How to play 20th Century Official Rules

By: Dennis B. B. Taylor

Rules for Games in the 20th Century

Hey there! Ready to learn about the rules of some awesome games from the 20th century? Let’s dive right in!

First up, we have the classic game of Tic-Tac-Toe. I’m sure you’ve played this one before! You start with a grid of nine squares, and each player takes turns putting their X or O in a square. The goal is to get three of your marks in a row, either horizontally, vertically, or diagonally. It’s a simple game, but it can get pretty intense!

Next, let’s talk about the game of Checkers. This is another timeless game that’s been played for centuries. In Checkers, you have a board with 64 squares, and each player has 12 pieces. The pieces can only move diagonally, and the goal is to capture all of your opponent’s pieces or block them so they can’t move. It takes strategy and planning to win at Checkers!

Now, let’s move on to the exciting game of Monopoly. This game is all about buying and selling properties and trying to bankrupt your opponents. You move around the board, buying properties and collecting rent from other players. But watch out for those Chance and Community Chest cards – they can either help you or set you back! The goal in Monopoly is to be the last player standing with money and property.

Finally, we have the fast-paced game of Twister. This game takes physical agility and flexibility. You spin a spinner that tells you where to put your hands and feet on a colorful mat. As the game progresses, you might find yourself in some pretty challenging positions! The last player still standing without falling over wins the game. It’s a great way to get moving and have some fun!

So there you have it – some of the most popular games from the 20th century. From the strategic thinking of Checkers to the physical challenge of Twister, there’s something for everyone. Give these games a try and see which one becomes your favorite. Have a blast playing games from the past!

How to play 20th Century Official Rules UltraFoodMess

How to play 20th Century Official Rules UltraFoodMess

Are you familiar with the stunning game known as Terraforming Mars? If you’re a fan of strategic board games, then you’ll absolutely love this one. With an array of components to enhance your gaming experience, Terraforming Mars offers a double-edged sword of challenge and entertainment.

Let’s take a closer look at what’s included in the game box. It features 45 land tiles, 30 technology tiles, and a captivating game board. You’ll also find 5 player boards, a handy double-sided technology cost tile, and a player figure to represent you in the game. Additionally, there are 20 citizen tokens, 1 scoring counter, and 95 garbage tokens to keep track of various aspects of gameplay. The set comes with 4 bridges, a technology cost marker, and a round counter to further immerse you in the world of Terraforming Mars.

To add an extra layer of excitement, the game includes 6 scoring cards, 9 catastrophe cards, and a whopping 94 coin and science point cards. With these elements, you have the tools to strategically plan and execute your Mars terraforming dreams. And don’t worry about getting started. The game provides a rulebook to guide you through the thrilling gameplay.


Table Setup

When setting up Terraforming Mars, place the game board in the center of the table. Make sure to position the double-sided technology cost tile nearby; it will come into play later on. As an extra touch of fun, randomly select one round II scoring card and one round IV scoring card. These cards will shape your objectives and add an element of surprise to the game.

Hey there! Let’s get started by putting these cards on the game board. Make sure they’re face up so that everyone can see which ones have been picked. But hold on a sec, we won’t need the extra scoring cards today, so you can just put them back in the box for now.

Just a heads up: If this is your first game or you’re playing with new folks, it’s probably best to skip using these scoring cards. You can always try them out later!

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Land and Technology Tiles

Let’s start by sorting the land tiles into four piles, face-down, based on their backs. We’ll need one pile for the starting tiles, one for rounds I and II, another for rounds III and IV, and finally, a pile for round V. After sorting, shuffle each pile separately. Keep these piles close to the game board.

When it comes to cities, each one has its own production abilities. One city can produce 1 coin and 1 science point, while the other city can produce 2 coins and 1 science point. This means that overall, we have a total of 3 coins and 2 science points.

Don’t forget to do the same with the technology tiles. Separate them into four stacks, shuffle each stack, and keep them nearby.

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Catastrophe Cards

Hi there! Let’s get started with Catastrophe Cards. I’ll walk you through the setup step-by-step, so don’t worry if you’re new to this game.

First things first, we need to randomly select five catastrophe cards. These cards come in three categories: 1-II, III-IV, and V. We’ll need two cards labeled 1-II, two labeled III-IV, and one labeled V.

