Contents
- 1 Welcome to the Buildings of San Juan
- 1.1 The Majestic Purple Structures
- 1.1.1 Smithy
- 1.1.2 Gold mine
- 1.1.3 Archive
- 1.1.4 Poor house
- 1.1.5 Let’s Talk About the Black Market
- 1.1.6 Now, let’s talk about the Trading Post.
- 1.1.7 Well
- 1.1.8 Market stand
- 1.1.9 The Awesome Crane
- 1.1.10 Tower
- 1.1.11 Aquaduct
- 1.1.12 Carpenter
- 1.1.13 Prefecture
- 1.1.14 Welcome to the Market Hall
- 1.1.15 Quarry
- 1.1.16 Triumphal arch
- 1.1.17 Palace
- 1.1 The Majestic Purple Structures
Welcome to the Buildings of San Juan
Hey there! Let’s talk about the amazing buildings in San Juan. There are 5 different types of production buildings that you need to know about: the indigo plant, the sugar mill, the tobacco storage, the coffee roaster, and the silver smelter.
Guess what? You can have more than one of each building! That means you can have multiple indigo plants, sugar mills, tobacco storages, coffee roasters, and silver smelters. How cool is that?
Now, here’s the best part – each building can produce one good. That means they are like little factories, working hard to give you cool stuff.
So, there you have it! The production buildings in San Juan are pretty awesome. You can have different types of buildings, and each one can produce one good. It’s like having your own little empire. Enjoy building and exploring in San Juan!
The Majestic Purple Structures
Have you ever noticed how some buildings stand out in a sea of monotony? They seem to shimmer with a unique brilliance, radiating an aura of elegance and sophistication. These violet structures not only catch your eye but also captivate your imagination. Today, I want to delve deeper into the world of these magnificent edifices and explore their significance.
First and foremost, let me clarify what I mean by “violet structures.” When I refer to violet, I am not just talking about the color. Picture a regal hue that effortlessly combines the calm serenity of blue with the vibrant energy of red. This enchanting shade symbolizes creativity, wisdom, and spirituality, making it a perfect embodiment of the extraordinary buildings that bear its name.
Now, you may wonder, what makes these violet structures so special? Well, dear reader, their magnificence lies not only in their visual appeal but also in the emotions they evoke. When I gaze upon one of these awe-inspiring edifices, I feel an instant surge of inspiration. It is as if the very walls are infused with the essence of artistic genius and intellectual depth.
Moreover, these violet structures are not mere architectural masterpieces; they are also gateways to a different dimension. As I step inside, a sense of tranquility washes over me. The cool tones envelop my senses, soothing my soul and transporting me to a realm of calm reflection and introspection. It is in these moments that I am reminded of the immense power of our surroundings to shape our thoughts and emotions.
In addition to their emotional impact, these violet structures serve a practical purpose as well. By incorporating this regal hue into their design, architects are able to create spaces that foster creativity and stimulate the mind. The color violet has been scientifically proven to enhance concentration and inspire innovative thinking. Thus, these majestic buildings are not only visually striking but also highly functional spaces for work, learning, and contemplation.
So, dear reader, the next time you come across one of these violet structures, allow yourself to be captivated by their charm. Let their majestic presence transport you to a world of inspiration, creativity, and inner peace. Truly, these purple edifices are not just buildings; they are gateways to a realm of infinite possibilities.
There are 24 different violet buildings. But not all of them are created equal. Some of them have special abilities that you can use during the game, while others only give you victory points at the end. Here’s what you need to know about violet buildings:
First, you can only have one of each building. So choose wisely!
If you decide to build a violet building, you can use its special ability right away. You don’t have to wait for a specific phase – you can use it whenever you want, even in the middle of a round. But remember, using the special ability is optional. You don’t have to use it if you don’t want to.
So, when it comes to violet buildings, choose carefully, use their special abilities wisely, and aim for victory!
Smithy
Imagine you have a smithy, a place where things are made. When you decide to add a new building to your smithy, you can save one card during the building process. This means you won’t have to use as many resources as others would. Pretty cool, right? But here’s the catch, when you build a different type of building called a violet building, your smithy won’t be of any help. No advantages for you in that case!
Gold mine
Now, picture a gold mine. It’s a place where gold is found and collected. When you build a gold mine, you have the chance to increase your wealth. The cool thing is, you can keep playing more and more gold mines, and each one adds to your riches. It’s like a never-ending supply of gold! Just remember, this advantage only applies to gold mines. Other types of buildings won’t benefit from it.
