How to play Roll Player Official Rules

By: Dennis B. B. Taylor

Roll Player Game Rules

Welcome to the world of Roll Player!

Roll Player is a fantasy-themed board game for 1 to 4 players. In the game, I will take on the role of a hero, crafting my character for a grand adventure. It’s an exciting and strategic game that challenges my ability to create the perfect hero.

Creating a Character

To create my character, I will roll dice to determine my traits, such as Strength, Dexterity, Intelligence, Wisdom, Constitution, and Charisma. Each trait has its own unique benefits and determines my character’s abilities. It’s important to consider which traits I want to prioritize based on my desired playstyle.

Once I have determined my character’s traits, I will select a Race and a Class. Each Race and Class combination has its own set of bonuses and abilities. It’s important to choose a combination that complements my character’s traits and playstyle.

Buying and Selling

In order to equip my character for the adventure ahead, I will have the opportunity to buy and sell items. Items can provide bonuses to my character’s traits or provide special abilities. It’s important to consider which items will best enhance my character’s strengths and help overcome any weaknesses.

Aligning My Character

As I progress in the game, I will have the opportunity to align my character with different factions. Each faction has its own goals and rewards. I will need to decide which factions to align with based on my character’s alignment and desired outcomes.

Preparing for the Adventure

Before embarking on the adventure, I will need to equip my character with items, align with factions, and gain experience points. The choices I make during character creation and throughout the game will greatly impact my character’s abilities and chances of success in the adventure.

Embarking on the Adventure

Once I have prepared my character, it’s time to embark on the adventure! I will face challenges, battle enemies, and make choices that will shape the outcome of my adventure. The game offers a variety of quests and encounters, ensuring that each playthrough is unique.

Scoring and Victory

At the end of the adventure, my character will be scored based on their traits, alignment, items, and achievements. The player with the highest score is the winner. Victory is achieved by creating a well-balanced and optimized character that excels in their chosen areas.

Conclusion

Roll Player is a game that challenges my strategic thinking, creativity, and ability to adapt to changing circumstances. By carefully crafting my character and making strategic choices, I can shape my own unique adventure and achieve victory. So, are you ready to embark on a grand adventure and become the ultimate hero? Let’s roll and find out!

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In the world of adventure, heroes don’t just magically appear. They have to be meticulously crafted! You see, when it comes to being a legendary hero, there are certain things you must consider – your race, class, alignment, skills, traits, and of course, your equipment. These elements come together to create the perfect hero, ready to face any challenge that comes their way in search of glory and riches.

That’s where Roll Player enters the scene. In this game, you’ll compete with your friends to create the most extraordinary fantasy adventurer the world has ever seen. You’ll roll dice and strategically choose which ones to use to bolster your character’s attributes. Then, you’ll use your hard-earned gold to purchase powerful weapons and sturdy armor to equip your hero for their epic journey. And don’t forget to train and unlock special skills and unique traits to make your hero truly one-of-a-kind.

But here’s the real challenge – earning reputation stars. These stars represent the recognition your hero has gained for their exceptional character. The more reputation stars you earn, the closer you are to claiming victory and conquering any evil that awaits you.

So grab your dice bag and get ready to embark on an unforgettable adventure. Be clever, be bold, and be the one with the greatest reputation. Because only the true heroes will triumph over whatever treacherous plot lies ahead!

And now, let’s talk about the components of this thrilling game:

– 1 Dice Bag

– 6 Character Sheets

What’s in the Box?

When you open the box, you’ll find the following components:

  • 12 Tracking Tokens
  • 60 Gold
  • 6 Charisma Tokens 101 Cards
  • 73 Dice
  • 1 Rulebook

Your Character Sheet

Your Character Sheet is where your character grows and develops throughout the game. You’ll place dice in the 18 spaces that make up the six Attribute Rows to build your character. Then, you can enhance your character with Skills, Traits, Weapons, and Armor.

It’s important to note that your Character Sheet is also used to track your character’s Alignment. Each sheet has both a male side and a female side, but the only difference between them is the illustration.

Choose Your Race

Each Character Sheet features a different Race, which can affect your character’s final Attribute Scores. Some Races come with a bonus to specific Attribute Rows, while others may have a penalty.