Now, let’s stack these cards in a particular order. Place the cards labeled 1-II on top, followed by the cards labeled III-IV in the middle, and finally, the card labeled V at the bottom of the stack. Keep in mind that the remaining catastrophe cards should go back in the box because we won’t be using them in this game.

Important note: It’s crucial that no one knows which catastrophe cards are in the stack. So, make sure you don’t peek at the cards that go back in the box!

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Getting Ready to Play

First things first. You need to pick a color and gather the necessary game pieces. Each player chooses a color and collects the citizen tokens, figure, and a scoring counter in that color. Remember, the more organized you are with sorting garbage, the better your chances!

Now, it’s time to decide who goes first. The player with the most attention to detail when it comes to waste management gets to place their figure on the starting player space above the land tiles, which is the small space on the left. The rest of the players will place their figures on the larger space.

Before we start playing, let’s make sure the scoring is set up correctly. Each player’s scoring token should start on the 0 space of the victory point scoring track.

Let’s Begin!

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So, here’s what we’re gonna do. You and I, we each grab a starting land tile. On that tile, I put one garbage token and two citizen tokens. Easy enough, right? Now, the garbage token can go anywhere you want, no restrictions there.

Next, it’s time to strategically place our citizen tokens. We want to maximize our resources, so we put the tokens in the two cities that produce coins and science points. This way, we’ll be raking in the rewards and boosting our progress.

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Player Board

I bet you’ve heard of the player board before. It’s that familiar interface where you can see all the actions, options, and information you need to play a game. But have you ever stopped to think about why it’s so important? The player board is like a window into the game world, giving you a bird’s-eye view of everything that’s happening and allowing you to make strategic decisions based on that information. It’s like your own personal command center, where you can plan and execute your moves with precision.

When you sit down to play a game, the player board is the first thing you see. It sets the stage for the entire experience, giving you a glimpse of what’s to come. It’s a snapshot of the game’s mechanics and systems, a visual representation of the rules and strategies you’ll need to master. With just a glance, you can get a sense of how the game works and what you need to do to win.

But the player board isn’t just there for show. It’s a functional tool that helps you keep track of your progress and make informed decisions. It acts as a central hub, organizing all the information you need in one place. You can see your resources, your abilities, and your goals all laid out before you. It’s like having a roadmap to victory, guiding you through the game and keeping you on track.

And that’s not all. The player board also serves as a visual representation of your journey through the game. As you progress, you can see your board evolve, with new abilities, upgrades, and achievements unlocked. It’s a tangible way to measure your success and see how far you’ve come. It’s a reminder of all the challenges you’ve overcome and the victories you’ve earned.

So, the next time you sit down to play a game, take a moment to appreciate the player board. It’s more than just a piece of cardboard with pretty pictures on it. It’s a window into another world, a tool for strategic planning, and a visual representation of your progress. It may seem like a simple component of the game, but it plays a crucial role in your playing experience. So embrace the power of the player board and let it guide you on your path to victory.

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As soon as you start playing, you’ll receive your very own player board. It’s an essential tool that helps you keep track of your production and pollution. To make things easier, you can use your citizen tokens as markers for these values.

On your board, you’ll find tracks that represent your production and pollution levels. These tracks are like little highways that show how well your country is doing. By placing tokens on them, you can indicate your progress.

Let’s start with production. Take a token and place it on the space that says “3 coins.” This means that your country will produce 3 coins each turn. It’s like having a little money-making machine!

Next, we’ll look at science points. Science is a crucial part of progress, so it’s important to keep track of how much you’re generating. Take another token and place it on the space that represents “2 science points.” This shows that your country is producing 2 science points with each passing turn.

Now, let’s talk about victory points. At the beginning of the game, no one has any victory points yet. So, for now, you can place a third token on the victory points symbol to indicate that you haven’t started earning any points.

Lastly, we have the pollution indicator. It’s important to keep our planet clean and pollution-free. Place a token on the “0” space of your pollution indicator to show that you’re starting with no pollution. We want to keep the environment as pristine as possible!

Now that we’ve set up your player board, let’s move on to the next step. We’ll explore the exciting world of coin and science point cards. These cards will play a significant role in your quest for victory!

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When you start the game, you and I both have 10 coins and 10 science points. We keep these cards hidden from each other. The rest of the cards are in the bank, and we can change our coins at any time.

