Contents
- 1 Welcome to the World of Village Tiles in Keyflower
- 1.1 Turn Order Tiles
- 1.2 Now, let’s talk about boats!
- 1.3 Summer Boats
- 1.3.0.1 Boat 1a
- 1.3.0.2 Boat 1b
- 1.3.0.3 Discovering Boat Transportation
- 1.3.0.4 Boat 2b
- 1.3.0.5 Boat 3a
- 1.3.0.6 Boat 3b
- 1.3.0.7 Boat 4a
- 1.3.0.8 Boat 4b
- 1.3.0.9 Alehouse And Inn
- 1.3.0.10 Hiring New Workers
- 1.3.0.11 Buildings That Give Extra Skills
- 1.3.0.12 Brewer
- 1.3.0.13 Let’s talk about the Fair, Peddler, and Store.
- 1.3.0.14 Forge, Goldsmith, Sawmill, Sculptor, and Well
- 1.3.0.15 The Gold Mine
- 1.3.0.16 The Key Mine
- 1.3.0.17 The Keystone Quarry
- 1.3.0.18 Keywood
- 1.3.0.19 The Miner
- 1.3.0.20 The Quarryman
- 1.3.0.21 The Woodcutter
- 1.3.0.22 Hiring Fair
- 1.3.0.23 Tavern
- 1.3.0.24 Workshop
- 1.4 Winter Tiles
Welcome to the World of Village Tiles in Keyflower
Have you ever wondered what makes the Village Tiles in the popular board game Keyflower so special? Well, let me take you on a journey to explore these unique game pieces.
The Village Tiles in Keyflower are an essential part of the game. They represent different buildings and structures that you can acquire and use to build your own village. Each tile has its own abilities and functions, adding depth and strategy to your gameplay.
When you play Keyflower, you’ll have the opportunity to bid on various Village Tiles using different colored meeples. These meeples act as workers, allowing you to take actions and perform tasks on the tiles.
One thing that sets the Village Tiles apart is their versatility. You can use them in multiple ways to benefit your village. For example, some tiles provide resources, while others offer special abilities or allow you to hire additional workers. Choosing the right combination of tiles is key to building a successful village and scoring points.
Another fascinating aspect of the Village Tiles is their interaction with other players. In Keyflower, you can use your meeples to bid on tiles that your opponents want. This adds a competitive element to the game, as you must strategically decide which tiles to bid on and when to outbid your opponents.
Furthermore, the Village Tiles in Keyflower are not simply static components. They can be upgraded and combined to create even more powerful structures. This adds a layer of complexity and long-term planning to the gameplay, as you need to consider the potential upgrades and combinations of your tiles.
So, why are Village Tiles so important in Keyflower? Well, they are the building blocks of your village, the foundation upon which your strategy is built. They offer a wide range of possibilities and decisions, allowing you to shape your village according to your own vision and playstyle.
As you dive into the world of Keyflower, remember to explore the different Village Tiles available and experiment with different combinations. Embrace the challenge of bidding against your opponents and strategically upgrading your tiles. With each game, you’ll discover new strategies and approaches, making every playthrough a unique and exciting experience.
Are you ready to embark on your village-building adventure with Keyflower? Gather your meeples, bid on those coveted Village Tiles, and let the creativity flow as you create your own thriving village.
So, when I say ‘place a worker onto the tile’, what I mean is doing it for the first time. If you want to use the tile again, you’ll need to use more workers, which I’ll explain later in the ‘production’ section.
Turn Order Tiles
There are four turn order tiles that we use in the game. Depending on how many players we have, we may not use all of them. The side of the tile we use also depends on the number of players. You can see which games the tile is used in and which side is visible by looking at the black worker icons at the top.
The number inside the box on the tile tells us the order in which players get to choose what’s on the boats during spring, summer, and autumn. It also tells us the order in which players will pick a boat to place in their village at the end of winter.
The purple worker icon is important because it determines who the start player will be in the next season: summer, autumn, or winter. The player who wins the bidding for the tile with the purple icon gets to be the start player. And at the end of winter, the player who wins the tile with the purple start player worker also gets to take the purple start player worker.
