The 7th Continent Glossary Lexicon

By: Dennis B. B. Taylor

The 7th Continent Glossary

Hey there! Welcome to the 7th Continent! Here’s a handy glossary to help you navigate this unique and mysterious world. Whether you’re a seasoned explorer or just starting your adventure, understanding these terms is key to surviving and uncovering its secrets.

Curse

A “curse” is a powerful spell or enchantment that can be both a blessing and a curse, as the name implies. Curses can have various effects on you, your companions, or the world around you. They can be pretty tricky, so be sure to read the curse card carefully to understand its implications. You’ll need all your wits to break these curses and find your way to victory!

Action Points

When it comes to taking actions in the 7th Continent, “Action Points” are your best friend. Action Points represent your character’s energy and determine how many actions you can take on your turn. You’ll find that managing your Action Points efficiently is crucial for exploring the continent, solving mysteries, and staying one step ahead of the mysteries that lie in wait.

Item

Items are an essential part of your equipment as you journey through the 7th Continent. An Item can be anything from a tool, weapon, or special artifact that you discover along the way. These items can be used to overcome obstacles, solve puzzles, or aid in your survival. Be sure to keep an eye out for valuable items that can help you on your quest.

Deck

Think of a “deck” as a collection of cards that represents your character’s abilities, actions, and fate. In the 7th Continent, your character has their own personal deck that you draw cards from. Your deck will evolve as your explore and discover new abilities and items. It’s important to manage your deck wisely and make strategic choices to overcome the challenges you’ll face.

Health

Your character’s “Health” is their overall well-being and vitality. You’ll need to keep a close watch on your health as you traverse the 7th Continent, as injuries, diseases, and other dangers can take their toll. Resting, healing items, and making smart choices will help you stay healthy and resilient on your expedition.

Hunger

Hunger is a real concern on the 7th Continent. As you explore, solve puzzles, and face challenges, your hunger level will increase. If it gets too high, you’ll need to find food to stave off starvation. It’s important to plan ahead and make sure you have enough provisions to keep your hunger at bay while you uncover the continent’s secrets.

Blessing

A “Blessing” is a positive and beneficial effect that can bestow good fortune upon you during your journey. These blessings can provide a valuable edge, such as increased abilities, protection, or other helpful bonuses. Keep an eye out for opportunities to receive blessings and make the most of their advantages when they come your way.

Now that you’re armed with this handy glossary, you’re well-prepared to embark on your adventure through the 7th Continent. So gather your courage, trust your instincts, and prepare for an unforgettable journey that will test your mettle and curiosity at every turn. Good luck, and may the mysteries of the 7th Continent reveal their secrets to you!

Action Deck: is where you’ll find the blue Action cards that you draw to do things in the game.

Active player: is simply the player who is currently taking their turn.

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Hey there! Let me tell you about some cool things in this game. We have these skill cards called Advanced Skill cards. They’re like extra abilities that you can get when you’ve earned enough experience points. Fun, right?

Now, let me introduce you to the Adventure Deck. It’s this special deck that holds all the green and gold numbered Adventure cards. These cards are super important and will add some excitement to your game.

Oh, and don’t forget about the Banish ability. This one is interesting. When you Banish a card, you remove it from the game completely. It goes into the game box, specifically behind the “Banished cards” divider. But don’t worry, you’ll get it back at the end of the game, whether you win or lose.

The Board is the space where all the action happens. It’s formed by the Terrain and Permanent event cards that you have in play. The Board is like the heart of the game, so make sure to keep an eye on it!

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Bonus cards: These are special cards that you get as you go on your adventure. You can keep them in your hand and use them when you need a boost.

Character: This is you, the player. In the game, your character represents you and what you do.

Clue cards: Before you start your adventure, you can choose clue cards. These cards give you a hint about how to remove a curse.

Cost: The cost is the minimum number of action cards you need to draw in order to take an action.