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Let’s Play the Game!

Alright, here’s how the game works. We have six rounds in total – five full rounds and a shortened sixth round. Each full round has five phases:

  • Phase 1: Setup
  • Phase 2: Land Auction (and Technology Purchase)
  • Phase 3: Preventing Catastrophes
  • Phase 4: Upkeep (and Technology Use)
  • Phase 5: Production (and Recycling)

Now, pay attention because things get a bit different for the even-numbered rounds. They have a sixth phase:

Phase 6: Upkeep, Production, and the Final Bonus Scoring.

Phase 1: Setup

First things first, we need to set up the game. Move the round counter to the space that corresponds to the new round we’re starting. You’ll already find the players’ figures on the spaces above the land auction section of the game board.

For the later rounds, determining the starting player is quite simple. It’s the person who had the worst catastrophe in the previous round. So, watch out for those catastrophes!

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If there are any land tiles, technology tiles, or catastrophe cards left on the board from the last round, you can remove them. You won’t need them again in this game, so just put them back in the box.

Now, let’s deal out some new land tiles. Take the stack for the current round and put the tiles face up on the table. We have three stacks of land tiles – one for rounds I and II, one for rounds III and IV, and one for round V. Also, do the same with the technology tiles.

On the board, you might see symbols that show certain spaces are only used when you have a specific number of players. For example, in a game with five players, you deal out 8 land tiles and 6 technology tiles. In a game with four players, deal out 6 land tiles and 5 technology tiles. And in a game with three players, deal out 5 land tiles and 4 technology tiles.

Hey there! Let me break it down for you. In this round, there won’t be any new land or technology tiles dealt. The ones you see now are all you’ve got, and any that don’t get bought will disappear at the start of the next round. Now, check out the top card from the catastrophe deck and put it face up on the game board where it belongs.

Here’s something you gotta know: prices are gonna go up twice in the game. When round III kicks off, cover up the technology cost space with the double-sided technology cost tile, so the 3-coin side is facing up. Then, when round V begins, flip the card over to show the 4-coin side. See, the coin symbol means it’s the minimum cost for a land tile.

The price of technology is determined by where you place the technology cost marker. Put it on the space on the technology cost indicator that matches the cost. In rounds I and II, use the indicator printed on the game board. In later rounds, use the double-sided technology cost tile.

If you’re playing with four or five players, start by placing the marker all the way to the left. If you’re playing with three players, start by placing the marker on the second space from the left. As the land auction progresses, technologies will become cheaper, which I’ll explain next.

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Phase 2: The Auction for Land (and Purchasing Technology)

Now it’s time for the land auction, where you can bid on and acquire pieces of land. In this phase, you have the opportunity to buy one or more land tiles. Additionally, every player gets a chance to purchase one piece of technology after they have dropped out of the land auction.

Bidding on Land Tiles

As the starting player, I have the privilege of initiating the auction for the first land tile, which I then move to the auction square, located just beneath the technology cost indicator.

It’s important to note that I, the starting player, must also make the opening bid. The minimum opening bid is shown beside the technology cost indicator. In rounds one and two, the minimum bid is 2 coins, while in rounds three and four, it increases to 3 coins. By round five, the minimum bid goes up to 4 coins. But keep in mind that I have the freedom to open with a higher bid if I wish.

During the auction, all of us take turns bidding. It starts with the player on the left of the starting player and goes around the table clockwise.

When it’s my turn to bid, I have three choices:

1. I can bid a higher number of coins.

2. I can pass on the current land tile.

3. I can drop out of the land auction and maybe buy a technology.

The bidding continues around the table, allowing each player, including the starting player, to raise the bid multiple times.

If I pass, I can’t bid on that land tile later, but I can bid on the next one. If I drop out, I can’t bid on any more land tiles this round. If I don’t have enough coins to beat the previous bid, I have to either pass or drop out. I can’t bid more coins than I actually have.

When all the other players have passed or dropped out of the game, I, the player who made the highest bid, do the following:

  • I pay the specified number of coins to the bank.
  • I place the land that was being auctioned next to my other land tiles.
  • I move the technology cost marker one space to the right, unless it’s already on the rightmost space.
  • I place one of my citizen tokens on the newly acquired land tile.
  • I put one or more garbage tokens on the land tile.
  • I become the starting player for the next auction this round.

