How to play Saboteur 2 Official Rules

By: Dennis B. B. Taylor

Welcome to the Saboteur 2 Game!

Gameplay Basics

I’m excited to introduce you to the Saboteur 2 game! In this game, you will join a team of miners on a quest to find gold in a mysterious mine. However, there’s a twist – some players are secretly saboteurs, trying to prevent the team from succeeding. Your goal is to find out who the saboteurs are and work together with your fellow miners to overcome their challenges.

Your Role

Once the game begins, you will receive a role card that will determine whether you are a miner or a saboteur. The miners’ objective is to find the hidden gold nuggets by laying down path cards and navigating through the mine, while the saboteurs aim to disrupt their progress.

Game Cards

The game consists of three types of cards: path cards, action cards, and bonus cards. Path cards are essential for navigating the mine, while action cards have special abilities that can help you or hinder your opponents. Bonus cards provide additional benefits or challenges throughout the game.

Game Rounds

The game is played in rounds. Each round, players take turns performing actions, such as playing path cards, using action cards, or revealing their role. The game continues until one of two conditions is met: either the miners successfully reach the gold nuggets or the saboteurs prevent them from doing so.

Strategy and Communication

The key to success in Saboteur 2 is strategy and communication. As a miner, you must work together with your teammates, sharing information, and planning your moves carefully. The saboteurs, on the other hand, must operate secretly, trying to sow discord among the miners without revealing their true identity.

Game Outcome

If the miners successfully reach the gold nuggets, the round ends, and the miners win. However, if the saboteurs manage to prevent the miners from reaching the gold nuggets, the saboteurs win. Each player then receives points based on their role and the outcome of the round.

Have Fun!

Now that you know the basics of Saboteur 2, it’s time to gather your friends and start playing. Enjoy the adventure, uncover the mysteries of the mine, and may the best team win!

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Let me tell you about the new expansion for this game! There are fresh roles for the dwarves to try out, along with new action and path cards for the players to explore. Instead of just having gold-digging dwarves, now they are split into two teams: the Green Team and the Blue Team. The goal is still to dig for gold and uncover treasures, but this time, they have to work together with their teammates to succeed.

One of the exciting new characters in the expansion is called The Boss. He’s a special role that wins when either the Green Team or the Blue Team wins, but he always gets one less Gold Piece than them. The Boss has a bit of a challenge, but it adds an interesting twist to the game!

Next up, we have The Profiteer. Just like his name suggests, he’s all about making a profit. This character doesn’t just win when the gold-diggers or the teams win, but also if The Saboteurs win. However, he has to settle for two Gold Pieces less than the other winners. So The Profiteer has a unique strategy, and players who choose him will have to think outside the box.

Hey there! I’m a geologist, and let me tell you, I’m not really into treasure hunting. My focus is on finding those precious crystals tucked away in the tunnels. And you know what? Each time I come across one of those shiny crystals, it’s like striking gold! I earn myself a Gold Piece for each crystal I find.

Now, let’s talk about the game. We’re going to play the expansion, just like the base game, but with a few changes. We’re going to spread it out over three rounds, and at the end of it all, the player with the most Gold Pieces is the winner.

The rules for the game itself remain the same, but there’s one little difference you should know about: all the cards in this expansion have a “2” in the lower left corner. This makes sorting them out and keeping things organized super easy.

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Components

  • 32 Gold Piece Tokens
  • 15 Dwarf Cards
  • 30 Path Cards
  • 21 Action Cards
  • 1 Boss
  • 2 Geologists
  • 1 Profiteer
  • 3 Saboteurs

Setup

First, grab the Dwarf Cards and the Gold Piece Cards from the base game deck and set them aside. We won’t be needing them for this game.

Next, locate the Start Card and the three Goal Cards and place them in the specified positions according to the base game instructions.

Take all the Path and Action Cards from both the base game and this expansion and shuffle them together. Place the combined deck face down as a pile beside the game area. Before each round begins, carefully remove the top 10 cards from this pile without peeking at them and set them aside. Then, deal each player 6 cards, regardless of the number of players.

Alright, let’s get this game started! First, we need to distribute the Dwarf Cards. Grab all 15 of them, give them a good shuffle, and then hand one face-down to each player. Remember, it doesn’t matter how many players there are – everyone gets one card.

Now, here comes the exciting part – each player gets to look at their Dwarf Card. Keep it a secret, though! Don’t reveal your role to the others just yet. Carefully place your card back down on the table. We’ll find out who’s who at the end of the round.

As for who goes first, it’s the youngest player’s turn to kick things off. After that, we’ll take turns in a nice, orderly, clockwise fashion.