Pick Your Class

When we enter the world, we each take on a role. We become someone with a specific purpose and a unique set of skills. This is what we call our Class. It’s like a profession that defines who we are and what we can do.

3 Alignment

But our role is not just about what we can do; it’s also about who we are. Our Alignment reveals our personality and how we interact with the world around us. It’s like a compass that guides our actions and decisions.

When we enter this world, we receive an Alignment card. This card helps us understand our place in the grand scheme of things. It reminds us to stay true to ourselves and to consider the impact of our actions on others.

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Six Attributes that Define a Character

When creating a character, there are six important attributes to consider. These attributes determine a character’s physical, mental, and social abilities. Let’s take a closer look at each attribute:

  • Strength (STR): This attribute reflects how physically strong a character is.
  • Dexterity (DEX): Dexterity represents a character’s agility and coordination.
  • Constitution (CON): Constitution measures a character’s endurance and resilience.
  • Intelligence (INT): Intelligence indicates a character’s mental aptitude and problem-solving skills.
  • Wisdom (WIS): Wisdom represents a character’s perceptiveness and intuition.
  • Charisma (CHA): Charisma reflects a character’s ability to charm and influence others.

Each attribute row has three spaces, and as the game progresses, dice will be placed in these spaces. By the end of the game, all spaces will be filled, and the dice in each row are added together to calculate the character’s final attribute score.

After placing a die in an attribute row, a player can take an attribute action. Don’t forget to look for the reminder symbol next to each row!

It’s important to note that some races have specific bonuses or penalties associated with certain attributes. These bonuses or penalties are taken into account during the final scoring of the game.

Cards

Let me tell you about the different cards in the game. First, we have the Backstory card. This card reveals secrets about your character’s past. It’s like a glimpse into who they are.

When you start the game, each player receives a Backstory card. Keep it nearby so you can refer to it during the game.

Market Card Areas

Next, we have the Market cards. These cards represent items that you can buy during the game. There are four areas on the outside of your Character Sheet where you can organize your Market cards: Weapons, Armor, Traits, and Skills.

If you buy any Market cards, make sure to place them in the appropriate area on your Character Sheet. This way, you can easily see what items you have.

Final Scoring Info

At the end of the game, there are certain conditions that determine your final score. These conditions are explained on the Final Scoring Info card. Make sure to familiarize yourself with them so you know what to aim for.

Dice And Dice Bag

The dice play an important role throughout the game. They represent your character’s abilities and skills. At the beginning of the game, you’ll have an empty Character Sheet with rows for different attributes.

During the game, you’ll draw dice from the dice bag and place them in the appropriate attribute rows on your Character Sheet. The dice you draw are random, so you never know what you’ll get.

Remember, when you draw dice from the bag, don’t look inside! It’s important to keep it fair for everyone. If you accidentally draw too many dice, simply put them back in the bag and draw the correct number.

Setup

Okay, let’s get started! Here are the steps to play the game:

1. Roll a die to determine the Start Player. The player with the highest roll becomes the Start Player. Put all 73 dice into the dice bag.

2. The Start Player goes first, and then play proceeds clockwise around the table. Each player picks a Character Sheet, and they can choose between the male or female side. Remember, the gender choice doesn’t affect the gameplay.

3. Every player starts with 5 Gold. If there’s a third player, they get an extra Gold. And if there’s a fourth player, they receive 2 extra Gold. Any Gold that’s left over becomes the Gold supply.

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Hey there! Let me walk you through the first step of the game. We start by determining the order in which players will pick their Class. It’s an exciting time because this decision will shape your strategy in the game.

Okay, here’s how it works: we have a player called the Start Player, and then we go around the table clockwise from there. Each player grabs a random die from the dice bag. The color of the die they pull determines the Class card they get to choose.

For example, let’s say I pull a white die. That means I take the white Class card that has two different Classes on it – a Cleric and a Paladin. I get the awesome responsibility of choosing which one of these Classes I want to play as.

Exciting, right?

Now, here’s the twist: if someone else has already chosen the same color as me or if I pull a gold die, I have to keep drawing until I get a unique color. This ensures that everyone gets a different Class. Just remember, if I do end up pulling a gold die during this step, I don’t gain any Gold.

