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The Almanac of Ingredients
I don’t know about you, but I’m constantly fascinated by the incredible variety of ingredients available to us. From fruits and vegetables to spices and herbs, there’s a whole world of flavors waiting to be discovered. And what’s even more amazing is how these ingredients can be combined to create extraordinary dishes that tantalize our taste buds.
Let’s talk about fruits and vegetables for a moment. They come in all shapes, sizes, and colors, each with its own unique set of nutrients. Just think about the vibrant red of a ripe strawberry or the deep green of spinach. These colors not only make our plates visually appealing but also indicate the presence of essential vitamins and minerals.
Now, let’s move on to spices and herbs. These little powerhouses have the ability to transform the simplest of dishes into culinary masterpieces. Whether it’s the warmth of cinnamon in a batch of freshly baked cookies or the earthy aroma of rosemary on a roasted chicken, spices and herbs add depth and complexity to our meals.
Of course, understanding the different flavors and qualities of ingredients is only part of the equation. You also need to know how to use them effectively in your cooking. That’s where recipes come in handy. They serve as guides, showing us how to combine ingredients and create dishes that are both delicious and balanced.
So, whether you’re a seasoned chef or just starting out in the kitchen, take the time to explore the vast array of ingredients available to you. Experiment with different flavors, get creative with your recipes, and have fun along the way. You never know what amazing culinary creations you’ll discover.
Don’t worry, you don’t have to read every single ingredient book. You only need to pay attention to the sets in the game, and even then, only when new books are added to the table.
Pumpkin
Price: You can buy an orange 1-chip for 3 coins.
Advantage: None. The only purpose of a 1-chip in the pot is to occupy 1 space in the pot. It is the cheapest chip available.
Crow Skull
Set 1
Cost: To get a Blue 1-chip, you need to spend 5 coins. For a 2-chip, it’s 10 coins, and a 4-chip will cost you 19 coins.
Bonus: When you draw a blue chip from your bag, you can add it to your collection. Then, you can take chips out of your bag based on the number written on the chip.
- If the chip is a 1-chip, you take out 1 chip from the bag.
- If it’s a 2-chip, you take out 2 chips.
- If it’s a 4-chip, you take out 4 chips.
After drawing the chips, you have the option to use one of them as your next chip. The remaining chips go back into your bag. But if you don’t like what you drew, you can put all the chips back into the bag. If the newly laid chip also has a bonus, you can use it right away.
Set 2
Cost: To buy a Blue 1-chip, you’ll need to pay 5 coins. For a Blue 2-chip, the price is 10 coins, and for a Blue 4-chip, it will cost you 19 coins.
Bonus: When you add a Blue 1-chip to your potion, you have a chance to earn victory points and more coins if your potion explodes with the next drawn chip. But keep in mind that you won’t be able to roll the Bonus Die if your potion explodes.
If you decide to place a Blue 2-chip, the same bonus rule applies. If your potion explodes within the next two drawn chips, you’ll still get the rewards. And if you place a Blue 4-chip, the same bonus will apply for the next 4 drawn chips. However, you can’t combine the actions. If you place a blue chip after another blue chip with an ongoing bonus, you’ll only get the better bonus of the two.
So here’s the deal – if you put a blue 4-chip down and follow it up with a blue 2-chip, you’ll get a bonus, but it only counts for the next 4 chips you draw, not 5. On the other hand, if you drop a blue 2-chip as the third chip after a blue 4-chip, you’ll still get a bonus, but this time it only applies for the next 2 chips you draw.
All Set with Set 3
Cost: When it comes to buying blue chips, you have a few options. You can get a 1-chip for 4 coins, a 2-chip for 8 coins, or a 4-chip for 14 coins.
Bonus: Now, here’s a neat trick. If you place a blue chip on a ruby space, you’ll get an extra ruby! Just remember, the value of the blue chips themselves doesn’t really matter.