Hey there! Let me explain how winning turn order tiles work in the game during winter. When a player wins a turn order tile, they place it in their village. During the final scoring, the player who owns a turn order tile will earn 1 point for each other tile it is connected to. It’s like building connections and earning points for them, pretty cool, right?
Keep in mind that if a player doesn’t own summer boat 2a, all the sides of the turn order tile must match. The sides can be roads, no roads, or water. However, if they don’t feel like it, they don’t have to connect the boat(s) to the water side of their home tile. The only advantage of doing so is if they own the Sea Breeze boat tile.
Now, let’s talk about boats!
In the game, each player will receive one boat at the end of winter. These boats will give you victory points, here’s how:
Let’s Talk about Keyflower (2+ Players)
Keyflower is a game that can be played by two or more players. It’s a fun and exciting game where you can earn points based on your transport capacity. The more you’re able to transport, the more points you’ll earn!
Discovering Sea Bastion (2+)
Imagine you are on a journey, exploring the vastness of the world. As you embark on this adventure, you stumble upon a fascinating place called Sea Bastion. This place holds a unique challenge, where you can test your navigation skills and make the most of the winding roads.
The objective is simple yet intriguing: you earn one point for every tile you travel across which is connected by roads, forming a loop that eventually leads you back to your starting point. The catch is that you must complete this loop without retracing your steps along the journey. It’s like solving a puzzle as you make your way through the roads.
Sea Bastion presents you with an opportunity to unleash your inner explorer and witness the wonders hidden within its twists and turns. With each step, you’ll come across new sights and experiences, adding to the thrill of your adventure. As you navigate carefully, you’ll discover the best routes and optimize your path to maximize your points.
The challenge lies in finding the optimal route that will allow you to cover as many tiles as possible while still ensuring you don’t backtrack. It’s a delicate balance between exploration and efficiency. This means you have to plan your journey strategically, considering each tile you encounter and making calculated decisions along the way.
Sea Bastion is not simply a test of your navigation skills; it’s also a test of your ability to think strategically and make quick decisions. Every step counts, as you try to create a loop that encompasses as many tiles as possible, without ever having to retrace your path.
So, are you up for the challenge? Can you navigate the roads of Sea Bastion and form a loop that allows you to cover the maximum number of tiles? Your adventure awaits, and with it, the opportunity to prove your skills and emerge as a true explorer!
Sea Breeze (3+)
The Sea Breeze is a special feature in the game that rewards points based on the number of boats connected to the home tile using rivers.
Here’s what you should know about the Sea Breeze:
- When placing tiles with roads, be careful not to block the connection between boat tiles and the home tile, unless you have the special boat 2a.
- Boat tiles don’t have to be placed in a way that connects the water sides, but they won’t score points for the Sea Breeze if they’re not connected.
A Handy Trick: Flipper (4+)
Guess what? I’ve got a secret for you – a special move that’s sure to give you an edge in the game. It’s called the Flipper, and it’s available to players of level 4 or higher. When you use the Flipper, you can flip one tile in your own village without having to pay the upgrade cost. How awesome is that? Not only do you get to transform your tile, but you also score a cool 2 points at the same time. Talk about a win-win situation!
Ianvincible (5+)
Hey there! Have you ever wondered why it’s so crucial to pick the perfect name for something? I mean, it seems like a small thing, right? But let me tell you, it can make all the difference in the world. Let’s dive in and explore the importance of choosing the right name, shall we?
First off, when you’re trying to name something, like a product or a company, you want it to capture people’s attention. You want it to stand out from the crowd and make a lasting impression. After all, there are so many options out there these days, and you don’t want to get lost in the shuffle. So, picking a name that grabs people’s interest is key.
But it’s not just about getting noticed. Your name also has to reflect what you’re all about. It should give people an idea of what to expect from you. For example, if you’re an eco-friendly company, your name should convey that message. It should make people think “green” when they hear it. That way, they’ll know right away what you’re all about, and they’ll be more likely to give you a shot.
