Contents
Time Chase Game Rules
Welcome to the Time Chase Game! In this exciting game, your goal is to solve puzzles and travel through time. Are you ready? Let’s dive in!
The Objective
The objective of the Time Chase Game is to solve puzzles in order to collect time crystals and unlock different eras.
How to Play
Playing the Time Chase Game is easy:
- Start the Game: First, start the game by selecting a character and a difficulty level.
- Solve Puzzles: Next, you will be presented with different puzzles. Use your problem-solving skills to solve them and collect time crystals.
- Unlock Eras: As you collect time crystals, you will unlock different eras such as Ancient Egypt, Medieval Times, and the Future.
- Travel Through Time: Once you unlock an era, you can travel to that time period and explore its unique challenges and puzzles.
- Complete Challenges: In each era, you will encounter various challenges and puzzles. Successfully complete them to progress further.
- Collect Medals: As you complete challenges, you will earn medals based on your performance. Try to collect as many medals as possible!
Tips and Tricks
Here are some tips and tricks to help you on your Time Chase adventure:
- Pay Attention to Details: The puzzles in the Time Chase Game often require careful observation and attention to detail. Look closely and think critically.
- Think Outside the Box: Some puzzles may have unexpected solutions. Don’t be afraid to think creatively and try different approaches.
- Work as a Team: If you’re playing with friends or family, collaborate and share ideas. Sometimes, a fresh perspective can help solve a tricky puzzle.
- Take Breaks: If you’re feeling stuck or frustrated, take a short break. Clear your mind, relax, and come back with a fresh mindset.
- Enjoy the Journey: The Time Chase Game is not only about the destination but also the journey. Have fun exploring different eras and challenges!
Now that you know the rules of the Time Chase Game, it’s time to start your adventure. Good luck and enjoy the thrill of time travel!
When it comes to time travel, there are certain things you need to keep in mind. Let me tell you about the elements that are crucial to this fascinating adventure.
- First, we have the Element Cards. These cards are like pieces of a puzzle that make time travel possible. There are 65 of them in total, each with its own unique properties and abilities.
- Next up, we have the Control Discs. These discs allow you to manipulate time and make changes to the timeline. You’ll need to use them wisely to ensure everything goes according to plan. There are 18 discs included in the game.
- Then, we have the Event Tokens. These tokens represent major historical events that you’ll encounter on your time-traveling journey. They can have a profound impact on the timeline, so be prepared for anything. You’ll find 10 of these tokens in the game.
- Of course, you’ll need a way to move through time. That’s where the Traveler Pawns come in. These pawns represent your characters as they navigate the time stream. There are 6 pawns included, so you can bring along some friends on your adventure.
- Time travel requires energy, and that’s where the Fuel Crystals come into play. These crystals power your time machine and allow you to jump from one era to another. You’ll find 30 of these crystals in the game.
- Speaking of time machines, you’ll also receive 6 Time Machine Cards. These cards represent different models of time machines that you can use on your journey. Each one has its own unique abilities and limitations.
- Of course, there has to be a way to keep track of who goes first. That’s where the First Player Marker comes in. It’s a small token that is used to determine the starting player for each round.
- Finally, we have the Rulebook. This is your guide to the game, containing all the information you need to play. Make sure to read it carefully before starting your time-traveling adventure.
Element Card Suits
The Element Cards are divided into five different suits. Each suit represents an important element in the discovery of time travel. From the suit of Time to the suit of Reality, these cards hold the key to unraveling the mysteries of the past, present, and future. Keep an eye out for these suits as you explore the secrets of time travel.
Setting Up the Game
Hey there! Before we start playing, there’s a little something we need to do. We have to remove certain cards from the deck, depending on how many players there are. Don’t worry, it’s easy! Just follow the chart below to figure out which cards to take out. Those cards won’t be used in the game, so put them back in the box.
6 | none | 65 cards |
5 | 1 and 2 of each suit | 55 cards |
4 | 1, 2, 3, and 4 of each suit | 45 cards |
3 | 1, 2, 3, 4, 5, and 6 of each suit | 35 cards |
First, let’s choose someone to be the dealer. They’ll shuffle the deck of cards and give each player ten cards.
Now, set aside the rest of the deck for later.
Next, flip over the top card of the deck. Put it slightly underneath the deck so you can still see its suit.
Put the event tokens in order from “1” to “10” and set them aside.
