Drop It Variant Rules
Hey there! Have you ever played the game Drop It? It’s a super fun game that can be played with family and friends. Today, I want to talk to you about some interesting variant rules you can try to make the game even more exciting! Let’s dive in!
One cool variant rule you can incorporate into your game is the “Blind Drop.” With this rule, instead of looking at the board and strategically placing your pieces, you have to drop them blindly. It adds an extra element of surprise and unpredictability to the game. You never know where your piece will end up!
Another variant rule to consider is the “Stealing” rule. In this version, when a player’s piece drops and touches another player’s piece, they can steal it and use it as their own. It can lead to some strategic moves and make the game even more intense.
If you want to make the game more challenging, you can play with the “No Boundaries” rule. With this rule, instead of having a predefined board, you can drop your pieces wherever you want. It requires a lot of spatial reasoning and can result in some unique and unexpected shapes.
Looking for a way to involve everyone in the game? Try the “Cooperative” rule! In this version, instead of competing against each other, all players work together to create the tallest structure possible. It’s a great way to foster teamwork and collaboration.
Finally, if you want to add a time limit to the game, you can play with the “Speed Round” rule. Each player has a limited amount of time to drop as many pieces as possible. It adds a sense of urgency and can make the game more fast-paced and exciting.
So there you have it, some awesome variant rules to spice up your game of Drop It. Whether you try the Blind Drop, Stealing, No Boundaries, Cooperative, or Speed Round rule, I’m sure you’ll have a fantastic time. Now go ahead and give them a try. I hope you enjoy playing Drop It as much as I do!
Alright, let’s get started! This is how you can play the game with some interesting variations.
Teams
We’ll divide ourselves into two teams. Team 1 and Team 2 will take turns, going back and forth. It’s important to make sure that each player on a team gets the same number of turns, even if the teams have different numbers of players.
Every team will choose one score marker that represents the whole team. Whenever any team member scores points, the score marker will move forward. When it’s your turn, pick any shape from your team’s supply and drop it into the drop zone. Then, let’s check if you followed the landing rules correctly and calculate the points you earned.
Remember, you can help and advise each other within your team. If you have jokers, discuss with your teammates whether you want to use them or not.
Shape
Hey there! Let me show you how to set up the game. Grab the two side-edge pieces with the shapes and the two bottom-edge pieces with their sides showing the shapes facing up. Insert them so that the letters match. Easy peasy!
Remember to double-check that all the letters match up. We won’t be needing the two side-edge pieces with the colors, so you can leave those aside.
Now, when it comes to checking the edge landing rules, pay extra attention to the shapes along the edges, rather than the colors. They’re the ones that matter now.
Easy: No Edge Pieces
- For an easier version, use just two side-edge pieces, whether they match in shape or color. You don’t need any bottom-edge pieces. Just make sure the letters match up.
- When checking, forget about the edge landing rules. In this version, the only purpose of the side-edge pieces is to help you count the points. It’s like getting a little extra help, and it makes the game much simpler.
Jokers
- When you set up the game, you’ll receive two joker tokens in your color if there are three or four players. In a two-person or team game, you’ll only get two jokers, one in each of your two colors.
- If you break a landing rule (or multiple rules), you can use one of your jokers. This allows you to get the full points as if you hadn’t broken any landing rules. Remember, each joker can only be used once.
- At the end of the game, any unused jokers are worth three points.