When I choose to be a prospector and get the privilege, I go first. Then, it’s your turn. If you own a gold mine, you can turn over the topmost 4 cards from the card pile and put them face up on the table.
- Now, if all 4 cards have different prices, you can choose 1 card and add it to your hand. The other 3 cards, though, you have to discard face down on the discard stack.
- But, if at least 2 of the cards have the same price, you don’t get to add any card to your hand. Instead, you have to discard all 4 cards face down on the discard stack.
Here’s an example: Let’s say my name is Michael, and I have a gold mine. I draw a library card with a price of 5, a prefecture card with a price of 3, a smithy card with a price of 1, and a tobacco storage card with a price of 3. Since none of the cards have the same price, I have to discard all 4 cards on the discard stack.
Now, let’s say your name is Alfonzo, and you also have a gold mine. You draw a quarry card with a price of 4, a smithy card with a price of 1, a tobacco storage card with a price of 3, and a library card with a price of 5. In this case, you can add the quarry card to your hand, but you have to discard the other 3 cards.
Archive
Hey there! Have you ever wondered what an archive is and why it is so important? Well, let me break it down for you.
An archive is like a treasure trove of information, a place where we keep all kinds of valuable stuff. It’s not just any old storage space, though. No, siree! Archives are special because they are carefully organized and preserved to ensure that the information they contain lasts for a long time.
You see, the key reason we have archives is so that we can remember and learn from the past. They hold all sorts of wonderful things like old letters, photographs, maps, and even ancient scrolls. By looking at these items, we can get a glimpse into what life was like a long time ago.
Archives are also incredibly helpful when it comes to research. If I want to know about a specific topic, I can dig into the archives to find firsthand accounts, expert opinions, and historical records. By doing this, I can piece together a complete story and gain a deeper understanding of the subject.
But wait, there’s more! Archives are not just for historians and researchers. They also serve everyday people like you and me. Let’s say you’re doing a school project about the history of your town. With the help of an archive, you can discover fascinating details about the people who lived there, the events that shaped the community, and how it all ties into the present.
Now, remember that archives aren’t just dusty old buildings filled with ancient artifacts. They can also be digital, like websites, databases, and online libraries. These digital archives are just as important because they preserve information in a format that can be easily accessed and shared.
So, the next time you come across the word “archive,” I hope you’ll have a better understanding of what it means. Archives are like time machines that let us travel to the past and discover all sorts of amazing things. They’re an invaluable resource that helps us connect to our history, learn from it, and build a brighter future.
When I pick the role of councillor, I get to add all the cards I draw to my hand. Then, I can choose which cards I want to discard from my entire hand. This means I can choose to get rid of cards that I just drew or cards that I already had in my hand.
Here’s an example: Let’s say I’m playing as James and I have the prefecture and the archive. I draw 5 cards from the card supply and add them all to my hand. Then, I can choose 3 cards from my hand to discard and put them on the discard stack.
Poor house
Once I’ve finished constructing a sad little house, I can grab a card from the deck and add it to my hand. However, I can only do this if I currently have zero or just one card in my hand.
But hold on, there’s a twist! If I happen to own a carpenter as well, things get a bit more interesting. I get to draw a card from the deck first, thanks to the carpenter. Then, if I still have less than two cards in my hand, I can draw an additional card for my forlorn little house. It’s like a small consolation prize for not being able to put up more structures.
Remember, if I decide not to build anything at all, well, tough luck. I won’t be able to draw a card for my poor house. Got to put in the effort to reap the reward!
Let’s Talk About the Black Market
Hey there! So, when you’re in charge of a black market and you want to construct a new building, you have an interesting option. Instead of using cards from your hand, you can actually use up to 2 goods from your production buildings. Just place them face down on the discard stack, just like you would with regular cards.
Here’s an example to help wrap your head around it: Let’s say you’re Ken, and you have a black market. You decide to build a library that costs 5. Instead of using cards from your hand, you decide to use a goods card from your indigo plant and a goods card from your tobacco storage. In addition, you also discard 3 cards from your hand to cover the remaining cost of 5.
Now, let’s talk about the Trading Post.
Hey there! So, here’s the deal. When it’s my turn to be the trader at the trading post, I get to sell an extra good from my production buildings. How cool is that?
Let me give you an example to make it crystal clear. Imagine I’m this guy named Todd, and I own a trading post. As the trader, I can sell up to two goods. But, if I’m not the trader, I can sell up to three goods. And get this, if I’m a trader with a library, I can sell up to four goods!