Once all the players have their Class card, we put all the dice back in the dice bag. But wait, there’s more! If you want, instead of drawing dice, we can also switch things up a bit. We can let players choose their Class card in reverse turn order, starting with the last player and ending with the Start Player. It’s a bit of a strategic twist that adds another layer of decision-making to the game.

Alright then, we’re done with the first step. Now we’re all set to dive into the exciting world of gameplay!

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Alright, let’s get started! Here’s what you need to do:

  1. First things first, shuffle the Backstory cards and the Alignment cards separately.
  2. Deal one Backstory card and one Alignment card to each player, and don’t forget to give them a Player Aid card as well.
  3. If there are any unused Backstory, Alignment, or Player Aid cards, just put them back in the box for now.
  4. Next, each player should place their Backstory and Alignment cards on their Character Sheet.
  5. Make sure each player takes the two tracking tokens that match their Class color.
  6. Put one of the tokens on the center space of the player’s Alignment card.
  7. Place the other token on the player’s Class card.
  8. Now it’s time to set up the Market deck.
  9. Separate the Market cards into two piles: single-dot and double-dot cards.
  10. In a three-player game, discard three cards from each pile.
  11. In a two-player game, discard seven cards from each pile.
  12. Shuffle the two piles separately and then stack the single-dot pile on top of the double-dot pile.

And that’s it! You’re all set to begin your adventure. Have fun!

When it comes to creating the market in our game, here’s what we need to do. First, I’ll draw a number of cards from the market deck. The number of cards I draw will depend on how many players there are. If there are two players, I’ll draw three cards. If there are three players, I’ll draw four cards. And if there are four players, I’ll draw five cards. Once I have the cards, I’ll place them face up in the center of the table for everyone to see.

Next, we need to set up the initiative cards. These are important for determining the order of play. I’ll line up the initiative cards in the center of the table, starting with the lowest number and going up to the highest number. But there’s a catch! Depending on how many players there are, we need to remove certain cards from play. If there are three players, I’ll remove the “5” card from the deck. And if there are only two players, I’ll remove both the “5” and “4” cards. This ensures that the number of initiative cards matches the number of market cards.

Finally, we’ll add some gold to the initiative cards. This represents the resources each player has to work with. I’ll place one gold on each initiative card, except for the first and last ones. The specific cards that get gold depend on the number of players. For two players, I’ll add gold to the “2” card. For three players, I’ll add gold to the “2” and “3” cards. And for four players, I’ll add gold to the “2”, “3”, and “4” cards.

  • If there are two players, place one Gold on the “2” card.
  • If there are three players, place one Gold on the “2” and “3” cards.
  • If there are four players, place one Gold on the “2”, “3”, and “4” cards.

When we start playing, each of us takes turns drawing our starting dice from the bag. The number of dice we draw depends on how many players there are (2, 3, or 4 players), plus four extra dice.

Once we have our dice, we roll them and place them on our Character Sheet. Here’s how we arrange them:

  • We need to place our dice in the leftmost empty space in an Attribute Row.
  • During setup, we don’t take any Attribute Actions.
  • If a row is filled with 3 dice, we gain 1 Gold for that row.
  • If we draw a gold die, we gain 2 Gold. However, if we have the Thief Class card, we get 4 Gold for each gold die instead of 2.

The player who is designated as the Start Player gets the game started!

What Happens in a Round

In the game of Roll Player, we go through a series of rounds, each containing four different phases: the Roll Phase, the Dice Phase, the Market Phase, and the Cleanup Phase.

I. Roll Phase

First, during the Roll Phase, I draw dice from the dice bag, and the number of dice I draw depends on how many Initiative cards are in play. Then, I roll these dice to create what is called the Dice Pool. The number of dice I need to roll varies based on the number of players:

  • If there are two players, I roll three dice.
  • If there are three players, I roll four dice.
  • If there are four players, I roll five dice.

Once the dice are rolled, I then need to place them on the Initiative cards. I start by placing the die with the lowest value on the “1” Initiative card. Next, I place the die with the second lowest value on the “2” Initiative card, and so on, until all the Initiative cards have dice on them.

If there are ever multiple dice with the same value, I get to decide where to place them on the Initiative cards. It’s up to me to strategize and make the best choices!