Set 4
I’m here to talk about the cost and bonus of different color chips in a game called Toadstool. It’s a fun game where you collect chips and earn victory points. Let’s dive in!
The cost of the blue chips in Toadstool varies. A blue 1-chip costs 5 coins, a 2-chip costs 10 coins, and a 4-chip costs 20 coins. So, you need to spend some coins to get these blue chips.
Now, let’s move on to the bonus part. If you happen to draw a blue 1-chip from your bag and place it on a ruby space, something exciting happens! You immediately receive 1 victory point. That’s a nice reward for finding the blue 1-chip. But it gets even better. If you manage to draw a 2-chip, you’ll receive 2 victory points. And if you’re lucky enough to get a 4-chip, you’ll earn a whopping 4 victory points. So, the bigger the chip, the more victory points you earn!
Time to Talk About Toadstool
Set 1 – Enjoy the Adventure!
Cost: The price of a Red 1-chip is 6 coins, a 2-chip costs 10 coins, and a 4-chip is priced at 16 coins.
Bonus: When you take out a red chip from your bag and you don’t have any orange chips in your pot, you move the red chip forward according to its shown value. If you already have 1 or 2 orange chips in your pot, move the red chip forward by 1 extra space, regardless of its value.
If you already have 3 or more orange chips in your pot, move the red chip forward by 2 extra spaces. It doesn’t matter where the orange chips are placed in your pot.
Set 2
In “Set 3,” the cost of a single red chip varies depending on its size. A 1-chip will cost you 4 coins, a 2-chip will be 8 coins, and a 4-chip will set you back 14 coins.
Now, let’s talk about the bonus that comes with drawing a red chip. If you happen to draw one, you can decide to either place it next to the pot or save it for a future turn. If you choose to place it next to the pot, you can only do so after you’ve stopped drawing chips in that particular turn.
Alternatively, you can keep the red chip beside the pot and use it in the next turn. In fact, for all subsequent turns, you have the option to place it in your pot once you’ve finished drawing chips. If you have multiple red chips next to your pot, you can pick and choose which ones you want to place in your pot.
The Evaluation Phase will only begin after every player has made their decision about what to do with their red chips. Remember, you also have the freedom to put the chip back into your bag at any time. It’s all up to you!
Set 3
How much does it cost?
The cost of getting a Red 1-chip is 5 coins. If you want a 2-chip, you’ll have to pay 9 coins. And if you’re looking for a 4-chip, it will set you back 15 coins.
What’s the bonus?
Now, here’s an interesting twist. If you happen to draw a red chip from your bag, take a moment to think about the last chip you placed in your pot. Was it white? If the answer is yes, then you are eligible for a bonus. You get to add the value of the white chip to the value of the red chip. And not just that, you also get to move the red chip forward in the pot by as many spaces as the combined value. So, let’s say you draw a red 1-chip right after placing a white 2-chip. You would move the red chip three spaces forward in the pot.
Set 4
Cost: To get a Red 1-chip, you’ll need to spend 7 coins. If you want a 2-chip, it will cost you 11 coins. And if you fancy a 4-chip, you’ll have to pay 17 coins.
Bonus: Here’s a neat trick – with just one red chip in your pot, every white 1-chip that comes after will be moved 2 spaces instead of just 1. But remember, any additional red chips won’t have any effect. This special action doesn’t apply to white 2-chips or 3-chips. And when it comes to determining if the pot explodes, the value of the white 1-chip remains the same.
Mandrake
Set 1
Cost: The price of a Yellow 1-chip is 8 coins. If you want a 2-chip, you’ll need to shell out 12 coins. If you’re feeling fancy and want a 4-chip, it will cost you 18 coins.
Bonus: Here’s a little something special for you. If you happen to draw a yellow chip right after a white chip, you get to put that white chip back in the bag, no matter its value. But keep in mind, this only works if the white chip was drawn right before the yellow chip.