The number of garbage tokens I receive on each land tile depends on the order in which I acquire them during the round. The first land tile I acquire grants me one garbage token, the second gives me two tokens, the third gives me three, and so on. The number of tokens I receive is based solely on the number of land tiles I buy during the current round and not my total number of land tiles.

When I’m playing this game, I have to wait until later in the round to make decisions about where to attach the land and where to place my citizen token. It’s an important step, and it happens during the Upkeep phase.

After that, it’s the new starting player’s turn. They get to choose the next land to put up for auction and make an opening bid. The players who dropped out of the previous land auction can’t join in this time, but those who passed on the last land will have another chance to bid on the new one, pass on it, or drop out. The person who wins each auction becomes the starting player for the next round, and this process continues until everyone has dropped out.

But here’s an interesting twist: the starting player can choose not to pick the next land and drop out instead. If they don’t have enough coins to meet the minimum bid, they don’t have a choice – they have to drop out.

As the first player decides not to choose a land, the next player in clockwise order who hasn’t dropped out becomes the new starting player. They can then either choose a land and make an opening bid or drop out.

If there’s only one player left who hasn’t dropped out, they can acquire as many of the remaining land tiles as they want at the minimum price. But remember, more lands mean more garbage.

Now, let’s talk about dropping out and purchasing a technology tile. When a player drops out of the land auction, they have the opportunity to buy a technology tile. There are two scenarios when they can drop out:

1. When it’s their turn to bid on the current land tile.

2. When they are the starting player and it’s time for them to choose the next land tile to be auctioned.

If you decide not to bid on a land tile, you have to wait until it’s your turn again to drop out or choose a different land tile for auction. When you drop out, you move your figure to one of the spaces below the technology cost indicator. The player who drops out last gets to be the starting player, while the other players’ figures go on a larger space.

Now, you have the chance to buy a technology by paying the number of science points shown by the technology cost marker. This is your only opportunity to buy a technology in this round, so choose wisely. Remember, the order in which players drop out is crucial because the first one to drop out gets to pick first. The technology cost marker only moves to the right after a land is won in the auction. This means that everyone who drops out during the same land’s auction will pay the same price for a new technology.

If you decide to quit after a few plots have been auctioned, you’ll get a discount on technologies. Eventually, everyone will drop out of the land auction, either because they don’t have enough money, enough land, or enough interest. That means each player will have an opportunity to buy a technology every round.

When you buy a new technology tile, you pay the bank the required number of science points and claim the tile. Most technologies have an immediate ecological effect, which is shown by one or more symbols in the top left corner:

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When I want to add some garbage to my land in the game, I need to take a certain number of garbage tokens and put them next to my land tiles. It’s during the Upkeep phase that I’ll actually place the garbage on my land.

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I’m going to move my pollution marker on my player board one space to the left.

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When I play the game, I move my pollution marker one space to the right. It’s a simple action that represents the immediate ecological impact of technology in the game. After all, every time I acquire a new technology tile, I know that there will be consequences.

But there’s a catch. There’s always a limit to how good or bad a player’s environmental quality can be. If I reach a point where my pollution marker would move off the end of the pollution indicator, I just keep it where it is. It’s a relief to know that there’s a limit to the damage I can cause.

Now, let’s talk about the technologies themselves. Some of them, the ones with buildings and railroad tracks, are institutions that are attached to my country during Upkeep. They provide me with unique abilities that only I can use, either once or every turn. It’s exciting to think about the possibilities and how I can use these technologies to my advantage.

If you want more information about the different technologies available, you can find everything you need in the Technologies chapter. It’s worth exploring, trust me.


Sometimes, things don’t go your way. There may be times when I don’t win any of the auctions and I don’t get any new lands. But don’t worry, there’s a silver lining. The bank compensates me with some money – either 4, 5, or 6 coins, depending on the round. We calculate it by taking the minimum price of a land tile and adding 2 to it.

Even if I don’t have any coins left, I still have a chance to buy a technology tile when I drop out of the auction.

Phase 3: Dealing with Catastrophes

After the Land Auction phase, our figures are below the technology cost indicator and near the catastrophe card. It’s time to face these catastrophes head-on.

