How to play Tikal Auction Version

By: Dennis B. B. Taylor

Welcome to the Tikal Auction Version Game Rules!

If you’re looking for a game that tests your strategy and minimizes luck, then you’ll love playing with these auction rules. They add an extra level of tactics to the game while still following the basic version’s rules. Instead of drawing terrain hexagons, they are auctioned off. The turns are organized into rounds, with the number of rounds equal to the number of players.

Let’s Get Started!

The first step is to place the scoring markers on space “20” of the scoring track. These 20 points will serve as starting capital for the player auctions before the first scoring round begins. Each player takes their turn indicator in their color and places it face up on the table.

How to Play

Displaying the Terrain Hexagons

Alright, here’s how we get started:

First, we need to set up the playing field. For this, we’ll draw and lay out a number of terrain hexagons, one for each player in the game. Make sure to arrange them face up so that everyone can see!

Now, let’s talk about bidding for the first turn:

Okay, I’m going to tell you how we decide who gets to play first in our game. It’s pretty simple, so don’t worry!

First, each player has a chance to bid for the right to go first. They can also choose to pass and not bid. The bidding goes in a circle, starting with the oldest player and moving clockwise.

Here’s how it works: the first player makes a bid. The next player has to make a bid that is higher than the previous bid. This keeps going until one player decides to pass. Once a player passes, they can’t bid again for that turn.

The bidding continues until everyone has passed except for one player. That player becomes the highest bidder and gets to play first in the upcoming rounds.

Now it’s the Highest Bidder’s Turn

When it’s my turn to bid, I move my scoring marker backwards on the track based on my bid. After that, I pick a terrain hexagon and place it on the game board. I then have 10 action points to explore Tikal. Once I’m done, I flip my turn indicator to show that I’ve taken my turn.

Next, it’s time to bid for the second and third turns. The player next to the one who played first starts the bidding for the second turn. Only players with face-up turn indicators can bid. Just like before, the highest bidder pays by moving their scoring marker, choosing a hexagon, and using their 10 action points to explore. The third turn follows the same procedure.

If all players pass during the bidding for any turn, the player who passed first gets to take their turn for free.

Finally, we have the last turn of a round.

Now it’s my turn to take a shot. I didn’t have to pay anything, so I place the remaining hexagon on the board. I’ve got 10 action points to explore Tikal. When I’m done, everyone flips their turn indicators and the next round starts.

A Fresh Round

We draw and show a new set of terrain hexagons. Then, we bid on them, just like before. The first person to bid is the player sitting to the right of the last player from the previous round.

We keep going like this until all the terrain hexagons are placed and the last player finishes their turn.

A Real-Life Example with 4 Players (A, B, C, D)

Time to start the game! We draw and display 4 terrain hexagons. We begin bidding with the oldest player and continue clockwise. B puts in the highest bid with 5 and takes the first turn.

B moves their scoring marker back 5 spaces, picks a terrain hexagon, puts it on the board, and spends 10 action points. Then, they turn their turn indicator upside down. Now C starts bidding for the second turn since they’re sitting to the right of B.

Only A, C, and D can bid; B can’t bid again this round. A has the highest bid at 4. They pay 4 points, choose a terrain hexagon, place it on the board, spend 10 action points, and flip their turn indicator upside down. Now it’s time for C to start bidding for the third turn. C and D are the only ones who can bid because A and B already had their turns. Both C and D decide not to bid.

Since C was the first to pass, it’s their turn. They don’t have to pay anything. They choose a terrain hexagon, place it on the board, spend 10 action points to explore Tikal, and flip their turn indicator upside down. Finally, there’s only one hexagon left and one player who hasn’t had a turn. D doesn’t have to pay anything, so they put the last hexagon on the board and spend 10 action points to explore Tikal.

A, B, and C flip their turn indicators face up to get ready for the next round of turns. We draw and display 4 new terrain hexagons, and A (who’s sitting to the right of D) starts bidding for them.

Scoring

I want to talk to you about scoring. You may have heard of it before – it’s the process of evaluating and assigning points or grades to something. Scoring can be used in many different contexts, like in sports games or on tests at school. It’s a way to measure performance or achievement.

Now, scoring can be a bit tricky. It’s not always as straightforward as it seems. There are a lot of factors to consider when it comes to scoring, and sometimes it can be hard to know how to do it fairly.

When I think about scoring, I think about all the different things that can affect it. For example, in a sports game, the score is influenced by things like how many points someone scores, how well they play defense, and how well they work as a team. It’s a lot to think about!

The same goes for scoring in school. It’s not just about getting the right answers on a test. It’s also about how you show your work, how you organize your thoughts, and how well you can explain your ideas. There’s a lot more to it than just getting the correct answer.

Scoring is also something that can change over time. As we learn and grow, our abilities can improve, and so can our scores. It’s a way to track progress and see how far we’ve come.

So, when it comes to scoring, it’s important to keep all these things in mind. It’s not just about the numbers or the grades; it’s about the whole picture. And if you can understand that, then you’ll have a much better grasp on what scoring is all about.

How to play Tikal Auction Version UltraFoodMess

Like the regular version, when you choose the volcano hexagon, a scoring round begins right away.

Set the volcano hexagon aside and start the scoring round, just like before.

The scoring round works the same way as in the regular version. Each player gets 10 action points to explore Tikal and then scores their position.

After the volcano player, the rest of the players take their scoring turns in clockwise order. They don’t flip their turn indicators after scoring.

Once all players have finished their scoring turns, the volcano player takes their regular turn. They place the volcano hexagon and use 10 action points to explore Tikal. Then, they flip their turn indicator upside-down.

End of the Game

Once the last terrain hexagon is placed and I finish my turn, it’s time for the final scoring round to begin.

Just like in the standard version, each player will now have a scoring turn. However, the turn sequence in the auction version is a bit different. In this version, the order in which we score is determined by our scores.

Instead of the usual turn order, we will take our turns in reverse score order. This means that the player with the lowest score goes first, followed by the player with the next lowest score, and so on, until the player with the highest score takes his scoring turn last.

If two players tie with the same score, the player who played the last terrain hexagon will score first. Their closest neighbor in the clockwise direction will go next.

Once all players have had their final scoring turn, the game comes to an end. The player with the most points will be declared the winner.

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