How to Play the Exciting Game of Stratego with Four Players
Stratego is a captivating strategy game that can be played with four people. It’s a game where you must use your tactical skills and cunning to outsmart your opponents and capture their flag. The game board consists of a 10×10 grid, with each player having two 40-piece armies. Your army is composed of different types of pieces, each with its own unique abilities.
The objective of Stratego is to find and capture your opponents’ flag while defending your own. The game is played in turns, with each player taking one action at a time. The actions you can take include moving your pieces, attacking your opponents’ pieces, or setting traps to hinder their progress.
When it’s your turn, you can move one of your pieces to an adjacent empty space, or you can attack an opponent’s piece that is adjacent to your own. The pieces have different ranks, ranging from the Marshal, which is the most powerful, to the Spy, which is the weakest. The higher-ranking piece will defeat a lower-ranking piece in battle, but the Spy has a special ability to defeat the powerful Marshal.
It’s important to carefully plan your moves and consider the abilities of your opponent’s pieces. You must also protect your flag and avoid revealing its location to your opponents. One strategy you can use is to set up a defensive line of strong pieces in front of your flag, while using your weaker pieces to scout and attack your opponents.
Remember that in Stratego, the key to victory lies in your ability to outmaneuver and outwit your opponents. You must be strategic in your movements and clever in your attacks. It’s a game that requires both thinking ahead and adapting to your opponents’ moves.
If you’re looking for a game that combines strategy and excitement, then you’ll love playing Stratego with four players. With its straightforward rules and engaging gameplay, it’s sure to provide hours of fun and challenge for you and your friends. So gather your troops, set up the board, and may the best strategist win!

Kids, I want to tell you about a really cool game called Jumbo International. It’s a game that can be played by three or four players, and it’s a lot of fun! What makes this game extra special is that it has been translated and transcribed by two awesome people, Chris Mellor and Andy Daglish.
What’s Inside the Box?
- You’ll find 1 board
- There are 80 game pieces in four different colors
- 4 flags are included
- You’ll also get 4 recruitment cards with plastic sliders
- And finally, there’s 1 castle
How to Win the Game?
The goal is simple: be the first player to place your flag on top of the castle and you win!
Setting Up the Game
Now it’s time to set up the game. Each player can arrange their pieces however they like within their own start zones. The recruitment cards start with the slider set to zero. These cards show the ranks of the different game pieces – remember, in combat, higher numbers beat lower numbers.
Make sure to place one playing piece on each space on the board, except for the middle space, which is the recruitment space and remains empty. The flag is placed on the piece that occupies the starting space for the flag. The youngest player goes first, and then play proceeds in a clockwise direction.
How to Play the Game
Here’s how the game works: in my turn, I can either move one of my pieces or attack one of your pieces.
Rules for Moving
When moving a piece, I can only move it one space at a time, either up/down or left/right.
I’m not allowed to move my piece diagonally or jump over another piece.
I also can’t move my piece into or jump over a lake on the board.
The castle on the board is made up of two areas – the outer ring and the central turret. Only one piece can be on the outer ring at a time.
I can move my pieces between the outer ring and the surrounding spaces on the board, or from those spaces to an empty outer ring spot.
There’s a limit to how many times I can move a piece between the same two spaces consecutively. I can’t move it more than five times in a row.
Lastly, the spaces in the start zones are called recruitment spaces. At the start of the game, these spaces are empty, but they can be occupied as the game progresses.
Attacking

Hey there! Let’s dive into this exciting game and discover how the pieces work.
When it’s time to attack, a piece can go after a rival that’s right next to it, but not diagonally. No sneak attacks here!
Now, here’s a fascinating feature: attacks can happen between the outer ring of the castle and the spaces around it. It’s like creating your own battlefield!
When an attack occurs, the player making the move places their piece right beside the defending piece. Then, both players declare the rank or number of their pieces. The one with the lower rank is eliminated from the board. If the attacker is victorious, they take over the defender’s space. However, if the defender wins, they stay right where they are.
Winning an engagement is amazing! Not only do you eliminate your opponent’s piece, but it also allows you to advance your recruitment card slider one notch higher along the card. How cool is that?
But what happens when both the attacker and defender have pieces of the same rank? In that case, neither of them emerges victorious. They both lose and are swiftly removed from the board. No movement of sliders happens this time.
Here’s another intriguing twist: rivals can inspect the pieces that have been eliminated from the board. It’s like analyzing your foe’s strategies and learning from them.
Let’s Explore the Special Characteristics of the Pieces
I’m a Captain Rank 6. I can move two spaces and change direction after the first space. But here’s the catch – I can only attack one rival piece per move. Once I successfully attack on my first space, I can no longer move.
I’m a Scout Rank 3. I have the ability to move over any number of empty clear board spaces in a straight line. However, I can’t pass through lakes, castles, or occupied spaces. After making such a move, I can attack.
I’m a Spy Rank 2. I have a special power. If I attack the Field Marshal, I can defeat him, but only on my turn.
I’m a Cannon Rank 1. I’m a force to be reckoned with! I can defeat any other piece. My cannon fire is deadly accurate, reaching exactly three spaces in a straight line. But there’s a rule – the two spaces where I fire cannot be occupied or part of a castle. Lakes are the only exception – I can fire over them. I can also aim at a castle space, but not over it.
Once a cannon has been fired and successfully eliminated the opposing target piece, it’s time for that cannon to bid farewell as well.
Now let’s talk about the Flags. All the pieces have the potential to carry a flag, but keep in mind that a flag-bearing piece can only move one space at a time. If a flag carrier is taken out, the flag will either be captured by a victorious piece or it will sit there lonely, without a carrier. If any piece enters a spot where an abandoned flag is, it has the right to claim it as its own. And remember, you have the choice to let go of a flag willingly if you so desire.

Recruitment
Listen up, because this is important. There are a couple of times when you can bring in one of your own pieces:
- If you have a piece on the board that can move to an empty spot right next to it, you can recruit another piece.
- Or, if you have three in a row on the board, you can take one of your opponent’s pieces and replace it with one of your own.
It’s pretty sweet, right? You get to bring in reinforcements or snag your opponent’s piece. But, be careful—recruitment can be a risky move. It can help you out, but it can also backfire.
So, just remember, you have a couple of options for recruiting. You can move a piece to an open spot next to it or capture one of your opponent’s pieces to replace with your own. But don’t forget, it can be a game-changer, for better or worse!

When we start the game, we each put our recruitment card slider at zero. After every attack, the winner can move their slider up one. Once it reaches “VI”, you can recruit immediately.
If you capture a rival’s flag by removing it from its carrier, you can recruit. The same goes for when you retrieve an abandoned flag, but not if the flag was lost due to a cannon shot or mutual destruction.
Recruitment works like this: you take a piece that was previously removed and place it on the recruitment space. If the space is already occupied, you can’t recruit at that time. If your slider is at “VI”, you move it back to “0”.
End of Game
When you move your piece with your flag onto the castle tower, you win the game instantly. It’s as simple as that.
A Game for Three Players

It’s fascinating how the castle in this game is set up slightly differently. Instead of having 12 spaces around the outer ring, there are 9 spaces instead.
What’s cool is that
In this game, you can team up with a partner and play against another team. It’s a four-player game, and the team that manages to capture the flag first wins!