Contents
- 1 Welcome to the Outer Rim!
- 1.1 Objective
- 1.2 Setting up the Game
- 1.3 Gameplay
- 1.4 Winning the Game
- 1.5 Are You Ready?
- 1.6 The Planning Step
- 1.7 Now it’s time for the action step:
- 1.8 Embarking on Encounters
- 1.9 Game Over, Folks!
Welcome to the Outer Rim!
Get ready to embark on an exciting adventure in the Star Wars universe. In this game, you’ll have the opportunity to explore the outer regions of the galaxy and become a legendary smuggler, bounty hunter, or mercenary.
Objective
Your goal is to earn fame and fortune by completing various jobs, delivering cargo, collecting bounties, and forming alliances with iconic characters from the Star Wars universe. But be careful, the path to success is not without risks and challenges. You’ll need to navigate the treacherous outer rim, evade patrols, and outsmart your opponents to come out on top.
Setting up the Game
To start the game, each player chooses a character and takes the corresponding player board, cards, and tokens. Place the game board in the center of the table and set up the market deck, contact deck, and job deck nearby. Each player also starts with a ship and some starting credits.
Gameplay
The game is played over multiple rounds, with each round consisting of several turns. On your turn, you take two actions from a variety of options, such as moving your ship, docking at a location, buying and selling cargo, or interacting with characters. Plan your actions carefully, as you’ll need to balance your resources and opportunities to maximize your chances of success.
As you progress through the game, you’ll encounter various encounters and events. These can be beneficial or challenging, so be prepared to adapt your strategy accordingly. You’ll also have the chance to upgrade your ship, acquire new crew members, and customize your character’s abilities, enhancing your chances of success.
Winning the Game
The game ends when a player reaches the fame goal or when the contact deck runs out. At the end of the game, players tally up their fame points from completed jobs, collected bounties, and other achievements. The player with the most fame points is declared the winner and hailed as a legendary figure in the Star Wars universe.
Are You Ready?
So, are you ready to embark on your journey in the Outer Rim? Prepare yourself for an epic adventure filled with danger, excitement, and the chance to make your mark in the Star Wars galaxy. May the Force be with you!


- 12 Ship Sheets
- 4 Player Boards
- 16 Reputation Tokens
- 16 Patrol Tokens
- 40 Damage Tokens
- 22 Contact Tokens
- 8 Character Standees
- 60 Credit Tokens
- 70 Encounter Cards
- 70 Market Cards
- 53 Databank Cards
- 12 Goal Tokens
- 8 Character Cards
- 2 Map Endcaps
- 10 AI Cards
- 6 Map Tiles
- 6 Dice
- 4 Reference Cards
- 1 Rules Reference
Key Concept: Databank Cards
![]() The Back of a Databank Card |
Have you ever wondered what you’ll find when you open a game box? I know I have! In the exciting game of Star Wars: Outer Rim, this is what you’ll discover inside:
- 12 Ship Sheets
- 4 Player Boards
- 16 Reputation Tokens
- 16 Patrol Tokens
- 40 Damage Tokens
- 22 Contact Tokens
- 8 Character Standees
- 60 Credit Tokens
- 70 Encounter Cards
- 70 Market Cards
- 53 Databank Cards
- 12 Goal Tokens
- 8 Character Cards
- 2 Map Endcaps
- 10 AI Cards
- 6 Map Tiles
- 6 Dice
- 4 Reference Cards
- 1 Rules Reference
But what are Databank Cards? They’re the key to success in the game! Just take a look at the back of one of these cards below:
![]() The Back of a Databank Card |
The databank is like a deck of cards but with numbers instead of suits. These cards are never shuffled. Sometimes, during the game, you’ll have to find a specific numbered card from this deck.
To find the right card, just flip through the backs of the cards until you see the number you need. Take that card, read it, and follow the instructions.
To keep things organized, make sure the deck is in order. Put the #1 cards on top and the #92 cards on the bottom. That way, it’s easy to find the card you’re looking for.
If someone discards a databank card, put it back in the right place in the deck.
If there are multiple cards with the same number, look for those cards with multiple dots underneath the number on the back. When you need one of those cards, just pick one randomly.
Now, let’s talk about setting up the game. There are a few things you need to do before you start playing. If you’re playing alone, there are some extra steps to follow.