When playing with five people, we have to pay attention to all five columns on the catastrophe card. If there are only four players, we ignore the column that is meant for five players. And if there are only three players, we ignore both the column for four players and the column for five players. To help us remember this, we can use tokens from the extra colors to cover up the columns that we don’t need on the card.

The majority of columns in the game have icons representing either garbage or pollution – or sometimes both! When a player “wins” a catastrophe, they receive a garbage token, symbolized by the How to play 20th Century Official Rules UltraFoodMess icon. On the other hand, when a player encounters the How to play 20th Century Official Rules UltraFoodMess icon, they are required to move their pollution marker one space to the left. It’s important to note that the first column of the catastrophe card represents the full force of the catastrophe, while the last column (which is empty) represents successful efforts to completely prevent the catastrophe.

Hey there! So, here’s how the land auction works. The last player who dropped out should have started on the starting player space. Now, it’s time for the bidding on catastrophes to begin!

Here’s how the bidding goes. It starts with the player who dropped out, and then continues around the table, going clockwise. To place a bid, you just have to put your figure on the corresponding number in that column.

But hold on, there are a few rules to keep in mind. The minimum bid you can make is 0, and the maximum is 25. And don’t forget, you can only bid as many science points as you can actually pay. So be careful!

Now, here’s the twist. If someone has already placed a figure in a column, you have to make a higher bid if you want to bid on that same column. That’s just how it goes!

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When it’s my turn to play, I’m the yellow player. I get to choose which column to start in. I go for the rightmost one. Then it’s Green’s turn, and they choose the middle column.

Now, here’s where it gets interesting. Red player wants the same column as me, but she wants it so bad that she overbids me! Can you believe it? Not to be outdone, Blue also wants that column, so he overbids both of us. Talk about competitive!

Once everyone has placed their figures on the bidding tracks, the bidding continues in clockwise order. The goal is to keep bidding until there’s only one figure left in each column. It’s like a game within a game.

When it’s my turn again, there are two things I can do. I can either keep bidding on a column or pass and wait for my next turn. It’s all about strategy and trying to outsmart the other players.

That’s how it goes in this game. It’s all about bidding, strategizing, and trying to come out on top. It’s a lot of fun and definitely gets my adrenaline pumping. Are you ready to give it a try?

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  1. If my figure has the highest bid for a column, I get to play next. But I can’t switch columns unless someone outbids me.
  2. If my figure is below one or more other figures in a column, I have to make a new bid. I can choose any column, even the one I’m currently in, as long as I have the highest bid.

Once there is only one figure in each column, the bidding is over. I have to pay the science points I promised to the bank, and then reap the consequences of the catastrophe I chose.

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When you come across an icon, you’ll need to grab a garbage token and put it right in front of you.

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When you play the game, every time you choose an icon, you will move your pollution marker one space to the left (unless it’s already as far left as it can go).

The leftmost column represents the worst catastrophe. The player who “wins” this mess will open the land auction in the next round.

Phase 4: Upkeep (and Technology Use)

To keep the game moving quickly, all players can handle their upkeep at the same time. However, if you want to base your decisions on what the other players are doing, you can handle your upkeep one at a time. Start with the player in the leftmost column and continue clockwise.

Placing New Garbage

First, you need to place any garbage tokens you received this round (from your new technology and ecological catastrophe). Remember, garbage tokens always go on land tiles, not on institution tiles.

Hey there! Let me break down the process of dealing with garbage in this game for you. Here’s what you need to know:

First off, when it comes to placing garbage tokens on the game board, you have a few choices. The garbage you’ve accumulated during this round can go on the land tiles you acquired. You get to decide how much garbage goes on each tile. But if you didn’t acquire any new land tiles this round, you simply place your new garbage tokens on the land tiles that are already a part of your region.

Here’s something important to note: the exact location of a garbage token on its tile doesn’t really matter. Just make sure not to cover up any cities, railroads, or production icons. See, unlike citizen tokens, garbage tokens belong to the entire land tile, not to any specific city.

Oh, and one more thing: at this point in the game, it’s only the garbage that comes from technologies and catastrophes that gets distributed. The garbage that came with the land tiles you purchased needs to stay on those tiles for now.

Now, about attaching new lands and institutions…

When it’s my turn to play, I can add my newly acquired lands and institutions to my region. I need to place the tiles in a grid. Each tile has four possible ways to be oriented, and I can choose any of them.

