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Special Scenario Rules
Hey there! I want to share some extra rules that you might come across in our scenarios. These rules add a little twist to the game and make things even more exciting. Let’s dive in!
Spawning
So, when a monster is spawned, it magically appears on the map at its designated spot or the nearest empty hex to that spot. If the monster joins the party at the end of a round, it won’t start moving until the next round. But if it shows up during a round, it activates right away as if it just came out of hiding.
Locked Door
Now, some doors are a bit special. They’re called “locked” doors, and they won’t budge if you try to walk right through them like the other ones. Nope! These doors act like solid walls until certain conditions, which you can find in the scenario book, are met. Once you meet those conditions, consider the door unlocked and ready to swing open!
Pressure Plates
Have you ever wondered how pressure plates work in a game? Well, let me tell you! Pressure plates are a lot like corridors – they don’t affect your movement. Instead, they trigger special effects when you step on them at the end of your turn. These effects are described in the scenario book and can range from opening doors to summoning monsters! Pretty cool, huh?
Busting Through Obstacles
Now, let’s talk about obstacles. In the scenario book, some obstacles have hit points. When an obstacle has hit points, you can attack it to try and destroy it. If you manage to bring its hit points down to 1 or less, the obstacle will be destroyed and removed from the board. Remember, though, that you can only destroy obstacles with damage – other character abilities won’t do the trick.
When you’re dealing with obstacles with hit points, they’re considered enemies for ability purposes. They even have an initiative of 99 when it comes to summon focusing. But here’s the catch – these obstacles are immune to all negative conditions. Tough cookies, huh?
A Little Help from Tokens
When it comes to gaming, objective tokens play a crucial role. These tokens serve different purposes, like representing allied figures or loot locations. Let’s talk about objective tokens for allied figures first.
Objective tokens for allied figures have numbers on them, and it’s important to randomize these numbers when placing the tokens. The numbers actually determine the activation order of the figures. So, the higher the number, the later the figure will be activated. It adds an element of surprise and excitement to the game.
Now, let’s move on to scenario aid tokens. These tokens are really handy for reminding us of special cases in the game. For example, they can be placed on map tiles to mark where enemies spawn or when to read specific sections from the scenario book. They serve as helpful reminders and keep the game flowing smoothly.
Named Monsters
In some scenarios, the main objective is to defeat a specific monster. This could be a boss or a unique variant of a regular monster. These monsters are special and have their own rules. They are not considered normal or elite, which means character abilities that only target normal or elite monsters won’t affect them. It adds a layer of challenge and strategy to the game.