happy farming!

    Hey there! So, unlike those Favor cards, you can actually buy more Farmer tokens or Stones than what you see on the cost scale on the board. The only catch is that you need enough space for them. So, if you want to buy more than 7, here’s how you figure out the cost: the cost to buy 8 is the cost to buy 7 (which is 28) plus 8, which comes out to be 36 Gold. And if you want to buy 9, you just add the cost to buy 8 (which is 36) plus 9, giving you a total of 45 Gold. You get the idea, right?

    Now, let me tell you that you’re not forced to buy anything. It’s totally up to you. But if you decide to make a purchase, you have to do it before passing the turn to the next player. Fair enough?

    Now, onto something interesting: When you place a third Stone in a single Province, something special happens. Those Stones get replaced with a Pyramid, like magic! And here’s the cool part: if a Province already had a Pyramid, it gets upgraded to a Double Pyramid. Two times the fun!

    By the way, you can build multiple Pyramids in one turn, as long as you have the right amount of Stones for each Pyramid. So, go crazy and create your very own architectural wonders!

    Architect: When it’s time for the Market Phase, you can play an Architect Favor card. This lets you build a Pyramid in one of your controlled Provinces using only 2 Stones.

    It’s important to note that you can only play an Architect Favor card during the Market Phase. Even if you have just placed a second Stone, you can’t play the card during other Phases. If you have placed a third Stone, all 3 Stones will immediately be replaced with a Pyramid, regardless of whether you have an Architect Favor card or not.

    3. The Offering Phase

    During the Offering Phase, all players select and reveal either Gold cards or a Theft card. This represents their joint offering to Amun-Re to persuade him to flood the Nile. The total value of the offered Gold determines the scoring value of Temples, as well as the incomes provided by Farmers and Caravans during the Harvest Phase.

    Preparing Individual Offerings:

    Hey there! Let me tell you a secret. Here’s how the game works. First, I choose one or more cards. I cover them with my hand and show everyone that I’ve made my final Offering. Then, everyone else does the same thing. Once we’re all ready, we reveal our Offerings at the same time. Exciting, isn’t it?

    • If you have 1 or more Gold cards, the value of your Offering will be the total sum of all the Gold cards you contribute.
    • If you give up your Theft card, you will steal 3 Gold from the Reserve instead.

    In both scenarios, you have the option to add a blue Favor card to adjust your Offering. However, you cannot include any other Favor cards in the Offering.

    Calculating the Combined Offering:

    • To determine the value of my Offering, I add up all the individual Offerings. But don’t forget, I need to subtract 3 for every Theft card I played.
    • Now it’s time for the Offering Adjustment game. Starting with me, and going around the table in a clockwise direction, each player who included a blue Favor card in their Offering must decide if they want to increase or decrease their Offering.

    What the Offering does:

    • Get your rewards – If you were the top contributor to the Offering, you get to collect 3 Rewards. These rewards could be Favor cards, Stones, or Farmer tokens. The player who made the second highest contribution gets 2 Rewards, and everyone else gets 1 Reward in the order they took their turns. But if you played a Theft card, you don’t get a reward. If there’s a tie, the player who went first wins. When it comes to Favor cards, you’re not limited by the symbols on your Provinces like you are in the Market Phase. Farmer tokens have to go in open Field spaces, and Stones need to be placed right away in your Provinces. If you have 3 Stones in one Province, you trade them in for a Pyramid. Don’t forget: you can’t use Architect or Free Farmer Favor cards during this Phase.

    In the game, one of the first things we need to do is determine who the new Start Player will be. The player who offers the most Gold gets to be the Start Player and receives the Start Player token. If there is a tie, the player who is earliest in the current turn order becomes the new Start Player.

    4. The Harvest Phase

    Now that the Nile has flooded, it’s time to move on to the Harvest Phase. Starting with the Start Player and going clockwise, each player will receive income from the Provinces they control.

    If you have Provinces, you can collect Gold from the supply. Each Province may allow you to earn Gold in different ways:

    • #image.jpgFor Gold Mines, you gain Gold equal to the number indicated.

    I’m excited to tell you about a couple of ways you can earn Gold in the game Amun-Re. First, if there’s a camel depicted on the current Offering tile, you can gain Gold equal to the number shown above the camel. It’s a clever way to add to your stash! Another way to earn Gold is by taking advantage of your control over the Provinces. If you have any Farmer Tokens in the Provinces you control, you can earn Gold equal to the amount shown on the current Offering tile. It’s a nice bonus for managing your territories effectively. So, keep an eye on the Offering tiles during the game and make sure to seize these opportunities to boost your Gold reserves!