Take the “1” event token and place it next to the deck.
Each player gets a time machine card in the color they want. Choose side A for standard mode or side B for time jumble mode.
When we play the game, each of us gets a set of three control discs in our chosen color. We put these discs in the three slots on our time machine card.
In addition, we each get a traveler pawn in our chosen color. We place this pawn next to the “1” event token.
The fuel crystals are placed to the side of the play area to create the general supply.
The first player marker is given to the player sitting to the left of the dealer.
Welcome to the World of Time Travel
Some people say that history cannot handle paradoxes. But the truth is, history couldn’t care less. If you were to ask history about paradoxes, it would just shrug its shoulders and say, “Whatever.” Paradoxes mean nothing to history. However, history still despises Mondays – just like the rest of us.” – Garfield
The Timeline
Hey there! Let me tell you how this game works. So, each round of the game, we add a new event token to the timeline. This token forms a line of events, like a story unfolding.
Now, here’s where it gets interesting! The newest event token is called the present. If your traveler is at this event, you are “in the present”. Cool, huh?
But wait, there’s more! All the event tokens before the present are called the past. If your traveler is at one of these events, you are “in the past”. Time travel, anyone?
The Central Card
The face-up card beneath the element deck is what we call the central card. It’s like the card that holds the most power. The suit of this card tells us which suit is the strongest. When we resolve an event during the game, the highest card played from this suit wins, and the player who played it gains control of the event.
But here’s the fascinating part: the central card can actually change if someone goes way back in time and replaces it with a card from a different suit.
The Time Travelers
Each of us has our own special pawn, which we call a time traveler. Its position on the board shows where we are in the timeline. We can only take part in the event happening at the spot where our time traveler is.
When we start the game, all our time travelers are in the present. But whenever a new event appears in the timeline, we all have to go back to the present.
So here’s the deal: at the end of every round, you have the chance to spend some of your fuel to go back in time. Yep, you read that right – time travel! This means you can potentially change what happened in the past and maybe even alter the outcome of events.
Playing the Game
When you play Time Chase, the game is divided into rounds. Each round consists of three steps that happen in order:
- I’ll start by talking about the first step in event resolution: Resolve Events. This is a crucial stage where we deal with all the things happening in my life.
- Next, let’s talk about the passage of time. Time Passes. As time goes on, things change and evolve. It’s fascinating to see how my life progresses.
- Last but not least, we have Move Travelers. This step involves making decisions and taking action. It’s all about me moving forward and making choices.
I’m going to begin by diving into Resolve Events. This is the first step in event resolution, and it’s all about dealing with the things that happen in my life. It’s amazing how many different events can occur, all of which require my attention and responses. Whether it’s a simple task or a complex problem, I have to resolve it and move forward. It’s like a puzzle, where I have to carefully consider each piece and find the right fit. Sometimes, it can be overwhelming, but it’s also exciting because it means new experiences and opportunities.
Now, let’s move on to Time Passes. This step is all about the passage of time and how it affects my life. Time is a fascinating thing, isn’t it? It’s constantly moving forward, and as it does, things change and evolve. Sometimes, it feels like time flies, and other times, it moves so slowly. But no matter how it feels, time keeps moving on, and I have to keep up with it. It’s important to make the most of the time I have and cherish each moment, because once it’s gone, it’s gone.
Lastly, we have Move Travelers. This step is all about making decisions and taking action. It’s about me moving forward and making choices that shape my life. Every decision I make has consequences, and each action I take has an impact. It’s like being on a journey, where I have to navigate through different paths and choose the right one for me. Sometimes, it can be challenging to know which way to go, but that’s part of the adventure. It’s about having the courage to take risks and embrace new opportunities.
In conclusion, event resolution is a fascinating process that involves Resolve Events, Time Passes, and Move Travelers. It’s all about navigating through the events of my life, embracing the passage of time, and making decisions that move me forward. It’s a constant journey of growth and discovery. So, as I face each new event, I’ll strive to resolve it, cherish the moments as time passes, and bravely move forward with each choice I make. After all, life is full of adventures waiting to be explored.
1. Solving Events
All the events where I am located will be solved, one by one. Let’s start with the event happening right now, and then go back in time to resolve all the previous events, finally ending with the unchanging event at the very beginning.
When an event is being resolved, both you and I, if your traveler is there as well, must take part in it.
