Contents
Welcome to the Lost Tribes!
Hey there, adventurer! I’m here to introduce you to the exciting world of the Lost Tribes game. Strap on your boots and get ready for an epic journey through unexplored lands.
First things first, let’s go over the game rules and guidelines, so you can navigate this fantastic realm like a pro.
The Objective
Your mission, should you choose to accept it, is to discover and unite the lost tribes scattered across the land. These tribes are seeking a wise and brave leader who can guide them to prosperity.
Exploration
On your quest, you’ll need to explore different regions in search of clues and hidden treasures. Each region holds secrets that only the most resourceful adventurers can uncover.
As you traverse through forests, mountains, deserts, and caves, keep your eyes peeled for valuable artifacts and mysterious runes. These will aid you in your mission to unite the lost tribes.
Ready to embark on your journey? Excellent! We’ve provided you with a detailed map that highlights the various regions waiting to be discovered. Simply click on the region you wish to explore, and you’ll be transported there in an instant.
Remember, adventurer, knowledge is power. By familiarizing yourself with the map and its regions, you’ll be well-prepared for the challenges that lie ahead.
Encountering Tribes
When you stumble upon a lost tribe, it’s crucial to approach them with respect and diplomacy. Just like any community, each tribe has its unique customs and traditions.
Listen attentively to their stories and concerns. Show them that you’re genuinely interested in their well-being. By building trust and forming alliances, you’ll win their hearts and pave the way for a brighter future.
Unlocking Achievements
Throughout your quest, you’ll have the opportunity to unlock various achievements. These accomplishments will showcase your skills and progress as a leader.
Whether it’s discovering hidden treasures, helping tribes overcome challenges, or solving intricate puzzles, each achievement earned will contribute to your legacy.
Conclusion
So, my fellow adventurer, you now have the keys to embark on this thrilling journey through the Lost Tribes game. Remember, success lies in your ability to navigate uncharted territories, build relationships, and discover the true power of unity.
Now go forth, brave adventurer, and leave your mark on this mystical land!

We’re going to need a couple of things to play the game. Grab two sets of the Settlers of Catan and one set of the Seafarers of Catan. If you have another set of Seafarers, that’s optional but it can add to the fun!
Let’s Get Started
Imagine a world that was torn apart by a massive earthquake. The land has been split by chasms of water, separating tribes from one another. But now, the tribes are ready to rebuild their civilization and reunite with each other. They want to explore the new lands and uncharted waters to find their brothers and sisters.
They could try to do this on their own, but their chances of success are even better if they can work together. That’s where you come in. You and your teammates will work together to connect trade routes and help your tribe become the greatest civilization.
Let’s Set Up
Alright, let’s get started by setting up the border. First, I’ll attach C-B to a two-hex X. Then, I’ll connect that two-hex X to a one-hex X. After that, I’ll add another two-hex X, and finish off with B-A. This will complete one of the long edges of the board.
Now, let’s work on the two short edges. I’ll attach C-D to the C of C-B, and D-E to the D of C-D. Next, I’ll connect A-H to the A of B-A, and H-G to the H of A-H. Moving on, we’ll finish the last long edge. I’ll attach E-F to the E of D-E, followed by a two-hex X, then a one-hex X, another two-hex X, and finally F-G to link the last mentioned X with the G of the H-G piece.
Now that we have the border set up, let’s move on to counting up the needed land and water hexes according to the instructions in section D. We’ll need to compose three separate areas: a center “unknown territory” and one island on each side of it. To begin, we’ll place the water hexes.
And there you have it! We’ve successfully set up the border and placed the water hexes.
Let’s imagine we have a corner in the E/E side of a space. If we treat it as the upper left-hand corner, we can start counting from left to right in rows, going from top to bottom. This is where we’ll place the hexes:
Water: Here’s what I’ve got for the water placement on the game board: on the top row, you’ll find the fifth hex and the last hex – they’re water. Moving down to the second row, we have the fourth hex, which is a 3:1 generic port hex that connects with the third hex in the same row. The last hex on the second row is plain water. Now on to the third row, where we have the fourth and eighth hexes, both of which are plain water. The ninth hex in this row is a 3:1 generic port hex that connects with the eighth hex in the fourth row. Moving on to the fourth row, we have the third hex, which is a 2:1 ore port hex that connects with the third hex in the third row. The seventh hex in this row is a 2:1 brick port hex that connects with the eighth hex in the fifth row. Heading to the fifth row, we have the second hex, which is a 3:1 generic port hex that connects with the second hex in the fourth row. The third and seventh hexes in this row are plain water. On to the sixth row, where the first hex is water and the sixth hex is a 2:1 sheep port that connects with the next hex. Finally, on the last row, we have the first and sixth hexes, both of them being water.