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Creating a Map: Simply use the map tiles provided to construct your map, following the example below:

Hey there! Let’s get those patrol tokens set up, shall we?
First things first, we need to sort the tokens by level. You can tell the level of a token by looking at the white dots on the back. Now, take the level-1 tokens and place them faceup on the navpoint space, which is the yellow circle, next to the endcap space that matches the faction icon.
Next, we’ll create four stacks of facedown tokens, one for each faction. To make it easier, arrange the tokens in numerical order by level. Put the level-4 token at the bottom of each stack and the level-2 token at the top. Finally, place each stack of tokens on the endcap space that has the corresponding faction icon. And voila, you’re all set up!

The first step is to Set Up Contacts. Start by gathering all the contact tokens and mixing them together to randomize them. Next, place one token facedown on each contact space on the map. Make sure that the color and number of pips on the space match those on the token. This will help you establish and connect with different individuals.
The next step is to Create Token Supply. Separate the credit, damage, and goal tokens into piles and place them within easy reach of all players. These tokens will be essential throughout the game, so make sure they are easily accessible.

Pick Your Character: Let’s get started by rolling all six dice. Whoever rolls the highest total will go first. From there, we’ll go around the table in a clockwise direction, and each player can pick a character. Here’s what you’ll get with your character:

When you start playing the game, you’ll need a few essential things to get set up and ready to go. Here’s what you’ll need:
1. A 1 character card with the “Personal Goal” side facing up.
2. A character standee that matches the character you’ve chosen.
3. A player board with a plastic fame marker in the “0” space of the fame track.
4. 4 reputation tokens, one for each faction. Place them on the reputation tracks of your player board, covering the faction’s icon.
5. A starter ship sheet that you can flip to the side of your choice – either the G9 Rigger or the G-1A Starfighter.
6. A reference card to help you during the game.
7. Credit tokens. The amount varies, but each player receives a certain number of credits. Starting with the first player and going clockwise, players receive: 4,000 credits, 6,000 credits, 8,000 credits, and 10,000 credits.
Once you have all of these items, it’s time to set up your character. Each player should follow the setup instructions at the bottom of their character card simultaneously. This will ensure that everyone is ready to start playing the game.