Example: Let’s say we’re playing a game with three people, and we have four Initiative cards in the middle of the table. We can see that there is a Gold symbol on Initiative cards “2” and “3”. I am the Start Player, so I reach into the bag and pull out four dice. I give them a roll and see that I have a green 6, a red 1, a gold 4, and a purple 6. Now, I have to decide where to place these dice on the Initiative cards.

Looking at the numbers on the cards, I see that the red 1 should go on the “1” card. Next, I place the gold 4 on the “2” card because of the Gold symbol. For the “3” card, I choose to put the purple 6 there. Finally, I place the green 6 on the “4” card.

Now, it’s time for the next player to take their turn.

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II. Dice Phase

Now it’s time for the Dice Phase! We each take turns, starting with the Start Player and going clockwise around the table. During this phase, we get to choose an Initiative card, place a die on our Character Sheet, collect Gold, and take an Attribute Action.

First, let’s choose an Initiative Card: Each of us gets to pick one Initiative card from the available options. Take a look at the cards, choose the one you like best, and place it in front of your Character Sheet.

Next, let’s place our Dice: Take the die from your chosen Initiative card and put it in the leftmost empty space of any Attribute Row on your Character Sheet.

Now it’s time to collect Gold: You can get Gold in a few different ways. First, check if there is any Gold on your Initiative card – if there is, add it to your stash. Second, if you placed your die in the final space of an Attribute Row, you get 1 Gold from the supply. And finally, if you placed a gold die, you get a bonus of 2 Gold from the supply. Make sure to add all your Gold to your stash!

Let’s Take Action: (Optional) Once you place a die in an Attribute Row, you can choose to take the Attribute Action linked to that row:

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Strength: When I put a die in the Strength Attribute Row, I can switch the number on the die to its opposite side. This means that a 1 can become a 6, a 2 can become a 5, and so on. It’s like a magic trick for your dice!

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Quick Reflexes: When I put a die in the Quick Reflexes row, I can swap the positions of any two dice on my Character Sheet without changing their values. I can’t move a die to an empty space using this action.

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The Constitution Attribute: When you put a die in the Constitution Attribute Row, you can make a die on your Character Sheet go up or down by one. You need to remember that the dice values don’t “loop”. So, if a die has a value of 6, you can’t make it a 1. Similarly, if a die has a value of 1, you can’t make it a 6.

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Intelligence: When I put a die in the Intelligence Attribute Row, I can pick any die on my Character Sheet and roll it again. I can keep the new number or stick with the original one. After that, the die goes back to where it was on my Character Sheet.

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The Power of Wisdom: When I place a die in the Wisdom Attribute Row, I can move the tracking token on my Alignment card to a new position. Whether it’s moving up, down, left, or right, this action allows me to harness the power of wisdom and make strategic choices.

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In the game, there’s something called Charisma. When I put a die in the Charisma Attribute Row, I get a Charisma token. Now, during the Market Phase, I can use that token instead of one Gold when I’m buying a Market card. It’s a cool way to save some money, right?

Oh, and here’s something interesting: I can use an Attribute Action to do some stuff with the die I placed in Charisma or any die that was placed before. But, I can only take one Attribute Action per player in the Dice Phase. So, if I move or change the face value of a die using an Attribute Action, it doesn’t trigger another Attribute Action. Keep that in mind!

Want to see an example? Let’s say I put a die in the Dexterity Attribute Row. Then, I use the Dexterity Attribute Action to swap a die between Charisma and Strength. But, here’s the thing: this action doesn’t trigger the Charisma Attribute Action or the Strength Attribute Action. It’s a sneaky move!

After everyone takes their turn rolling the dice and making moves in the game, there will be one Initiative card left in the middle of the table.

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For example: I picked the “2” Initiative card (like you can see on page 8). I got the Gold shown on the card and put the gold die from the card into the second space in my Strength Attribute Row. I got 2 more Gold for putting a gold die on my Character Sheet, and then I used my Strength Attribute Action to change a blue die I had placed in Constitution during a previous round from a 1 to a 6.

III. Going Shopping

During the Market Phase, we each get a chance to buy a card from the Market. The order we go in during this phase is based on the numbers on the Initiative cards we picked during the Dice Phase. The person with the lowest card value gets to buy first. Then the next person with the next lowest value goes, and so on.