Another thing to consider is how your name sounds. Is it pleasing to the ear? Does it roll off the tongue? These might seem like silly things, but trust me, they matter. A name that sounds good can make people feel good, and that positive association can go a long way.
And let’s not forget about memorability. You want your name to stick in people’s minds, don’t you? Of course you do! So, think about choosing a name that’s catchy and easy to remember. Something that will stay with people long after they’ve heard it. That way, when they’re ready to make a purchase or try a new service, they’ll think of you first.
Now, I know what you’re thinking. “But how do I come up with the perfect name?” Well, don’t worry, I’ve got a few tips for you. First, think about what sets you apart from the competition. What makes you unique? Use that as inspiration for your name. Next, try brainstorming with a friend or a team. Sometimes, bouncing ideas off others can lead to something great. And finally, don’t be afraid to be bold and take risks. Sometimes, the most memorable names are the ones that push the boundaries a bit.
So, there you have it. The importance of choosing the right name. It may not seem like a big deal, but believe me, it can make or break you. So, take your time, be thoughtful, and find a name that truly represents who you are. Good luck!
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White Wind (6)
At the end of the game, you will earn 1 point for each worker you have. These workers are the ones you used in your village during the winter and the ones you didn’t use.
Remember, each worker can only be scored once. If a worker is already being scored by the apothecary, craftsman’s guild, Key market, or village hall, it cannot also be scored by the White Wind.
Summer Boats
The summer boat tiles have a season icon on both sides, so you can choose either side to be face up for the game. When you introduce the summer tiles, randomly choose which side is face up. The tile will stay that way and will not be upgraded or flipped over.
When you’re in my village, these special tiles give you a special power. You don’t even have to put a worker there to use the power – in fact, you can’t put workers on the summer boat tiles. No one else can steal the powers from these boats, they’re just for you.
Boat 1a
When I bring workers back from the boats in the fall, I get two extra workers if there are any left in the bag. When I choose a boat tile in the winter, I also take two workers from the bag. These are the only times I can get new workers during the winter.
I take the workers from the bag after all the workers, including the green ones, that were used in the bidding round have been put back in the bag.
Boat 1b
When I bring workers back from the boats in the summer and fall, I also get one green worker from the stockpile if there are any left.
When I choose a boat tile at the end of winter, I get one more green worker from the stockpile if there are any left. Remember, this is the only new worker I’m going to get at the end of winter.
Discovering Boat Transportation
When I’m moving stuff around, I sometimes have to go through fields without roads. It’s a little trickier, but I can handle it.
And you know what else? When I’m building my village, I don’t have to worry about matching the sides. I can just place the tiles however I want. Well, except for the Sea Bastion boat. That one needs a loop of connected roads to earn me some points.
Boat 2b
When you have the Boat 2b, all the space on your boat and your ability to make it better double. And if you happen to have the Keyflower boat at the end of the game, your score for Keyflower gets doubled too.
Boat 3a
Hey there! Let me tell you something really cool about upgrading resources. Did you know that when you upgrade any type of resource, like gold, iron, stone, or wood, you can use them in place of each other? It’s like a superhero power for your resources!
Boat 3b
When it comes to scoring at the end of the game, you have the option to use gold, iron, stone, and wood as substitutes for any other resource.
Boat 4a
Hey there! If someone else has used blue, red, or yellow workers to bid for a village tile (not green, though), you can step in and counter bid using a different color (including green). Just remember, all the workers you use for the counter bid need to be the same color.
Now, when you break the rule by using a different color, the workers are placed lying down horizontally so they’re easy to identify.
But here’s the catch: If all the other players’ workers (the ones they bid with) are cleared from the tile because they were outbid, and no one else has workers using that tile, then those lying-down workers stand up. Their color then becomes the new bid and the color to use for that tile. Pretty cool, right?
Boat 4b
If someone has already bid on a tile or used it for production, I don’t have to follow the same color rule for boat 4b. It doesn’t matter if they used green workers. I can use workers of any color, and I can even use different colors at the same time. If I break the color rule like this, I’ll place the workers horizontally to make them easier to identify. These horizontal workers still count towards the limit of six workers for a single tile. But other players must still use the color of the standing up workers when they use or bid on the tiles that have horizontal workers.
