Robots card game rules – game rules

By: Dennis B. B. Taylor


Welcome to the exciting world of Robots! Prepare yourself for a thrilling adventure of strategy and competition.

Robots! is a card game that challenges your skills in navigating through a maze filled with robots. The goal is to reach the exit without getting caught by one of these mechanical marvels.

How does the game work? Well, let me show you!

The Basics

The game is played with a deck of maze cards and a deck of program cards. Each player begins with a hand of program cards and one program card is placed face up in front of them.

On your turn, you have three simple steps to follow:

  1. Draw a program card from the deck.
  2. Play a program card from your hand.
  3. Move your robot according to the program card’s instructions.

But be careful! Robots move in different ways, and they can be unpredictable. You need to plan your moves wisely to outsmart your opponents and avoid the robots.

Maze Cards

The maze cards form the playing area. Each card represents a part of the maze, with arrows indicating the possible directions you can move. Use these cards strategically to create a path that leads to the exit.

During your turn, if your robot reaches the edge of a maze card, you may place a new maze card from your hand to continue the path. But remember, the maze is constantly changing, so stay alert!

Program Cards

Program cards are the heart of the game. They determine how your robot moves. Each card has an icon representing a specific action: Move Forward, Turn Left, Turn Right, or U-Turn.

To play a program card, simply place it face down in front of you. Then, when it’s your turn, reveal the card and execute the action. But be careful! Once a program card is used, it goes to the discard pile and cannot be used again until you shuffle the deck.

Winning the Game

To win the game, you must be the first player to reach the exit and escape the maze. But getting there won’t be easy! Keep an eye out for other players’ robots and cleverly plan your moves to avoid collisions.

Remember, the maze cards can be rearranged, creating new paths and obstacles. Study the board carefully and adapt your strategies accordingly.

So, are you ready to venture into the world of Robots!? Grab your cards, assemble your maze, and let the race to escape begin!

Welcome to the world of Robots! This exciting card game is all about collecting sets and runs to earn points. It’s like Rummy 500, but with a futuristic twist! In each round, your goal is to build spreads of cards and be the first to get rid of all your cards. Let me tell you more!


Robots card game rules - game rules

Hey there! Let me tell you all about this awesome little game. It’s called Small-Box and it’s super fun!

So, Small-Box is played with a deck of seventy-four cards. This deck is made up of five different suits: green, purple, white, red, and blue. Each suit has cards numbered from 2 to 14. But that’s not all! There’s also a special star card in each suit that can either be a 1 or a 14. Pretty cool, huh?

Now, sometimes you might need a card that you don’t have. But don’t worry! There are four wild cards in the deck that can be used as any card you need. They’re like magical cards that can turn into anything you want!

And to make things even easier, there are three reference cards included. These cards are like your little helpers. They give you hints and tips during the game to make sure you’re having a blast!

Ready to Play?

Robots card game rules - game rules

To start the game, I need to remove the thirteen double-sided robot cards from the deck. I’ll set them aside for now. Then, I’ll shuffle the remaining seventy-four cards and deal seven to each player. The rest of the deck will go face down in the center of the table, creating the robot factory. To kick off the game, I’ll turn the top card over and place it in the scrap heap pile.

Let’s Play!

It’s your turn to start. Begin by drawing a card. You have two options: you can draw one card from the top of the robot factory, or you can choose to draw from the scrap heap. If you decide to go for the scrap heap, remember that the cards are staggered so you can see their color and number. If you want a card that’s lower in the pile, you can pick it up along with all the cards on top of it.

When I play the game of drawing cards, there are two kinds of spreads that I can play from my hand onto the table: sets and runs. A set is when I have three or more cards of the same number, and a run is when I have three or more cards of the same color in order from lowest to highest. If I happen to draw more than one card from the pile of discarded cards, I have to play the card that was drawn last immediately. I don’t have to play any spreads unless I drew more than one card from the discarded pile.

It’s also possible for me to play on my opponent’s spread. If I have a card that can be added to my opponent’s set or run, I can play it face up next to my own spreads. But I can’t play on my opponent’s spread unless I already have at least one of my own spreads on the table.

A set of all five cards is referred to as a robot. When I complete a robot, I place the corresponding robot card on top of it. It’s exciting because there is a scoring bonus for completing a robot. Plus, once a robot is complete, I can’t take it apart using power cards.

After I draw and play my spreads, I end my turn by discarding one card onto the scrap heap. It’s important to remember to do this. If I discard a card that someone else can use, they can shout “robot” and take the card to play it. The turn then moves to the left.


The cards with special powers are really cool because as soon as I discard them, their powers are activated. There are five special powers in this game to discover and use.

When I play the game Recycle, I can instantly grab any card from the scrap heap and add it to my hand. It’s a cool power that gives me more options during the game. On the other hand, there’s the Extra Parts power. With this one, I get to draw two cards from the robot factory and then discard any two cards into the scrap heap. It’s a bit tricky because any special powers on the discarded cards are activated right away. And here’s the catch: once I use Extra Parts, I can’t add any more cards to my spreads until my next turn. It’s like a temporary restriction that makes me think twice about using this power.

Now, let’s talk about Tractor Beam. This power instructs me to take the bottom half of the scrap heap and put it back under the pile in the robot factory. To determine the exact half, I count the number of cards in the scrap heap and round up if necessary. But here’s the important part: I don’t include the Tractor Beam card in the count. It’s a clever twist that keeps things interesting.

Lastly, there’s the Freakin’ Laser Beam power. When I activate this power, I can choose one card from any opponent’s spread and discard it to the bottom of the scrap heap. It’s a way to disrupt other players’ plans and gain an advantage. But here’s the cool part: if the discarded card causes the opponent’s spread to break (meaning it has less than three cards), they have to take back the remaining cards and add them to their own hand. It’s like a punishment for them and a bonus for me.


To win the game, I need to get rid of all my cards. The round only ends when I play my very last card. However, if I use a card to add to a spread, I can’t discard it to finish the round.

Once the round is over, I earn points for the cards I played in spreads. But I have to be careful because I’ll lose points for any cards I still have in my hand. It’s possible to end up with a negative score, which will be subtracted from my total.

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