A Beginner’s Guide to Setting Up Your First Game
Welcome to this beginner’s guide to setting up your first game! I know how exciting it is to dive into the world of gaming, but sometimes it can be a little overwhelming. Don’t worry, though, I’ve got you covered!
The first thing you need to do is choose the right game for you. Think about what type of game you enjoy playing and what kind of experience you’re looking for. Do you like action-packed adventures or strategic puzzles? Once you have an idea of what you want, it will be easier to narrow down your search.
Next, you’ll need to understand the system requirements of the game you’ve chosen. Every game has different hardware and software specifications that your computer or console needs to meet in order to run the game smoothly. Take a look at the recommended specifications and compare them to your system to make sure they match up.
After that, it’s time to make sure you have all the necessary equipment. Depending on the game you’ve chosen, you might need a gaming console, a computer, or even virtual reality equipment. Check the game’s requirements to see what you’ll need and make sure you have everything set up and ready to go.
Once you have everything you need, it’s time to install the game. Follow the installation instructions provided with the game and make sure you have enough storage space on your device. Installing a game can take some time, so be patient and let the process run its course.
Once the game is installed, you’re almost ready to start playing! But before you dive in, take a moment to familiarize yourself with the game’s controls and settings. Each game is different, so it’s important to know how to navigate your way through the game world and customize your experience.
Finally, it’s time to launch the game and begin your gaming adventure! Immerse yourself in the game’s world, follow the story, and don’t be afraid to explore. Gaming is all about having fun and enjoying yourself, so make the most of your experience!
Remember, this is just a beginner’s guide to setting up your first game. There’s so much more to learn and discover along the way. So have fun, keep exploring, and enjoy your gaming journey!
Alright, listen up! I’m gonna assume you’ve already gone through all the stuff that comes with this game at least once. You know, all those things listed on the first page of the rule book. I’m also gonna assume that you’ve punched out all the cardboard and sorted everything out. And hopefully, you’ve found a neat storage solution for everything.
Now, here’s the deal. Don’t even think about opening that sealed Town Records Book or any other game components that are obviously sealed. Got it? Good. We wanna keep things fair and square.
Alright, onto the next step. You need to get familiar with the rules. So take a moment and read through them. Make sure you’ve got the game box and all its components within arm’s reach. We gotta be prepared, you know?
Sit down and relax for a sec. Find that party pad and grab a sheet. We’re gonna name our party. Get creative with it!
When you start playing the game, you get to choose from six different character classes: Brute, Tinkerer, Spellweaver, Scoundrel, Cragheart, and Mindthief. Each class has its own character box, along with a character mat, a deck of level 1 ability cards, and five character tokens. Make sure to keep the attack modifier cards inside the character’s box, as they have crossed swords on the back.
After choosing your character, you will receive a sheet from your class’ character pad. Write your character’s name on the sheet and note down the 30 gold that your character starts with in the Gold Notes section.
Let’s start by shuffling the personal quest cards. I’ll deal you two random personal quest cards, and you can choose one to keep. If you don’t want the other one, you can put it back in the personal quest deck. Try to pick the card that fits your character the best, but you don’t have to keep it a secret.
Now, each player gets a standard 20 card attack modifier deck. You’ll find it in the game’s box with crossed swords on the back. Each card is numbered for players 1 to 4, and the number is in the lower left corner of each card. The deck includes six “+0” cards, five “+1” cards, five “-1” cards, and one each of “+2”, “-2”, “2x”, and “Null” cards.
I’ll also give you a blue wooden experience tracker. This will help you keep track of your current experience. You can place it on the right side of your character mat, starting at zero.
When you start playing, you’ll receive a red wooden hit point tracker that you can use to keep track of your current health on your character mat. Make sure to place it at the number indicated below the level 1 indicator.
Next, you’ll need to prepare the event decks. Take road events 01 through 30 and city events 01 through 30 and separate them from the rest of the cards. Shuffle each of these decks individually. These will be your starting road and city event decks. The remaining road and city event cards can be put back into the box.
Finally, it’s time to set up the city’s supply of items. Gather all copies of the standard items 001 through 014 and use them to create the city’s available supply. Any remaining item cards should be put back into the box.
So, here’s what you need to do. First, grab that world map board and put it right in the middle of all of us. If you haven’t already, go ahead and read the top half of the very first page of the scenario book. Then, get those stickers and stick them on the map board, just like it says in the scenario book.
Now, here’s where things get interesting. We could actually play a little role-playing game if everyone’s up for it. Since we all somehow ended up at this Sleeping Lion place, we can use the info on the back of our character mats and our own personal quests to come up with some background stories for our characters. Of course, we can keep our personal quests secret. Just use your imagination and make up your own reasons for being here.