The new tile I place should connect to a tile that’s already there, either by matching up the edges or the corners. I can add the new tiles in any order I want. The railroad tracks on one tile don’t have to match up with the tracks on another tile.

If I acquire a new institution, like a technology tile with buildings and railroad tracks, I can add it to my region just like another land tile.

Placing New Citizens

When I attach new land tiles, I have to make a decision about where my new citizens will work. Each land comes with one citizen token, but some lands have two cities. My new citizen can only work in one of them. I need to choose the city wisely because it’s hard to move the citizen token later.

The icons show what the city produces when it has a citizen token. A city can only have one token, but some cities don’t have any tokens. Cities can produce coins, science points, and victory points.

Some cities have recycling centers that are useful during the Production phase. Cities without citizen tokens produce nothing, and their recycling centers don’t work. It’s important to note that newly acquired citizens can’t work in any city in the region. They have to work in a city on the tile they came with, at least for now.

Using Technologies

After you’ve assigned all the garbage to land tiles, placed your new citizens in cities, and added new land and institution tiles to your region, it’s time to unleash the power of your technologies!

For instance, if you have a locomotive, you can now transport a citizen token. Make sure to check out the Technology chapter for all the juicy details.

Updating Production Indicators

Now it’s time to update your production indicators to reflect your current production of coins, science points, and victory points. Luckily, there’s no limit to how much you can produce! If you make more than 10 of something, simply use multiple tokens to keep track:

For example, if you earn 23 coins, place 2 tokens on the 10 space and 1 token on the 3 space.

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Hey there! Just wanted to share something cool with you. During the game, you can always double-check the production indicators to see how many icons each city in your country has produced. This way, you’ll know exactly what you’re working with. And the best part? You won’t have to waste time recounting everything!

Phase 5: Time to Produce (and Recycle)

Now, this is where things get interesting. In this phase, your cities that you’ve occupied will start producing some awesome stuff – coins, science points, and victory points. It’s like a little factory, right on your game board!

Remember when we counted the values in the Upkeep phase? Well, those handy indicators on your player board will now tell you exactly how much you’re getting of each. No need to do all the math again, phew! Plus, if you have any recycling centers, now’s the perfect time to put them to work.

Snagging Cards and Racking Up Points

So here’s what you do. Grab those coin cards from the bank. They’re gonna represent the coins you’re gonna make. Don’t forget to grab some science point cards too. We’ll need those later. Oh, and just a reminder, you can exchange your coins anytime you want.

Now it’s time to move those score counters. For each victory point you produce, move your counter ahead by one space. It’s like a little reward for all your hard work.

Let me give you an example. Imagine it’s Upkeep time and you’re the Red player. Your production indicators should look something like this:

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When I play, I get a special reward in the form of cards. These cards are valuable because they give me coins and science points. Coins are a form of money that I can use to buy things or make trades with other players. Science points help me in my research and allow me to make important discoveries.

Getting these cards is exciting because it means I can progress in the game. The bank gives me 12 coins and 7 science points, which is a great boost. I can use these resources to further develop my strategy and increase my chances of winning.

Every time I receive these cards, my scoring counter moves up on the track. This is important because it shows my progress and lets me see how well I’m doing compared to the other players. Moving ahead 8 spaces is a significant jump, and it brings me closer to victory.

I love collecting these cards because they give me an advantage and help me achieve my goals. They make the game more enjoyable and increase my chances of winning. Plus, it’s always satisfying to see my scoring counter move ahead and know that I’m making progress.

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Recycling Centers: Making a Difference

During the Production phase, I have the opportunity to make a positive impact on the environment by utilizing my recycling centers. These centers play a crucial role in helping me reduce waste and promote sustainability. However, it’s important to note that only recycling centers in occupied cities are able to function properly.

Each functional recycling center has the capability to remove one garbage token from the game. But not just any garbage token can be eliminated; it must meet specific criteria. There are three main categories that a garbage token can fall under in order to be eligible for removal:

  • Category A – Garbage tokens that are adjacent to at least one functional recycling center
  • Category B – Garbage tokens that are in the same city as a functional recycling center
  • Category C – Garbage tokens that are in a different city but are connected to a city with a functional recycling center by a network of roads

When it comes to choosing the right garbage tokens to remove, I must take into account these three categories. By prioritizing the removal of garbage tokens in the closest proximity to a recycling center, I can optimize the efficiency of my recycling efforts. Additionally, by considering the interconnectedness of cities and their road networks, I can further enhance my waste management strategy.