When this happens, the space that the white chip previously occupied stays empty, and the yellow chip stays where it is. For example, let’s say there’s a white 2-chip in space-2, and you draw a yellow 1-chip to place it on space-3. In this case, you can put the white chip back in the bag, but the yellow chip will stay in space-3.
Set 2
Price: You can purchase a Yellow 1-chip for 9 coins, a 2-chip for 13 coins, or a 4-chip for 19 coins.
Advantage: When you pick a yellow chip from the bag, the next chip you draw will move twice as far. For example, if you draw a yellow chip and then draw a 2-chip, you will move 4 spaces instead of 2. The specific values of the yellow chips don’t matter.
Set 3
Hey there! Let’s talk about chips and pots, shall we?
So, when it comes to buying chips, there are three options. The Yellow 1-chip costs 8 coins, the 2-chip costs 12 coins, and the 4-chip costs 18 coins. It’s up to you to decide which one works best for you!
Now, here’s a cool bonus. When you draw the very first yellow chip from the bag, the threshold for blowing up the pot with white chips rises from 7 to 8. So, be careful not to go over that limit!
But wait, there’s more. After you’ve drawn 3 yellow chips, the threshold for blowing up the pot rises even higher to 9. That means you need to be extra cautious!
By the way, the values of the yellow chips don’t really matter. It’s all about how many you’ve drawn and the thresholds.
Set 4
Let’s talk about the cost of the chips first. A Yellow 1-chip will set you back 8 coins, while a 2-chip goes for 12 coins. If you’re feeling generous, you can get a 4-chip for 18 coins.
Now, if you manage to grab a yellow chip from the bag, you’re in for a bonus. But hold on, it depends on how many yellow chips you already have in your pot.
- If this is your first yellow chip, you can move it one more space than the number on the chip.
- Your second yellow chip will let you move two more spaces.
- And your third yellow chip? You get to move three more spaces.
After that, there are no more bonuses for yellow chips.
It’s worth noting that the values of the yellow chips don’t matter much.
Now, let me tell you about the special bonuses that come with some books. But here’s the catch – these bonuses only kick in after everyone has stopped drawing chips. And when they do, they happen one after the other during Evaluation Phase B.
African Death’s Head Hawkmoth
(This card is for a 2-player game).
Cost: To get a black 1-chip, you need 10 coins.
Bonus: During Evaluation Phase B, count how many black chips you have in your pot.
If you and your opponent have the same number of black chips, move your droplet forward by 1 space. If you have more black chips than your opponent, move your droplet forward by 1 space and get 1 ruby as a reward.
(Hey there, this card is for a game that needs at least 3 players!)
Price: To get a black 1-chip you’ll need to spend 10 coins.
Benefit: During Evaluation Phase B, make sure to count how many black chips you have in your pot.
If you have more black chips than the player on your left or right, you’ll move your droplet forward by 1 space. If you have more black chips than both the players on your left and right, you’ll advance your droplet by 1 space and receive 1 shiny ruby as a bonus!
Garden Spider
Set 1
Cost: Green chips in Set 2 have different costs. A 1-chip is worth 4 coins, a 2-chip is worth 8, and a 4-chip is worth 14.
Bonus: In Evaluation Phase B, you will earn 1 ruby for each green chip placed as either the last one or the one before the last one in your pot. However, you will not receive any rubies for green chips that are not on your last or next to last space.
Set 2
Cost: The cost of green chips varies depending on the value. A 1-chip costs 6 coins, a 2-chip costs 11 coins, and a 4-chip costs 18 coins.
Bonus: During Evaluation Phase B, you can receive an extra chip for each green chip that was either the last chip placed in your pot or the second-to-last chip. The type of chip you receive depends on the value of the green chip:
- If you have a green 1-chip, you can add an orange 1-chip to your bag.
- If you have a green 2-chip, you can add either a blue 1-chip or a red 1-chip to your bag.
- If you have a green 4-chip, you can add either a yellow 1-chip or a purple 1-chip to your bag.