In the game, each of us players gets a special card called a databank card. This card is important because it tells us what to do. If the card says “Cargo,” we put it up here above our ship. If it doesn’t say “Cargo,” we put it down here below our board. Next, we take our character and put it on the map. We start on the planet that’s written on our databank card. Now, if the setup instructions say something about reputation, we move our faction’s reputation token up or down, depending on what it says. That’s it for the setup. Now let’s get the card decks ready. Here’s how:
- Character and Ship Cards: Shuffle the character cards and ship cards together. Deal one set of a character card and a ship card to each player. Each player should now have a character card and a ship card in front of them.
- Job and Bounty Cards: Shuffle the job cards and bounty cards together. Draw a number of cards from each deck equal to the number of players plus one. Place these cards face-up in separate piles next to the game board.
- Market: Shuffle the market cards and form a face-down draw pile. Place this pile next to the game board as well.
- Event and Galaxy Cards: Shuffle the event cards and galaxy cards separately. Form two face-down draw piles, one for each type. Place these piles next to the game board.
Alright, let’s get started! Here are the steps to set up and play the game:
First, I’ll need to separate the market cards into six different decks based on their card backs. I’ll shuffle each deck and place them face down in a row below the map. Then, I’ll reveal the top card of each deck and place it face up on the top.
Next, I’ll separate the encounter cards into seven different decks, grouping them by card back. I’ll shuffle each deck and place them face down next to the map, near their corresponding planets.
I should also keep the databank deck in order, making sure it’s easily accessible to all players.
Lastly, I’ll keep the unused ship sheets in a separate pile, out of the way. These are the ships that players can acquire during the game.
Now that the setup is complete, it’s time to start playing the game!
Game Play
Even though this game is all about scoundrels and mercenaries, it’s actually quite fair and proper. Here’s how it works: I’ll start, and then it’ll be your turn, and we’ll keep going in a circle. When it’s your turn, follow these three steps carefully, one after the other.
- Planning Step: First, you can choose to move around, heal any injuries, or make 2,000 credits.
- Action Step: Next, you can do as many actions as you want. That means you can buy cards from the market and deliver cargo and bounties.
- Encounter Step: Lastly, you’ll encounter something. You’ll draw an encounter card that matches the space you’re on and see what happens.
I’ll explain each of these steps in detail later on, and you can always refer back to your reference card for a quick summary.
Once you finish taking your turn, I pass the torch to the player on your left, and they begin their turn. This back-and-forth continues until somebody wins the game.
The Scoop: Reputation
Your choices carry weight and can influence how different factions perceive you in the galaxy. Let’s say you decide to pilfer from Jabba – that might hurt your standing with the Hutts. In total, there are four factions in the game.
Your reputation with each faction gets tracked on your player board with a reputation token. You start with one token per faction, and each token can occupy one of three spaces on your reputation track:
- Move your character on the map (explained below).
- To repair any damage to your character and ship, simply follow the steps below. Damage is typically sustained during combat, and I’ll explain more about that later.
- You’ll also receive a sum of 2,000 credits. This reward represents the time you put into odd jobs, like temporary security gigs, nerf herding, or running scams.
- Keep an eye out for card abilities that start with the word “Planning” in bold. You’ll just need to carry out the ability described on the card.
- 1 So, there’s this character named Jyn Erso who’s on a planet called Ryloth. During her planning step, she wants to move to a place called the Ring of Kafrene.
- 2 Now, Jyn’s ship has something called a hyperdrive value (you can think of it as the ship’s speed) and it’s 7. And the Ring of Kafrene is about 4 spaces away.
- 3 But, here’s the catch. There’s an Imperial patrol blocking her way. And since Jyn doesn’t have a good reputation with the Imperials, she would have to stop in the patrol’s space.
- 4 However, Jyn is a smart cookie. Instead of dealing with the Imperial patrol, she decides to take a different route towards the Ring of Kafrene.
- Trade: This one is pretty simple. You can trade cards with another player who is in the same place as you.
- Market: If you’re on a planet, you can buy a card from one of the market decks.
- Deliver: This one’s cool. You can drop off your cargo and bounty cards on the planet they belong to. When you do this, you’ll get some cool rewards.
- Resolve an Action Ability: This one’s a bit different. Some cards have abilities that are called “Action” abilities. You can only use each ability once per turn, but you can use as many card abilities as you want. Just make sure to read the card to see what the ability does.
- Meet a Patrol: Engage in a ship battle with a patrol token in your area. If you have a negative reputation with a patrol in your area, you must choose to confront it and cannot engage in other types of encounters.
- Explore Your Area: Draw a card that matches your area and have an interaction based on it.
- Meet a Contact: Reveal and interact with a contact token on your planet. This will allow you to address a specific databank card that often provides crew members.
- Utilize an Encounter Ability: Some card abilities are introduced with the word “Encounter” in bold. Simply activate the ability specified on the card.
When it comes to your reputation in the game, there are three categories you should be aware of: Positive Reputation, Neutral Reputation, and Negative Reputation.
Positive Reputation is represented by a token on the top space of your reputation track. This indicates that a faction considers you a valuable ally. Encounters and patrols may offer you rewards based on your positive reputation.
Neutral Reputation is represented by a token on the middle space of your reputation track. This means that the faction neither hates nor trusts you. You won’t receive any benefits or penalties from this faction.
Negative Reputation is represented by a token on the bottom space of your reputation track. This means that a faction considers you an enemy and a threat. Encounters and patrols may punish you for your negative reputation.
It’s important to keep track of your reputation with different factions and take into account how it might influence your game. By understanding and managing your reputation, you can make strategic decisions to elevate your standing and reap the rewards. So, remember to consider your reputation when making choices and navigate this double-edged sword wisely.

There are several things that can make you gain or lose reputation with a faction.
When you gain reputation with a faction, the faction’s token will move up towards the positive space.
When you lose reputation with a faction, the faction’s token will move down towards the negative space.
If you already have a positive reputation with a faction, gaining more reputation won’t have any effect.
Similarly, if you have a negative reputation with a faction, losing more reputation won’t have any effect either.
The Planning Step
During the planning step, you get ready for action.
You can choose and do one of the following options:
Once you’ve chosen your preferred option and resolved it, you’re ready to move on to the action step.
Rules for Movement
Whether you go after bounties, engage in smuggling activities, or involve yourself in other shady dealings, you’ll have to traverse the vast expanse of the galaxy to achieve your objectives.