If you want to buy a Market card, you just have to pay the cost that you see in the upper right corner of the card. The payment should come from the Gold supply. After you’ve paid, simply put the card that you bought face up in the correct spot on your Character Sheet.

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During the Market Phase, new cards cannot be added to the Market.

Here are some important things to keep in mind:

  • You can acquire as many Armor, Trait, or Skill cards as you want. There’s no limit.
  • You can only have up to two hands’ worth of Weapon cards equipped. If you already have two hands’ worth of Weapon cards, you can discard one from your play area to the Market discard pile. This allows you to buy a new Weapon card without going over your limit.
  • If you buy a Trait card, you need to immediately move the tracking token on your Alignment card according to the arrow icon on the Trait card, if you can.

If you decide to buy a Skill card, you can use it right away (for more details, check page 11). But if you can’t or don’t want to buy a card, you have to choose a card from the Market and add it to the Market discard pile. And as a bonus, you get 2 Gold from the supply.

Once you’ve either bought or discarded a card from the Market, you need to put your Initiative card back in the Initiative card row in the center of the table. This helps us know whose turn is coming up next in the Market Phase.

And remember, at any point during the game, any player can take a peek at the Market discard pile. It might come in handy!

In the Dice Phase, I get to choose which Initiative card I want. Let’s say I pick the “2” card. Then it’s Isaac’s turn, and he chooses the “1” card. Lastly, Claire goes with the “3” card.

Next comes the Market Phase. Isaac gets to go first because he picked the “1” card earlier. Since there are three of us playing, there are four Market cards to choose from.

Isaac really wants the Reckless card, but it costs 6 Gold. Luckily, he has a Charisma token that he can use. He decides to discard it and pay 5 Gold to the supply. Isaac puts the Reckless card in the Traits area of his Character Sheet and adjusts the tracking token on his Alignment card based on the arrow icon on the Reckless card.

Now it’s Eric’s turn. Since he chose the “2” card, he gets to go next. However, he decides not to buy a card this time.

That’s how the game goes. It’s all about choosing the right cards and making the best moves to gain an advantage.

Instead, I don’t want the Leather Gloves card, so I remove it from the Market and take 2 Gold from the supply. Now, Claire has two cards to choose from in the Market. She decides to purchase the Quarterstaff card.

IV. Cleanup Phase

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When it’s time to clean up and prepare for the next round, here’s what I do:

  1. I first get rid of any Charisma tokens that I haven’t used. I don’t want any extra baggage weighing me down!
  2. Next, I look at my Skill cards and see if any of them are exhausted. If they are, I can refresh one of them by turning it upright. That way, it’ll be ready to use again in the next round. If you need more information about Skill cards, you can find it on page 11.
  3. Then, I return the remaining die in the Dice Pool back to the dice bag. I also discard any leftover Market cards that are still on the table. It’s important to start fresh for the next round.
  4. Now comes the fun part! I draw a new set of Market cards for the next round. The number of cards I draw is equal to the number of Initiative cards. I place them face up to form a new Market. If there aren’t enough cards in the Market deck, I take the discard pile and shuffle it together to create a new deck. Then, I draw the necessary cards.

As the Start Player, I have the power to strategically place 1 Gold on certain Initiative cards. I can choose any card in the row, except for the first and last ones. My goal is to add Gold to the cards that need a boost. However, I can only add 1 Gold to each card. It’s a simple way to give some cards an extra advantage.

Once I’ve placed the Gold, I pass the dice bag to the player on my left. This player becomes the new Start Player for the next round. It’s an important role that rotates among all the players, ensuring everyone gets a chance to take the lead.

Now let’s talk about using Skill Cards. When you buy a Skill card from the Market, you can start using it right away. No need to wait!

To use a Skill card, you’ll need to move the tracking token on your Alignment card. The direction you move it depends on the arrow icon shown in the card’s Description. Once you’ve moved the token, you can activate the special ability of the card if you want to. It’s a great way to enhance your gameplay and make strategic moves.

But remember, once you’ve used the card, you need to exhaust it. This means turning it sideways to show that it can’t be used again until it’s refreshed. You’ll need to wait for the card to be turned upright before you can use it once more.

So, as the Start Player, I get to place Gold on Initiative cards. Then, I pass the dice bag to the left, and the new Start Player takes over. And when you buy a Skill card, you can use it right away by following the arrow on your Alignment card. Just remember to exhaust the card after use, and wait for it to refresh before using it again. It’s all part of the exciting gameplay in this game!

