Seafarers Scenario The Fog Islands

By: Dennis B. B. Taylor

Setting: The Enigmatic Fog Islands

Imagine finding yourself on a remote island, shrouded in a thick veil of swirling fog. As I stand here, staring into the hazy distance, I’m filled with a mix of curiosity and uncertainty. The fog conceals the island’s secrets, leaving me wondering what lies beyond.

In front of me stands a dense forest, with ancient trees reaching skywards, their branches intertwined like a tapestry. The air is thick with mystery, and a sense of adventure fills my every breath. I can’t help but feel a tingling anticipation, as if the island itself is beckoning me to explore.

As I make my way through the labyrinthine pathways of the forest, I can hear a symphony of sounds: the rustling of leaves beneath my feet, the gentle sway of the branches, and the distant calls of unknown creatures. It’s as if the forest is alive, whispering its secrets to those who are willing to listen.

Emerging from the trees, I find myself on a rocky shoreline, where waves crash against the cliffs with a resounding roar. The sea stretches out into the horizon, its vastness a mesmerizing sight. It exudes a sense of power and tranquility, reminding me of both the beauty and unpredictability of nature.

As I navigate the fog-covered island, I come across a dilapidated stone structure, standing defiant against the test of time. Its weathered façade tells a story of a forgotten era, an echo of the past. I can’t help but wonder about the lives that were once lived within these walls and the tales that remain untold.

This island, with its enigmatic fog and hidden wonders, has ignited a sense of awe within me. It’s a place where imagination and reality merge, where the unknown holds the promise of adventure and discovery. And so, I continue on this journey, ready to unravel the mysteries of the Fog Islands.

Hey there! I’ve got an exciting story to share with you. So, there’s this group of Catanian seafarers who stumble upon an uncharted land known as “The Fog Islands.” It’s surrounded by a vast sea covered in a dense fog. Now, I’ve heard some tales from brave sailors who actually sailed into that foggy ocean, and let me tell you, they’ve got some incredible stories to tell.

These fearless adventurers talk about these hidden islands full of lush greenery and a legendary land of gold. Can you imagine that? It’s like something out of a fantasy tale!

The Catanians, craving adventure, decided to take the plunge. They stocked their ships with supplies and seeds, ready for the journey into the unknown. They were thirsty for excitement, eager to see what awaited them in that mysterious fog.

Let’s Talk Components

Alright, before you embark on your own adventure, let’s go over some important details. First off, if you’re playing with 3 players, you’ll need 8 harbor tokens. These include 5 special 2:1 tokens (one for each resource) and 3 generic 3:1 tokens.

If you have 4 players, you’re gonna need 9 harbor tokens. These consist of 5 special 2:1 tokens (again, one for each resource) and 4 generic 3:1 tokens.

Oh, and don’t forget about the terrain and tokens. You’re gonna need those, too. Just keep in mind that it all depends on your game setup and the number of players.

Face-up Terrain Hexes Face-up Number Tokens
Type #Value#
Sea 16/13 2s 0/1
Desert 0/0 3s 1/2
Gold field 0/0 4s 1/2
Fields 2/3 5s 2/2
Hills 2/3 6s 2/2
Mountains 2/3 8s 2/2
Pasture 4/4 9s 2/2
Forest 4/4 10s 1/2
Total: 30/30 11s 2/1
12s 1/1
Total: 14/17

I wanted to talk to you about this table with face-up terrain hexes and face-up number tokens. It shows the different types and values of the terrain hexes in a game. You see, in this game, there are different types of terrain, like sea, desert, gold fields, fields, hills, mountains, pasture, and forest. Each type has its own value and number token.

For example, the sea type has a value of 16/13 and 2 number tokens, with 0/1 as its second token. The desert type doesn’t have any value, but it has 3 number tokens, with 1/2 as its second token. The gold field type is like the desert type, with 0/0 as its value, but it has 4 number tokens, with 1/2 as its second token.

The fields type has a value of 2/3 and 5 number tokens, with 2/2 as its second token. The hills type is similar, with the same value and number tokens. The mountains type also has the same value and number tokens as the fields and hills types.

The pasture type has a value of 4/4 and 9 number tokens, with 2/2 as its second token. The forest type has the same value, but it only has 4 number tokens, with 1/2 as its second token.

In total, there are 30/30 face-up terrain hexes with 11 number tokens, and 2/1 as the value of its second tokens. Additionally, there is a 12s token with a value of 1/1. Overall, the meaning of this table is to show you the different types and values of the terrain hexes in the game.

I hope this table helps you understand the game better. If you have any questions, feel free to ask!

When it comes to setting up a game of Settlers of Catan, there are two key components you need to consider: the face-down terrain hexes and the face-down number tokens. These elements combine to create a diverse and ever-changing game board.

Let’s start with the face-down terrain hexes. These hexes represent different types of land that make up the game board. Each hex has a specific type, such as sea, desert, gold field, fields, hills, mountains, pasture, or forest. These different types of terrain offer unique resources and opportunities to the players.

Now, let’s talk about the face-down number tokens. Each terrain hex is accompanied by a number token that determines the frequency with which that hex will produce resources. The numbers range from 2 to 12, with some numbers being more common than others. The higher the number, the more likely that hex will produce resources when its corresponding number is rolled.

To set up the game, you will need to place the face-down terrain hexes on the board in a random layout. This is where strategy comes into play, as you want to create a balanced and interesting game board. Once the terrain hexes are in place, you will then randomly assign the face-down number tokens to the hexes.

Overall, the setup of Settlers of Catan is all about creating a dynamic and unpredictable game board. By placing the face-down terrain hexes and number tokens strategically, you can set the stage for an exciting and strategic game. So, are you ready to build your own civilization on the ever-changing lands of Catan?

Alright, let’s get things set up for the game. We’ll start by arranging the upper island, lower island, and sea hexes just like it shows in the scenario diagram. Remember, this is for a game with either 3 or 4 players, depending on what you’re going for.

Now, those white hexes with question marks on them are empty when we start. But don’t worry, we’ll discover what’s on them as we play the game. As for the empty spots, we’ll take the hexes provided in the “Face-down Stack” components and mix them up. Then we’ll stack them face-up.

Lastly, we have some number tokens for the land hexes. Take those and shuffle them up as well. Just remember, when you stack them, make sure the reverse sides are facing up.

A Different Way to Play Catan

Building your first two settlements with roads or ships on the upper and lower islands is the initial step in this version of Catan.

Remember: If you decide to construct a settlement on the coast, you have the option of placing a ship instead of a road next to it. This allows you to set sail right away.

Pirate & Robber

In this scenario, both the robber and the pirate are active. The pirate begins the game on the sea hex marked with a pirate ship, while the robber starts on the hex with a “12”.

Exploring New Territories

When you connect a ship or road to an uncharted area, you unveil a new hex! If you place a ship or road that links to the intersection of an unexplored hex, you must immediately draw the top hex from the pile and place it face up in the empty space.

If you discover a new land hex, you need to place a number chip on it. And guess what? You’ll get a reward too! You’ll receive one resource card of the same type produced by that land hex.

But if you come across a sea hex, sorry to say, there won’t be any reward for you. You’ll have to keep exploring across the ocean to find new territories.

Game Over

The game ends when a player reaches 12 victory points on their turn. No special victory point chits are given in this scenario.

Setup that Changes

While the shape of the upper and lower islands remains the same, you’re free to rearrange the terrain hexes and number tokens within these boundaries.

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