Variant Rules to play Monopoly

By: Dennis B. B. Taylor

Welcome to the World of Alternative Monopoly Rules!

Hey there! Have you ever played Monopoly? It’s a classic board game that has been enjoyed by millions of people for decades. Now, I’m going to let you in on a little secret – there are some alternative rules out there that can spice up your Monopoly experience and add a whole new level of fun! So, without further ado, let me share with you some exciting alternative rules you can try when playing this iconic game.

1. Random Starting Cash

When starting the game, instead of everyone receiving the same amount of money, randomly distribute different amounts to each player. This will bring an element of surprise and unpredictability to the game.

2. Fast and Furious

Speed up the pace of the game by reducing the number of turns required to go around the board. This will keep the game moving quickly and make it more action-packed.

3. Double the Rent

Whenever you own all of the properties of a certain color group, you have the option to double the rent you collect from other players when they land on those properties. This will add a strategic twist to the game and make monopolizing property even more rewarding.

4. Auction Everything

Change the way properties are acquired. Instead of buying them at their listed price, all properties that are not purchased immediately go up for auction. This will create a more competitive bidding environment and force players to think twice before passing on valuable properties.

5. Free Parking Jackpot

Place a portion of all taxes, fines, and fees paid by players into a “Free Parking” pot. Whenever a player lands on Free Parking, they collect the entire pot. This rule injects an element of luck and a potential windfall into the game.

6. Investment Opportunities

Allow players to invest in stocks or other assets during the game. This introduces a new level of financial strategy and can lead to big rewards for those who make wise investment decisions.

7. Limited Building Sites

Restrict the number of houses and hotels that can be built. This will increase competition for properties and force players to carefully consider their building strategies.

8. Action Cards

Create a deck of special action cards that players can draw on their turn. These cards can have a wide range of effects, from giving extra turns to forcing other players to pay rent. This adds an element of surprise and excitement to the game.

So, there you have it – eight alternative rules that can take your Monopoly experience to a whole new level! Now, remember, the most important thing is to have fun and enjoy the game with your friends and family. So gather everyone around the table, shuffle those cards, roll those dice, and let the Monopoly madness begin!

Hey there! When I land on a property that nobody owns, I’m always supposed to buy it. The goal of the game is to go bankrupt before any of the other players do.

Let’s Talk About the Stock Exchange

So, the properties in this game are actually companies. When I land on one of these spaces, I have the option to buy “shares” in that company. But here’s the catch – I can only buy up to three shares per location.

As a shareholder, I have the opportunity to build offices (which are basically houses) or tower blocks (also known as hotels). And guess what? I receive dividends when other players land on those locations. Pretty cool, huh?

Oh, by the way, there are no mortgages in this game. Instead, if I’m ever strapped for cash, I can sell my shares to get some quick money.

How About We Auction Off the Start Order?

Here’s an interesting twist. In order to determine who gets to go first, we can actually bid for the right! If any of the players don’t want to bid, no problem. We’ll just use dice rolls to figure out the order.

A Staggered Start for Some Extra Fun

Now, get this – the first player starts on the “Go” space, the second player starts on the “Just Visiting” space, the third player starts on “Free Parking,” and the fourth player starts on “Go To Jail.” And it keeps going like that for each additional player.

Hey there! Did you know that there are some rules when playing the game of Monopoly? Let me fill you in on an interesting one!

Buying Property

So, here’s the deal: when you first start playing, you’re not allowed to buy any property right away. You need to go around the board once before you can start making those property purchases. Patience is key!

Buy or Auction

When you land on a space, you’ve got a couple of options. You can either buy the property for the base cost, or you can decide to auction it. And if you go the auction route, guess what? If someone else wins the auction, you get their money. Cha-ching!

Starting with Cash

Now, here’s an interesting twist. When you start the game, you don’t get the full amount of cash. Nope, you start with only half of what the rulebook says, which is $750. But hey, you can still make it work, right?

No Easy Monopolies

Here’s the scoop on monopolies. If you already own two properties in a monopoly set and you land on the third unowned property, you can’t just buy it outright. Nope, not allowed! Instead, that property has to go up for public auction. And hey, you can join in on the fun and try to snag it for yourself.

Quick Auctions

Speaking of auctions, they’re not drawn-out affairs in Monopoly. They’re quick and snappy. So, get ready to make some speedy bids and try to come out on top!

Hey there! Let’s talk about an exciting strategy called quick auctions that can help speed up the game of Monopoly. I’m sure you’re familiar with this classic board game – it’s a lot of fun, but sometimes it can take quite a while to finish a game. And that’s where quick auctions come in!

