Rondo – learn to play with

By: Dennis B. B. Taylor


Have you heard of Rondo? It’s a fun and relaxing activity that depends entirely on luck. It may not be a traditional game, but there’s something soothing and rhythmic about shifting the cards from pile to pile. Let me explain how it works.

First, the cards are dealt into thirteen piles, each numbered from 1 to 13. The goal is to have each pile showing a card that matches the pile’s number. For example, a pile numbered 1 should have an Ace, while a pile numbered 11 should have a Jack, and so on.

Now, let’s talk about the cards and the layout of Rondo. You’ll need a standard 52-card French deck. Shuffle the cards and then deal them out to form the thirteen piles. Each pile should have four cards in it. Just imagine that each pile is labeled with a number from 1 to 13.

Here’s an interesting fact: the chances of completing a game of Rondo are just 5%. It’s all about luck!


Hey there! Let me explain how this game works. It’s actually pretty simple! First, we start with pile number 1. Take the top card and put it under pile 2. Then, take the top card from pile 2 and place it under pile 3. Keep doing this until you find a card whose rank matches the pile number.

Now, here’s the tricky part. When you find a matching rank, you skip that pile. That means you don’t put the card under it or pick up its top card. Instead, you take the card you just picked up and put it under the next available pile. Then, you pick up the top card from that pile and place it under the next eligible pile. And that’s how you play!

It’s a fun and fast-paced game that will keep you on your toes. Give it a try and see how many piles you can go through before you run out of cards!

Rondo - learn to play with

I don’t know about you, but I sometimes find card games a little confusing. Take this game I want to tell you about for example. It’s called “Ace Start,” and it’s a game where you have a bunch of piles of cards, and you have to start the game with a pile that doesn’t have a card matching the top card of another pile. Are you with me so far?

So, let’s say we have four piles of cards, creatively named pile 1, pile 2, pile 3, and pile 4. Now, if the game starts with an Ace as the top card of pile 1, we don’t start the game there. We actually start with the first pile that doesn’t have a card matching the top card of another pile. That’s where we begin.

Now, I know this might sound a bit confusing at first, but bear with me. It’s actually quite simple once you get the hang of it. And if you like card games that make you think and strategize, then you’ll love “Ace Start.”

So, remember, when you’re playing “Ace Start,” if the game begins with an Ace as the top card of pile 1, you don’t start there. You start with the first pile that doesn’t have a card matching the top card of another pile. By following this rule, you’ll be well on your way to mastering the game and having a great time playing it.

Rondo - learn to play with

So here’s how it goes: the game starts with thirteen piles of cards. Each pile should have a card that matches its number. If that’s the case, you collect all thirteen cards and set them aside. But here’s the thing – there will still be one card left hanging because not all thirteen cards have been collected yet. Don’t worry, though, you can use that card to start the next round by placing it under the next available pile after the collection.

Now, let’s talk about winning:

The goal is to collect all thirteen cards three times. So, keep playing until you’ve collected them three times. But be careful! If you find yourself in a situation where there are no eligible moves left to make, unfortunately, you lose the game.

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