If I can’t move the tracking token because it’s on my Alignment card, then I can’t use the Skill card.

I can only use Skill cards if they’re upright. I can use them at any time, even during someone else’s turn, unless the card says otherwise. I can only refresh one Skill card per round during the Cleanup Phase.

Getting Gold

There are 4 ways to get Gold in Roll Player, in addition to getting it from special abilities on Skill, Weapon, and Class cards.

I get 2 Gold when I place a gold die on my Character Sheet. I get 2 Gold when I discard a card from the Market instead of buying one. I get 1 Gold when I place the third die in an Attribute Row. I get 1 Gold when I choose an Initiative card with Gold on it.

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Game Over

When all players have filled every Attribute Row on their Character Sheets, the game comes to an end. And now it’s time to determine the winner by calculating Reputation Stars!

The Final Tally

Reputation Stars are only awarded during the Final Tally. Each player needs to use the tracking token on their Class card along with the chart on the back of their Player Aid card to calculate their Reputation Stars.

Attributes and Goals – Your Class card specifies the goals for each Attribute Row on your Character Sheet. Meeting these goals will earn you Reputation Stars.

When I play the game, I have to add up the numbers on the dice in a specific row on my Character Sheet. Then I have to adjust that total based on any Race Bonus or Penalty shown on my Character Sheet and Weapon cards. After that, I check the adjusted total against my Class card to see if it meets the goal for that Attribute Row.

  • If the goal is a single number, I have to hit that exact number. If my Attribute Score is higher or lower than the goal, I don’t earn any Reputation Stars.
  • If the goal is a range of numbers, my Attribute Score needs to be within that range to earn Reputation Stars.
  • If the goal has a plus sign +, my Attribute Score has to be equal to or higher than the indicated number to earn Reputation Stars.

Class Color Dice – Each die on my Character Sheet that matches my Class color earns me one Reputation Star.

Alignment Card: When I play the game, I need to keep an eye on my Alignment card. It shows me where my tracking token is. If the number of Reputation Stars under the token is positive, I add them to my score. But if it’s negative, I subtract them. Backstory Card: Another way I can earn Reputation Stars is through my Backstory card. If the dice on my Character Sheet match the color and position of the dice shown on the Backstory card, I get some Reputation Stars. Here’s how it works:

– If I have 0-1 matches, I don’t earn any Reputation Stars.

– If I have 2-3 matches, I earn 1 Reputation Star.

– If I have 4-5 matches, I earn 3 Reputation Stars.

– And if all 6 dice match, I earn a whopping 6 Reputation Stars!

Armor Cards: I can also earn Reputation Stars by collecting Armor cards. If I have one or more cards of the same type of Armor, I get some Reputation Stars. And if my character matches the Class color specified on the Armor card, I earn even more. It’s a great way to boost my score!

I’m going to show you how to organize your Armor cards to earn Reputation Stars in the game. It’s really simple, so don’t worry!

First, you need to separate your Armor cards into three types: Chain, Leather, and Mystic. Once they’re sorted, you’re ready to start earning Reputation Stars.

For each set of Armor cards, count how many cards you have and look at the numbers under the stars on the cards. Find the star that matches your total and that number is how many Reputation Stars you earn.

But wait, there’s more! If the cards in your set match your character’s Class color, you earn an extra Reputation Star. This bonus is given for each set, not for each card.

Let’s see an example to make things clearer. Imagine you’re playing as a Cleric, which has a white Class color. If you have four Chain Armor cards, you would earn 8 Reputation Stars. That’s 7 Reputation Stars from the Armor cards themselves, plus 1 Reputation Star as a bonus for matching your Class color.

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Trait Cards – When you play with Trait cards, you get Reputation Stars. These are important because the player with the most Reputation Stars wins the game!

If there is a tie, don’t worry! The player who has the most Gold breaks the tie and becomes the winner.

If there is still a tie after that, we look at the number of dice in the player’s Class color on their Character Sheet. The player with the fewest dice in their Class color wins.

But hey, if there’s still a tie, no worries! The tied players can either celebrate their shared victory or choose to play the game again for another chance at victory!

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