Contents
- 1 Welcome to the World of Magic Maze Scenarios!
- 1.1 Scenario 1: The Grand Discovery
- 1.2 Scenario 3: Pass Your Action Tile
- 1.3 Let’s Talk About Dwarf & Elf Abilities
- 1.4 Scenario 5: Mage Special Ability
- 1.5 But wait, there’s more! It’s the Barbarian Special Ability!
- 1.6 Scenario 7: Maximum Surveillance
- 1.7 Your Future Unveiled: Divination
- 1.8 Follow The Leader: A Game of Expertise
- 1.9 Trick The Guards: A Master Plan
- 1.10 Rearrangement Mode: Redefining the Game
- 1.11 Scenario 13: Multidimensional Mall
- 1.12 Scenario 14: No Communication
- 1.13 Scenario 15: You Have Beautiful Eyes
- 1.14 Scenario 16: Vortex Out Of Service
- 1.15 Scenario 17: Groups Forbidden
Welcome to the World of Magic Maze Scenarios!
Get ready to embark on an exciting adventure with seven scenarios that will teach you everything you need to know about the game. In each scenario, you’ll face thrilling challenges that will put your skills to the test. Don’t worry, if you fail, you can always give it another shot or move on to the next one!
Scenario 1: The Grand Discovery
Let’s start by shuffling the Mall tiles numbered 2 to 9, and place tile 1 with the A-side facing up.
So, here’s the deal: I want you to explore the shopping mall, swipe the items, and make a run for it through the only exit, which happens to be purple. Oh, and here’s the nifty part – once you’ve made your daring escape, put your Hero pawn in the right spot on the Theft tile. Pretty cool, huh?
Here’s a Little Exception
Now, I know the initial scenario can be a little overwhelming, so if you want, you can gab away as much as you like during the whole game. This might help you grasp the concepts and get a feel for the game. Chat it up!
Don’t Forget the Basics
Before we dive in, let’s keep a few important rules in mind:
- We don’t do “taking turns” here. Nope, instead, you just perform the action(s) allowed by your Action tile whenever you want. No need to play or discard them. You can do your thing as many times as you like, whenever you feel like it. It’s all up to you, my friend.
In order for me to explore a new area, I have to be on a space of my own color that is designated for exploration. Once I’ve explored the passage, any hero can go through it in both directions. I can’t pass through walls or other heroes, and there can never be two heroes on the same space.
To move to a Vortex space of my color, I can use the Vortex action. This allows me to move my hero pawn from anywhere on the board. Once all four hero pawns are on their respective Item spaces, we can flip over the Theft tile and make a run for the exit!
During our escape, we can’t use the Vortex system anymore. The plan is simple: explore, steal the four items, and make a beeline for the exit.
Now, let’s move on to Scenario 2: Several Exits. To set up this scenario, we shuffle Mall tiles 2 – 12 and place tile 1 A-side-up. It’s time for the adventure to continue!
A Rule to Live By
Hey there! I have some exciting news to share with you. We’ve got a brand new rule that’s going to make our game even more interesting. From now on, each Hero pawn must make their own daring escape through the exit that matches their color. Isn’t that cool?
Scenario 3: Pass Your Action Tile
Don’t pay attention to the Loud-Speaker symbols.
Mix up Mall tiles 2 – 12, put tile 1 with the A-side facing up, and do what the previous permanent rule says.
A Rule Change that Sticks (for 2 Players or More)
Whenever we flip the sand timer, we pass our Action tile to the person sitting on our left. Remember to keep the North arrow on the Action tile pointing in the same direction as the one on the starting tile.
Don’t forget to put stickers on both ends of the sand timer so you don’t forget.
Let’s Talk About Dwarf & Elf Abilities
Let’s mix up the Mall tiles numbered 2 to 14. Then, place tile number 1 with the letter A facing up. Make sure to follow all the permanent rules we’ve talked about before.
Exciting Update!
Did you know that The Dwarf, our brave orange Hero, has a special ability? They can move through the narrow passages in the orange walls! How cool is that?
Another Great Update!
Hey, listen up! When you send out The Elf, our awesome green Hero, to explore a new tile, everyone can communicate with each other. Just remember to follow the same rules as when the sand timer is flipped. And guess what? The LoudSpeaker symbol is there to help you remember. How handy is that?