Let’s talk about what happens when you come across a tile that hasn’t been used or bid for yet. In this case, there are a few things you need to keep in mind.
First, you’ll need to place your workers standing up, just like you normally would. However, if you have more than one worker to place, they all need to be the same color as each other.
Now, let’s move on to the different types of tiles you might come across while playing the game during the spring, summer, and autumn seasons.
Alehouse And Inn
When you want to add more workers to your team, you can choose to visit the Apprentice Hall. This is a special place where you can hire new workers to help you with your tasks.
Here’s how it works: You place one of your workers on the Apprentice Hall tile, and then you draw a certain number of workers from a bag. These workers will be added to your team and will be kept hidden behind your screen, so other players won’t know how many you have.
Hiring New Workers
When I play this game, I get to put a worker on this special tile. Then, I get to pick a skill tile randomly from a pile of face-down tiles and place it behind my screen. It’s like getting a secret power!
Buildings That Give Extra Skills
When you own a tile, you earn points for every resource of its kind present on the tile at the end of winter.
(Please note that resources counted in this manner cannot be used for scoring with the jeweler, mercer’s guild, watermill, and windmill tiles).
Brewer
When I want to improve my skills in the game, I take a worker and choose a skill tile to add to my collection. I put my worker on a special tile and hide my chosen skill tile in the stack. Then, I grab some more workers from the bag, if there are any left, and keep them behind my screen. It’s like building a secret arsenal!
When you play the game, you get to choose where to send your worker. Just pick a tile and place your worker there. Then, secretly pick a skill tile from the stack and place it face down. Remember, each tile has a different skill.
If the tile you chose is in your own village, you can take the resources shown on the tile from the stock and place them on the tile you’re on. But if the tile is in another player’s village, you have to put the resources on your home tile instead.
Let’s talk about the Fair, Peddler, and Store.
When you want to take a turn in the game, you start by placing one of your workers on a specific tile. Then, you add another worker to the bag that matches the indicated color on the tile. If there are any green workers left in the stock, you can take the number of green workers specified on the tile. However, if there aren’t enough green workers left, you won’t be able to take any from the bag.
Now let’s talk about some specific tiles in the game. The Farrier, Homes 1 to 6, Stable, and Wainwright tiles all have their own rules.
When you place a worker on one of these tiles (in any player’s village), you have the power to transport resources within your village and upgrade your buildings.
You can move resources equal to the number shown on the cart, and you can upgrade a number of village tiles indicated by the upgrade icons (either one or two).
It’s important to note that resources can only be transported along roads.
The number of resources shown on the transport tile can be divided among different types of resources. For example, if the transport capacity is two, you can either move two resources to an adjacent tile(s), or you can move one resource to a tile that is two spaces away.
Forge, Goldsmith, Sawmill, Sculptor, and Well
I want to talk to you about some tiles in this game that I think are pretty interesting. You see, these tiles don’t give you any points during the game, but they can be really valuable at the end. It’s kind of a mystery, isn’t it? How can something that doesn’t help you during the game end up being so important? Let’s dive in and find out!
The Gold Mine
First up, we have the Gold Mine. This tile might not seem like much at first, but it has the potential to give you a lot of points. If you manage to place it next to a town tile, you’ll get 5 bonus points for each gold symbol in that town. It’s like striking gold!
The Key Mine
Next, we have the Key Mine. This tile is all about the keys. If you place it next to a castle tile, you’ll earn 2 bonus points for each key symbol in that castle. It’s like finding the key to success!
The Keystone Quarry
The Keystone Quarry is another interesting tile. When you place it next to a castle tile, you’ll get 5 bonus points for each keystone symbol in that castle. It’s like building the foundation of your victory!
Keywood
The Keywood tile is a special one. Not only does it give you 2 points at the end of the game, but it also helps you during the game by allowing you to place a meeple on a road or in a city. It’s like having the key to unlock new possibilities!