Introducing the New Dwarf Cards

Blue and Green Gold-Diggers (4 each)

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When you’re playing the treasure-hunting game, both teams are in fierce competition. Their goal is to tunnel their way towards the treasure, but there’s a twist.

Here’s how it works:

  • On one team, a dwarf clears a path to the treasure. As long as the door blocking their way isn’t the wrong color, they can keep going.
  • On the other team, a dwarf also creates a route to the treasure. However, their own team’s path is blocked by a door of the wrong color.

Here’s the catch: all non-Saboteurs, including both teams, win if The Boss, The Geologist, or The Profiteer creates a connection to the gold without any doors of the wrong color blocking the way.

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The Boss (Number One in the Game)

Hey there! I’m The Boss, and I have a pretty important role in the game. I’m the one responsible for building tunnels for both the Green and the Blue Teams. But here’s the thing – I always win when one of the teams wins. It’s a bit unfair, but that’s the way it goes.

Now, when we find the treasure and split it amongst ourselves, I always end up with one Gold Piece less than the other winners. Yeah, I guess it’s a small price to pay for being the boss. But hey, someone’s gotta do it!

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The Opportunist (1 in the game)

I’m the Opportunist, and I always come out on top, regardless of whether the Gold-Diggers or the Saboteurs succeed. But here’s the twist: when it’s time to share the treasure, I end up with two fewer Gold Pieces than everyone else.

The Treasure Hunter (2 in the game)

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Hey there, let me tell you an exciting story about geologists. They’re a unique bunch who dig for treasures without any expectations of finding gold. Instead, they search for something even more precious – crystals! And here’s the fascinating part – when the treasure is divided among the geologists, they receive gold pieces based on the number of crystals they discover within the intricate maze of tunnels. If both geologists are on the hunt, they split the gold pieces evenly (but rounded down, of course).

Let the Game Begin

So, here’s how the game works. When it’s your turn, you have four actions to choose from:

  1. Place a path card in the maze of tunnels and draw one card to replenish your hand.
  2. Play an action card and draw one card.
  3. Get rid of two cards from your hand to remove a card in front of you, and then draw one card.
  4. If you’re feeling strategic, you can pass your turn and discard one to three cards face-down from your hand. After that, you get to draw one to three new cards.

And that’s it! Once you’ve taken your turn, it’ll be time for the next player to jump into action. Happy exploring!

Hey there! Let’s talk about an exciting game called “New Path Cards.”

Note: When you finish using all the cards, stop drawing new ones. But don’t worry, you still have to play at least one card. If you run out of cards, you’ll have to skip your turns for the rest of the round. (This might happen near the end of the game).

Introducing New Path Cards

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The Bridge (2 in the game)

This card is called “The Bridge” because it looks like two straight paths that don’t connect. But here’s the twist: you can’t turn left or right on this card! When you play “The Bridge,” you have to make sure that at least one of the two paths is connected to the Start Card.

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The Double Curve (2 in the game)

This card is pretty cool because it has two paths that don’t connect to each other. When you play this card, you have to make sure that at least one of the paths connects to the Start Card.

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A Path with a Ladder (4 in the Game)

I wanted to talk about this particular path card – the one with the ladder. It’s an interesting card because it’s different from the others. The first thing you should know is that this card is always connected to the Start Card. That means it’s important for your journey from the very beginning.

But what makes this card stand out even more is that it’s connected to all the other cards that have ladders. It’s like a secret passage that leads to new and exciting places. So when you come across this card, you know you’re in for an adventure.

However, there are some rules you need to follow when placing this card. It has to touch a path card, so it can keep the journey going. And here’s the thing – it can’t be placed next to a goal card. That means you won’t reach your destination with this card alone, but it will certainly help you get closer.

So, keep an eye out for this special card on your path. It’s a bit different from the others, but it can lead you to great things. Are you ready for the adventure?

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Three Paths, Three Colors

Imagine a path with a special entrance. You see, this path has not one, not two, but three doors – three doors of different colors! Each color represents a team. So, if you are on the green team, you can only use the path with the green door. Same goes for the blue team – the blue door is their ticket in.

Now, let’s talk about some other paths you might come across. These paths have something extra – Crystals! But don’t worry, these Crystals don’t do anything to the connections of the path. They’re just there to add a touch of brilliance.

Introducing New Action Cards

Now, remember the action cards you’re familiar with from the base game? In this expansion pack, the rules stay the same – you can’t have two action cards of the same type affecting you at once. So, if you already have a card giving you a special ability for a turn, you can’t pick up another card like it. But hey, don’t worry! There are plenty of other cards waiting to be discovered.