More Places to Trade: From the bottom left of the first hex in the first row, you can find a port where you can trade two sheep for any resource you need. On the top right side of the fourth hex in the first row, there’s a port available for trading two bricks for any resource you want. If you go to the left side of the first hex in the fourth row, you’ll find a generic port that allows you to trade any three resources for one you need. For a 2:1 trade, head to the bottom left side of the first hex in the fifth row, where you can trade two lumber for any resource. On the upper right side of the last hex in the third row, you’ll discover a generic port where you can trade three resources for one. The right side of the last hex in the fourth row houses a port where you can trade two ore for any resource you require. And finally, on the upper right side of the last hex in the last row, there’s a port where you can trade two grain for any resource. If you go to the bottom left side of the seventh hex in the seventh row, there’s another generic port where you can trade any three resources for one.
Let’s Start with a Twist: Randomize Those Ports!
Let’s Discover the Islands!
Hey there! It’s time to set up our game board and venture into the unexplored territories. Grab the land tiles from section D and scatter them randomly on the left side of the water hexes, which border the enigmatic middle region.
Now, it’s time to give each island some character. Grab those number markers and place them randomly on the land hexes, but remember, no two red numbers can be neighbors. Repeat the same process for the second island on the right side of the water hexes.
Time to Explore the Unknown!
Ever wondered what secrets lie in the uncharted territory? Well, shuffle all those tiles indicated in section D and place them face down in the remaining spaces. Alternatively, keep them in a pile with the backside up, ready to be drawn whenever we stumble upon an empty hex.
When you’re exploring the unknown region, it’s important to remember that you need to shuffle the number counters first. Keep them face down in a stack and draw from it whenever you explore an unknown hex.
Remember: in this game, we’ll be using two bandit counters and one pirate counter. They start the game off the board.
Now, it’s time to choose our teams!
For this scenario, each team should have two players. That means we can have 4, 6, or 8 players in total (2, 3, or 4 teams). But we need to arrange the seating positions correctly for the order of play:
- In a two-team game, the team-members should sit in alternating order, like this: A, B, A, B.
- In a three-team game, each team’s members should have two other players between them in either direction, like this: A, B, C, A, B, C.
- In a four-team game, each team’s members should have three other players between them in either direction, like this: A, B, C, D, A, B, C, D.
When my team starts playing, we divide ourselves between the two islands that everyone knows about. We make sure that one person from the team sets up on one island, while the other person sets up on the other island. It’s important for us to choose our locations based on where we are sitting. The players who are closest to one island should set up there. The only rule we have is that each team member can only set up their first two settlements on one island, and it can’t be the same island that their partner has set up on. Apart from that, we follow the regular game rules for setting up.
Here’s a hint for my team: we always pay attention to where our partner is setting up. As the game progresses, the resources, ports, and physical location of our settlements become really important to both of us. That’s why it’s crucial to keep an eye on each other’s moves.
When I first start playing the game, I have to remember that I can only rely on myself. It’s important for each member of my team to understand this as well. We need to keep this in mind when we’re setting up. On the other hand, it’s also important for us to block or hinder the other teams during their initial set up. This is something we should definitely consider.
II. Rules That Stand Out

When a team successfully connects their roads or shipping lanes with each other, they are said to have “united” themselves with a trade route. This unification provides several advantages that I would like to discuss with you.
Throughout the game, both members of a team work together closely. They share building tokens, use the same color and supply of roads, and settlements. However, despite this collaboration, they are still treated as separate players in most other aspects.
For instance, they can only share victory points, resource cards, and development cards when they are united. This means that they must achieve the united status to enjoy these benefits.
In the game, all players, regardless of their team status, use and share both decks of resource cards and development cards. There is no distinction made between the players in this regard. Additionally, every player gets to produce resources based on the outcome of the dice roll, and every player is affected by the seven-card limit rule when a 7 is rolled. It doesn’t matter who actually rolled the dice; the rule applies to everyone.