Well
Hey there! Let’s dive into the world of producers and their role in the market stand. So, here’s the deal – when I, as the owner of a well, produce 2 or more goods, something pretty cool happens. I get to draw an extra card from the card supply and add it to my hand. Neat, right? And get this, it doesn’t matter if I’m the producer or not, anyone who meets the 2 goods requirement gets this awesome advantage.
Market stand
When I’m in the trader phase, if I manage to sell at least 2 goods from my market stand, I get to draw an extra card from the card supply and add it to my hand. It doesn’t actually matter if I’m the trader or not, this rule applies to all players.
The Awesome Crane
When you own a crane, you have the power to upgrade your existing buildings. You can simply place the new building card on top of the old one, completely covering it. By doing this, you actually save money because the cost of the old building is subtracted from the cost of the new one.
It’s important to note that when you upgrade a building, it loses its special function right away. So, the upgraded building won’t have any special abilities anymore. You can upgrade any of your buildings, except for the crane itself. The crane is off-limits for upgrades.
Now, here’s something you need to keep in mind: if you decide to build over a production building that has a good on it, that good will be lost. It will be placed face down on the discard stack. This is true whether the new building you’re constructing is another production building or a violet building. On the other hand, if you build over a chapel, the cards underneath it will still count as victory points at the end of the game.
Sometimes, I can construct an additional building on top of an existing violet building without breaking any rules. This is what we call “overbuilding.” It’s a neat trick that allows me to expand my city even further. However, I can’t overbuild a building with an identical one, so I need to choose something different.
Let me give you an example to make it clearer. Imagine if Ken has a chapel with a value of 3 and he wants to overbuild it. He decides to construct a palace with a value of 6. Normally, this would cost him 6 cards, but because he’s overbuilding, he only has to pay 3 cards.
In another scenario, Alfonzo has a coffee roaster with a value of 4. He decides to overbuild it with a statue worth 3. The cool thing is that he doesn’t have to pay anything for the overbuilding. However, he doesn’t get to take the 1 card difference from the card supply.
Remember, overbuilding can be a fantastic strategy to expand your city quickly. Just make sure you choose different buildings to avoid breaking any rules.
Hey there! Let me explain something cool to you about the game. So, at the start of every round, there’s this thing called the chapel. It’s like a special place where you can keep some of your cards. Here’s how it works:
Okay, so before the governor checks everyone’s cards to see if they have the right amount (either 7 or 12), the owner of the chapel can pick one card from their hand and put it face down under the chapel. Pretty neat, right?
Now, here’s the interesting part. At the end of the game, you get 1 victory point for each card that you have under your chapel. But here’s the twist – the cards under the chapel don’t do anything special. They just give you victory points. Cool, huh?
Oh, and one more thing. You can’t tell the other players which cards you have under your chapel or how many you have. It’s like a secret stash!
But wait, there’s more! If you build something on top of the chapel, don’t worry. You still get victory points for the cards under it. However, the new building doesn’t give you an extra point for being under the chapel. It just scores its normal victory points.
Let me give you an example. Imagine this guy named Ken. He’s got 7 cards under his chapel. So when the game ends, he gets 9 victory points for the chapel – 2 points for the building and 7 points for the cards under it. Pretty sweet, huh?
Tower
When a round starts and the governor looks at everyone’s hands to see if they have more than 7 cards, things get interesting if someone has a tower. See, if you have a tower, your hand limit is actually 12 instead of 7. So you can hold onto more cards than everyone else. But wait! There’s a catch. If you have more than 12 cards at the start of a round, you have to get rid of all the extras and put them in the discard pile.
Aquaduct
In the producer phase, when I own an aqueduct, I can create one additional good compared to what I could have produced otherwise.
For example, if I am a producer, I can generate up to 2 goods using my aqueduct. If I am not a producer, I can still produce up to 3 goods. However, if I am a producer and also have a library, I have the potential to produce up to 4 goods.
Carpenter
Once you’ve built a violet building and covered the construction cost, you can grab an extra card from the supply and put it in your hand. That’s the perk of being a carpenter in this game!
Now, here’s an interesting tidbit: the carpenter doesn’t have any special abilities when it comes to constructing production buildings. It’s just a regular Joe in that department.
Just remember, you won’t draw a card right after building the carpenter. You get to add one to your hand only when you build your next violet building.
Prefecture
When it’s time to choose a councillor, I have an advantage as the owner of a prefecture: I get to keep 2 cards instead of just 1.
Let me give you an example: My name is Alfonzo and I own a prefecture. As a councillor, I can keep 2 cards out of 5. But even when I’m not a councillor, I still get to keep 2 out of 2 cards. And if I happen to be a councillor with a library, then I can keep 2 out of 8 cards!