The Miner
The Miner is a unique tile that gives you 3 points at the end of the game for each gold symbol in your largest mine. It’s like having your own personal miner digging up points for you!
The Quarryman
The Quarryman is another tile that can be quite valuable. It gives you 2 points at the end of the game for each stone symbol in your largest city. It’s like having a skilled quarryman shaping your victory!
The Woodcutter
Finally, we have the Woodcutter. This tile gives you 3 points at the end of the game for each tree symbol in your largest forest. It’s like having your own expert woodcutter crafting your success!
So, as you can see, these tiles may not seem important at first, but they can really make a difference when it comes to scoring points at the end of the game. Keeping an eye out for them and making strategic placement decisions could be the key to your victory!
When you place your worker on this tile, you can collect the resources shown if there are any left in the stock. If your own village produces resources, they will be placed on the tile. But if another player’s village or a tile you are bidding for generates resources, they will be placed on your home tile.
Hiring Fair
When I go to the Hiring Fair, I start by putting one of my workers on this special tile. Then, I choose a skill tile from my collection and place it face down next to the pile of skill tiles. Behind my screen, I randomly pick two (or sometimes three, if the hiring fair tile has been upgraded) skill tiles from the pile.
I take the skill tile I played and mix it in with the rest of the tiles in the pile. This way, it’s a surprise for me when I later pick them out to use.
Tavern
So, here’s the deal. You put one of your workers on the Tavern tile, and then you toss another worker aside. But don’t worry, it’s all for a good cause. See, when you do that, you get to draw some workers from the bag. The number of workers you get depends on what’s indicated on the tile. Pretty nifty, huh?
Now, once you’ve drawn your lucky workers, you take that discarded worker and plop it back into the bag. But here’s the twist – you can’t use that worker to make up for any shortage in the bag. It’s like they’re off on a little vacation, separated from their buddies.
Workshop
Hey there! Let me tell you about the Workshop. When you see this tile, you can do something really cool. If it hasn’t been upgraded yet, you can place one of your workers on it and grab one of the three resources shown on the tile, if they’re available in the stock. But wait, there’s more! If the Workshop has been upgraded, you can place a worker on it and take all three of the resources. How awesome is that?
Now, here’s something important. Any resources that you generate in your own village will be put right on the tile that made them. But, if you’re getting resources from another player’s village or from a tile you’re bidding for, those will go on your home tile. Keep that in mind when you’re planning your moves.
Winter Tiles
Apothecary
Hey there! Did you know that owning workers in the game can earn you extra points? It’s true! As the owner of an Apothecary, I get 3 points for every 5 workers I have, including the green ones. And get this, I even get points for workers that I play into my own village during the winter!
Welcome to the Craftsman’s Guild!
Here, I want to tell you about how the owner earns points in our game. It’s actually quite simple! You see, at the end of the game, for every set of blue, red, and yellow workers that you own, you’ll earn 3 points. This includes the workers that you played into your own village during winter. But remember, you can’t substitute green workers for any other color.
Jeweller
Hey there! Let me tell you about the specialty card called the Jeweller. It’s a really cool card that can get you more points in the game. Normally, you get 1 point for each gold resource you own at the end of the game. But if you have the Jeweller card, you get 2 points for each gold resource! How awesome is that?
Guild Points: A Reward for Skill
Hey there! Let’s talk about guild points and how they can elevate your game. I want to share with you the importance of these points, so you can understand how they work and how they can regenerate your response as a player.
So, what are guild points, anyway? Well, they’re a key aspect of your journey within the game. Think of them as the currency that represents your skill level. The more skill tiles you possess at the end of the game, the more guild points you earn.
Now, why should you care about guild points? Easy! They give you an opportunity to showcase your skill and improve within the game. As the owner of a guild, you earn 10 points for every 5 skill tiles that your players possess. This incentivizes you to promote growth within your guild and encourage your members to develop their skills.
But wait, there’s more! Guild points are not just a one-sided benefit. They also benefit you as a player. By acquiring more guild points, you gain recognition and status within the game. Other players will respect your achievements and look up to you as an example of excellence.
