MILLE
Hey there! Have you heard of Mille? It’s a cool game that started in Canada. It’s like Rummy, but with a twist! In Mille, you play against another person and try to get rid of all your cards by making sets. But here’s the catch – you can only play sets of three cards or more. Runs aren’t allowed in this game, so it’s all about making those sets!
What makes Mille even more awesome is its scoring system. Some cards are worth more points than others, and you can earn extra bonus points if you avoid using the wild cards. How cool is that?
In Mille, a set is formed when you have three or more cards of the same rank. There are also different types of sets. A natural set is a set that doesn’t have any wild cards in it. And then there’s the perfect set, which is made up of all eight cards of the same rank. Talk about impressive!
THE CARDS & THE DEAL
In Mille, you play with a special deck of 104 cards. This deck is made up of two regular decks of 52 cards each. So you have double the fun and double the cards to play with!
To figure out who the dealer is, we all take a card from the deck. Whoever gets the lowest card gets to be the dealer. Okay, now let’s shuffle the deck really well and give each player fifteen cards. The rest of the cards go in the middle. That’s the draw pile. The dealer flips a card from the top to make the discard pile.
Now that everything is set up, we can start playing. Oh, and I should mention that in Mille, you can see all the cards in the discard pile. It’s like Rummy 500.
Alright, let’s talk about how the game works. Each turn has three parts: drawing, melding, and discarding. The first person to play is the one sitting across from the dealer. And that’s it! We’re ready to start playing Mille.
When it’s my turn to play, I have two options: I can either draw a card from the deck, or I can choose to take the top card from the discard pile. If I take a card from the discard pile, I have to use it in a set right away. If there are more than one card in the discard pile, I have to take all of them. Let’s say the discard pile has a 3, 5, K, and Q, and I want the Q. I can pick up the Q along with the 3, 5, and K, and then I immediately play a set of Queens on the table.
During my turn, I can put down as many sets as I want. I can also add cards to sets that I’ve already put down. But there’s one rule: I can’t add cards to my opponent’s sets. They can only add cards to their own sets.
When I’m done combining my cards, it’s time to discard. I’ll choose one card and place it on top of the discard pile. My turn will be over once I’ve discarded my card.
We’ll keep playing like this until someone lays down or discards their last card. Once a player’s hand is empty, the round will come to an end.
WILDS
In Mille, 2’s are special. They can be used as any card that I need. I can even use them to make sets of 2’s if I want. It’s like they’re naturally part of the game.
When it comes to playing the game, there’s a 2 special rule you need to know. If you draw a 2 from the discard pile, you can only use it to make a set of 2’s. It can’t be used as a wild card to make a set. Also, you can’t use a 2 to make a meld with the top card from the discard pile. Let’s say you draw a 7 from the discard pile, you have to play it in a set with at least two other 7’s. You can’t use a wild card in that set. The sets you make need to be natural.
If you don’t use any wild cards, you get bonus points. And if you create a perfect set of eight cards without using any wild cards, you get bonus points too. So using the 2’s naturally is a good way to earn those bonus points.
When the game starts, there’s a special rule for the first turn. If a 2 is flipped over to become the draw pile, the non-dealer can pick it up without having to play it. The rest of their turn is just like normal.
Now let’s talk about scoring. Different cards are worth different points:
– The Queen of Spades is worth 100 points.
– The Jack of Diamonds is worth 50 points.
– 2’s are worth 20 points.
– Aces are worth 15 points.
– Face cards and tens are worth 10 points.
– 3’s to 9’s are worth 5 points.
At the end of the round, each player earns points based on the melds they have created. The player who played all their cards earns additional points based on their melds. The total value of the melded cards is their score for the round.
When you play the game, if you don’t get rid of all your cards, you have to figure out your score. The way to do this is by subtracting the value of the cards you still have from the value of the groups you made. That number is your score. Sometimes, your score can be negative.
We keep track of scores from round to round. The first person to get 1200 points or more wins. If there’s a tie, we keep playing until someone wins.
Here’s a Tip!
If you make a perfect group of eight cards, your score for that group is doubled. For example, let’s say you make a perfect group of eight 5’s. Normally, that would give you 40 points (5 x 8 = 40). But with the bonus, it’s worth 80 points!
And don’t forget, 2’s are worth 20 points each. So if you make a perfect group of eight 2’s, you get a whopping 320 points!
If I manage to get rid of all my cards without playing any wild 2’s, I’ll get twice as many points in that round.
And here’s another tip: if I go out without using any wild 2’s, my perfect sets of eight cards will be worth four times as many points. Let’s say I have eight 7’s and I haven’t used any wild 2’s. That set of 7’s alone would earn me 224 points (8x7x4=224).
So you can see that avoiding the use of wild 2’s can really rack up the points!
So you can see that avoiding the use of wild 2’s can really rack up the points!