Variants for Monster Bande

By: Dennis B. B. Taylor

Monster Band Variant Rules

Are you ready to take your Monster Band game to the next level? With these variant rules, you’ll be able to add more excitement and challenges to your gameplay experience. Let’s dive in and explore some fun alternatives that will keep you on your toes!

Rule 1: Limited Special Abilities

Ever felt like some monsters have an unfair advantage with their special abilities? Well, in this variant, I’ve decided to level out the playing field. Each monster will now have a limited number of times they can use their special ability. So, choose wisely when to unleash that powerful attack or ability, as you won’t be able to do it endlessly.

Rule 2: Random Events

To keep things unpredictable and make every game unique, we’ll introduce random events. At the beginning of each turn, roll a dice and consult the random event table. This table will dictate the unexpected events that occur during the round. You could encounter anything from a sudden storm that affects everyone’s movement, to a healing fountain that replenishes health points. Get ready for some surprises!

Rule 3: Team Battles

Why not spice things up by playing Monster Band in teams? Divide into two or more teams and battle it out. Each team will have its own shared health pool and monster lineup. Communication and strategy will play a big role as you coordinate your attacks and defenses. Be careful, though, as coordination can be a double-edged sword, and one wrong move could cost your team the game.

Rule 4: Capture the Flag

In this variant, your goal is no longer to defeat all the opposing monsters. Instead, you must capture the flag located in the center of the battlefield and bring it back to your base. The catch is that the flag is heavily guarded by powerful monsters. You’ll need to strategize and work together to overcome these defenders and secure the flag. The first team to successfully bring the flag back to their base wins the game.

Rule 5: Boss Battles

Ready for the ultimate challenge? The Boss Battles variant pits you against an incredibly powerful boss monster. This monster has its own set of unique abilities and a massive pool of health points. Your team will need to work together, using your skills and special abilities effectively, to take down the boss. It won’t be easy, but the sense of accomplishment when you defeat the mighty boss will be worth it!

So there you have it – some exciting variant rules to breathe new life into your Monster Band game. With these options, you can customize and tailor your gameplay experience to suit your preferences and keep things fresh and engaging. Give them a try and have a blast!

If you’re playing with younger children, we can make the game a bit easier. You have the option to remove one or both dice, and you can also reduce the number of twin monsters. Remember, if someone makes a mistake or guesses wrong, it’s the next player or team’s turn.

For Two Players

If you only have two players in the game, you’ll be working together as a team. Your goal is to find all the monsters in as few rounds as possible.

Each player takes turns describing and guessing. As mentioned earlier, the features that cannot be mentioned are determined by the dice before each round.

How many rounds will it take for you to find all the monsters?

  • 8 rounds or less: Monsterously good! You know every monster inside out!
  • 9-12 rounds: Well done! Having many eyes and a big mouth will come in handy.
  • 13-17 rounds: Not bad! You’ve definitely seen a monster or two before, right?

If you’re playing with 3 players, here’s how it works: We take turns in each round. One person describes a card, while the other 2 players try to find the matching twin. The first player to touch the correct card gets it, and the person who described it gets the twin card. If someone guesses wrong, they don’t get any more hints, and the other player also has to guess. If both players guess wrong or say a forbidden feature, the card goes back into the pile. It’s a fun and challenging game of memory and deduction!

Hey there! Let’s talk about a cool game called Monster Memo. So, the rest of the game is played just like I mentioned in the 4 players and more version. And guess what? The one with the highest pile in the end wins! How awesome is that?

Monster Memo

But wait, there’s more! You can also play a simple memory game with Monster Memo. Here’s how it works:

First, you shuffle the cards and spread them face down on the table. Then, you turn around one red card and one blue card.

If you find a pair of cards that match, you take them and get to go again. But if you turn over two different monsters, you have to turn them back over and it’s the next player’s turn. Oh, and here’s the best part: you don’t need the dice or the hourglass for this version!

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