Now that you understand the importance of guild points, let’s talk about how to earn them. First things first, you need to join a guild. Find a guild that aligns with your interests and goals, and become a member. Once you’re part of a guild, actively participate in the game, complete quests, and acquire skill tiles. The more skill tiles you have, the more guild points you’ll earn.
Remember that guild points are not just a number. They represent your growth, dedication, and skill as a player. So, strive to earn as many guild points as you can and watch your status soar within the game.
Keythedral
When I play the board game Keythedral, I can score 12 points, which is a pretty good result. The game is all about strategically managing resources and building the best village possible. It’s a game of choices, where every decision I make has consequences.
Keythedral is a unique game that combines elements of resource management, worker placement, and area control. I have to carefully consider how I allocate my workers, which resources I gather, and how I use those resources to expand my village.
One of the key aspects of Keythedral is the scoring system. Each player, including myself, can earn points by completing different objectives throughout the game. These objectives are represented by tiles that I place on the board to claim a specific resource or area.
For example, if I manage to gather a significant number of wood resources, I can claim a woodland tile that will give me extra points at the end of the game. Similarly, if I control a majority of the village’s buildings or have a large number of workers, I can score even more points.
But scoring points isn’t the only goal in Keythedral. I also have to take into account the actions of other players and the limited resources available. I need to strategize and adapt my plans accordingly to stay ahead and ensure the success of my village.
Keythedral is a challenging game that requires careful planning and decision-making. Each turn presents new opportunities and risks, and I need to weigh the potential rewards against the potential costs. It’s a game that keeps me on my toes and constantly thinking.
Overall, the experience of playing Keythedral is both exciting and rewarding. It’s a game that challenges me to think strategically, make difficult decisions, and adapt to changing circumstances. And when I manage to score 12 points and build a thriving village, it’s a great feeling of accomplishment.
Important Point System
I want to talk to you about a key aspect of the game. It’s called the Key Market.
In the Key Market, you have the opportunity to gain points by owning green workers. At the end of the game, each green worker that you own is worth 2 points. So, the more green workers you have, the more points you can earn.
This is a crucial part of the game because points are what determine the winner. The player with the most points at the end of the game is declared the winner.
So, when you’re playing, make sure to keep an eye on the Key Market. Acquiring green workers can really boost your score and give you a better chance of winning.
Join The Mercer’s Guild
Hey there! Are you interested in a guild that offers incredible benefits? Look no further than the Mercer’s Guild. Joining this guild will provide you with numerous advantages and rewards!
Now, let me explain to you how it all works. The owner of the guild receives 5 points for every set of three different resources that a player owns at the end of the game. Isn’t that amazing?
But wait, there’s more! Gold can also be used as a substitute for any other type of resource. However, if you decide to use gold in this way, it won’t score an additional point for being gold. It’s a small trade-off, but it’s definitely worth considering!
So, what are you waiting for? Come and join the Mercer’s Guild today and unlock a world of possibilities!
Scholar
Okay, here’s how it works: you choose a specific type of skill tile that you have. Then, at the end of the game, you’ll earn 3 points for each skill tile of that type that the player has. Simple, right?
Scribes
Hey there! Let me fill you in on a cool game called Scribes. It’s pretty fun, I promise! So, here’s the deal: at the end of the game, you, as the owner, will earn 10 points for every set of three different skill tiles that the player has. Pretty neat, right?
Welcome to the Village Hall
Here’s the deal: I own this place and I get to pick one color of worker. You know, those little guys who work hard all day. Well, at the end of the game, I get 1 point for each worker of that color that I have. And get this, it even includes the workers I played in my own village during the winter!
Watermill
When you own a watermill in the game, you get to select one type of resource that you own. At the end of the game, you earn 1 point for each resource of that type that you have. It’s important to note that choosing gold as your resource won’t give you any additional points, as gold already scores 1 point at the end of the game and cannot be scored twice.
Windmill
When the game is over, if you have any type of resource, I’ll give you 5 points for every 5 resources you have.