Curse cards: These are cards in the action deck that can make you lose the game. Be careful!

Discard: When you discard a card, you move it from your hand to a discard pile or from an adventure or exploration card to the past.

Discard pile: This is the area where you put all the cards that you have discarded from your hand. They are out of play.

Draw: When you draw a card, you take the top card(s) from the action deck and add them to your hand.

Durability refers to how many times you can use something before it gets destroyed. It’s like the number of times you can eat a candy bar before it’s all gone. Experience points are cards in an adventure game that let you do special things. It’s like when you get points in a video game and you can use them to buy cool upgrades. The Exploration Deck is a deck of cards that you have to deal with in a game. It’s like a pile of cards that you have to draw from and do stuff with. Your hand is the cards that you have in your hand at any given time. It’s like the cards you hold in your hand in a card game. So remember, durability, experience points, exploration deck, and your hand are all important things to keep track of in a game.

Inventory: Imagine a playground where I put all my Item cards.

Involved character: Let’s say I’m the one taking an action or a character who is connected to an action that someone else takes.

Item cards: These are cards that I collect and keep in my inventory. I can create them or find them during my adventure. I can use them to make things happen.

Keyword: A special word that you can see at the bottom of certain cards. Some actions and effects refer to this word. It’s also used to combine items together.

Numbox: You’ll notice a dark-green icon that shows the number of a card.

Past: This is where players put the Adventure cards (with green or gold backs) and Exploration cards (with foggy backs) that they no longer need.

Purchasing cost: When I want to get an Advanced Skill card, I have to spend a certain number of experience points. That’s called the purchasing cost.

Quest item cards: These are special cards that I wanted to tell you about. They’re like little helpers that give you information and special powers to aid you in your quest. You can find them in the “Satchel & Journal” card and look at them whenever you want. And the best part? You can use them whenever you want too!

Resource: A resource is something you find on a Terrain card, Permanent event card, or other places like that. It can be wood, stone, bone, or anything else useful. The cool thing is that having a resource can make crafting things easier and save you some effort.

Return: When you’re done with a card, you can put it back where it came from. For example, if you have an Adventure Deck, you can put the cards back in the right order. Just make sure that green cards come before any gold cards with the same number. It keeps things organized!

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Satchel & Journal: is where I keep all the Quest item cards that I find.

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Skill cards: are the cards that you start your adventure with. Everyone has 35 common Skill cards and 5 special Skill cards unique to their character.

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State cards: Those are the cards that players get during the adventure and keep in their hands.

State cards are a fascinating part of the game. They have a mysterious and unpredictable power that can greatly influence the gameplay. When you have a state card, you feel a mix of excitement and uncertainty. You never know what kind of effect it will have on you or your opponents. It’s like holding a secret weapon that can turn the tides of the game. And that’s what makes state cards both thrilling and tricky to handle.

Imagine you’re exploring the mesmerizing world of the game, encountering strange creatures and bizarre situations. You find yourself facing a difficult decision. Do you use your state card now or save it for later? You weigh your options, thinking about how it can benefit you or hinder your opponents. It’s a test of your strategic thinking and intuition.

State cards are the embodiment of surprises. They can be your savior or your downfall. Sometimes, they give you an advantage, boosting your power or protecting you from harm. Other times, they can backfire, causing unexpected consequences or hindering your progress. It’s a gamble that keeps you on your toes, constantly wondering what fate has in store for you.

But that’s the beauty of state cards. They add an element of unpredictability to the game, ensuring that no two adventures are ever the same. They keep you engaged, always eager to see what the next state card will bring. It’s a journey of discovery and adaptation, where every decision counts. So, embrace the thrill of state cards and let them guide you through the unknown. Your adventure awaits!

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Victories: These are the necessary tools for achieving success in completing a task.

Landscape card: It’s a card that symbolizes a piece of the landmass.

Here: Refers to the card that is currently in front of you.

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