Mate – learn to play with

By: Dennis B. B. Taylor

Welcome to MATE: The Ultimate Strategy Card Game!

Hey there! Today, I want to introduce you to MATE, an amazing card game that will really put your strategic skills to the test. It’s a game designed for two players, and the objective is simple – have the highest score at the end of the fourth game. Trust me, it’s a blast!

Here’s How to Get Started:

Before we dive into the gameplay, let’s talk about the setup. If you’re planning to use a regular deck of cards, make sure you remove all the cards except the aces, kings, queens, 10s, and 7s. This will give you a 20-card deck to play with – perfect for some intense matches!

Now, to decide who goes first, just pick a dealer randomly. The first dealer will handle the 1st and 4th games, while the second player takes charge of the 2nd and 3rd games. It’s all about fairness, right?

Alright, let’s get into the nitty-gritty! For the first and third games, the dealer shuffles the deck and deals each player a hand of 10 cards in two batches of 5 cards each. Remember, keep those cards in front of yourself because they’ll need to stay separated for games two and four. Don’t want things getting mixed up!

So, are you ready to jump into the world of MATE? Get your deck ready, find a partner, and let the strategic battle begin! Good luck!

Once games one and three come to an end, the players will gather their cards, without shuffling, and exchange their hand of 10 cards with each other.

Ranking and Values of Cards

In this game, the highest-ranked card is Ace, followed by 10, King, Queen, and 7 as the lowest-ranked card. The suits are ranked in the order of Clubs (highest), Spades, Hearts, and Diamonds (lowest).

Each card has a specific value assigned to it for scoring purposes. Aces are worth 11 points, 10s are worth 10 points, Kings are worth 4 points, Queens are worth 3 points, and 7s are worth 7 points.

Forceplacing

When a game is about to start, you can choose to forceplace a card. The dealer, who is in charge of the game, gets to forceplace first. If they decide to do so, they will play a card from their hand and remove it from the game. The other player also has the option to forceplace, but their card cannot be the same rank or suit as the dealer’s card.

If a player forceplaces a card and wins, they calculate their score for the game in a different way than the usual method. You can find more details about scoring below.

HOW TO PLAY

The game begins with the dealer. They can lead with any card they want to start the trick. The next player must follow suit if they have a card of the same suit, but if they don’t, they must play a card of the same rank. The player who plays the higher-ranked card (based on the card’s rank if it’s the same suit or based on suit rank if it’s the same rank) leads the next trick.

When you play a card and your opponent can’t follow with a card of the same suit or rank, you’ve given them a mate. This ends the game and we move on to scoring. If all 10 tricks are played without a mate, then the game is a draw.

If either player or both players forceplace a card, the game only lasts for 9 tricks. If a mate hasn’t been placed by the 9th trick, then the forceplaced card(s) are used for a final trick. If a winner is determined this way, they receive a bonus during scoring.

SCORING

Did you know that each game in this card game is scored before the next one starts? I find it really fascinating! Let me explain how it works. When you win a round, you use the card you played to place a mate on the other player. This card has a point value associated with it. And here’s the interesting part – this point value is then multiplied by the number of tricks that were played during the round.

Let me show you an example to make it clearer. Imagine you mate your opponent on the 5th trick using an Ace. The point value for the Ace is 11. So, if we multiply 11 by 5 (the number of tricks played), we get a total score of 55 points. Pretty cool, right?

But it doesn’t stop there! If you forceplace a card to win, you’ll add the number of tricks played before multiplying it with the card’s value. Let’s go back to our previous example. If you forceplace a card and win the round, your score would be 66 points instead of 55.

If I manage to capture my opponent’s king with the forceplaced card during the 10th trick, I score big. Let’s say my forceplaced card is an Ace, which is worth 11 points. I multiply that by 11 (10 for the round and 1 for the forceplace) to get a total of 121 points. And that’s not all! The score is then doubled, giving me a whopping 242 points!

But if I don’t manage to make a mate, the game ends in a draw and neither player scores any points.

The End of the Game

Once we’ve completed the fourth game, that’s it. The player with the highest score is the ultimate winner.

Once we’ve completed the fourth game, that’s it. The player with the highest score is the ultimate winner.

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