Solo Pyramid Game Rules

By: Dennis B. B. Taylor

How to Play the Solo Pyramid Game

Are you ready to have some fun? Great! I’m here to explain the rules of the Solo Pyramid Game to you. It’s a really cool game that you can play all by yourself. So grab a deck of cards and let’s get started!

Setting Up the Game

The first thing you need to do is set up the game. Shuffle the deck of cards and then deal them out in the shape of a pyramid, with the first row having one card, the second row having two cards, and so on, until you have a total of seven rows. The remaining cards should be placed in a face-down pile next to the pyramid. This will be your draw pile.

How to Play

Once you have set up the game, you are ready to start playing. The goal of the game is to remove all the cards from the pyramid by matching pairs of cards that add up to 13.

You can only remove cards that are not covered by any other card. To remove a pair of cards, they have to add up to 13. For example, you can remove a 10 and a 3, a 7 and a 6, or a King and a Queen.

If you can’t find any pairs to remove, you can draw cards from the draw pile. You can only draw cards one at a time, and you can only draw cards that are not covered by any other card.

If you still can’t find any pairs after drawing a card, you can reshuffle the cards in the pyramid. To do this, you need to click on the “reshuffle” button. Keep in mind that you can only reshuffle the cards three times, so use this option wisely!

Winning the Game

The game is won when you have successfully removed all the cards from the pyramid. Congratulations! You did it!

Conclusion

Now that you know the rules of the Solo Pyramid Game, it’s time to start playing! Have fun and good luck!

Hey there! Let me tell you about this super cool variant of the game that uses a pyramid VP card mechanic. It adds an extra layer of challenge and makes the game more exciting!

I worked really hard to make sure this variant stays true to the main goals of deck building and the original game rules. To keep things consistent, I recommend that you choose the cards at ‘random’ according to a specific distribution. Oh, and just so you know, I playtested this variant using all Dominion expansions except Alchemy.

Setting up the game should only take about 10 minutes, and you can expect to play for around 30 minutes. So it’s a quick and fun game that won’t take up too much of your time!

Let’s Get Started!

  1. First, gather 5 copper, 9 silver, 6 gold, and 4 platinum treasure cards (if you’re using them)

When it comes to playing the game, there are a few steps you need to take. First, you’ll need to randomly select 10 different types of kingdom cards that will be used in the game. Each type of kingdom card will have five cards in its stack. Once you’ve chosen the kingdom cards, it’s time to collect the basic victory point cards. You’ll need 12 estates, 12 duchies, 9 provinces, and 6 colonies if you decide to use them.

Now, it’s time to decide how many of each card you want to include in your 30-card victory point deck. However, keep in mind that you must include all 12 estates in your deck.

As you play the game more, you’ll discover ways to fine-tune your victory point deck to your liking. Remember that balancing the game is important, so make sure to follow the suggested card distribution for an optimal gaming experience.

Lastly, let’s talk about creating the token and card supplies for the game.

If there are cards that bring in tokens (coins, VPs and Embargo) or other cards into play, you have to make sure you have enough of them. Here are a few pointers on what you need to do:

  • If you need coins, get 5 for each card type that requires them. For example, if you have a card like Trade Route, you’ll need 5 coins.
  • If you need VP tokens, get 15 of them – 1 token worth 5 VPs and 10 tokens worth 1 VP each – for each card type that calls for them. So if you have a card like Bishop, you’ll need 15 VP tokens.
  • If you need Embargo tokens, get 5 tokens.
  • If you need ruins, you may need one or two ruins per card, depending on what the card says.
  • If you need a 0+ card supply, create a supply of 5 cards of that type.
  • If you need spoils cards, create a supply of 5 spoil cards.

When you play Dominion, each card has its own game supply. That means that every time you buy or gain a card of a certain type, you move tokens, victory points (VP), or additional cards into the active supply near the kingdom cards. This is where you can gain those tokens, VPs, or cards through game actions. It’s important to note that all the cards will share the same pool of active tokens.

The supply of tokens, VPs, or cards in the active supply will be limited by the number of cards of that type that are bought or gained. For example, if you buy all the cards of a certain type, all five or fifteen tokens will be in the active supply. It’s worth noting that the AI opponent will never trigger the movement of tokens or cards to the active supply.

Here’s a brief overview of the gameplay:

  1. I draw five cards from my deck.
  2. I check the VP pyramid to see if it’s stable. This is the first change in the game’s status.
  3. I can choose to play an action card and use any additional actions that the card(s) may provide.
  4. I can make a buy action, and again use any additional buy actions that the card(s) may provide.

During the cleanup phase of the game, I need to make sure everything is in order. First, I check for pyramid stability. If there are no cards on the bottom level, I cascade and refill the pyramid. If there are less than 4 cards and there is no victory point card on top or the remaining cards aren’t connected, I also cascade and refill.