Now, if I also have an archive, things get even better. Not only do I get to keep 2, 5, or 8 cards that I draw, but I also get to add them to my hand. And guess what? I can then discard 0, 3, or 6 cards from my hand. It’s like having a small collection of cards right at my fingertips!
Welcome to the Market Hall
When you sell at least one item at the market hall, you get to draw an additional card from the card supply. The number of cards you draw is equal to the price of the item you sold, plus one.
For example, let’s say you sell 1 sugar for 1 coin and 1 coffee for 3 coins. In this case, you will draw a total of 5 cards from the card supply and add them to your hand.
Quarry
When I own a quarry and decide to construct a purple building, it costs me one card less than usual. The quarry doesn’t have any special abilities when I construct a production building. Let’s say I’m the builder and I have a quarry in my play area. In that case, I can easily build a crane for free. Now, let’s move on to the library.
When I own a library, I get to enjoy double the benefits of my chosen role. Let me tell you about the specific advantages that come with each role:
- If I’m a councillor, I can keep one card from a set of 8 cards that I draw.
- If I’m a builder, I only need to pay 2 fewer cards when constructing a building.
- If I’m a producer, I have the ability to produce up to 3 goods.
- As a trader, I’m able to sell up to 3 goods.
- And if I’m a prospector, I get to draw 2 cards from the supply.
For example, let’s say I’m playing as Ken. Ken has chosen the role of councillor and he also owns a library, an archive, and a prefecture. As a councillor, Ken draws 8 cards, adding them to his hand. He then selects 1 card to keep and puts the remaining 6 cards face down in the discard pile.
Now let’s consider Alfonzo. Alfonzo has selected the role of builder and he owns a library and a quarry. As a builder, Alfonzo gets the benefit of paying 2 fewer cards when constructing a violet building.
Note: In a 2-player game, you can only use your library once per round! This means that if you use your library on your first turn, you can’t use it again on your second turn. However, if you choose not to use your library on your first turn, you can still use it on your second turn. Now, let’s take a look at the seven violet buildings. These buildings don’t have any special abilities during the game, but they can give you victory points (VP) at the end:
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Hey there! Let’s talk about some exciting things in our board game. We have three remarkable monuments that you’ll definitely want to know about. The first one is called the Statue and it’s worth 3 victory points. The second monument is the Victory Column and it’ll earn you 4 victory points. Lastly, we have the Hero, which is the most valuable monument worth 5 victory points. Pretty cool, right?
But hold on, there’s a rule you should know. You can only build one of each monument. So, for example, you can combine a Statue with a Victory Column, but you can’t have two Statues. Gotta keep it fair and balanced!
Now, let’s move on and check out the four buildings with a value of 6. Each of these buildings is worth 2 points. They’re really valuable too!
Last but not least, we have the Guild Hall. It’s a special building that deserves its own recognition. So, get excited about all these awesome options to score points in our game. Have fun building and strategizing!
When the game is over, I, as the owner of a guild hall, can earn 2 victory points for each production building I have in my play area. Let me give you an example to illustrate this rule. Imagine that Nick is playing the game and he owns a guild hall, 2 indigo plants, 1 sugar mill, and 1 tobacco roaster. So, when the game ends, Nick will score 8 victory points just for having the guild hall in his possession.
Now, let’s talk about the City Hall.
When the game is over, I, as the owner of a city hall, will earn 1 victory point for each violet building in my play area. Just to clarify, city hall is considered a violet building.
Here’s an example to illustrate this rule: let’s say the game has ended and I, Ken, happen to own the following buildings: poor house, aquaduct, carpenter, chapel, quarry, library, statue, victory column, and city hall. In this case, I will score 9 VP for having the city hall in my play area.
Triumphal arch
When the game is over, I get victory points for the monuments I have in my play area: 4 VP for 1 monument, 6 VP for 2 monuments, and 8 VP for 3 monuments
For instance, if I have the triumphal arch, statue, and hero at the end of the game, I would score 6 VP for the triumphal arch.
But here’s an interesting twist: If I have both a city hall and a triumphal arch, I get victory points for both of them!
Palace
When the game is over, I, as the owner of a palace, get 1 victory point for every four other victory points I have. This means that I have to calculate all my victory points, except for those from the palace, and divide that total by 4 (rounding down) to determine how many additional victory points I get for the palace.
For example, let’s say my name is Alfonzo and I own a palace. At the end of the game, I have earned a total of 34 victory points, not counting the points from the palace. When I divide this total by 4, I get 8. So, I get an additional 8 victory points for the palace, bringing my total to 42 victory points.