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I’m going to tell you about a card called Theft in the game. When you play this card, you place it face-up in front of you. At the end of the round, after the Gold Pieces have been handed out, you have the option to steal 1 Gold Piece from any other player, but only if they have one. Once you’ve done that, you need to get rid of this card. However, you can’t use this card if you’re trapped.

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Keep Your Hands to Yourself (3 in the game)

If you choose to play this card, you have the power to take away one Theft card that is placed in front of any player. And here’s the best part – after completing this action, you get to discard both cards.

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Switch Hands and Draw

When I play the “Swap Your Hand” card, I get to pick another player and trade hands with them. Once I’ve done that, I’ll discard the action card and the other player gets to draw an extra card!

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Checking Out the Competition

When I get to use this card, I can take a sneak peek at one of my opponents’ dwarf cards. It’s like peeking behind their curtain! Once I’ve satisfied my curiosity, I simply discard this card.

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Switcharoo – A Game within a Game

Alright, let’s mix things up a bit! I have a fun idea for you to try. It’s called “Swap Your Hats!” In this game, you get to play with your friends and wear different hats, metaphorically speaking.

Here’s how it works: you choose one player, it could be you or someone else, and they have to switch their current Dwarf Card. But here’s the catch – they can’t show it to anyone! It’s a secret until the end.

So, the player picks a new Dwarf Card from the ones that were left over at the beginning of the game. It’s like getting a whole new identity! And don’t worry, the old Dwarf Card gets discarded, so no one will know what it was.

Oh, and there’s one more thing. You have to discard the action card that triggered this little game within a game. Everything has its price, right?

So, go ahead, switch your hats! It’s a fun way to keep the guessing game alive and add a bit of mystery to your dwarven adventures.

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You’re Stuck! (3 in the game)

Hey there! Let me tell you about a sneaky card called “Trapped!” This one’s a real game-changer. When I play it, I put it in front of someone else. And guess what? Once they’re trapped, they can’t play any more path cards. Talk about a twist!

Now, here’s the thing. If the round ends and a player is trapped, they don’t count as one of the winners. That means no share of the treasure for them. Bummer, right?

So, if you like shaking things up, “Trapped!” is the card for you. But remember, it’s a double-edged sword. Use it wisely, my friend!

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Finally Free! (4 on the board)

If you play this card, you can get rid of one Trapped! card from someone’s pile. Both cards will be discarded.

Discarding Two Cards

If you choose to discard any two cards from your hand, you can remove any one of the cards in front of you and discard it. Keep in mind that you will only draw one new card, so your hand will be one card smaller.

Passing

If you can’t play a card or simply don’t want to, you have to pass. When you pass, you need to discard 1-3 cards from your hand face-down. In exchange, you’ll draw the same number of cards from the deck.

The End of a Round

A round ends when a path is created from the Start Card to the Goal Card with the Gold Nugget, or when no player can play any more cards.

Splitting the Treasure

So, here’s the situation: we’re playing this game called Gold-Diggers, and we’ve got two teams: the Gold-Diggers and the Saboteurs. The goal is to find the treasure, but it’s not as simple as it sounds. See, if there’s a clear path to the treasure, the Gold-Diggers win. But if there’s a door blocking the way, only the dwarves from the same team as the door win.

Okay, now let’s talk about points. Each winner gets a certain number of Gold Pieces (GP) from the pile. The amount they get depends on how many winners there are. So, the more winners there are, the more GP each of them receives.

Now, here’s where things get interesting. If you have a Theft Card in front of you, you can steal one GP from another player. And hey, you can make change if you need to. The player who played the last Theft Card gets to steal first, and then the other players with Theft Cards take turns in a clockwise order. But here’s the thing: you can’t hide whether or not you have GP, but you can keep the total amount a secret.

Time for a New Round

Alright, let’s get started. I’ll give you a rundown of how to reset the game and begin a new round. First things first, put the Start and Goal cards back on the table.

Now, it’s time to shuffle all the action and path cards. Remember to include the 10 cards that were set aside before the last round. Once they’re shuffled, create a new pile of face-down cards.

Next, grab the top 10 cards from the pile and set them aside. These cards won’t be used in the current round.

Now, it’s time to deal out some cards. Each player gets 6 cards from the pile. Make sure to give everyone a fair share.

Now, let’s deal with the Dwarf cards. Give them a good shuffle, like a deck of cards, and deal one to each player. This will determine their starting position for the round.

The player who is sitting to the left of the one who played the last card in the previous round gets to start off the new round. That’s a great advantage!

And there you have it! You’re all set to begin a new round of this exciting game. Have fun and good luck!

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Winning the Game

After playing three rounds, it’s time to see who comes out on top! You’ll want to count up all the Gold Pieces you’ve collected. The player with the highest total is the winner. But what happens if two or more players have the same amount? Well, in that case, all of them win!

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