Understanding the importance of recycling centers is crucial in my quest for a cleaner and more sustainable world. By diligently following these guidelines and utilizing my functional recycling centers, I can make a significant impact on reducing waste and promoting environmental well-being. So let’s get recycling and make a positive change together!

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  • I can only get rid of this trash if I’m on the same land tile as the recycling center;
  • Or I can be on a land tile next to the recycling center, as long as there’s a direct rail link between the two tiles.

The recycling center can take away this garbage for me.

How to play 20th Century Official Rules UltraFoodMess

You know, this recycling center, sadly enough, doesn’t have anyone like you or me to make it do the job it’s supposed to do. It’s a real bummer, because without people like us, it can’t get rid of any of the trash we generate.

How to play 20th Century Official Rules UltraFoodMess

If you’re wondering what to do with your garbage, I have a solution for you: recycling! It’s a process that takes materials that would otherwise be thrown away and turns them into new things. It’s like giving items a second chance at life. Recycling is like a magic trick, where garbage disappears and reappears as something useful.

Let me explain how it works. When you put your rubbish in the recycling bin, it gets picked up by the recycling center. They have a special facility that can sort through all the different types of recyclables like paper, plastic, and glass. It’s a bit like a superhero with superpowers that can see through objects and know exactly how to separate them.

Once the recycling center has sorted everything, the process of transforming the waste into new products begins. For example, paper can be turned into new paper, and plastic bottles can become new plastic items. It’s a bit like a caterpillar transforming into a beautiful butterfly – something ordinary turning into something extraordinary.

Recycling is not only good for the environment, but it also helps to conserve our natural resources. By reusing materials, we don’t have to take as much from the Earth. It’s like saving up money instead of spending it all at once. Plus, recycling reduces the amount of waste that ends up in landfills, which can be harmful to the environment.

So, if you have a choice between throwing something away or recycling it, I encourage you to give recycling a try. You might be surprised at what can be done with your trash. Remember, it’s not just garbage – it’s a valuable resource waiting to be transformed. By recycling, you can make a difference and be a superhero for the planet!

How to play 20th Century Official Rules UltraFoodMess

There’s this rail link that connects the garbage to another tile, but it doesn’t connect to the tile’s recycling center. It’s strange, right?

We can’t get rid of this garbage. It just stays there.

How to play 20th Century Official Rules UltraFoodMess

So, here’s the deal. The two lower tiles are right next to each other, but the rail link doesn’t cover the whole distance. Bummer, right?

And get this, we can’t get rid of the garbage. Talk about frustrating!

Now, let’s talk about that upper right tile. It’s supposed to connect with the recycling center tile, but they just share a corner. That’s not good enough. And you guessed it, we still can’t remove the garbage.

Alright, let’s move on to what happens after a player takes care of their production and recycling. They move their figure back to the land auction section on the game board. This shows that they’re ready for the next round. And here’s the twist, the player who had the worst catastrophe (yeah, the leftmost one) moves to the starting player space. As for the rest of the players, they all move to the larger space. Fair enough, right?

Now let’s talk about the bonus scoring in Phase 6.

Every round during Production, players score victory points based on their cities. But here’s the icing on the cake – at the end of rounds II, IV, and VI, players also get bonus points. Cha-ching!

During the beginning of the game, we randomly select the scoring cards. It’s important to keep these cards face up on the game board so that everyone knows the bonus criteria right from the start.

But here’s a tip: for your first game, it might be better to play without the scoring cards in rounds two and four. This simplifies the game a bit. You’ll still earn victory points during Production, but you won’t have any bonus scoring until the end of the game.

Now, let’s talk about the Round Two Scoring Cards. Here’s what they mean:

– For each coin and science point your cities produced this round, you’ll earn one victory point. You can see how many coins and science points you’ve produced on your indicators.

Scoring in 20th Century

In the game 20th Century, your goal is to score as many victory points as possible. Victory points determine the winner of the game, so it’s important to understand how to earn them. In this guide, I’ll explain the different ways you can score victory points in the game.

