The Scoring System of Agricola

By: Dennis B. B. Taylor

The Mystery Behind Agricola’s Scoring System

When I first delved into the world of Agricola, I was perplexed by its intricate scoring system. There were so many factors to consider, and I couldn’t quite grasp how they all fit together. But as I immersed myself in the game and explored its nuances, I started to unravel the mystery and understand the brilliance behind it.

As you strive to build and manage your own farming empire, the scoring system acts as a guiding light, keeping you on track and rewarding strategic choices. Every decision you make, every action you take, has consequences, and the scoring system serves as a reflection of your skill and success.

At the heart of the scoring system are the different categories that determine your final score. These categories include your family members, your fields, your pastures, your grain, your vegetables, your sheep and boars, your cattle and horses, your improvements, and your unused spaces. Each category has its own unique set of rules and requirements that you must navigate.

Understanding the scoring system requires careful planning and foresight. You need to consider the short-term and long-term implications of each action. Do you focus on expanding your family, or do you prioritize cultivating your fields? Do you invest in animals, or do you concentrate on building improvements? There are countless paths to success, and it’s up to you to decide which strategies to pursue.

One key aspect of the scoring system is the concept of balance. You need to maintain equilibrium in your farm, ensuring that no category is neglected. While it may be tempting to specialize in one area and ignore the rest, this approach can be risky. A well-rounded farm that excels in multiple categories will yield greater rewards and a higher score.

As you progress in the game, you’ll encounter special cards and actions that can enhance your scoring potential. These bonuses can tip the scales in your favor if used strategically. However, they also introduce an element of unpredictability, challenging you to adapt your plans and seize opportunities as they arise.

In the end, Agricola’s scoring system is a testament to the complexity and depth of the game. It’s not a straightforward points race, but a multifaceted puzzle that demands your attention and strategic thinking. With each playthrough, you’ll uncover new strategies and discover new ways to maximize your score.

So, embrace the mystery and dive into the world of Agricola. Let the scoring system be your guide as you cultivate your farm, make tough decisions, and strive for greatness. The more you explore, the more you’ll uncover the secrets of this fascinating game and its captivating scoring system. Enjoy the journey!

When the game reaches Round 14, it’s time to calculate the scores. To determine how well I’m doing, I need to refer to the Summary cards and the Major Improvements board, which both have scoring tables.

We score different categories one by one. Let’s start with the fields on the farmyard.

Fields

Every field tile on my farmyard gets points, no matter if they’re fallow or sown. If I only have 0 or 1 field, I lose 1 point. Each additional field earns me 1 point, up to a maximum of 4 points for 5 fields or more. So, if I have 0-1 fields, I get -1 point. With 2 fields, I score 1 point. With 3 fields, it’s 2 points. With 4 fields, it’s 3 points. And if I have 5 or more fields, I earn 4 points.

Pastures

When it comes to scoring in this game, it’s all about the fenced areas called “Pastures” and not the number of spaces in the farmyard that are fenced in. The size of each individual pasture doesn’t matter.

If you don’t have any pastures, you’ll lose 1 point. But don’t worry, each pasture you have will score you 1 point, up to a maximum of 4 points if you have 4 or more pastures. Now, if you have 0, 1, 2, 3, or 4+ pastures, you’ll score -1, 1, 2, 3, or 4 points respectively.

Now let’s talk about Grain and Vegetables.

All the Grain and Vegetables you have, whether they’re in the fields or in your supply, will be scored. So, if you have no Grain, you’ll lose 1 point. After that, you’ll score 1, 2, 3, or 4 points for having 1, 4, 6, or 8+ Grain respectively. The same goes for Vegetables. If you don’t have any, you’ll lose 1 point. But for each Vegetable you have, you’ll score 1 point, up to a maximum of 4 points.

Lastly, let’s talk about Animals.

If you don’t have any animals of a certain type on your farm, you’ll lose a point. Let me break it down for you: you get -1 point for 0 sheep, 1 point for 1 sheep, 2 points for 4 sheep, 3 points for 6 sheep, and 4 points for 8 or more sheep. The same goes for wild boar and cattle. No wild boar means -1 point, 1 wild boar means 1 point, 3 wild boar means 2 points, 5 wild boar means 3 points, and 7 or more wild boar means 4 points. For cattle, it’s -1 point for 0, 1 point for 1, 2 points for 2, 3 points for 4, and 4 points for 6 or more.

Spaces on the farm that are unused

When playing the game, it’s important to consider the value of your farmyard spaces. While you won’t earn any additional points for using these spaces, you’ll lose 1 point for each one that goes unused. But what exactly counts as a “used” farmyard space? Well, if a space is fenced in or has a room tile, field tile, or unfenced stable on it, then it’s considered used. On the other hand, if a space is empty and unfenced, it’s considered unused.

The Benefit of Fenced Stables

If you have a fenced stable, you’ll earn 1 point. However, unfenced stables won’t earn you any points. The good news is that you won’t lose any points for not having any stables at all. What’s interesting is that having an unfenced stable actually has an advantage. It means you won’t lose a point for having unused farmyard spaces.

Huts, Houses & Family Members

When you play Agricola, you earn points based on the types of rooms you have in your house. A Clay hut gets you 1 point per room, so if you have 4 Clay rooms, you earn 4 points. A Stone house gets you 2 points per room, so if you have 4 rooms, you earn 8 points. However, rooms in a Wooden hut don’t earn any Victory Points.

You also earn points based on the number of Family members you have. For each Family member, you get 3 points, up to a maximum of 15 points. Since you can’t have more than 5 Family members, you can’t earn more than 15 points from them.

Points for cards

The Minor and Major Improvement cards have a yellow circle on the left that shows their point value. You earn points equal to the value shown on the card when you play it.

However, there’s a catch! At the end of the game, you lose 3 points for each Begging Card you have. So be careful not to have too many of those.

Bonus points

Hey there! Let’s talk about these awesome Improvement and Occupation cards. They’re pretty cool because they can earn us some Bonus points. You can tell if a card gives Bonus points by looking at the symbol at the bottom of the card.

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