The Clans in Rising Sun
Hey there! I’m about to give you the lowdown on the Clans in Rising Sun. They each have something special going for them that makes them stand out from the rest!
Koi Clan
The Crafty Koi – The Koi Clan is a clever and unpredictable group. They have a unique ability to use Coins just like Ronin. When the War Phase begins, I have to get rid of all my Ronin tokens and take the same number of Coins from the common pile.
During the Hire Ronin step of a Battle, all the Coins in my reserve act as Ronin tokens. If I won the Hire Ronin War Advantage, their Force is added to the figures in the Province.
The Dragonfly Dynasty
Gossamer Wings – The Dragonfly Clan is pretty unique in that they can fly around wherever they want on the map. They don’t have to worry about the regular limitations that other Clans do.
When I play as the Dragonfly Clan and I want to bring out one of my figures, I can put it in any Province, even if I don’t have a Stronghold there already. The catch is that the number of figures I can bring out using the Recruit Mandate depends on how many Strongholds I have on the map.
When I want to move one of my figures as the Dragonfly Clan, I can put it in any Province on the map, no matter how far away it is. I don’t have to worry about using Shipping Routes like other Clans do. My Dragonfly figures can just move freely from one Province to another.
Lotus Clan
Dictate the Flow – As a member of the Lotus Clan, I have the power to shape the political landscape by wielding the Political Mandates to my advantage.
During my Mandate Turns, I get to choose one of the four Political Mandates I have and place it face down on the board. This action is done secretly, without revealing its contents to anyone. Then, I confidently declare the Political Mandate that will be executed, selecting from the options of Recruit, Marshal, Train, Harvest, or even Betray. The choice is mine.
Bonsai Clan
The Sacred Bounty of the Bonsai Clan
When I think about the Bonsai Clan, two words come to mind: ever growing and evergreen. This clan has a unique ability that allows them to acquire resources without spending too many Coins. It’s like they have their own secret garden of abundance.
Imagine this – everything the Bonsai Clan buys, whether it’s a Season card or a Stronghold, costs them a maximum of 1 Coin. If something is priced at 2 or more Coins, they only have to pay 1 Coin for it. And if it’s already free, well, lucky for them, it remains free.
Now, here’s where things get really interesting. If the Bonsai player comes across a discount, let’s say from the Train Mandate Bonus, it’s like icing on the cake. They can stack that discount on top of their clan ability, bringing the cost down to zero. Yes, you heard it right – zero Coins!
The Tenacious Turtle Clan
Now, let me introduce you to the Tenacious Turtle Clan. They might not be as flashy as the Bonsai Clan, but they have their own set of unique skills and abilities.
The Shell of the Eternal: The Turtle Clan constructs their Strongholds atop the shells of enormous legendary turtles. These invincible fortresses not only serve as their homes but also offer strategic mobility and participation in territorial disputes.
When I, as a player of the Turtle Clan, decide to Move my figures, I also have the option to relocate my Strongholds, just like any other Clan figure.
Each Turtle Clan Stronghold adds 1 Force to the Province it occupies, just like any other Clan figure. This has a significant impact on both Harvest and War. However, Strongholds cannot be destroyed, taken hostage, or substituted by a Betray Mandate.