Scenario 5: Mage Special Ability
We’ve got an exciting scenario for you! It’s time to unleash the power of the Mages. Here’s what you need to do: shuffle Mall tiles 2-14, place tile 15 on top, and flip tile 1 to its B-side. Oh, and don’t forget to follow all of the previous permanent rules. Get ready for some magical surprises!
More Amazing News!
I’ve got one more surprise for you! We have a new permanent rule to share. Are you ready? Here it is: The Dwarf can move through the orange passages, and The Elf allows everyone to communicate during tile exploration. Isn’t that fantastic? Enjoy the game, everyone!
Hey there! So, here’s the deal – when I, The Mage (that’s the purple Hero pawn), stand on a Crystal Ball space, you get to have some fun. As the player with the Explore action, you can add up to two new tiles to the mall at valid positions. These tiles should be connected to unused Exploration spaces, but they can be of any color. Oh, and you can even connect the second tile to the first one you placed this way.
Now, here’s the cool part – you don’t have to do this right away. You can explore later, as long as The Mage is still on the Crystal Ball space. But once you’ve added one or two tiles to the mall through this method, things change. An Out of Order token gets placed on the Crystal Ball space, right beneath the Mage pawn. That means the space has been used.
Now, if any other Hero pawn moves onto a Crystal Ball space that is not occupied by the purple one, guess what? Nothing happens. It’s like a snooze fest.
But wait, there’s more! It’s the Barbarian Special Ability!
Here’s what you do – shuffle Mall tiles 2 – 17, place tile 1 B-side-up, and make sure you follow all the previous permanent rules.
I’m standing in a mall, and I notice something peculiar – there are two security cameras in the deck of mall tiles. They catch my eye because the spaces on a tile that holds a camera are all yellow. I’m guessing that the yellow hue is intentional, to make it easier for people like me to spot them. What’s the significance of having security cameras in the mall? Let’s dive in and find out.
Introducing a New Rule
Hey there! I wanted to share an important update with you regarding our game. We’ve got a new rule in place that you need to know about. It’s called the “Permanent Rule” and it relates to how Security Cameras work.
So here’s the deal – if two or more Security Cameras are functional, meaning they’re revealed and not covered by an Out of Order token, you can’t move any Hero pawn onto any Sand Timer space. Those cameras really keep an eye on things! If you want to disable a Security Camera, you need the help of the Barbarian, represented by the yellow Hero pawn. The Barbarian has to move onto the Camera and then we’ll place an Out of Order token on it, right beneath the Barbarian.
But, here’s where it gets tricky. Once the first camera is revealed, you have to be extra careful. If other cameras are revealed before you disable the first one, you won’t be able to flip the sand timer until you disable all but one of the cameras. It’s like trying to juggle all those cameras at once!
Now, if any Hero pawn other than the yellow one moves onto a Security Camera space, nothing will happen. The cameras only react when the Barbarian is involved.
Scenario 7: Maximum Surveillance
In this scenario, we’re really ramping up the surveillance levels. You’ll need to shuffle the Mall tiles numbered 2 to 19 and place tile 1 with its B-side facing up. Make sure you follow all of the previous permanent rules as well. Get ready for some intense spying action!
Imagine this: I’m about to tell you something interesting. So, here’s the deal: there’s this situation where nothing changes in terms of rules, but there’s a small twist. You see, in the pile of tiles that make up the Mall, there are now four spaces dedicated to Security Cameras. And let me tell you, once one of those spaces comes up, you better be on your A-game. It’s no joke – you need to be extra, extra careful. Trust me on this one.
Now that you’ve learned all the rules of Magic Maze, you’re ready to take on some challenging scenarios that will put your skills to the test! Below, you’ll find a series of scenarios at different difficulty levels.
Each scenario is listed on the score sheet known as The Great Book of Challenges. Each scenario has its own line and becomes progressively more difficult as you advance (with more Mall tiles involved).
As you play, make sure to fill out the score sheet. Write the names of the players who successfully completed each challenge in the corresponding scenario box. There’s also a small box on the right of each scenario where you can record how many Sand Timer spaces you used (the fewer, the better!). Additionally, for each scenario, you have the choice to use either the A or B side of the starting tile (tile 1). And if you want to get creative, the back of the score sheet has blank space where you can come up with your own scenarios!