Now, let’s talk about how to cascade. I start by moving each card down one level at a time. I can adjust the position of the card to the left or right, but only by one position. I keep doing this until the cards reach the lowest possible level. After that, I refill the pyramid completely from the left to the right and from the bottom to the top, using cards from the victory point draw deck. If the draw deck runs out of cards, I fill as much as I can. It’s important to note that an empty draw deck doesn’t count towards the three empty supply stacks.

In addition to checking the pyramid stability, I also need to be aware of game reactions. These are the changes or responses that happen during the game.

Hey there! So, here’s the deal – whenever certain things happen during the game, the AI gets a chance to score some VP cards from the VP pyramid. Just keep a separate pile face down for the AI’s scores, alright?

1. After you shuffle your deck:

After shuffling your deck, the AI can score some VP cards. Keep an eye out for this!

2. After you draw cards from your draw deck:

After you draw cards from your draw deck, the AI might get an opportunity to score some VP cards. It’s all about those precious points!

3. After you play your 4th action card:

When you play your 4th action card, the AI has a chance to grab some VP cards. Don’t forget about this rule!

4. After you buy cards:

Now, when it comes to buying cards, different rules apply:

  1. If you buy an estate, don’t worry, no card is scored. Whew!
  2. If you buy a duchy from the bottom row, the AI scores 1 VP card. Sneaky, huh?
  3. If you buy a province from the bottom row, the AI scores 2 VP cards. That’s a big win!

So, those are the moments in the game when the AI can score some VP cards. Keep these rules in mind and play your best! Good luck!

Here’s an important tip for playing the game: When you buy a colony from the bottom row, the AI gets 3 VP cards. However, if you buy it from a higher level, the AI only gets 2 VP cards for each level above the bottom. For example, if you buy a colony from the top level, the AI only scores 1 VP card. And if you buy a duchy from the middle level, the AI doesn’t score any VP cards at all.

Now, there’s one more rule you need to remember: if the AI scores more than one card, you have to consider all the bottom cards before taking a card from a higher level. But if there aren’t enough cards in the pyramid, the AI scores as many as it can.

But here’s the most important thing to know: Gaining a card during the action phase isn’t the same as buying a card. It doesn’t cause any game reactions. However, if you want to gain a specific VP card from the VP pyramid, that card has to be in the bottom row. So, for example, a Baron can’t gain an estate unless there’s one in the bottom row.

Hey there! Let’s talk about the fascinating world of Victory Point (VP) cards in an exciting game called Pyramid. Have you ever wondered how the cost of VP cards in the pyramid is determined? Well, let me share some interesting insights with you!

The Cost of VP Cards

When it comes to the cost of VP cards in the pyramid, it’s not a simple one-size-fits-all situation. Each level of the pyramid has different costs associated with its VP cards. The higher up you go in the pyramid, the higher the cost of the VP cards. It’s like climbing a mountain, where the altitude has its say on the price.

For example, let’s take the VP card called Feast. This card cannot gain a Duchy from the middle row or the top position of the pyramid. Why? Well, because a Duchy costs either 7 or 9 coins respectively, and the Feast just can’t cut it at that level!

Action Restrictions

Now, let’s shift our focus to the rules around using action cards. Brace yourself, things are about to get interesting!

When you have an action card in hand, you need to be able to perform the entire action described on the card. Simple, right? But what happens if a certain action is optional? Well, you have a choice – you don’t HAVE to perform the action, but you need to have the ability to do so. If it’s an impossible feat, like an empty supply stack, sorry buddy, no action for you!

Oh, and here’s a twist. If you decide to give a curse to the AI, which is totally up to you, you get two options. You can either add the curse to your prestigious VP pyramid, making it your trophy, or trash the curse along with the AI’s top-scoring VP card. A tough call, isn’t it?

Buy Action Options

Now, let’s dive into the realm of buy action options. Here’s a tip to keep in mind: if you have multiple buys, always go for the most expensive item first. It’s like shopping spree strategy, where you put the grandest purchase at the top of your list. Smart move, right?

When it comes to making purchases in the game, it’s crucial to have the right resources. Just like the action restriction, you need to have the necessary cards in order to buy certain cards, such as Ill-Gotten Gains (a curse card that is available in the supply).

Possible Actions for Buying

  • Buy a kingdom, treasure, or VP card from the pyramid. If you buy multiple cards, the AI reaction will only trigger for the card that scores the most points. For example, if you are buying a province and a duchy, the AI will only react to the province purchase, which must be done first.
  • Gain a copper card (you are not allowed to ‘buy’ curse cards).
  • Curse a bottom-level estate from the VP pyramid. To curse an estate, you must trash a curse from your hand and then trash an estate from the bottom level of the VP pyramid.

Optional Bonus Action

If you buy a VP card from the top position of the pyramid, no matter what type it is, you can either move any 1 VP card to a different position in the pyramid or switch the positions of 2 VP cards.

The stability of the pyramid is not checked until after you draw your new hand.

Possible Ways the Game Can End

If you are unable to complete a buy action, it means you have lost the game.

Reminder: When you gain a card during the action phase, it does not count as buying a card.