    #image.jpg

    Here’s a cool move you can make during the Harvest Phase called “Treasury.” It’s like a secret power card that you can play to get an advantage. Just remember, you have to play it before checking your income for the turn.

    When you play the Treasury card, you choose one of the Provinces you control. But here’s the sneaky part – you don’t get any income from that Province this turn. No money from Farmers, Caravans, or Gold Mines. Instead, you collect 8 shiny Gold pieces from the Reserve. It’s like a little bonus!

    #image.jpg

    Another awesome move you can make during the Harvest Phase is called “Big Harvest.” It’s kind of like a power-up card.

    When you play the Big Harvest card, you choose one of the Provinces you control. And guess what? Each Farmer token in that Province gives you an extra Gold piece for the turn. So the more Farmers you have, the more Gold you get! It’s like a little reward for your hard work.

    End of the Game

    Once everyone is done with the Harvest Phase, that’s the end of the round. And you know what that means? A new round begins, and the fun continues!

    • If this is the third round of a time period, then there won’t be any more Province cards left. When this happens, the time period ends and we do Intermediate Scoring.

    Intermediate Scoring

    • After Intermediate Scoring, if this was the end of the second time period (New Kingdom), then we move on to Final Scoring and the game ends!

    At the end of each age, I go through Intermediate Scoring. It’s a way to earn some Victory Points (VP) based on a few different things. Let me break it down for you:

    • If you have a Temple in one of the Provinces you control, you get to add some VP to your total. The amount of VP you get depends on the Gold shown on the current Offering tile. It could be +1, +2, +3, or +4 VP for each Temple.
    • If you control a Province with a Pyramid, you get +1 VP for each Pyramid. And remember, if you have a double Pyramid, it counts as 2 Pyramids!
    • If you control a Province with the fewest Pyramids and you have at least one Pyramid, you earn +3 VP. But if you don’t have any Pyramids in any of your Provinces, you don’t get any VP for this.
    • If you have the most Pyramids on each side of the Nile, you can earn a big chunk of VP. Specifically, +5 VP for the Province with the most Pyramids on the west side, and +5 VP for the Province with the most Pyramids on the east side. If there’s a tie, the player with more Stones in their Province gets the VP. And if there’s still a tie, everyone who tied gets the VP.

    I’m here to explain the importance of certain Favor cards in a fun and engaging way! Let’s get started!

    So, there are these yellow Favor cards in the game that can really boost your score. But, here’s the catch – you have to satisfy their conditions to earn those sweet Victory Points. For each yellow Favor card that you fulfill, you get an extra three VPs! How cool is that? And remember, you can’t play two identical Favor cards during the same phase or during Scoring. Gotta keep things fair!

    Now, let me give you a quick reminder. If this is the end of the first age, all the Scribe pawns and Farmer tokens will be removed from the game board. Those Farmer tokens will go back to the supply, while the Province cards will be collected and shuffled into the Province deck. But don’t worry, the Pyramids and Stones stay put on the game board, ready for future action.

    Oh, and if it happens to be the end of the second age (fancy, huh?), we jump right into Final Scoring. It’s time to bring out those Gold cards and see who’s the real winner here! Final Scoring is all about awarding Victory Points. You’ll earn VPs based on different criteria, like those yellow Favor cards we talked about earlier.

    In a nutshell, these Favor cards are a game-changer, adding an exciting twist to your strategy. Keep them in mind and make the most out of them. Happy gaming!

    Did you know that in the game, the player who has the highest combined value of Gold cards receives 6 victory points (VP)? And, if you’re in second place, you get 4 VP. Even the third highest scorer gets 2 VP. However, if there’s a tie, all the tied players get the corresponding VP. But there’s a catch – the players who come after the tied ones get moved down. For example, if two players tie for the highest value, they both score 6 VP, but the player with the second highest value only scores 2 VP. It’s all about who can accumulate the most VP because, in the end, the player with the most VP clinches the victory!

    But, what happens if there’s a tie? Well, in that case, the player with the most Pyramids among their Provinces wins. And if there’s still a tie, the player with the most Stones among their Provinces wins. And if, by some chance, there’s still a tie, then both players share the victory. That’s a really close call!

    Now, if you’re ready for a more challenging experience, you can try the expert rules!

Leave a Comment