If you decide to move while planning, you can move your character on the map. You can move up to the number of spaces indicated by your ship’s hyperdrive value ().
There are three kinds of spaces: planet spaces, navpoint spaces, and the Maelstrom space. Spaces are next to each other if there is a path connecting them.
Getting Stopped in Your Tracks
There are two things that can put a halt to your movement: the Maelstrom space and patrols.
If you enter the Maelstrom space, you have to stop moving. Your planning step ends, and you move on to your action step.
If you enter a space with a patrol token, you have to stop unless you have good reputation with that patrol’s faction. For example, if your reputation with the Imperials is positive, you can freely move through Imperial patrols.
The Maelstrom and patrols only interrupt your movement when you enter their space. They don’t interfere when you leave their space in a future turn.

Let me show you an example of movement:
Now it’s time for the action step:
So, what are actions? Well, actions are little things you can do in the game. You can do as many actions as you want in this step. There are four different actions you can do, and you can do each one once:
So, once you’ve done all your actions, it’s time to move on to the encounter step.
Trade Action
Hey there! Let’s talk about trading in your space game. You and another player can swap bounties, cargo, crew, gear, jobs, and mods. It’s a great way to mix things up!
When it comes to trading, there are no limits on how many cards can change hands. Plus, it doesn’t have to be a perfectly equal trade. As long as both players agree, you can trade whatever you like!
Trading Credits And Promises
Now, here’s the exciting part! You can trade credits with other players anytime during your turn. No need to be in the same space – you can do this from anywhere on the map!
Get this, you can even trade credits while you’re in the middle of another action. Imagine you’re resolving a market action and suddenly decide to make a trade – it’s totally doable!
Oh, and this is cool – players often trade credits for future promises. For example, you could give a player 1,000 credits to help them out of a sticky situation. But guess what? You can ask them to give you 2,000 credits on their next turn. It’s like making a deal for later!
Hey there! Let me tell you something important about those agreements you sometimes come across. They’re totally legit, but here’s the catch: when someone says they’ll give you a certain number of credits in the future, they’re not actually obliged to follow through.
So, what exactly are Credits?

Hey there! I’m here to talk to you about something really cool – galactic credits! In the Galactic Empire, these credits are like the money that everyone uses. You know, the kind of money you see in sci-fi movies.
It’s pretty easy to spot galactic credits because they have their own special symbol – it looks like this: (). And guess what? You can actually see these credits in the game as tokens of different values.
Now, when you’re playing, you keep your own tokens on your player board. Whenever you spend some credits, you just give back the right amount of tokens to the stash and get any change you need from there.
Let’s Get Shopping!
So, here’s the really exciting part – you can use these credits to buy all sorts of awesome things like bounties, cargo, gear, jobs, and mods. How cool is that?!
But wait, where can you do all this shopping, you ask? Well, you need to be on a planet to perform what we call a “market action”. This is your way of accessing all the cool stuff the market has to offer.
When you decide to do a market action, you get to pick a market deck. Then, you flip over the top card of that deck and discard it. No peeking, though! The card goes right back to the bottom of the deck.
So here’s what you do. First, let me explain how the market deck works. Basically, you reveal the top card and put it on top of the deck. This way, you can look for specific cards you want to buy, or maybe even prevent your opponents from getting the cards they want.
Now, remember, you can always choose to buy a card, even if you don’t discard one from the market. It can be any card from the top of any market deck. After you make your purchase, reveal the top card of that market deck and put it back on top. And here’s a cool thing – if the revealed card has a patrol movement icon, you get to do something special with that.
Hey there! Let’s talk about market cards and how to buy them. Each market card has a credit cost in the top right corner, although sometimes it may cost 0 credits. To purchase a card, all you need to do is spend the amount of credits shown (want to know more about credits? Check out the info on the left). After you’ve paid, you can place the card under your ship sheet or player board. Find the slot that matches the card’s type, and if it’s a cargo card, simply tuck it partially under one of the “Cargo” slots on your ship.
When you play this game, you’ll notice that each slot can only hold one card. If you don’t have an empty slot of the same type, you have the option to discard one of your cards in order to make room for a new one.
Now, let’s talk about market cards. Some of these cards have a trait listed before the ability, such as illegal, weapon, or armor. These traits are always shown in all capital letters. It’s important to note that these traits don’t have any inherent effect on their own, but they may be referenced by other abilities.
Now, let’s discuss patrol movement.
After you’ve purchased a card from a market deck, you have to reveal the top card of that particular market deck. If the revealed card has a patrol movement icon, then you’ll need to move the corresponding patrol. It’s important to remember that patrol movements are only triggered after you buy or gain a card from a market deck, not when you discard a card.
Each patrol movement icon has both a faction and a distance. The faction tells you which patrol you need to move, and the distance indicates how far that patrol moves toward you.
If you reveal this card after buying a market card, you have to move the Rebel patrol closer to you by three spaces.
If there are multiple paths that lead to you, you get to choose which path the patrol takes. But if the patrol can possibly reach your space, it has to take the shortest path.
Patrols can move freely into and through the Maelstrom space and can end their movement in any space, even if there’s already another patrol or a planet there. When a patrol reaches your space, there’s no need to fight.
If you’re still in the space where the patrol is after your encounter step, and you have a bad reputation with that patrol’s faction, you will have to encounter the patrol. There’s always one patrol of each faction on the map. If a patrol is destroyed, you remove the token from the game and a new patrol of that faction will appear.
When I play the game, the patrols usually move after I take a turn. But sometimes, certain cards can tell me to move the patrols. If that happens, I just need to do what the card says.
Purchasing Ships