Lastly, it is important to familiarize yourself with the special setup rules provided in section A. These rules will help you understand the specific requirements for establishing connections and creating a unified team.
Did you know that on the same island, there can only be one robber at a time? So, if you roll a 7 or play the Soldier Card, you’re only allowed to move and place a robber on your own island. However, you have the option to place the pirate anywhere on the board, following the regular rules.
Remember that you can only trade with other players on your island, but there’s an exception. Once a team has completed a trade route, they can trade with anyone, and anyone can trade with them.
When a team is united, they can have up to 14 cards in their “collective” hand without losing half of them when a 7 is rolled.
Now, let’s talk about the Pirate. Besides its usual actions, if you place the pirate in a hex with a port, that port becomes unusable until you move the pirate elsewhere.
When I’m playing the game, I get really excited about discovering new regions. It’s like going on an adventure! Every time I build a road or a ship along a new edge of a hex, or a settlement right next to a hex that no one has explored yet, that hex becomes “known”. It’s like I’m uncovering a hidden treasure!
Here’s how it works: when a hex is exposed, we draw a random number counter for it. If it’s a land hex (except for desert) and the counter is red, we have to be careful. If there’s already a red counter on a neighboring hex, we have to draw again. The previous red counter goes back into the stack, and we shuffle everything up.
Now, here’s an optional rule that adds even more excitement: if everyone agrees before we start playing, the player who discovers a land hex right away gets a resource card from that hex. It’s like a little reward for their exploration skills!
Special Victory Points
Did you know that in this game, you can gain points by building your first settlement on a different island? Pretty cool, huh? Even if you and your team have a trade route, you’ll still get a point if someone on your team builds a settlement on a new island. And guess what? You can also earn a point by connecting your team with a trade route. Just place a chip between the ships, roads, or other tokens where the connection was made.
Now, let’s talk about how the game ends. There are two ways it can happen. The first is when any member of a team reaches 13 victory points on their own. The second is when a team that has connected itself with a trade route acquires 22 victory points together. So, make sure to keep an eye on those points!
Now, let’s dive into the hexes!
I’m here to talk to you about something really interesting – a table! It might not seem like the most exciting thing, but this table is special. It has information about different types of land on different islands. Let me explain:
We have a table that shows the number of each type of land on three islands. The first island has 13 pieces of land in total. The second island also has 13 pieces of land. But on the third island, there are 25 pieces of land.
Now, let’s look at the types of land. The first island has 3 pieces of sea, 2 pieces of desert, 2 pieces of gold, 3 pieces of hills, 3 pieces of mountains, 0 pieces of forests, 0 pieces of pastures, 0 pieces of volcanoes, and 0 pieces of jungles.
The second island has the same number of land pieces but with a different arrangement. It has 3 pieces of sea, 2 pieces of desert, 2 pieces of gold, 3 pieces of hills, 3 pieces of mountains, 0 pieces of forests, 0 pieces of pastures, 0 pieces of volcanoes, and 0 pieces of jungles.
Now, the third island is a bit different. It has 14 pieces of unknown land, 1 piece of sea, 2 pieces of desert, 2 pieces of gold, 2 pieces of hills, 2 pieces of mountains, 1 piece of forest, 1 piece of pasture, 0 pieces of volcanoes, and 0 pieces of jungles.
Overall, this table gives us information about the different types of land on these islands. It’s interesting to see how the numbers change. So, what do you think? Did you find this table as fascinating as I did?
| 1st Island | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 |
| 2nd Island | 1 | 1 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 1 | 1 |
| Unknown | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Playing Without a Second Seafarer’s Game Set
Hey there! I’m here to tell you all about playing Seafarers of Catan without having to buy a second game set. Trust me – it’s possible! The best part? It won’t cost you an arm and a leg. But, of course, there are a few things you need to keep in mind.
Let’s face it – playing with just one set of Seafarers might leave you longing for more. In fact, you might find yourself in need of up to 9 victory tokens. So, we need to think ahead and make sure we’re prepared for these potential shortages. With a little extra planning and shrewd decision-making, you’ll be well-equipped to face any challenges that come your way.