Your Future Unveiled: Divination
Picture this – the Mall tile deck spread out before you, revealing the next tile that will be added to the mall. No need to wonder what lies ahead – it’s right there, in plain sight!
Follow The Leader: A Game of Expertise
As we set up the game, we distribute the Action tiles, but with a twist. Each player receives one, except for a lucky individual who doesn’t get any. What’s the catch? Well, that player now holds the power of the “Do Something!” pawn; they’re the only one who can wield it.
Psst! Guess what? This scenario lets a whopping 9 players join the fun!
Trick The Guards: A Master Plan
Here’s the deal: The heroes are on a mission to outsmart the guards. How? By pilfering an item that’s not rightfully theirs and making a clean getaway through an exit that’s not meant for them. Just remember, each exit can only be used by one hero, so make sure the Hero pawns stay put.
Rearrangement Mode: Redefining the Game
The walls, they’re always moving. Every time I flip the sand timer, two tiles that were already placed in the shopping mall are discarded before the items are stolen.
To discard a tile, it needs to meet these requirements:
– It can’t have any Hero pawns or Out of Order tokens on it.
– Tile 1 can never be removed from the mall.
– After discarding the tile, you still need to be able to get everywhere in the mall without using the Vortex spaces. You gotta have a way to escape!
If you can’t remove two tiles without breaking these rules, sorry to say, you lose the game.
The two discarded tiles are tucked face down under the deck. If the deck was already empty, these two tiles become the new deck.
Now, let’s talk about Scenario 12: Gestures Only.
Imagine a world where communication is limited to gestures and language is off-limits. A scenario where words are replaced by actions, and interaction takes on a whole new meaning. Welcome to the Multidimensional Mall!
Scenario 13: Multidimensional Mall
In this unique setting, the shopping center occupies two distinct planes of existence. It’s a place where the boundaries of reality are bent, and where navigating through different dimensions becomes the ultimate challenge.
Here’s how it works: the orange and green Hero pawns start on tile 1 as usual. But there’s a twist. Tile 3 is placed on a separate table, slightly farther away. This tile represents a different dimension that can never be connected to the initial one. To add to the complexity, the yellow and purple Hero pawns start anywhere on tile 3.
Now, imagine having a deck of Mall tiles placed face up in front of you. This allows you to see the next tile that will be added to the mall. It’s like peeking into the future, anticipating what’s to come as you navigate through this multidimensional maze.
Hey there! I’m about to let you in on a little secret. To throw the guards off your trail, we need to make sure that the four Hero pawns are never in the same dimension all at once. You see, each Hero pawn can only move between dimensions using a special action called “Use a Vortex.” This action allows you to travel from a Vortex space of your color in one dimension to a Vortex space of your color in the other dimension.
Remember, this is the only way you can use a vortex during this scenario. So be sure to plan your moves carefully!
But here’s the catch: if you mess up and place the tiles in the wrong spots, you might find yourself trapped in the mall. And once the theft has occurred, the Vortex system will be disabled, so you won’t be able to rely on it anymore!
Scenario 14: No Communication
Here’s another challenge for you: no communication is allowed between the players, not even a whisper. Oh, but don’t worry, you can still give your fellow players an intense stare! And of course, you can always use the “Do Something!” pawn to take action.
Scenario 15: You Have Beautiful Eyes
Hey there! Just a heads up, you won’t be able to communicate with anyone or use the “Do Something!” pawn while playing the game. But don’t worry, you can still stare at another player with even more intensity!
Scenario 16: Vortex Out Of Service
Unfortunately, the entire Vortex system will be out of service throughout the entire game. This means you won’t be able to use the Use a Vortex action. Bummer!
Scenario 17: Groups Forbidden
Listen up! The guards are on high alert when it comes to groups of people. So, during the game, you can’t have two or more Heroes on the same Mall tile, except for tile 1. On that tile, you’re allowed to have as many Hero pawns as you want! Oh, and here’s an important tip: once a Hero pawn reaches their exit, leave them on the board. They’ll continue to block other Heroes from entering that tile. Sneaky, right?