When you’re in the market for a new ship in the game, you’ll find that the cards in the deck represent these ships. To make a purchase, you’ll need to retrieve the ship sheet of your choice from the supply of unused ships.
![]() A Ship Goal |
Once you’ve made your choice, your current ship sheet must be returned to the supply. The new ship you’ve landed on will be placed with its “Ship Goal” side facing up, as shown on the left side of the sheet.
Before you start your new adventure, take a moment to remove all damage from your ship. Then, gather all your cargo, crew, and mods cards and place them in the appropriate slots on your new ship.
Bartering
If you’re looking to save some credits, you have the option to barter when purchasing a card. This means that you can discard any of your cargo, gear, or mods cards to reduce the cost of the purchase. Simply place the discarded cards on the bottom of their respective market deck.
When you want to buy a ship, you have to trade in the ship you already have and use its cost as a discount for the new ship. You can find the cost in the upper left corner of the ship sheet.
Keep in mind that you can only reduce the cost using your existing ship, and you won’t get any credits back. The minimum cost you can bring the new ship down to is 0 credits.
How to Deliver Cargo
When you explore market decks, you will often come across bounty and cargo cards. To earn the rewards for these cards, you need to bring them to a specific planet. Different bounties have different requirements, like capturing a particular contact.
To deliver cargo, all you have to do is be on the planet listed as the “Destination” on the card. Take a deliver action, and you’ll receive the reward shown on the card. After that, you can discard the cargo card and return it to the bottom of its deck.
The Importance of Delivering Cargo: Exploring the Universe of Star Wars Outer Rim
When you find yourself in possession of multiple cards to deliver to your current space, you have the exciting opportunity to deliver them all at once. This means you can resolve each delivery in any order you prefer, giving you the freedom to strategize and make the most of your cargo.
Embarking on Encounters
After completing your actions, it’s time for an encounter in your space. This is where the real adventure begins. Prepare yourself for a thrilling story-based experience that immerses you in the vast Star Wars universe. You never know who you might meet or what challenges await you!
During the encounter step, you’ll be faced with several options. Let’s take a closer look:
Meet a Patrol
While voyaging through the vastness of space, you will come across patrols affiliated with different factions.