So, here’s how it works: when someone rolls doubles, instead of just moving their token, we can use a quick auction to determine who gets to buy the next unowned property clockwise from GO. The banker acts as the auctioneer, and the player who rolled the doubles gets to start the bidding.

Now, you might be wondering why we would do this. Well, the idea behind quick auctions is to keep the game moving and make sure that all the properties are bought and in play as quickly as possible. By auctioning off the properties, we can avoid situations where players might want to buy a property but don’t have enough money to do so. It’s a clever way to keep things fair and ensure that everyone has a chance to buy properties and develop their game strategy.

This strategy is a great way to add some excitement and unpredictability to the game. You never know who might end up winning the auction and getting that prime property they’ve had their eye on! Plus, it helps to speed up the game, so you can finish a game of Monopoly in a reasonable amount of time.

So, next time you play Monopoly, why not give quick auctions a try? They’re a fun, fast-paced way to keep the game moving and make sure everyone has a chance to get in on the action. Happy bidding!

Let’s Start With A Limited Budget

Imagine starting the game with just $200, as if you had just passed Go. This would definitely make the decision of whether to buy a property or not more challenging. Even the $10 rent for St. Charles Place would become a significant concern for both players.

Less Opportunities, More Taxes

Let’s remove the Chance and Community Chest cards, and make the game more interesting with new rules:

  1. When you land on a Chance space, you have to pay a tax of $25 per house or $100 per hotel for each property you own in that particular row. For example, if you land on a Chance space between Vermont Avenue and Oriental Avenue, you will only be taxed for the houses or hotels on the Purple or Light Blue properties that you own.
  2. When someone lands on a Community Chest space, everyone is taxed $25 per house or $100 per hotel for each property they own in that particular row.

Let’s Roll Three Dice

Imagine this: You are playing a game with 3 dice. You get to roll them and then choose 2 of the dice to determine how far you can move. It’s pretty cool, right?

Now, let me explain how the movement control works. Each player has a set of six cards numbered 1 to 6. On your turn, you pick one of these cards and add the number on one of the dice to it. This gives you more control over how far you can advance. For example, if you want to move slowly, play the card with the number 1 and you’ll move between 2 to 7 spaces. But if you want to make a big leap, play the card with number 6 and you’ll move at least 6 spaces, and maybe even 12! Just keep in mind that you have to use up all of your cards before you can take them back into your hand.

Now, let’s talk about the deck of playing cards. You’ll need a standard deck of 52 cards, which consists of hearts, diamonds, clovers, and spades. But here’s the twist: each suit represents a different value. Hearts are worth +2, diamonds are worth +1, clovers are worth -1, and spades are worth -2. So, depending on the card you draw, it can either boost your movement or slow you down.

It’s a simple yet strategic game that combines luck and decision-making. So, gather your friends, roll those dice, and let the game begin!

Every time I pass or land on Go, I get to pick a Strategy Card. I keep this card face down until I decide to use it. I can even trade or sell Strategy Cards with other players.

After I roll the dice, I can choose to use a Strategy Card. I play the card and adjust my roll based on what’s indicated on the card. Then, I put the card at the bottom of the Strategy Deck. For example, if I roll a “7” and play a “-2” Strategy Card, I’ll move my token 5 spaces. Remember, I can only play one Strategy Card per turn.

A modified roll can be as high as 14, if I add +2 to a natural roll of 12. On the other hand, it can be as low as 0 if I subtract -2 from a natural roll of 2. If my modified roll is 0, my token stays where it is, and my turn continues as if I had landed on that space.

When playing the game, remember that you only receive a bonus turn if you roll doubles and no cards are played. Rolling doubles means that both dice show the same number. So, if you roll a 3 and a 3, for example, you get an extra turn. But if you roll a 3 and a 4, you don’t get the extra turn.

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Welcome to the Reality of Free Parking!

Guess what? Landing on Free Parking doesn’t mean you get a big payday. Contrary to popular belief, you don’t collect any money when you land there. Any payments that need to be made, like chance or community chest fines, go straight to the bank, not to the center of the board. So, sorry to burst your bubble, but Free Parking isn’t the cash cow you thought it was.

The Mystery of Ghost Players

Are you ready for a spooky twist in the game? Brace yourself. When a player goes bankrupt, they transform into a ghost that haunts the board, hunting for money. It’s a crazy concept, but here’s how it works: if a ghost lands on a property owned by another player, that owner has to pay up. So, be careful not to go broke, or you might end up as a specter out for vengeance!

The Battle for Ownership

Get ready for the ultimate showdown for property ownership! Imagine this: a player offers to buy a property from another player for three times its face value. If the offer is accepted, the buyer and the current owner battle it out with a roll of the dice. The player who rolls the highest number wins the property and becomes its proud new owner. It’s a high-stakes game of chance where fortunes can change hands in an instant!

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