Round One and Two Scoring Cards

  • How to play 20th Century Official Rules UltraFoodMessYou earn one victory point for each victory point you have gained in the first two rounds. This means you double your current victory point total.

Round Three Scoring Cards

Round three introduces a new way to score victory points in the game.

  • How to play 20th Century Official Rules UltraFoodMessYou earn six victory points for each land tile that has no garbage tokens. Keep in mind that technology tiles do not count as land tiles for this scoring opportunity.

Round Four Scoring Cards

How to play 20th Century Official Rules UltraFoodMess

If you have functional recycling centers in your cities, you earn 2 victory points for each one of them. Furthermore, for every coin generated by your cities in this round, you earn one additional victory point. So, not only are recycling centers good for the environment, they also bring you closer to victory in the game.

How to play 20th Century Official Rules UltraFoodMess

When you see a symbol, you earn the number of points it represents. If the symbol is not present, you don’t earn any points, but there are no penalties right now either. Regardless, you still earn one victory point for each victory point your cities have produced in this round.

Therefore, in round four, the number displayed on your victory points indicator is counted twice: once during the Production phase and once during this Bonus Scoring.

How to play 20th Century Official Rules UltraFoodMess

Hey there! Let me break down how scoring works in this game for you.

First things first, each land tile without garbage will give you either 2, 3, or 4 victory points. Your pollution marker’s position determines the number of points you’ll get. The pollution indicator has three sections, representing different locations.

Now, if you have any garbage tokens in your country, here’s what happens – your scoring counter moves back one point for each garbage token you have. So, the more garbage you have, the lower your score.

But don’t worry, it’s not all bad news! You also earn victory points for the science points your cities produce. For each science point, you get one victory point. So, the more science points, the higher your score.

Let’s talk about the Round Six Bonus Scoring.

How to play 20th Century Official Rules UltraFoodMess

The bonus scoring at the end of round six is always the same, even for your first game.

  • If you have land tiles with no garbage, you’ll get 2, 3, or 4 victory points, depending on your pollution marker. (Technology tiles don’t count as land tiles).
  • If you have land tiles with 1 garbage token, it won’t affect your score.
  • If you have land tiles with more than 1 garbage token, you’ll get a big penalty:
    • 2 garbage tokens give you -5 points;
    • 3 garbage tokens give you -10 points;
    • 4 garbage tokens give you -15 points;
    • and so on.
  • Your pollution marker shows how many points you’ll get for environmental quality #image.jpg, or how many points you’ll lose for pollution How to play 20th Century Official Rules UltraFoodMess.

When playing the game, I have to keep in mind that scoring is important. How well I do in commerce and science can make a big difference in my overall score.

First, let’s talk about commerce. I need to have at least 1 coin to score any points. All players reveal their coin cards, and the player with the most coins gets 8 points. The player with the second most gets 5 points. The third player gets 3 points. The player with the fewest coins always scores 0 points for commerce. In a four-player game, you only award the bonuses of 8, 5, and 3. In a three-player game, it’s just 8 and 5.

Next, we have science points. Just like with commerce, I need to have at least 1 science point card to score any points. After scoring points for coins, we reveal science point cards and score them in the same way.

If there are ties, we add up the points and divide them by the number of players who tied, rounding down. This way, everyone gets a fair share of the points.

Alrighty then! Let’s dive right into round six and see what it’s all about. This round is a bit shorter, so no need to worry about land and catastrophe bidding – we’ll jump straight to Upkeep. Round six consists of three phases:

  • Upkeep (Technology Use)
  • Partial Production (and Recycling)
  • Bonus Scoring

During Upkeep, we don’t get any new tiles, so the only thing we’ll be doing is using our technologies. Pretty straightforward!

Now, onto Partial Production. In round six, we don’t receive any new coins or science points. However, we still produce victory points as usual, and this is our last chance to make use of those recycling centers.

Finally, we have the Bonus Scoring at the end of round six. The scoring card on the game board will tell us everything we need to know about how to score those bonus points. If you want all the nitty-gritty details, just take a look at the previous section.

The Epic Conclusion

Once the excitement of bonus points in round six reaches its peak, the game comes to an end.

And now, the moment of truth! The player with the highest number of victory points emerges victorious. But what if there’s a tie? It’s time for a twist – the player with the fewest garbage tokens snatches the glory! And if the tie persists, brace yourself for a showdown among the multiple winners!

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