When you come across a patrol, you’ll have to engage in a ship combat with them. If you lose the combat, you need to move the patrol in any direction by one space. But if you win, you’ll have to sacrifice one reputation point with that patrol’s faction.
Once the combat is over, you’ll receive the reward that is mentioned on the patrol token, which could be either credits or fame. After receiving the reward, you’ll need to remove the token from the game. But don’t forget, a new patrol of that faction will spawn. To spawn a patrol, just draw the top token from the faction’s stack of patrol tokens and place it face-up in the space next to the stack.
It’s important to note that level-4 patrols are invincible, meaning they have a “-” as their combat value. These patrols will always deal enough damage to destroy your ship, and they will always emerge victorious in combat without having to roll dice.
Your Journey Through Space
As you travel through the galaxy, you’ll come across countless planets and stars. Each celestial body has its own unique tale to unfold.
When you come across your space, you’ll pick a card from the deck that matches your location, whether it’s the planet you’re on or the navpoint deck.
Each encounter card has three sections on the front. Read aloud and resolve the section that matches your space, then put the card face-down at the bottom of its deck.
There might be divisions within sections based on your reputation with a specific faction. Just focus on the part that applies to your current situation.
Some encounter cards have a bounty, cargo, crew, job, gear, or mod listed at the bottom. If the card’s effect tells you to, you can collect that bounty, cargo, crew, gear, job, or mod.
So here’s what you do when you come across a card you can’t use – instead of getting rid of it, just find a spot on your player board or ship sheet that matches the card and put it there. But make sure to cover up the other parts of the card by tucking it under your board or sheet.
The Lowdown on Secret Cards
Now, sometimes you’ll come across cards that have secret effects. These cards are labeled as secrets. When you get a secret card, read it to yourself and keep it hidden – don’t let anyone else see it! You can tell it’s a secret because it’s upside down and it clearly says “Secret.” Got it?
Now, here’s the cool thing – you can use the secret ability of the card later. Just follow the instructions on the card when the time is right. But, keep your secrets facedown on the table when you’re not using them. Oh, and guess what? Secrets don’t take up any slots on your ship sheet or player board, so you don’t have to worry about making room for them.
In my exploration of various planets, I’ve come across some fascinating discoveries. Some of these planets have these intriguing faction icons, which seem to hold immense significance. I’ve noticed that encounter cards on these particular planets often offer opportunities to build my reputation with the associated faction or even reward me for having a positive standing with them.
It’s worth mentioning that the back of these encounter cards give a summary of the most common rewards one can expect. This knowledge comes in handy when deciding which type of encounter to pursue.
Meeting New People
As I traverse the galaxy, I’ve encountered not only captivating landscapes but also fascinating individuals. It seems that cantinas and spaceports are bustling with other mercenaries and members of different factions.
Interestingly, each planet starts with two contact tokens placed nearby. These tokens represent contacts that can be found on the planet.
To meet one of these contacts, all you have to do is choose one of the contact tokens on your planet and turn it faceup. Who knows what exciting encounters await?
When you play the game Star Wars Outer Rim, there’s a special action called “The Face of Databank.” It involves retrieving a specific databank card, like Card #12 shown in the picture above. Each card has its own information and special ability that you need to read and resolve.
What happens next depends on the outcome of the ability. Sometimes, the card can become a crew card, which is really valuable. If you gain the crew, you’ll need to tuck the card under your ship sheet in one of the crew slots. Make sure only the crew portion of the card is visible. But if the ability doesn’t let you keep the card, you’ll have to return it to the deck.
Keep in mind that some abilities will discard the contact from the map. If it’s not discarded, the token representing the contact will stay faceup in its space. And don’t forget, any player can encounter this contact during their encounter step, just like any other contact.
Have you ever noticed those faction icons or droid icons (
) or the droid icon (
) on some contacts? Well, they don’t actually do anything on their own but can be referred to by other abilities. Oh, and each contact token belongs to a class, which can be gray, green, or yellow. The class doesn’t affect the game, but it is used during setup and for bounties.
The Thrill of Secretly Observing Contacts
Hey, did you know that certain abilities let you secretly peek at a contact token? Yup, you can slide the token off the map and take a peek at its face, but make sure no one else sees it. After you’re done snooping, turn the token face down and put it back on its planet. Just remember, you can’t check out the contact’s database card at this moment.
Hey there! I’ve got some info to share with you about the token in the game. Here’s the deal: you can tell other players what’s on the token, or you can totally make up a story about it. The catch is, you can’t actually show the token to anyone else. Pretty sneaky, huh?
Game Over, Folks!
No matter which path you choose to take, the whole point of Outer Rim is to become the most famous (or maybe infamous) mercenary in the entire galaxy. To win the game, you need to gather 10 points of fame. Once a player reaches that amount, the game is over and they take the victory. Simple as that!
Now, for your first game, the goal is a little bit lower: you only need 8 fame points instead of 10. This way, you can get the hang of the game without it dragging on forever. Trust me, it’ll make things a bit easier for you. You can rack up fame points in all sorts of ways, like:

Completing goals on character cards and ship sheets, completing bounties and jobs, delivering illegal cargo, winning combat against level-2 and level-3 patrols, and using cards from the luxury market deck are all ways to earn fame in the game. I’ll go over these options in more detail later on, but for now, just know that they’re all valid ways to gain fame.
Whenever you gain fame, you’ll move your fame marker forward by the amount earned. Keep track of your fame, because it’s what you need to win the game! For example, this player in the image has 10 fame, which is enough to secure a victory.