Deciding Who Leads
The player who controls the event that happened just before in time is the lead. If that player is not participating because their traveler is at a different event, then the player closest to them in a clockwise direction takes the lead.
Remember, when resolving the very first event in the timeline, there is no previous event to refer to. In that case, the player with the first player marker (or the nearest participating player) takes the lead instead.
Determining Lead from Previous Event |
Playing Cards
First, I play a card from my hand since I have the lead. Then, in clockwise order, you and the other players take turns playing cards from your own hands. But here’s the thing: if you can, you have to play a card that matches the suit of the card that I played. If you don’t have any cards of that suit, you can play any card you want instead.
Remember: When we’re playing cards to an event that happened in the past, like this one, we all still have to follow the suit that was originally led, even if it’s my turn to play!
So, when it’s my turn in the game, if I follow suit but my card is lower than the highest card of that suit, I get a bonus fuel. This extra fuel comes from the general supply, and I keep it next to my time machine card. Pretty cool, right?
Getting Bonus Fuel |
Figuring Out Who Wins
Once everyone has played their cards, we need to determine which card is the winner. Normally, the highest card of the suit that was led is the winner. But, if any cards of the special suit were played, then the highest card of the special suit wins.
In The Present.
Alright, let’s set up the game. First, we’ll create a stack with the card that was led at the bottom, and the winning card on top. Make sure the suits and values of both cards are visible. This stack goes below the event token. If the led card happens to be the winning card, just place it by itself. Any other cards that were played can be discarded.
Back in the Day.
If any of the new cards beat the old winning card, I take out the old winning card from the stack and put in the new winning card. Then, I get rid of the old winning card and all the other cards that were played. But don’t worry, I don’t throw away the first card that was played.
If I played the winning card, I get control of the event. I take the control disc from my time machine card and put it on top of the event token, on the right side.
But here’s something important: If I gain control of an event in the past, I have to give back the control disc that was there before.
Changing the Invariant
Even though it’s called the invariant, I can actually change it. But you know what? I can only change it if me or other players send our time travelers all the way back to the very beginning of the timeline. I can only do this after we’ve finished dealing with all the other events in the timeline.
Okay, here’s the deal:
We’ve got this game called Time Chase, and it’s all about traveling through time. Each player has a traveler, and these travelers have this thing called an invariant, which is like a secret card that you choose from your hand.
Here’s how it works: every player chooses a card in secret, and then we all reveal our cards at the same time. The player with the highest card gets to be the new invariant, and the old invariant gets tossed out, along with all the other cards everyone played.
But there’s a catch: if there’s a tie for the highest card, then nobody becomes the new invariant. We still throw away the old invariant and all the played cards, though.
When this happens, things get a little crazy. The timeline becomes unstable, and there’s no invariant for the time being. It’s like time is up in the air!
Changing Things Around |
2. Time Keeps Moving
So here’s what you need to do: I take the top event token from the stack and put it at the end of the timeline, right next to the previous event token. This way, all the event tokens are in numerical order. The one I just placed becomes the present.
Now, all of you travelers move from wherever you are on the timeline and return to the present, right next to this new event token. That’s where you belong.
Oh, and here’s something for you: you all get some fuel from the general supply. Keep it next to your time machine card. By default, each of you gets two fuel. But hey, if you have any control discs in the timeline, you lose one fuel for each of them. Just a heads up!
Returning to the Present |
3. Move Travelers
In this game, you have the option to use fuel to move your travelers back in time and try to alter past events. You’re not required to use fuel, but it’s a strategic choice that can lead to exciting changes.
Here’s how it works: each player hides their time machine card and personal fuel supply from their opponents. Then, secretly choose how much fuel you want to spend and place it on your time machine card.
Once everyone has made their choice, reveal the amount of fuel you each spent. Return the spent fuel to the general supply and move your traveler backward in the timeline. You can move one space for every fuel you used.
Revealing Spent Fuel |
End of the Game
Once I’ve finished resolving all the events in each round, I need to check if the game is over. The game can end in two ways: when one player controls three events in the timeline, or when we’ve completed ten rounds.
- If a player manages to control three events in the timeline, that player wins the game.
- If multiple players each control three events, the player who controls an event closest to the current point in the timeline wins.
If we’ve completed ten rounds and no player has managed to control three events, we have to compare the players who have control over two events in the timeline. In this case, the player who controls an event closest to the current point in the timeline wins.
(This scenario can only occur in a game with five or six players).