During an Outpost 3 card turn, if you choose not to play any action cards, you are not required to buy a card. Instead, discard your hand with the Outpost and draw a new full hand for your next turn.

End of the Game

  1. The game ends when you finish your turn and there are no remaining cards in 3 supply stacks. This includes treasure and curse cards.
  2. The game ends when there are no cards left in the VP pyramid.

When you play the game, there are a few rules you need to keep in mind. One important rule is that you cannot buy a card on your turn, as this will result in a game loss. It’s crucial to remember this because it can affect the outcome of the game.

Now let’s talk about scoring at the end of the game. First, you need to determine the score you need to beat. This will vary depending on the difficulty level you choose. The AI will score a certain number of victory points for each victory card it gains, regardless of the type. If you’re playing the Master level with at least 4 colonies in play, the AI will score the face value of the victory cards.

Next, you’ll need to add the value of any victory cards that are still in the kingdom card supply stack. Some victory cards require special calculations, so make sure to refer to the card explanations at the end of the rules.

You should also add 1 victory point for each victory card that is still in the pyramid and draw stack. If you’re playing on the Expert or Master level, the AI will score 2 victory points for each remaining card.

Finally, subtract 1 victory point for each curse that is still in the supply. This will give you your final score.

These rules may sound complicated, but once you understand them, the game becomes much more enjoyable. So give it a try and see how well you can score!

So here’s the deal: when you’re playing the Easy Game mode, you score all the Victory Point (VP) cards you get, and you have to subtract 1 VP for each curse card you’ve got. It’s pretty straightforward.

But things get a little more complicated when you’re playing at the Normal, Advanced, Expert, or Master Level. In these modes, besides scoring all the VP cards and subtracting the curses, you also have to subtract 2 VPs for each copper card left in your deck, unless you only have an action card trashing kingdom card in play. If that’s the case, each copper only subtracts 1 VP. On top of that, you have to subtract 3 VPs for each ‘estate replacement’ card left in your deck. And if you don’t have any action or VP action trashing cards, each estate replacement card takes away 2 VP. Lastly, you take away 4 VPs for each Ruin card in your deck, and 5 VP for each kingdom card stack that has 5 cards in it, excluding the treasure cards. Phew, that’s quite a lot to keep track of!

Now, let’s talk about victory conditions. To determine if someone has won the game, we look at the score. If it’s a tie or the score is less than what the game requires, you lose. But if you score between 1 and 5, congratulations, you’ve achieved a Level 1 Victory. If your score is between 6 and 10, you’ve reached a Level 2 Victory. Good job!

So there you have it, the rules for scoring and determining victory in this game. It may sound a bit confusing at first, but with some practice, you’ll get the hang of it. Remember, it’s all about strategizing and making the right decisions. Have fun playing!

Hey there! Have you ever played Soloplay by GameRulesforOne? If you love challenging games, then you’ll definitely enjoy this one. It’s a real brain-teaser that will have you scratching your head in perplexity while bursting with excitement at the same time. Let me tell you a bit about why it’s such an awesome game!

First off, let me start by saying that Soloplay is a game that tests your intelligence and problem-solving skills. It’s not your typical run-of-the-mill game that you can breeze through without using your brain. Oh no, my friend. Soloplay is designed to challenge you and make you think.

So, what makes Soloplay so special? Well, let me break it down for you. When you play Soloplay, you’ll be faced with a series of puzzles that will require you to use your wits to come up with solutions. Each puzzle is carefully designed to make you think outside the box and come up with innovative ways to solve them.

But the real magic of Soloplay lies in its scoring system. You see, in Soloplay, it’s not just about solving the puzzles – it’s about how well you solve them. Each puzzle has a certain difficulty level, and depending on how well you do, you’ll be awarded points. The better your solution, the more points you’ll get!

Now, here’s the interesting part. The points you earn in each puzzle are not fixed. It all depends on your performance. If you manage to solve the puzzle with just a little bit of effort, you’ll earn a decent amount of points. But if you really push yourself and come up with an ingenious solution, you’ll be rewarded handsomely with even more points!

So, how do you know how well you did? That’s where the scoring chart comes in. At the end of each puzzle, your performance will be evaluated and you’ll be given a score. And let me tell you, getting a high score in Soloplay is an incredibly satisfying feeling. It’s a real sense of achievement that will make you want to keep playing and improving.

Speaking of improvement, let’s talk about leveling up. In Soloplay, there are different levels of difficulty, ranging from easy to expert. The more puzzles you solve and the higher your scores, the more levels you’ll unlock. It’s a great way to keep the game challenging and exciting, and it’s also a testament to your skill and dedication.

So, my friend, if you’re up for a challenge and want to put your brain to the test, Soloplay is the game for you. It’s not just a game – it’s a whole new level of gaming experience. Are you ready to dive in and show off your problem-solving skills? I know you can do it! Good luck and have fun!

  • +11 to 15: Level 3 Victory
  • +16 or more: Level 4 Victory (you are ready for the next game level or in the case of an expert level, played a perfect game)

Intellectual properties of Soloplay by GameRulesforOne

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