Set 3
Cost: To get a Green 1-chip, you’ll need 6 coins. If you want a 2-chip, it’s going to cost you 11 coins. And if you’re eyeing a 4-chip, be prepared to part with 18 coins.
Bonus: When you reach the Evaluation Phase B, take a look at all the white chips you have in your pot. If the total count amounts to exactly 7, here’s what you can do. Add up the total value of all the green chips in your pot, and then move your very last chip that many spaces forward. For instance, let’s say you have 3 green chips in your pot worth a total of 6. In that case, regardless of its color, you are allowed to move your last chip another 6 spaces.
Set 4
Cost: To buy a Green 1-chip, you need 4 coins. A Green 2-chip costs 8 coins, and a Green 4-chip costs 14 coins.
Bonus: In Evaluation Phase B, you have the option to pay 1 ruby for each Green chip that was drawn last or next to last. By doing so, you can move your droplet forward by 1 space. For instance, if a Green chip is in the next to last position, you can spend 1 ruby to move your droplet forward by 1 space. However, keep in mind that you can only spend a maximum of 1 ruby per Green chip, so if both the last and next to last chips are Green, you can only spend 2 rubies at most.
Ghost’s Breath
Set 1
Cost: A single purple chip will cost you 9 coins.
Bonus: When you reach Evaluation Phase B, take the time to count how many purple chips you have collected. If you have just one purple chip, you will be rewarded with one victory point – a small but significant gain.
- If you manage to collect two purple chips, your rewards will be even greater. You’ll receive one victory point and an additional ruby to add to your collection.
- If you are fortunate enough to collect three or more purple chips, the benefits will be even more substantial. You’ll be awarded two victory points, and on top of that, you’ll be allowed to move your droplet one space forward. It’s worth noting that having four or more chips doesn’t grant you any additional bonuses. However, it’s always possible to use a lower action if desired. For example, even if you have three purple chips, you can still choose to take the bonus for having two chips.
Set 2
The cost of a purple 1-chip is 12 coins. That’s what you’ll need to pay if you want to get your hands on it.
But here’s the interesting part. In Evaluation Phase B, you have the option to trade in your purple chips for some cool bonuses.
For just 1 purple chip, you can get a black 1-chip, 1 victory point, and 1 ruby. Not bad, right?
If you’re feeling a bit more adventurous, you can trade in 2 purple chips. In return, you’ll receive a green 1-chip, a blue 2-chip, 3 victory points, and the ability to move your droplet 1 space forward.
But wait, there’s more! If you’re lucky enough to have 3 purple chips, you can trade them in for a yellow 4-chip, a whopping 6 victory points, 1 ruby, and the ability to move your droplet 2 spaces forward.
Now, there is one little rule you need to keep in mind. You cannot trade in 4 purple chips to take advantage of the 2 purple chip action twice. Sorry, but that’s just the way it is. On the bright side, you can always trade in less chips than you have drawn. For example, even if you have drawn 4 chips, you can still trade in just 3 of them.
Welcome to Set 3
Cost: It will cost you 10 coins to get a purple 1-chip.
Bonus: During Evaluation Phase B, it’s important for you to check where the purple chips are in your pot. If you have purple chips in spaces 0 to 9, you won’t receive any victory points. However, if you have purple chips in spaces 10 to 19, you will earn 1 victory point. If your purple chips are in spaces 20 to 29, you will get 2 victory points. And if you have a purple chip in spaces 30 or higher, you will earn 3 victory points.
Set 4
Price: A purple 1-chip costs 11 coins.
Benefit: During the Evaluation Phase B, you count how many purple chips you have in your stash.
- If you have 1 purple chip in your collection, you have the option to trade in one 1-chip from your collection for a 2-chip of the same color.
- If you have 2 purple chips in your collection, you have the option to trade in one 2-chip from your collection for a 4-chip of the same color.
- If you have 3 or more purple chips in your collection, you have the option to trade in one 1-chip from your collection for a 4-chip of the same color.
The upgraded chips are immediately placed into your bag.