Oh, and if you’re feeling really adventurous, we can even encounter a city event. Grab that city event deck and draw the top card. Read what’s on the front side, but don’t peek at the back until we’ve resolved what’s on the front. These event cards have stuff on both sides, you know.
Hey there! Remember when I mentioned earlier that you should buy some useful stuff before embarking on your adventure? Well, now’s the time to do it! You’ve got 30 gold to spend, so take a look at the recommendations in the scenario book if you need some ideas. Just keep in mind that you can’t trade money or items with other players, so choose wisely. Oh, and don’t forget to keep track of how much money you spend on your character sheet!
Alright, now that you’ve got all your gear sorted, it’s time to tackle your first scenario! But before you dive in, let’s draw a road event card and see what fate has in store for us. Once we’ve dealt with that, we’ll set aside the map board to make room for the upcoming scenario.
Alright, let’s get this game started! First, we need to set up the playing board. Take a look at page 2 of the scenario book for guidance. We’ll be using the I1b, G1b, and L1a map tiles as indicated by the map label on the scenario layout. Oh, and don’t forget to include the door tiles – they’re important too! Now, remember that each map tile has different labels on each side, so make sure you use the correct ones.
Next, let’s place the money tokens and overlay tiles to the side. We won’t put them on the map just yet – they’ll come into play when we reveal the room tiles.
Now, let’s set up the elemental infusion board. Put it next to the map tiles where everyone can easily see it. Take the six wooden element discs and place them in the “Inert” column. Easy peasy! Oh, and for this first scenario, we don’t need to worry about the round track at the top of the elemental infusion board, so just ignore it for now.
So, here’s what you gotta do. Grab the special deck of cards that has 20 monster attack modifiers in it. It looks just like the decks we gave to the players, except instead of numbers in the corner, there’s a letter “M”. Shuffle it up real good and put it next to the map tiles for the scenario. Whenever a monster needs to draw an attack modifier card, they’ll use this deck.
When you’re playing the monster stat card for each monster listed at the bottom of the scenario layout (Bandit Guard, Bandit Archer, and Living Bones), make sure to rotate or flip the card so that the level is set to 1 in the upper left corner. Then, slide it into a monster stat sleeve.
Next, find the three monster ability decks: Guard, Archer, and Living Bones. Each deck should have 8 cards. Shuffle each deck and place them next to their corresponding monster stat card.
Now, locate the cardboard standees for each monster type and have them within easy reach.
Finally, place the monsters in the starting room indicated by the scenario layout, taking into account the number of players. Don’t forget to randomly select the standees when placing them. Each monster standee has a number that determines the order in which they act during the turn.
Have you ever wondered about those mysterious symbols on a game board? I’m sure you’ve noticed the hexes, but do you know what those colors and icons mean? Let me help you decipher this fascinating code!
First, take a look at the top left side of a hex. Depending on the rotation of the map tile, this spot will tell you which type of monster is lurking there. If there are two characters playing, look here. For three players, check the top right side. And if you’re playing with four characters, focus on the bottom side of the hex.
Now, let’s delve into the colors. When you see a black icon, it means that there is no monster to be found on this hex. But if you spot a white icon, congratulations! You’ve stumbled upon a normal monster. And if you’re really lucky, you might encounter a golden icon, indicating that an elite monster is waiting to give you a challenge.
When it’s time to place the monsters on the map, don’t forget to match their standees with the corresponding bases. Normal monsters should be placed with white bases, while elite monsters get the honor of standing on gold bases.
So, there you have it! The mystery of the hex icons revealed. Whether you’re braving dungeons, exploring ancient ruins, or venturing into uncharted lands, this knowledge will guide you on your heroic journey. Happy gaming!
Hey there! So, here’s what you need to do to get started with scenario “Black Barrow.” First, read the introduction text until you see a paragraph marked with a red circled “1.” Those are extra story details that you only read when you enter the corresponding hex on the board.
Next, each player is given two battle goal cards randomly. You pick one to keep and discard the other. Make sure to keep your battle goal a secret from the other players until the scenario is done. If you need to, you can write down your progress.
After that, it’s time to choose which items you want to equip. Take a look at the items you own, and decide which ones you want to use. Put them in the area below your character mat. Oh, and if any of your items have a -1 card effect, remember to add those cards to your attack modifier deck.
When it comes to equipping items, there are some rules to keep in mind. First off, each character can only wear one head item, one body item, and one legs item. They can also equip up to two one-handed items or one two-handed item. Additionally, they can carry a number of small items equal to half their level, rounded up. But remember, characters can’t own more than one copy of any item card.
Now let’s talk about ability cards. At the start of the scenario, each player gets to choose the ability cards they want to use. For your first scenario, you should only use the level 1 ability cards for your character’s class. This helps you get familiar with the class and how it works. As you become more experienced, you can start swapping out the level 1 cards for more advanced level X cards. Just remember to keep an eye on your character’s maximum hand size, which is indicated on their character mat!